Enter the Dragon Punch
Banned
Snakebird is a PC exclusive (OSX/LIN as well) puzzle games about cute birds shaped like snakes in a cheery, bright world. Both the art style and the score of the game evoke a very touching, peaceful, and beautifully innocent atmosphere.
However, that is nothing but a lie that is surface deep. Once you pass the first few levels which guide you through the mechanics, you are put in a situation where the world map begins to branch out.
It's adorable, isn't it? It's large, but it evokes a very friendly, inviting atmosphere. At first look, this is the kind of game you'd expect to see on your child's iPad or iPod touch, right?
Wrong again. This is just the selection of which of the 9 circles of Hell you'd like to traverse through first is.
The mechanics are fairly simple! You control Snakebirds, moving them around, getting fruit and moving obstacles. Sometimes you get one Snakebird, sometimes you get a few and you have to use them together as teamwork to reach the goal. Once all the fruit is collected, each Snakebird has to get through the colourful portal that opens up to leave the level. Thankfully, there is a button that is an equivalence to a "ctrl+z", undoing your last move.
The first time I bought this game, I bought it full price. I played it for a while, before nearly tearing my hair out in frustration. I enjoyed a solid 8 hours of gameplay during a week where I had next to no consistent internet - and I hadn't downloaded many other of my games to my new harddrive. By the time I had internet back up reliably, I immediately refunded it. Snakebird had beaten me, beaten me into a bloody pulp. I 3-stock Contra with ease. I've had no issues toppling Miyazaki and co.'s Souls games, nor Bloodborne. Hardcore endgame raiding in MMOs? Been there, done that. Rhythm games? Bring 'em on, I got this. Shmups? I can do it, pass me the arcade stick. Fighting games? I'm slightly better than the average Joe.
Snakebird? Snakebird broke me.
But I just bought it again in the Steam sale! I mean, it's half off, and I've spent time away from it. Maybe the difficulty was routed in me being frustrated by silly, easy puzzles?
Nope.
Snakebird was, and continues to be, ballbustingly hard. I'm tearing my hair out here. Once I finally think I have the level beaten, I realize that there is no way for me to get both of my Snakebirds to the portal, or I've trapped myself to a point where I can't get that last piece of fruit so easily...
Anyways, I'm going back to playing Snakebird until I have a stroke or brain hemorrhage. You should play it too.
It's 50% off during the Autumn Steam Sale. ($3.49 USD)
It has trading cards, a badge, cloud save support, controller support, and a 98% positive Steam rating (where essentially all of them praise the game for it's aesthetic and deadly difficulty!).
DOES THIS LOOK LIKE THE FACE OF MERCY?
However, that is nothing but a lie that is surface deep. Once you pass the first few levels which guide you through the mechanics, you are put in a situation where the world map begins to branch out.
It's adorable, isn't it? It's large, but it evokes a very friendly, inviting atmosphere. At first look, this is the kind of game you'd expect to see on your child's iPad or iPod touch, right?
Wrong again. This is just the selection of which of the 9 circles of Hell you'd like to traverse through first is.
The mechanics are fairly simple! You control Snakebirds, moving them around, getting fruit and moving obstacles. Sometimes you get one Snakebird, sometimes you get a few and you have to use them together as teamwork to reach the goal. Once all the fruit is collected, each Snakebird has to get through the colourful portal that opens up to leave the level. Thankfully, there is a button that is an equivalence to a "ctrl+z", undoing your last move.
You will make the Snakebirds die. They will literally quiver in fear as they stare down a pitfall, or a spiked block, or spikes in general. If another Snakebird is in danger, and you switch to your other Snakebird, he will glare you down with the force of a thousand suns. A look full of hate.
The first time I bought this game, I bought it full price. I played it for a while, before nearly tearing my hair out in frustration. I enjoyed a solid 8 hours of gameplay during a week where I had next to no consistent internet - and I hadn't downloaded many other of my games to my new harddrive. By the time I had internet back up reliably, I immediately refunded it. Snakebird had beaten me, beaten me into a bloody pulp. I 3-stock Contra with ease. I've had no issues toppling Miyazaki and co.'s Souls games, nor Bloodborne. Hardcore endgame raiding in MMOs? Been there, done that. Rhythm games? Bring 'em on, I got this. Shmups? I can do it, pass me the arcade stick. Fighting games? I'm slightly better than the average Joe.
Snakebird? Snakebird broke me.
But I just bought it again in the Steam sale! I mean, it's half off, and I've spent time away from it. Maybe the difficulty was routed in me being frustrated by silly, easy puzzles?
Nope.
Snakebird was, and continues to be, ballbustingly hard. I'm tearing my hair out here. Once I finally think I have the level beaten, I realize that there is no way for me to get both of my Snakebirds to the portal, or I've trapped myself to a point where I can't get that last piece of fruit so easily...
Anyways, I'm going back to playing Snakebird until I have a stroke or brain hemorrhage. You should play it too.
It's 50% off during the Autumn Steam Sale. ($3.49 USD)
It has trading cards, a badge, cloud save support, controller support, and a 98% positive Steam rating (where essentially all of them praise the game for it's aesthetic and deadly difficulty!).
DOES THIS LOOK LIKE THE FACE OF MERCY?