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Prey Demo: Opening Hour Thread: Everything is Going to Be OK

tesqui

Member
Yo this game seems really cool! Love the atmosphere and intense combat situations. I was surprised how unforgiving it was. I was playing on normal and died more than a few times. Also it seems like this game is fully open and you can backtrack to the very beginning. It seems a bit metroidvania like.

Didn't complete the demo cause I think I got all I needed out of it. Definitely strongly considering picking this up release.

I played on Xbox One and had zero performance issues. I'll probably get it on PC, so hopefully that port is okay.
 

kc44135

Member
Alright, finally got around to playing the demo and... Yuck. First off, the game appears to have no PS4 Pro optimization whatsoever. Muddy, washed out visuals with jaggy edges everywhere. My poor eyes! Also, audio mixing is seriously screwed up, with obnoxiously loud music that just overpowers everything. My poor ears!

As for the gameplay, it just feels fucking awful. I heard people complaining about input lag in Dishonored 2, but honestly, I didn't have any issues with it. In Prey however... good God, it has to be the worst input lag I've ever experienced. The controls just feel incredibly unresponsive and "heavy", and it makes pretty much everything ( especially aiming and just precisely moving the cross hairs in general) a pain in the ass. My poor fingers! I couldn't even finish the demo because of it, and won't bother with the game unless it's fixed. It really did genuinely bother me that much.

On the positive side of things, I'm intrigued by the narrative and the voice acting was solid. The atmosphere and general level design seems good as well, as is expected from Arkane. I also loved the concept of having enemies hiding in the environment, and having to figure out what objects they're mimicking. That's just a stroke of genius right there, and I'm interested to see how that concept is utilized in the full game.

So yeah, there's potential here, but the game has some serious fucking problems, and they need to be fixed prior to release. I'm probably going to pass otherwise.
 

SMG

Member
Can't get over the starting enemy being annoying, tiny, skittish spiders that are their own monster closets. Just saps my will to continue.
 
Can't get over the starting enemy being annoying, tiny, skittish spiders that are their own monster closets. Just saps my will to continue.

I've checked out some YouTube gameplay videos to kill some time earlier and I noticed how much faster and skittish the enemies seem to be compared to what your character's movement seems to be able to keep up with. Every video seems to resort to wildly swinging the wrench with the thing getting hit at random after they inadvertently take damage that barely seems to have any visual or sound impact.

The GLOO gun also appears to be very difficult to aim properly due to this. Is this all a matter of people having to git gud and not being familiar with the game that early on yet or does it feel like the impression I'm getting looking at it?
 

JimmyRustler

Gold Member
Jesus, whats with the sound of this game? I can't believe no one noticed this... What the fuck?

Won't buy this game before this is confirmed to be fixed. And I really want to buy it, condering that I love how the game plays. Really feels like System Shock.

Is there really no ingame map here? Couldn't find one. Real bummer.
 
Yeah, I like the art design and writing, the story seems interesting, but the actual combat leaves a lot to be desired.

Don't think I'll be picking this anytime soon, but I hope it reviews well
 
Jesus, whats with the sound of this game? I can't believe no one noticed this... What the fuck?

Won't buy this game before this is confirmed to be fixed. And I really want to buy it, condering that I love how the game plays. Really feels like System Shock.

Is there really no ingame map here? Couldn't find one. Real bummer.

There is. Use the Transcribe. And it's best to download area map from security stations if you wanna get the full view of the area you're in.
 
Sounds like a lot of these combat/control issues will not be so much of a problem with a mouse and 60fps... I haven't played it though. Here's hoping the PC version is ok.
 
What is with the sound mixing? Nothing sounds like it's coming from the right direction, and stuff that is right in front of my face sounds too far.
 
I enjoyed the demo and it most definitely cemented the fact that I will be getting the PC version, it controls bad and doesn't look very good on PS4 Pro at all.
 
I like it. Tutorial was... something, but once it "kicks in" I was pretty interested. It's a Bioshock/Doom/Dead Space mash-up no holds barred.
 

N1tr0sOx1d3

Given another chance
What is going on with Arcane atm?

I'm a huge fan. DH1 is a masterpiece with tight controls. DH2 again is a masterpiece but the controls feel so loose as does prey.

Seems that tight controls suits their games yet since DH1 controls have taken a backseat.
 

Winthorpe

Banned
I'm surprised at how negative the comments are. It has flaws, but I loved the general atmosphere. Half life 2 meets Bioshock.
 

Mr. Tibbs

Member
Damn, I guess alongside with the terrible marketing, making Arkane use the name Prey really wasn't the brightest idea. Arthur Gies on Prey's lackluster interest levels. Bethesda have managed to make people indifferent to a Shock reboot made by Arkane with writing by Chris Avellone and music by Mick Gordon.

Et8Bg4D.png
 
D

Deleted member 752119

Unconfirmed Member
Enjoyed the demo well enough, definitely some input lag on PS4 Pro and I'm not terribly sensitive to it.

