What's with the cringe tag, op?
Hope it works well on an Oculus Rift!
Half-Life, 3 new screenshots:
I tried gta5 in VR and was blown away how much better the game could be in VR, not surprised half Life is the same.Fuck yeah. Pumped.
Just finished Half life 2 in VR and it made it exponentially better.
Why there is this notion that it's risky to release games close to another? We barely get any new releases nowadays and I think it's not a problem.What an odd release date. So close to doom eternal.
I tried gta5 in VR and was blown away how much better the game could be in VR, not surprised half Life is the same.
Any guide url to getting HL to work in VR?
Make sure you don't take your headset off to piss or eat. It'll break the immersion.Finally we get a solid release date and i just put in for vacation that whole week, i will live in VR playing another great Half-Life game!!
Everything is better in VR.Fuck yeah. Pumped.
Just finished Half life 2 in VR and it made it exponentially better. Unbelievably better. The sense of scale in the cities, the gunfights, the gravity gun felt empowering, even the driving sections were actually fun and gave it this futuristic feeling despite it being an old game.
This from a game not made for VR. Alyx is.
Everything is better in VR.
Make sure you don't take your headset off to piss or eat. It'll break the immersion.
Well i guess this will be the first "lets play" i ever watch because i aint getting a pc or vr.
If that's what I think it is, (your in-game arms moving at a different speed than your real life ones) I haven't even tried a game that features it but I already know I would hate that.Hope it doesn't have shit weight physics like boneworks and saints and sinners.
Who ever decided on weight physics in vr is stupid, small melee weapons I can understand, but it creates a massive disconnect and just doesn't work.
If that's what I think it is, (your in-game arms moving at a different speed than your real life ones) I haven't even tried a game that features it but I already know I would hate that.
don't get used to 4k screenshots. All the detail is lost in vr
Love the texture work and lighting
It explains it well enough thereThe site mentions a locomotion option called "shift." I'm unfamiliar with it, is there anything out that can demonstrate this?
Teleport
Fade out at point A, fade in at point B
Shift
Smoothly zoom from point A to point B
don't get used to 4k screenshots. All the detail is lost in vr
Agreed, a simple generic foam texture in Boneworks is mind-blowing in vr.Hard disagree. I was just admiring the texture work in Asgards Wrath last week, its unbelievable and if anything you can appreciate it far more because of the scale of the environments in VR. Even with the low res psvr there are certain slimy walls that look completely real in VR, take off the headset and it looks like most any other game.
Resolution on a monitors/TVs is super overrated as to me. I got used to the jump from 1080p to 4k in a minutes. Years later I'm still blown away by VR.
don't get used to 4k screenshots. All the detail is lost in vr
Sounds like what you do in Blood & Truth (you push a button and it automatically walks you in a straight line from point A to point B without being able to interrupt or change course, minimizing motion sickness), except you'll not be limited to designated spots.The site mentions a locomotion option called "shift." I'm unfamiliar with it, is there anything out that can demonstrate this?
You cannot hard disagree with that. vr games look like aliased, pixelated, chromatic aberration crap. That's a fact. You are looking at a zoomed in, lens deformed pixels with sweet spot, god rays and glare. The best I've had was Rift S. It looks ok but it's nowhere near even 1080p monitor.Hard disagree. I was just admiring the texture work in Asgards Wrath last week, its unbelievable and if anything you can appreciate it far more because of the scale of the environments in VR. Even with the low res psvr there are certain slimy walls that look completely real in VR, take off the headset and it looks like most any other game.
Resolution on a monitors/TVs is super overrated as to me. I got used to the jump from 1080p to 4k in a minutes. Years later I'm still blown away by VR.
You cannot hard disagree with that. vr games look like aliased, pixelated, chromatic aberration crap. That's a fact. You are looking at a zoomed in, lens deformed pixels with sweet spot, god rays and glare. The best I've had was Rift S. It looks ok but it's nowhere near even 1080p monitor.
I would love to play new hl in 4k.
In vr, You just get impression of detail because stuff is huge and 3d but You can't even read all the text right
All the detail is lost in vr
Half-Life, 3 new screenshots:
What are we even arguing about now? Are You trying to prove that vr has great resolution? It's good enough but I will repeat myself that even ingame text is hard to read unless you often get closer to it.
My eyesight is not too good but Rift S has fantastic close focal range and it's the first headset in which I don't even have to wear contacts and everything is as sharp as can be.
But sharpness(however pixelated it is in vr) is only in the center. Sides can show distortion, glare or other lens issues. It is a weird feeling playing great looking vr game like for example Obduction. It looks fantastic but anything a bit further away turns into a pulp.
Of course not ALL detail is lost but it's ALL greatly reduced compared to traditional means of displaying image. It all comes down to magnification and lenses.
I agree - it looks ok, it's serviceable and usable... I am a huge vr apostle and had many headsets but all I am saying is that showing 4k marketing images is not representing the game in slightest since vr looks like this:
All good. Just bad wording on my previous postYou said ALL detail was lost before.
I agree with your current statement though, its good enough. But I don't agree with your previous statement that all of it is lost, not even close, and I think for many things, you see more than you'd ever see on a monitor. 8k or whatever.