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Zelda: Breath of the Wild: Launch trailer, JP boxart, March 3, 2017

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HylianTom

Banned
Damn right. This day only happens once every 4/6 years.

It's a sacred day.

That's how I see it. At the usual rate of Zelda game release/development, assuming that I live to an average lifespan, I have maybe 7 or 8 of these left.

I'm making the most of these events. They are to be cherished.
 

jett

D-Member
I completely agree. UI has never been Nintendo's strong suit, but it's painful here. The garish fonts paired with the clean iconography looks awkward; the whole interface comes across as inconsistent. They could've easily designed around a Sheikah aesthetic, but instead, it's a missed opportunity.

download-4.png


??? That's the font you seemingly see 99% of the time, and the logo typeface is used when you enter a new location.

What you're suggesting, some overdesigned sheikah shit, that would be garish. I personally really like the clean look of the game.
 
download-4.png


??? That's the font you seemingly see 99% of the time, and the logo typeface is used when you enter a new location.

What you're suggesting, some overdesigned sheikah shit, that would be garish. I personally really like the clean look of the game.

I love the UI in that menu, it looks functional, minimalistic and classy. I really like the more adult approach Nintendo took with this game and hope they revamp all their franchises in the same way.
 

Hobbun

Member
Wish they would put up those Piggyback guides up for preorder. Hope they are not impossible to get a hold of.

Don't see myself getting the softcover, but definitely getting the Deluxe and maybe even the Collector's version.
 
download-4.png


??? That's the font you seemingly see 99% of the time, and the logo typeface is used when you enter a new location.

What you're suggesting, some overdesigned sheikah shit, that would be garish. I personally really like the clean look of the game.
Yeah im honestly sure what kind of ugly crap he is thinking of. This font is perfect.
 

Dremorak

Banned
I have a hard time wrapping my head around the context of this scene. It seems awfully specific for a sandbox open world. Is it kinda emergent gameplay like shield surfing or is it mandatory? I want to knooooow

It looks like a boss fight to me. I would assume its not something that happens more than once, but I'd be happy to be wrong.

Would be awesome if zelda also has some kind of rope physics to play around with along with all the other toys :D
 
I have a hard time wrapping my head around the context of this scene. It seems awfully specific for a sandbox open world. Is it kinda emergent gameplay like shield surfing or is it mandatory? I want to knooooow

Could be one of the world minibosses and Link just happens to be using a sand walrus to travel in this region (since your horse cant). The trailer cutting/debug camera angle probably makes it look weird
 

Charamiwa

Banned
Could be one of the world minibosses and Link just happens to be using a sand walrus to travel in this region (since your horse cant). The trailer cutting/debug camera angle probably makes it look weird

Oh yeah, maybe this is how you get around in this part of the desert. And this scene would be akin to a horse battle. Man that'd be incredible.
 
Oh yeah, maybe this is how you get around in this part of the desert. And this scene would be akin to a horse battle. Man that'd be incredible.

I think it could just as easily be a boss battle. That Dune worm style thing is pretty big. But they've done big worm shaped enemies (Volvagia, that thing in TP, that thing in WW, And stone tower temple) to death.
 

Peléo

Member
I have a hard time wrapping my head around the context of this scene. It seems awfully specific for a sandbox open world. Is it kinda emergent gameplay like shield surfing or is it mandatory? I want to knooooow

I have a theory about this section based on the hidden information from the 2017 trailer. You might want to avoid it if you consider it spoilers.

In this timestamp it's possible to see Link, the red-haired Gerudo girl, maybe an Goron and the 'Sealion' looking at a structure. This makes me believe he will be a type ou mount for sandy and icy terrains. Maybe even a more developed character.

https://youtu.be/zw47_q9wbBE?t=2m45s
 
I try not to get super hyped for games anymore but the combination of this being a Zelda game/it looking like they are doing everything right/the fact that the release is getting tangibly close is getting me super pumped
 

JaseMath

Member
download-4.png


??? That's the font you seemingly see 99% of the time, and the logo typeface is used when you enter a new location.

