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New Forbes Article: Star Citizen, A $300 Million Game That May Never Be Finished

Will Star Citizen Ever Be Finished & Released? If Yes, What Will Be Its MetaCritic Score?

  • No, it will never be finished nor commercially released

    Votes: 67 26.6%
  • Yes, and it will have a 90+ MetaCritic score

    Votes: 17 6.7%
  • Yes, and it will have a 80-90 MetaCritic score

    Votes: 20 7.9%
  • Yes, and it will have a 70-80 MetaCritic score

    Votes: 23 9.1%
  • Yes, and it will have a 60-70 MetaCritic score

    Votes: 14 5.6%
  • Yes, and it will have a 50-60 MetaCritic score

    Votes: 5 2.0%
  • Yes, and it will have a less than 50 MetaCritic score

    Votes: 6 2.4%
  • Other, it will be released, but will NOT be remotely finished, and quality will be unpredictable

    Votes: 100 39.7%

  • Total voters
    252

Antiochus

Member
A new overview article from the digital Forbes magazine on the ongoing saga of the infamous Star Citizen:

https://www.forbes.com/sites/mattpe...sed-300-millionbut-may-never-be-ready-to-play

What’s really rough is the current state of Star Citizen. The company Roberts cofounded, Cloud Imperium Games, has raised $288 million to bring the PC game to life along with its companion, an offline single-player action game called Squadron 42. Of this haul, $242 million has been contributed by about 1.1 million fans, who have either bought digital toys like the Kraken or given cash online. Excluding cryptocurrencies, that makes Star Citizen far and away the biggest crowdfunded project ever.
Rough playable modes—alphas, not betas—are used to raise hopes and illustrate work being done. And Roberts has enticed gamers with a steady stream of hype, including promising a vast, playable universe with “100 star systems.” But most of the money is gone, and the game is still far from finished. At the end of 2017, for example, Roberts was down to just $14 million in the bank. He has since raised more money. Those 100 star systems? He has not completed a single one. So far he has two mostly finished planets, nine moons and an asteroid.
This is not fraud—Roberts really is working on a game—but it is incompetence and mismanagement on a galactic scale.
The heedless waste is fueled by easy money raised through crowdfunding, a Wild West territory nearly free of regulators and rules. Creatives are in charge here, not profit-driven bean counters or deadline-enforcing suits. Federal bureaucrats and state lawyers have intervened only in a few egregious situations where there was little effort to make good and a lot of the money was pocketed by the promoters. Many high-profile crowdfunded projects, like the Pebble smartwatch ($43.4 million raised) and the Ouya video game console ($8.6 million), have failed miserably.

But what Roberts has stirred up does seem crazy. Star Citizen seems destined to be the most expensive video game ever made—and it might never be finished. To keep funding it and the 537 employees Cloud Imperium has working in five offices around the world, Roberts constantly needs to raise more money because he is constantly burning through cash.

The initial 2012 crowdfunding campaign was successful, but it turned out that $6.2 million wasn’t nearly enough to feed Roberts’ ambitions. But Roberts and Gardiner came up with an ingenious way to keep raising funds: They would sell spaceships—hundreds of thousands of them.
“[The] marketing of the game has been an objective success, as we’re the most crowdfunded anything, [and it] was overseen by Sandi,” Roberts says.
To supercharge the money that Gardiner was raising, Roberts brought in a big outside investor for the first time last fall. Cloud Imperium received $46 million from Clive Calder, the South African billionaire behind Jive Records, and his son, Keith. The funds are meant for—what else?—more marketing.

When asked what it was like to work at Cloud Imperium, one former senior game maker who left in 2018 messaged a link to the Spinal Tapmovie scene with an amplifier volume knob turned to 11. Former employees say Roberts gets involved in the smallest details and pushes huge and complex investments in areas that are not worth the effort. At one point, one of the company’s senior graphics engineers was ordered by Roberts to spend months, through several iterations, getting the visual effects of the ship shields just right. In addition, workers have had to spend weeks on end making demos so that Cloud Imperium can keep selling spaceships—and raising more money.
Before David Jennison quit as Cloud Imperium’s lead character artist in 2015, he wrote a letter to human resources—it leaked on the internet—trying to explain why he completed only five characters in 17 months. One problem, Jennison said, was that Roberts frequently reversed approvals for the characters he was working on. “All the decisions for the character pipeline and approach had been made by Roberts,” Jennison wrote. “It became clear that this was a companywide pattern—CR dictates all.”
A company spokesman retorts: “It does say ‘Chris Roberts’ on the box, so one would naturally expect him to be quite involved with decision-making.”