Game wasn't on my radar before, now I'll a least check out how it reviews.
 

ryseing

Member
Damn, I guess alongside with the terrible marketing, making Arkane use the name Prey really wasn't the brightest idea. Arthur Gies on Prey's lackluster interest levels. Bethesda have managed to make people indifferent to a Shock reboot made by Arkane with writing by Chris Avellone and music by Mick Gordon.

Et8Bg4D.png

I think Bethesda was hoping for word of mouth to carry it like Doom did this time last year but Prey doesn't have the same name recognition as Doom.
 

d00d3n

Member
Anyone who cracked the safe puzzle in the first area? I don't get it. Just a whiteboard with erased numbers ...
 
Damn, I guess alongside with the terrible marketing, making Arkane use the name Prey really wasn't the brightest idea. Arthur Gies on Prey's lackluster interest levels. Bethesda have managed to make people indifferent to a Shock reboot made by Arkane with writing by Chris Avellone and music by Mick Gordon.

Et8Bg4D.png
Hey, I cant complain that people are more aware of indie titles than a new Bethesda game

Although I can understand why. I love sci-fi, immersive sims, etc., and had very little interest in this. I didnt even realize it was releasing so soon until recently. Not to mention that the enemy design gave the combat a dull aesthetic in trailers, while the stuff that makes an immersive sim unique is hard to display in a short clip.
 
To echo what some have said, something about the gameplay just seems off. It's heavy, stiff and just not fun.

It's a real shame, because they seem to have nailed everything else. The story seems like it has a lot of potential, and the atmosphere reminds me of a cross between Bioshock and Dead Space, which is a pretty damn good place to be.
 

Phamit

Member
Damn, I guess alongside with the terrible marketing, making Arkane use the name Prey really wasn't the brightest idea. Arthur Gies on Prey's lackluster interest levels. Bethesda have managed to make people indifferent to a Shock reboot made by Arkane with writing by Chris Avellone and music by Mick Gordon.

Et8Bg4D.png

Dishonered 2 didn't seem to have good sales. The lesser known Franchise seem to do even worse and there won't be reviews to create some buzz pre-release. It's the first big game from the West since Mass Effect and barely anyone seem to be interested or knows that it's going to come out

Bethesda overestimates it's own marketing department.
 
Arkane studios make incredible games. But their efforts on the technical side is just terrible to say the least. Dishonored 2 can't maintain 60 FPS on a pascal GTX Titan and an Overclocked core i7 processor. It still runs like shit to this day. Now, people are reporting shitty performance on this game(which looks amazing btw). It's about time they take the PC version seriously.
 

Chumley

Banned
Arkane studios make incredible games. But their efforts on the technical side is just terrible to say the least. Dishonored 2 can't maintain 60 FPS on a pascal GTX Titan and an Overclocked core i7 processor. It still runs like shit to this day. Now, people are reporting shitty performance on this game(which looks amazing btw). It's about time they take the PC version seriously.

Yep. Dishonored 2 is still a shitshow on PC, they abandoned it.
 

Spoo

Member
The OT's title has already been decided.

Seriously, did the demo kill your family or something? Holy hyperbole, batman

It's a joke man ;)

No telling how the final release unfolds seeing as how we've only seen, what, 20 minutes of game or so. But the signs so far point to a rocky release in more ways than one. Didn't kill my family, but easily killed my hype.
 

jem0208

Member
So does it feel like Bioshock in space and/or Dishonored? Love both. On PC so I can't try it out myself.
More Bioshock than Dishonoured in terms of atmosphere. It has genuinely scared me at points and I'm constantly tense.

The gameplay is more emergent like Dishonoured though.

I think it's fantastic so far.



Anyone complaining about the controls needs to try the Xbox version, it feels absolutely fine. I'm very sensitive to input lag and I've not noticed any issues with how the game controls at all.
 

d00d3n

Member
Whacking skittish headcrabs with a wrench with a slow moving character and a bunch of input latency is not fun. Not . at . all.

I disagree. The paranoid bashing of every tea cup and other lesser object in the environment is starting to get a bit tiresome, though ... I think I have to stop doing that to be able to enjoy the game more, but it is pretty difficult to do so if you are a control freak who plays immersive sims in predator style power trip mode ...
 

Surface of Me

I'm not an NPC. And neither are we.
More Bioshock than Dishonoured in terms of atmosphere. It has genuinely scared me at points and I'm constantly tense.

The gameplay is more emergent like Dishonoured though.

I think it's fantastic so far.



Anyone complaining about the controls needs to try the Xbox version, it feels absolutely fine. I'm very sensitive to input lag and I've not noticed any issues with how the game controls at all.


Xbox is not fine. I dont know if its input lag or not, but the aiming feels awful. Late OG Xbox/early 360 levels of bad.
 
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