What you're suggesting, some overdesigned sheikah shit, that would be garish. I personally really like the clean look of the game.

It's not a question of design aesthetic, it's a question of accessibility; readability versus legibility. The ultimate goal of any typeface is to supplement the core messaging, not supplant it. Legibility is a function of typeface design—how easy (or difficult) it is to read under normal conditions. Italicized (and bolded) text are meant for emphasis; to draw attention to a call to action. Larger blocks or entire sentences in italics make information harder to digest. Any designer who works with typefaces knows this. Further, italicized fonts also imply motion, which in the case of this menu UI, makes little sense since the player shouldn't be rushed through UX decisions. This trend continues into the actual HUD where everything—from item information to large blocks of on-screen text—is presented in italics. It's a poor interface decision that, in my opinion, shows how little consideration was given to the overall UI presentation.

And though I like the clean, strong lines of the iconography, it simply looks goofy when paired with a font variant that implies speed and lacks the rigidness of a regular weight and the antiquated flourishes of the Legend of Zelda typeface.

Also, apologies for the rant, I'm UX/UI designer. These are fundamental design decisions that I consider multiple times on a daily basis.
 
It's not a question of design aesthetic, it's a question of accessibility; readability versus legibility. The ultimate goal of any typeface is to supplement the core messaging, not supplant it. Legibility is a function of typeface design—how easy (or difficult) it is to read under normal conditions. Italicized (and bolded) text are meant for emphasis; to draw attention to a call to action. Larger blocks or entire sentences in italics make information harder to digest. Any designer who works with typefaces knows this. Further, italicized fonts also imply motion, which in the case of this menu UI, makes little sense since the player shouldn't be rushed through UX decisions.

This continues into the actual HUD where everything—from item information to large blocks of on-screen text—is presented in italics. It looks bad.

it doesnt bother me, and i have a hard time with a lot of text in games in the hd era, mainly being too small, or maybe im just getting old and blind, but BotW typeface is perfectly fine with me
 

sanstesy

Member
It's not a question of design aesthetic, it's a question of accessibility; readability versus legibility. The ultimate goal of any typeface is to supplement the core messaging, not supplant it. Legibility is a function of typeface design—how easy (or difficult) it is to read under normal conditions. Italicized (and bolded) text are meant for emphasis; to draw attention to a call to action. Larger blocks or entire sentences in italics make information harder to digest. Any designer who works with typefaces knows this. Further, italicized fonts also imply motion, which in the case of this menu UI, makes little sense since the player shouldn't be rushed through UX decisions. This trend continues into the actual HUD where everything—from item information to large blocks of on-screen text—is presented in italics. It's a poor interface decision that, in my opinion, shows how little consideration was given to the overall UI presentation.

And though I like the clean, strong lines of the iconography, it simply looks goofy when paired with a font variant that implies speed and the flourishes of the Legend of Zelda typeface.

You couldn't make UI design sound more needlessly complicated if you tried.

Fact of the matter is, it's a very simple and clean UI that is extremely easy to read thanks to it's very shallow & barebones presentation.
 
I found the apparent spoilers HMK was talking about. Honestly it's very "my uncle works at Nintendo" and kinda contradicts things already implied in trailers.
 
If you can, share with us, or send a PM

No problem.

THE ENTIRE BLOCK BELOW CONTAINS MINOR/MAJOR SPOILERS Regardless of whether they're real or not, read at your own risk. They came from gamefaqs, my commentary is in bold.