Cloud Imperium says its policy of granting refunds to fans who make requests within 30 days is fair, adding that the company is being transparent about its game development. Even though not a single one of the 100 promised star systems has been finished, Roberts says Cloud Imperium has built tools that will expedite the building of future planets and moons, and claims the first star system will be the largest and most complex. For now, fans pay $45 for an introductory ship and access to what has been built, and the backers have something in their hands. Calling it a game is a stretch, but that doesn’t stop Roberts.
Star Citizen is a playable game,” Roberts insists. “It has more functionality and content than a lot of finished games.” He adds that 40,000 people played the game together online over a recent week and that criticism of Cloud Imperium’s development work is fueled by online trolls. There are many believers. “I have complete faith,” says Dan Paulsen, a backer of Star Citizen since 2016. “If there’s a delay, it’s for a good reason. It’s because they want it to be a better project.

A poll has been attached to this thread to detail the predictions members can make on the prognosis of this game, as of middle of 2019.
 
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kraspkibble

Permabanned.
when they run out of money completely and when the fans stop handing money over then they'll just push the game out in whatever state it is in and call it 1.0. if they don't have the funds left to develop it then just stop, release it, and try make some money back. if they make something back then they might give it more content.

i watched some recent footage of it and while it does look impressive in some regards it just looks boring as hell. i really can't see them finishing it any time soon even if they have the money to work on it. the game looks like it's still a good few years away from actually being a feature set product.
 
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Abriael_GN

RSI Employee of the Year
This "article" is absolute trash. Not only it's full of hyperbole for effect (hello Forbes, the game is playable right now, and a lot of fun. There's even a Free Flight event as we speak so everyone can see how playable it is), but when a writer has to support their lack of actual points with personal attacks at a developer's private life, it's evident that their intention isn't to report on reality, but simply character assassination and sensationalism.

Star Citizen scares many because its existence is a disruption of the usual industry chain and AAA cycle. It's not surprising that there are many who hope it'll fail. Yet, it has made very significant progress as of late, so they've been panicking.
 
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Dontero

Banned
Define finished first.
SQ42 has set goal of about 30 missions and it is destined for end of 2020
SC is MMO. When was Warcraft finished ? back in 1.0 ?
 

Snake29

RSI Employee of the Year
Can i ask how huge 'huge' is?

yeah i've backed around $5500 right now in almost 4 years. It was never my intention but this project is amazing to me. Their always things that could have been better and it's different from other games in development because it's open. Creating 2 games in the same universe, they didn't had studios at the beginning. Everything was build from the ground up. Full production began around 2014. We can't really compare SC/SQ42 with games like Cyberpunk or GTA5. I have 44 ships atm including some ground vehicles.

Also i think MMO's are never finished. Even not when the 1.0 version is released. Look at other MMO's
 

Antiochus

Member
Define finished first.
SQ42 has set goal of about 30 missions and it is destined for end of 2020
SC is MMO. When was Warcraft finished ? back in 1.0 ?

Very good question. Perhaps the most parsimonious and sensible answer would be the first version commercially released. Since World of Warcraft's version 1.0 was released in November 2004, then that date would count as the full, official release of the game in an "initially finished" state.
 

klosos

Member
I backed Star Citizen , however i haven't turned it on for 12-18 months, so you can take my opinion with a grain of salt. I think this game as a chance to be incredibly massive with the consumer , there is no other game which is doing or attempting to do what this is doing . Obviously it needs more content but the endless possibilities is very intriguing , think of the RP chances people will have , guilds and factions etc .

I cant wait to jump back in , also what is the optimization like now ?
 

Kenpachii

Member
Uh pm forbes about how PC games work they clearly don''t get it.

Most games on PC are never finished.
 
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Harlock

Member
The worst thing is that digital foundry will never do wing commander retro episode until this game is release.
 

Von Hugh

Member
Feels like all the modules will be lackluster, and the integration between them even worse. New game engine, new formula, new team across five locations, can't really be too optimistic about this. Managing all this must be like hell.
 

