We were talking about who did what first right? At that time, it was a big deal. Why? Because DX10.1 added tessellation as a feature (among other things), and nVidia did not have it. But we already know you like to dismiss all evidence that is inconvenient to your biases. In any case...
We have been following a brewing controversy over the PC version of Assassin’s Creed and its support for AMD Radeon graphics cards with DirectX 10.1 for some time now. The...
techreport.com
Completely missing the point of my post... Giving another examples does not change the fact that AMD came with innovations first too. You wish to dismiss them for no reason.
I do. And I bet more people do than you think. But thank you for once again showing that you want to undermine or downplay everything that AMD did first, even if nVidia copied it afterwards... Nice double standard you got going there...
False. nVidia still does not have "FULL DX12" support, since it still does not support Stencil reference value from Pixel Shader and tier 2 resources heap.
Who cares if you lose the performance crown to $200 cards when you turn on RTX, right?
The point was to show that AMD has done its fair share of things first as well. That you wish to stick your head in the sand and pretend it's only nVidia that always does everything first is your problem. It does not conform to reality.
Is that why you can see shadows of the player on the ground with it on?
If you say so... We'll see when it's released, and in addition, we will see if 'superior' RTX version will indeed have so much better performance and so much better image quality than this 'inferior' mod.
There indeed is no logic here, because AMD's cards are better price/performance and are definitely not similar prices. RTX is in no better state than Async compute is. The difference is that nVidia is pushing giant marketing for RTX in order to convince people that it's a killer feature, pretty much just like the times of PhysX, which was supposed to be the top of the line way of doing physics in games, and look how that turned out.
Wow. Some logical sense in here. Thankfully....
I agree with you. And unified shaders was also an important evolution from that. I don't understand why people are so blind towards nVidia.
THANK YOU
Is that why Apple switched to AMD videocards, Google Stadia uses AMD videocards and Microsoft switched to AMD CPUs for their Surface laptops?
Yeah yeah I get it. It's not desktop.
But seriously... Buying an Intel CPU right now is really NOT the way to future proof your PC... It's the equivalent of buying an i5 vs an i7 5 years ago. The ones with an i7 can still use their CPUs, the ones with an i5 will have to upgrade or deal with a bunch of stutters. The situation is the same right now, except it's Ryzen vs Intel CPUs. The additional cores/threads that Ryzen has WILL be used in the very near future. Single core performance is not expected to jump that much anymore, and developers are forced to go 'wide', which is exactly why Intel is really in trouble right now, and they know it. They are losing market share in practically every market, and that includes the desktop market.
As for graphics... The 5700XT cards or RDNA architecture, is the equivalent of AMD's 1st GCN cards or the HD 7000 series... That basically says it all about longevity.
Look around. Every major tech giant is going with AMD. What do you think that is going to do with developer support for AMD products? And don't get me wrong. I'm not saying you are definitely wrong. What I am saying is that there are signs that things are shifting. And if you really do want a system to last 5 years, you currently buy a good X570 AM4 motherboard with PCI-E 4.0 which will let you upgrade to even the Ryzen 4000 series, and you buy the graphics card that satisfies your performance needs while ignoring RTX.
And as a final reminder... I said RTX, NOT Ray Tracing. Let's quote Mr. Jensen here, on what RTX actually is;
"The Nvidia RTX is a PLATFORM, consisting of architecture, software, SDKs and libraries that allows us to COMBINE DIFFERENT types of rendering technologies into ONE unified and cohesive PLATFORM."
Source
Just remember that RTX is the next GameWorks. That is all.