- Link wakes up in the Shrine of Resurrection with amnesia
- Non linear story progression, certain events cause flashbacks, informing you of what's happened
- One of the dungeons connects Link to another warrior from 100 years ago, you switch between Link and this unnamed warrior in order to progress. It's in the desert area.
- There are several Resurrection shrines
- Zelda wakes up before Link, but seems to retain her memories
- OoT and TP Castle Town are both in the game, but are two separate locations
- A third intact castle and giant city exists named "Dragonthorn Fortress". (This is where it falls apart for me. That name doesn't sound like anything you'd see in a Zelda game.)
- The Calamity/pink cloud isn't Ganon's true form, just his magic/aura.
- You can go directly to Calamity Ganon at the start of the game but you'll probably die because you need a rune that "acts like a force field". When you get near the entrance to Hyrule Castle, he will spew flames/lightning at you which is an insta-kill attack without the rune.
- The Master Sword is put at the "Hero's Pedestal" by the Sheikah after you're put in the Resurrection Shrine (even though the trailer and box art imply Zelda is the one to do this)
- You can get poisoned (no context, this is all he says)
- He has no info on where this fits on the timeline.
- He later clarifies that you connect with the "Sheikah tech warrior 100 years in the past through a Sheikah Slate connection".
 

III-V

Member
It's not a question of design aesthetic, it's a question of accessibility; readability versus legibility. The ultimate goal of any typeface is to supplement the core messaging, not supplant it. Legibility is a function of typeface design—how easy (or difficult) it is to read under normal conditions. Italicized (and bolded) text are meant for emphasis; to draw attention to a call to action. Larger blocks or entire sentences in italics make information harder to digest. Any designer who works with typefaces knows this. Further, italicized fonts also imply motion, which in the case of this menu UI, makes little sense since the player shouldn't be rushed through UX decisions. This trend continues into the actual HUD where everything—from item information to large blocks of on-screen text—is presented in italics. It's a poor interface decision that, in my opinion, shows how little consideration was given to the overall UI presentation.

And though I like the clean, strong lines of the iconography, it simply looks goofy when paired with a font variant that implies speed and lacks the rigidness of a regular weight and the antiquated flourishes of the Legend of Zelda typeface.

Also, apologies for the rant, I'm UX/UI designer. These are fundamental design decisions that I consider multiple times on a daily basis.

I agree with your assessment and would also like to point out the the italic font looks worse in lower resolution due to more jaggies.
 
Also worth noting that he states his info "came from a developer in Sweden". Does Nintendo even operate out of Sweden like they do in US, UK, AUS/NZ, etc?
 
No problem.

THE ENTIRE BLOCK BELOW CONTAINS MINOR/MAJOR SPOILERS Regardless of whether they're real or not, read at your own risk. They came from gamefaqs, my commentary is in bold.

- Link wakes up in the Shrine of Resurrection with amnesia
- Non linear story progression, certain events cause flashbacks, informing you of what's happened
- One of the dungeons connects Link to another warrior from 100 years ago, you switch between Link and this unnamed warrior in order to progress. It's in the desert area.
- There are several Resurrection shrines
- Zelda wakes up before Link, but seems to retain her memories
- OoT and TP Castle Town are both in the game, but are two separate locations
- A third intact castle and giant city exists named "Dragonthorn Fortress". (This is where it falls apart for me. That name doesn't sound like anything you'd see in a Zelda game.)
- The Calamity/pink cloud isn't Ganon's true form, just his magic/aura.
- You can go directly to Calamity Ganon at the start of the game but you'll probably die because you need a rune that "acts like a force field". When you get near the entrance to Hyrule Castle, he will spew flames/lightning at you which is an insta-kill attack without the rune.
- The Master Sword is put at the "Hero's Pedestal" by the Sheikah after you're put in the Resurrection Shrine (even though the trailer and box art imply Zelda is the one to do this)
- You can get poisoned (no context, this is all he says)
- He has no info on where this fits on the timeline.
- He later clarifies that you connect with the "Sheikah tech warrior 100 years in the past through a Sheikah Slate connection".



Sounds cool, but how did you conclude that this was the same thing that HMK saw? And he even said that he confirmed that it's real, strange.
 
Sounds cool, but how did you conclude that this was the same thing that HMK saw? And he even said that he confirmed that it's real, strange.

It's been sitting online for about a month, and he mentioned he had to "backtrack to confirm it". Otherwise, I have no idea.