Abriael_GN

RSI Employee of the Year
SC conveniently became an mmo when they realized they can't finish it. :messenger_tears_of_joy:

Persistent universe with 25 player servers. :messenger_tears_of_joy:

The persistent universe has been part of the project since the very beginning.

Looks like you're just as informed as Forbes is.
 

Dontero

Banned
Very good question. Perhaps the most parsimonious and sensible answer would be the first version commercially released. Since World of Warcraft's version 1.0 was released in November 2004, then that date would count as the full, official release of the game in an "initially finished" state.

Which means SC was already released back in 2014 with hangar release.
 
Squadron 42’s 2020 release date is also going to come and go. What have they been doing for 7 years? Anthem levels of mismanagement?
 
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wipeout364

Member
yeah i've backed around $5500 right now in almost 4 years. It was never my intention but this project is amazing to me.

I have to ask how many hours do you have into the game, because that’s a lot of cash for one game. That’s an expensive MMO 100 dollars a month.
 

TeamGhobad

Banned
the game is too massive and i think its starting to look dated.

Squadron 42’s 2020 release date is also going to come and go. What have they been doing for 7 years? Anthem levels of mismanagement?

no, its a massive game and they have a lot of product to show for unlike anthem which only had cutscenes and one forrest level.
 

JCK75

Member
I've not met a person who has invested in Star Citizen who is not completely happy with where it is and where it's going. In fact I had to have my car worked on the other day and took an Uber home and the driver was chatting with me about PC gaming and mentioned he is hardcore into it, his satisfaction level gives me confidence it will be a game I can get into. I'm going to wait for the next big update to get it but it sounds like it's progressing nicely, and it's a good thing that it will always be evolving and never actually be finished.
 

klosos

Member
I've not met a person who has invested in Star Citizen who is not completely happy with where it is and where it's going. In fact I had to have my car worked on the other day and took an Uber home and the driver was chatting with me about PC gaming and mentioned he is hardcore into it, his satisfaction level gives me confidence it will be a game I can get into. I'm going to wait for the next big update to get it but it sounds like it's progressing nicely, and it's a good thing that it will always be evolving and never actually be finished.

mate if you haven't bought it or tried it yet , Star Citizen is free for a week - https://robertsspaceindustries.com/promotions/35-Free-Fly
 

Dunki

Member
This game is massive the Alpha already is and the scaling of the world is off the charts. I have never seen anything like that before. The moment when you went from the orbit to the space station request a landing zone and then getting closer and closer to the location only realising how fucking small your ship is compared to the massive Station is just incredible.

And then you have this:


Will it take a lot of time? Yes of course. But the reason for this is that they create something that will probably NEVER topped again.

 
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The game looks like it's coming together more and more. I don't have a problem with it. It will get released. As it is now, it would still be better than many MMORPGs have been at launch. This game is far and above the most ambitious game ever made, and I've enjoyed watching them try to do this crazy stuff.
It was clear from the get-go that the game would be unrealistic to ever make like that. And the game has been so long underway that many systems, and even parts of the engine have needed to be changed over and over.

But as far as a sandbox experience goes, what they have now, is more compelling than any Sandbox experience we have had since SWG.


WoW really took the EQ confined path and moved MMORPGs away from the Ultima Online sandbox open ended approach to massively multiplayer gaming. This game- The whole idea about that you have randomly generated missions is what will feed the gameplay. The game systems make it so that players can always in go mine for ore, sabotage satellites, do NPC related shooting missions, and in turn that feeds other forms of gameplay for other players like bounty hunting, stealing and killing, and other forms for pvp, as well as enabling a player run economy.

This approach is fantastic. Because there is not a conventional MMO that has been able to deliver compelling content at a rate that keeps up with players ability to finish it. That has always been the problem with MMOs and the current crop of looter shooters.
What we need are organic gameplay systems where the gamers doing different things create compelling gameplay all by itself. They dont have to wait for a new patch. You can just go do whatever, and that will create a lot of drama and compelling situations for everyone else.

