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New Zelda: Breath of the Wild screenshots and closer look at full Hyrule map

Gsnap

Member
Which direction will you guys head to when going off the plateau? I think I will head south, going to the lake first. Maybe I can encounter Zora clan there.

The biggest question of the game. Man, I have no idea. I think I'll just pick the closest spot to wherever I am when it's time to leave. Just let the adventure take its course.
 

Cerium

Member
Which direction will you guys head to when going off the plateau? I think I will head south, going to the lake first. Maybe I can encounter Zora clan there.

I can't decide if I want to meet the Zora or the Gerudo first.

Whichever is closer I guess.
 

Easy_D

never left the stone age
It was built with Wii U in mind though.

Yeah, I'm not expecting anything super improved from Wii U, but I'm guessing if BotW was built from the ground up to match the capabilities of the Switch, it'd look better.

Which direction will you guys head to when going off the plateau? I think I will head south, going to the lake first. Maybe I can encounter Zora clan there.

Gonna see how far I can get on the *loooooooong* path to "Skull Lake", which would be the small lake in the north east with two island'y structures in the middle, giving it the look of a skull on the map.
 
You gotta' remember, we've seen very, very little Wii U footage since E3. It's entirely possible the game has been changed / improved in a lot of ways since then.

My guess is outside of resolution and minor framerate differences, the final builds of both are going to look the same.
The textures seem much better as does the draw distance.
I dont imagine the Wii U version looks and runs much better than the December Game Award build.
I think Liam Robertson says that the E3 build is pretty indicative of how it performs
 
Sounds good to me.

The biggest question of the game. Man, I have no idea. I think I'll just pick the closest spot to wherever I am when it's time to leave. Just let the adventure take its course.

I can't decide if I want to meet the Zora or the Gerudo first.

Whichever is closer I guess.

You can't limit me with silly concepts like directions! I'll go wherever I please lol

Gonna see how far I can get on the *loooooooong* path to "Skull Lake"


That's the beauty of Breath of the Wild. Everyone can have own experience regarding the game! The discussion is going to be fun.
 

Easy_D

never left the stone age
That's the beauty of Breath of the Wild. Everyone can have own experience regarding the game! The discussion is going to be fun.

Yeah I'm gonna have to make an LTTP thread for that tho, no way for me to experience it when it releases the way things look now :p
 
Can't even tell the difference between Wii U version and Switch.

eyeglasses_l2.jpg
 
The textures seem much better as does the draw distance.
I dont imagine the Wii U version looks and runs much better than the December Game Award build.
I think Liam Robertson says that the E3 build is pretty indicative of how it performs

Yes, but it's possible the Wii U build has improved since the E3 demo. I mean, the lighting and color scheme in the opening shrine is completely different in the recent Switch build, so it's possible other things have been tweaked in both versions as well.

But yeah, it's also possible the Switch will be a decent upgrade.
 
Yes, but it's possible the Wii U build has improved since the E3 demo. I mean, the lighting and color scheme in the opening shrine is completely different in the recent Switch build, so it's possible other things have been tweaked in both versions as well.

But yeah, it's also possible the Switch will be a decent upgrade.
Assuming both a visual and performance upgrade will happen when they've likely been focusing on Switch seems a bit weird.
Switch has around 3x the RAM and it having to be 900p for a locked (mostly) 30fps should be indicative that the Wii U version likely won't be without its struggles
 
Assuming both a visual and performance upgrade will happen when they've likely been focusing on Switch seems a bit weird.
Switch has around 3x the RAM and it having to be 900p for a locked (mostly) 30fps should be indicative that the Wii U version likely won't be without its struggles

Heck, I'm hoping you're right and the Switch version is a big upgrade, but it being a Wii U port doesn't instill me with a ton of confidence. I think the technical improvements will mainly be down to a resolution increase and a slightly more stable framerate.
 
OT will be full of these conversations:

"I discover a cave near Bridge of Eldin. There is a [rare weapon] inside!" "What! I need to go there!" "Holy f**k, I need that!"

"There is a treasure chest inside the Dead Mountain crater, how I can go there?" "Well, first you need this... then..." "Wait what, you can do that? I get there through ... instead! (Mind blown)"
 

Vash63

Member
Heck, I'm hoping you're right and the Switch version is a big upgrade, but it being a Wii U port doesn't instill me with a ton of confidence. I think the technical improvements will mainly be down to a resolution increase and a slightly more stable framerate.

Hard to know if any of these upgrades will be ported back to WiiU but from a few pages earlier:

 
Hard to know if any of these upgrades will be ported back to WiiU but from a few pages earlier:

Well yeah, but my point is that we're comparing E3 demo screens and video to retail build screens / video. I just don't think any of these comparisons really matter until we have retail versions of both SKUs.

But yes, if those screens are indicative of how the final versions of the games look, Switch is a pretty large improvement.
 