He mentioned what he saw wasn't story related, and the bulk of this isn't really either.

EDIT: Unrelated, but there was also a leak about this time last year on GameFAQs that showed the UI before we knew it was called Breath of the Wild. No one really picked up on it either, which is weird.
 
No problem.

THE ENTIRE BLOCK BELOW CONTAINS MINOR/MAJOR SPOILERS Regardless of whether they're real or not, read at your own risk. They came from gamefaqs, my commentary is in bold.

- Link wakes up in the Shrine of Resurrection with amnesia
- Non linear story progression, certain events cause flashbacks, informing you of what's happened
- One of the dungeons connects Link to another warrior from 100 years ago, you switch between Link and this unnamed warrior in order to progress. It's in the desert area.
- There are several Resurrection shrines
- Zelda wakes up before Link, but seems to retain her memories
- OoT and TP Castle Town are both in the game, but are two separate locations
- A third intact castle and giant city exists named "Dragonthorn Fortress". (This is where it falls apart for me. That name doesn't sound like anything you'd see in a Zelda game.)
- The Calamity/pink cloud isn't Ganon's true form, just his magic/aura.
- You can go directly to Calamity Ganon at the start of the game but you'll probably die because you need a rune that "acts like a force field". When you get near the entrance to Hyrule Castle, he will spew flames/lightning at you which is an insta-kill attack without the rune.
- The Master Sword is put at the "Hero's Pedestal" by the Sheikah after you're put in the Resurrection Shrine (even though the trailer and box art imply Zelda is the one to do this)
- You can get poisoned (no context, this is all he says)
- He has no info on where this fits on the timeline.
- He later clarifies that you connect with the "Sheikah tech warrior 100 years in the past through a Sheikah Slate connection".

That list reeks of "I just guessed at things that could be real, based on all the interviews, press and trailers that I've seen".

Additionally, if that's what HMK is basing his latest video on; then he loses a lot of credibility.
 
I don't know how to resist those spoilers! I don't want much spoiled but, sheesh, one more month. I need something to tide me over :/

I seriously have not been so pumped up for a game in 6+ years
 

Aldric

Member
I have a hard time wrapping my head around the context of this scene. It seems awfully specific for a sandbox open world. Is it kinda emergent gameplay like shield surfing or is it mandatory? I want to knooooow

lt looks like a sand sea portion of the desert you can only traverse with the help of these walruses, might be what allows you to enter the giant desert camel shrine. You probably need to gain the trust of the Gerudos first to use them, or maybe you have to tame a walrus to reach the Gerudo town.
 
lt looks like a sand sea portion of the desert you can only traverse with the help of these walruses, might be what allows you to enter the giant desert camel shrine. You probably need to gain the trust of the Gerudos first to use them, or maybe you have to tame a walrus to reach the Gerudo town.

That's not a bad theory - Link needs to get across this sand sea and only the walrus can take him and they tell him "Oh no Link! There's a sand Guardian out there that won't let anyone pass!" so you have to defeat it before you can fully cross the sand sea.

I like it and it also adds yet another boss fight to the game!
 
I remember looking at Skyward Sword spoilers a few weeks before release thinking "it's probably fake anyway, the game is almost a month away". It wasn't fake. Never again.
 
Spoilers are fake. C'mon, those aren't even trying to sound real. We always get fake spoilers.

Agreed. That's like me saying "I heard teh spoilers! You get the Hero's Tunic right before you fight Ganon and you have to level-up the Master Sword so it's new again and not rusted!!" which is obvious, due to the series history and the media we've seen.

Fake leakers are pathetic.
 
I remember looking at Skyward Sword spoilers a few weeks before release thinking "it's probably fake anyway, the game is almost a month away". It wasn't fake. Never again.

I remember that. A showfloor demo somehow ended up in the hands of the public, and when datamined it revealed the games entire script. Thank God they've learned from Skyward Sword's rollout, we knew everything.
 
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