They have spend years just doing cargo shit. The fact that cargo all over the universe is this valuable resource and many different players need it for different purposes. And it needs to work everywhere. Like- its insane. you're making a seamless world, have to take objects that you know players will fuck with to try and break the game. You know what its gonna be like when a big bunch of players just start putting cargo on a space station, and try to crash the server. You know what its gonna be like when players do crazy shit to space stations or bounty hunter guilds kill everyone all the time.

I love the whole module system. the way that everything from satellites to vehicles to ships and everything else has these component modules that integrate into one another. shields, lasers, radar, and all that stuff working in this vast vast enterprise.


I am not a flight sim guy, and I am not a backer, but fuck- just the design of this game is so fucking interesting, and I love the progress they are making on it. The big thing missing from really turning it into a game is populating the world with NPCs and enemies and animals all over. Thats what is really needed. That and compelling reward structures so you can have great firefight moments. They also need to deliver on making really difficult content that will absolutely require skill and better equipment and teamwork. The game will be wasted if all the enemies will be dumb as bricks.
 

xool

Member
How I feel :

This is not fraud [..] The heedless waste is fueled by easy money raised through crowdfunding

Game is one massive horizontal slice ..

i've backed around $5500 right now in almost 4 years

Sounds to me like people who like it are enjoying the journey, rather than the destination .. but relatively speaking that's a still a shit ton of money to me

Cloud Imperium has introduced a Legatus Pack that gives you 117 ships and 163 extras for $27,000 -- you need to have spent over $1,000 on game content before you can even see the product page (without talking to customer service, at least)

https://www.engadget.com/2018/05/29/star-citizen-27000-ship-pack/

Stuff like this really makes me twitch - it reads like something out of a cult's (ie Scientology) playbook

Then I see stuff like the M2 Hercules ( https://robertsspaceindustries.com/pledge/ships/crusader-starlifter/M2-Hercules ) which looks f.....g awesome, but its $480 .. ugh the ticket price .. this is just nuts for so many people.. crazy money considering they supposedly have millions of backers.


I just need more cash (probably Chris Roberts says the same thing too..)
 
The persistent universe has been part of the project since the very beginning.

Looks like you're just as informed as Forbes is.

Come on dood I bought the game I want it to succeed I think what they're attempting is epic. But their development plan from the outset has been so broad and vague it ensures a very unpredictable future. Granted we are in the era of diminishing returns so even if it takes another 10 years, the graphics won't look too dated. But at some point the premium sheen will wear off when we see next generation open world games launch in the next 5 years, some of which may be doing things SC can't.

This game is massive the Alpha already is and the scaling of the world is off the charts. I have never seen anything like that before. The moment when you went from the orbit to the space station request a landing zone and then getting closer and closer to the location only realising how fucking small your ship is compared to the massive Station is just incredible.

And then you have this:


Will it take a lot of time? Yes of course. But the reason for this is that they create something that will probably NEVER topped again.



Yes that's impressive, but so is this all the way down to ground level, and it is running on a gpu from 2012:



I can't help but sense that the funds SC has collected over the years have been misappropriated.
 
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Tapioca

Banned
This game is massive the Alpha already is and the scaling of the world is off the charts. I have never seen anything like that before. The moment when you went from the orbit to the space station request a landing zone and then getting closer and closer to the location only realising how fucking small your ship is compared to the massive Station is just incredible.

And then you have this:


Will it take a lot of time? Yes of course. But the reason for this is that they create something that will probably NEVER topped again.



The game Observer looks better than that tho.
 

Abriael_GN

RSI Employee of the Year
Come on dood I bought the game I want it to succeed blah blah....

You're the one who said this.

SC conveniently became an mmo when they realized they can't finish it. :messenger_tears_of_joy:

Let me explain it once more, slowly. The "MMO" persistent universe has been part of the plans since the very beginning of the crowdfunding campaign.. The original Kickstarter page is still available and can be found here.

Basically. You're wrong, and there's no "come on dood" that changes that. May as well just admit that you said something ignorant and move on.

Also, the comparison with Spider-man is ridiculous. Spider-man is a great achievement in and of itself, but the difference in scale, persistence, and scope between the two games is massive.

The game Observer looks better than that tho.

1: it doesn't

2: it's not even in the same galaxy in terms of scale, scope, and features. Comparing apples to escalators does your argument no favors.
 
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Clear

CliffyB's Cock Holster
Lets face it, this is just Second Life for SW/tech-geeks.