Cuburt

Member
BotW is an open world game with tons crammed into the world, dynamic lighting, dynamic weather, changing time of day, physics, etc.

Even at 900p, I would think that Nintendo would have to purposefully dial things down to not get better performance and effects just by nature of improved hardware and more RAM.
 
I wonder if the handheld mode is closer to Wii U in terms of draw distance and texture quality which is why it runs as well as it does there.
There should be enough power for a higher IQ boost from handheld to console, but I guess if they're using the extra power for this stuff then it's fine.
I do imagine they'll buff out the frame dips which seem only present in the Docked mode by launch. Seems like it's pretty solid outside of rare occasions.
 
I saw a comparison of this game's map compared to Skyrim and it is about 9x the size of Skyrim according to that comparison. How accurate is that?

And if it is accurate, that kinda worries me. From what I've seen they haven't really shown anything that warrants a gargantuan map like that. Not that It'll be a huge deal unless it's just a slog to get around the map which I doubt.
 

Enduin

No bald cap? Lies!
I saw a comparison of this game's map compared to Skyrim and it is about 9x the size of Skyrim according to that comparison. How accurate is that?

And if it is accurate, that kinda worries me. From what I've seen they haven't really shown anything that warrants a gargantuan map like that. Not that It'll be a huge deal unless it's just a slog to get around the map which I doubt.

Not at all likely. It's more like 1.5-2x larger going by the best estimates that have been done. So that's still pretty goddamn big and much bigger than Skyrim, but not 9x.

I posted about it on the second page.
 
I saw a comparison of this game's map compared to Skyrim and it is about 9x the size of Skyrim according to that comparison. How accurate is that?

And if it is accurate, that kinda worries me. From what I've seen they haven't really shown anything that warrants a gargantuan map like that. Not that It'll be a huge deal unless it's just a slog to get around the map which I doubt.
It's not too accurate, i think. fast travel seems pretty good, being able to warp to activated shrines whenever you want.
I think the Shrines themselves will help with the "nothing to do" aspect that affects most open worlds. There are 120 of them which should help. You can fast Travel to them whenever you want so if you don't feel like exploring you can take on a shrine (or if you don't feel like tackling a shrine you can explore)
 
I wonder if the handheld mode is closer to Wii U in terms of draw distance and texture quality which is why it runs as well as it does there.
There should be enough power for a higher IQ boost from handheld to console, but I guess if they're using the extra power for this stuff then it's fine.
I do imagine they'll buff out the frame dips which seem only present in the Docked mode by launch. Seems like it's pretty solid outside of rare occasions.

Yeah, plus I think the Switch version will get post-launch patches to fix anything they don't have time to address before release. The Wii U version will probably be released as-is, with no further patches.
 

HeelPower

Member

It was built with Wii U in mind though.

If this game was built fro mthe ground up on Switch it would look better than it does right now. At the end of the day, its just a port, and there is only so much you can do with that. ESPECIALLY if you are trying to keep parity between the 2 as best as possible.

You couldn't possibly know that, and all the likely credible information we have suggests you're wrong. Even the most conservative estimates derived from that information put it in range of being more capable than what this Wii-U port at launch is exhibiting.

What do you base this giant assumption on? Seems pretty premature.

And you know that how exactly?

id contest that. Its most certainly pushing the WiiU to the utmost, but it is a wiiU at the core on either platform

That's like saying twilight princess was the most the Wii could ever bring to the table.

Let's call it an uneducated guess.

I think that the switch will not have any title as expensive and complex as Zelda BoTW.

Let's remember this post in 2022 :p
 
Let's call it an uneducated guess.

I think that the switch will not have any title as expensive and complex as Zelda BoTW.

Let's remember this post in 2022 :p

I would think the cost of making the game would probably be because of its cross platform nature. But considering all of the assets and engines are done (engines that Nintendo plans to reuse in the future) it's possible to make a Zelda game ground up for the Switch not tethered to the Wii U at its core and can fully take advantage of what the Switch can give, all at a lower production budget.
 

Enduin

No bald cap? Lies!
Lol what. Right off the bat the whole thing assumes they have Link's height accurately

True, that's why I said to take it with a grain of salt, it extremely prone to variation based on that fact. It's still likely far more accurate than 9x Skyrim.

He's probably between 5'5" and 5'7". Which can certainly change the end result by a fair bit, but the overall premise and formula is sound. It's the most accurate estimate you're going to get right now before we get our hands on the game and event then it might not get any better until we have an official real world measurement for Link's height or the size of something else in the world to base everything off.
 
Let's call it an uneducated guess.

I think that the switch will not have any title as expensive and complex as Zelda BoTW.

Let's remember this post in 2022 :p

Disagree with first part, agree with second part. I'd rather see Aonuma's new IP or
(and this is more likely) a Zelda focused spinoff or MM-style BOTW2 anyway until we get new hardware or 5+ more years for something substantial to cook in the oven for Switch 2.
 

Ushay

Member
THIS is the game that will get me to buy a Switch console. It feels like Ocarina of Time 2.0

And my son.
 

m051293

Member
DISCLAIMER: I'm basing the BOTW measurements on /u/EngineeringHyrule's math. It is evident that a small alteration in the base assumption (Link's height) can throw these measurements off. Upon the release of the game and the availability of more accurate measurements, I will revise this. Additionally, Witcher 3's measurements are based on the in-game mini-map measurements (m).

For Witcher 3's cities, I've measured the square/rectangle that surrounds the immediate city AND the surrounding populated areas.

For Novigrad, I have stretched the border out to the Outskirts/Farcorners/Seven Cats. For Beauclaire, I've included Lebioda's Port/Palace Gardens and part of the Belgaard Vineyard. Oxenfurt was more straightforward; not a lot of additional populated area - but I did include the university area which is relatively empty and only accessible in the Hearts of Stone DLC. Here's what I've got:

Novigrad Area: 0.64 KM^2
Oxenfurt Area: 0.15 KM^2
Beauclair Area: 0.40 KM^2

FGM0kXo.jpg


ezEm3rT.jpg


For BOTW, I'm looking at the Castle Town ruins that fall inside the 5 surrounding pillars (which form a pentagon around the town/city on the new Special Edition Map). I've also measured the Castle Town Island that is surrounded by water.

Castle Town Ruins Area: 0.60 KM^2
Castle Town Ruins (Island): 0.27 KM^2

jRqNG77.jpg


Castle town island is smaller than Novigrad within its city walls (though similar if you discount the water in Novigrad's port). However, the setup of Castle Town is not entirely clear to us yet (particular pre-Calamity). It's possible that only the castle itself lies on the island surrounded by the moat, and the rest of the town is on the mainland. In which case the city/town region would be massive. If there are actual playable memory sequences, it would be exciting to go through a fully realized Castle Town.

We got a quick glimpse of Castle Town under siege, but its still difficult to tell how its made-up, other than the obvious focus on the castle itself being central.

Full maps for Toussaint and Hyrule. Credit to /u/TheLittleGoodWolf from reddit for the BOTW map (which is an overlay of the new Special Edition weathered map on the the EngineeringHyrule one mentioned earlier).
 
Goddammit, I was quite determined to just buy the Wii U version.

But this is Zelda.

I can't experience for the first time what could be a top 3 Nintendo game ever on the flawed console.
 
Which direction will you guys head to when going off the plateau? I think I will head south, going to the lake first. Maybe I can encounter Zora clan there.

I was either going towards Hyrule Castle or the mountain with the cloudy top...but there was another place that caught my interest, another set of mountains always obscured in clouds between Death Mountain and the twin peaks that they point out in this Gamexplain video. It's one of the least talked about places on the map but it looks like it's hiding something interesting, so I may head in that direction first.
 
I'm gonna go check out that island in the bottom right corner of the map. Then maybe I'll try to go clockwise from there?

Man I hope finding/marking completed Shrines isn't complicated given that there's bloody 120 of them.
 
D

Deleted member 10571

Unconfirmed Member
I'm still concerned the map might be huge, but not "feel" huge. Or: It feels huge, but there's not much going on in 80% of it.

And I really really want to see cities or big villages with more than a couple of houses, big structures from the inside and ofc actual dungeons.

Oh well. I'll find out on launch :D
 
D

Deleted member 465307

Unconfirmed Member
I'm really curious what would happen if I were to go to Hyrule Castle. Would I automatically spoil the last boss?

I think I can spoil it for you right now...
It's the mailman.
 
I'm really curious what would happen if I were to go to Hyrule Castle. Would I automatically spoil the last boss?

Looks like you'd have to sneak past a ton of high level guardians just to get to the castle, then who knows what you'd have to go through to get to wherever the boss is.
 
I'm gonna go check out that island in the bottom right corner of the map. Then maybe I'll try to go clockwise from there?

Man I hope finding/marking completed Shrines isn't complicated given that there's bloody 120 of them.

You better hope you find a raft or collect enough things and find plans to construct one, or maybe cook up a TON of stmina boosting shrroms and other food, because you wont be able to swim there without lots of help.

Also once you've acquired the spirit orb from a shrine (which doesnt mean youve cleared out everything in it) and exit the shrine changes from orange/yellow to blue and becomes a fast travel warp point. all automatic
 
I was either going towards Hyrule Castle or the mountain with the cloudy top...but there was another place that caught my interest, another set of mountains always obscured in clouds between Death Mountain and the twin peaks that they point out in this Gamexplain video. It's one of the least talked about places on the map but it looks like it's hiding something interesting, so I may head in that direction first.

I remember that mountain with cloudy top in the analysis. Very interesting indeed. I can't rewatch the video now, but I think it is near the desert area, right? I may try to go there after visiting the lake.
 
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