The model is pretty much the same, that $27k spaceship pack is precisely analogous to buying real-estate in SL.
 

iconmaster

Banned
$242 million has been contributed by about 1.1 million fans, who have either bought digital toys like the Kraken or given cash online... But most of the money is gone, and the game is still far from finished. At the end of 2017, for example, Roberts was down to just $14 million in the bank.

It it's actually true that they've already burned through $228 million of the money raised, the game has no chance of coming out.
 
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Also, the comparison with Spider-man is ridiculous. Spider-man is a great achievement in and of itself, but the difference in scale, persistence, and scope between the two games is massive.

And in turn Dwarf Fortress is on a much larger scale and with far greater detail than SC. I was referring to what is playable, and how it looks like, not what is going on under the hood. There is far more to do in spidey man than in sc, and it happens in a big shiny world. Comparison is apt.
 

iconmaster

Banned
Here's an old Schreier article on game budgets. He suggests a ballpark burn rate of $10,000 per person per month.

Say you’re a massive publisher that’s trying to compete with the Red Dead Redemptions and Destinys of the world. You’re making a military shooter, of course. In order to hit the graphical fidelity that your fans expect, you need a staff of at least 400, and you need to give them three years (36 months). 400 * 36 * 10,000 = $144,000,000.

Star Citizen's development began in 2011 or 2012, depending how generous you want to be to Chris Roberts. Let's be generous and say mid-2012, so a development time of 7 years so far.

Forbes thinks Cloud Imperium has spent $228 million since then. That's a burn rate of $32.5 million each year, or $2.7 million per month. That covers 270 employees at the ballpark rate.

That's actually a reasonable burn rate for a game of the scope and quality they want to make. The problem is simply time -- you have to make payroll, month by month, as long as development goes on. Are fans going to keep giving this game $30 million a year?
 

johntown

Banned
By the time it releases if it ever does it will be so dated no one will care.....except maybe the backers which have a financial reason to care.
 

DunDunDunpachi

Patient MembeR
The established third-party publishers must be shook.

That's what this is, by the way. There is an ongoing Cold War between the greedy third-parties and everyone else (indies and the platform holders). EA, Activision, Ubisoft, etc want bigger and bigger shares of the platforms which they've had little role in building.

A massive AAA game like Star Citizen shatters their paradigm. Big budgets are supposed to be for established AAA publishers, not for crowdfunded projects! They must be wasting all that money. They must be screwing over their paying fans! That's what the AAA publishers do, after all.
 

Alexios

Cores, shaders and BIOS oh my!
Like any other crowd funded game there are risks. The backers were hopefully aware of it, but the information was there for them. Clearly tons of people are working on it pretty hard though. I'm always excited with their progress, slow as it may be for it to become apparent, and I'm def playing Squadron 42 whenever it comes out. I don't see why this is being attacked so hard over any other KS project. I guess it brings in traffic with both the crazy amount of backers and people interested in it, and bystanders who just hear about the obscene amount of money and therefor click to read the article, watch the video, enjoy feeling superior to dumb backers wasting thousands of dollars (as if I can know if that's peanuts to whoever gave that much or not, as long as they're aware as with any other crowd funding project there's risk involved and it might not pan out I couldn't care less), whatever. I guess it's kind of been the ground to create a whole side industry of this concern trolling opposition. Yes it might not pan out. Or it might. Yes it's been delay after delay. But it's not like it's in danger of running out of money packing up and going home any time soon. I see attacks on this pretty much the same as attacks on Shenmue 3, it was also called a scam every so often but is clearly shaping up for an eventual release, just on a much different, smaller scale. People either stopped calling it a scam or moved the goal posts to claim how it's not gonna be as jaw dropping and pioneering for 2019 or 2020 as Shenmue was for 2000, as if anyone expected that for such a smaller scale project in comparison. People will stop calling SC a scam when it gets to that point too I guess, and pretend they never said so or also move the goal posts.

By the way his brother Erin is not some random, he's been in the industry for about as long as himself. This isn't a royal family sitting on its ass getting paid. It's like Forbes think they're writing some political scandal story with under the table deals and hidden relationships, it's all been transparent and well documented. Additionally, whoever has ever worked on an AAA scale game where assets and chunks weren't replaced or removed or whatever as it shaped up to its eventual final form? All that stuff presented as scandalous and wasteful is the norm for game development, lol.
 
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Abriael_GN

RSI Employee of the Year
And in turn Dwarf Fortress is on a much larger scale and with far greater detail than SC. I was referring to what is playable, and how it looks like, not what is going on under the hood. There is far more to do in spidey man than in sc, and it happens in a big shiny world. Comparison is apt.

Nice of you to keep glossing on the fact that you said something extremely ignorant. Guess what, you did it again.

It has nothing to do with what's under the hood. It has to do exactly with what is playable.

1: Spider-Man is a single player game. Star Citizen isn't. That alone makes your comparison incredibly silly.
2: Spider-Man is an open world game, but it's far from being a full-fledged sandbox. Star Citizen is a full-fledged sandbox, with a lot of the playable activities being player-driven. There is actually a lot more to do in Star Citizen than in Spider-Man even at this stage of development, simply due to the nature of player-driven sandboxes.
3: Spider-Man's world may be big and shiny, but isn't as shiny as Star Citizen, it isn't even in the same galaxy of "big" and doesn't have in any shape or form the same number of moving parts. Simple example: in Spider-Man the subway is a loading screen. In Star Citizen it's an actual train that moves across the world, with full persistence. If I fly with my starship above the train you're riding, you're going to see me.

Your comparison keeps being a case of apples to escalators.

for someone who "bought the game" you know surprisingly little about it. Or maybe not surprisingly at all.
 
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Seems more the writer has a personal beef with a certain someone. 300 million is about what gamers spent on fortnite skins per month.
 
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Mattyp

Gold Member
The only people voting yes have obviously backed this shit. The funds have been massively wasted and badly spent. Give Rockstar $300 million and 7 years and you can be sure as fuck the entire management would of lost their job several years before that if they didn't have GTA out the door. The only difference suckers keep paying for this while share holders and private investors would of pulled the plug years ago.
 

DunDunDunpachi

Patient MembeR
The only people voting yes have obviously backed this shit. The funds have been massively wasted and badly spent. Give Rockstar $300 million and 7 years and you can be sure as fuck the entire management would of lost their job several years before that if they didn't have GTA out the door. The only difference suckers keep paying for this while share holders and private investors would of pulled the plug years ago.
I don't understand this comparison. Unlike a Rockstar product, SC has been in ongoing development for years and has been playable for most of that time.

We should be drawing comparisons to MMOs and Minecraft at this point, not one-off products from other developers.
 
Well, some titles DO spend a long time in development (I'm not talking about Duke Nukem here). Horizon: Zero Dark took 6 years to get from concept to v1.0. Cyberpunk 2077 and Elder Scrolls 6 will likely be in dev for just as long.

Star Citizen is a very ambitious game, so a long development period should be expect. The amount of money that's been spent on it, however ...

I could list the number of projects that have seen the light of day since 2012 (when the Kickstarter for this first went live) but it's been done before.

I'd only say for people to stop funding it at this point.
 

Mattyp

Gold Member
I don't understand this comparison. Unlike a Rockstar product, SC has been in ongoing development for years and has been playable for most of that time.

We should be drawing comparisons to MMOs and Minecraft at this point, not one-off products from other developers.

I was drawing comparisons because GTA would be up there with the most expensive titles to complete, just in advertising and development time, amount of staff on board etc.

Comparing it to MMOs and a title fully completed to v1.0 by one dude and some 4chan BETA payments makes it seem so much worse. Even WoW would of come no where near this in development costs.
 

Abriael_GN

RSI Employee of the Year
The only people voting yes have obviously backed this shit. The funds have been massively wasted and badly spent. Give Rockstar $300 million and 7 years and you can be sure as fuck the entire management would of lost their job several years before that if they didn't have GTA out the door. The only difference suckers keep paying for this while share holders and private investors would of pulled the plug years ago.

Rockstar didn't have to create an entire studio from scratch.

It's obvious that you don't know much about this project. Otherwise, you'd know that "private investors" invested heavily in Star Citizen just a few months ago. Maybe you should have researched a bit before doing this.

tenor.gif


That being said, considering the fact that trash articles like the one that sparked this thread exist, it's not surprising that some people talk about Star Citizen with zero actual knowledge of what it is about.
 
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