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Ghost of Tsushima - Review Thread


qkUg5lY_d.webp
You shouldn't have sent my photo to the forum haha
 
It's their choice - I never said it wasn't. That does not mean the difficulty doesn't leave a lot of gamers out, specially young and casuals. In the end it's their loss ($$$).

They're leaving a lot on the table in my opinion. A lot of gamers won't touch the games or give up not even past the first couple bosses. They want to live off the hardcore only? Let that be their wish - and hopefully pray the hardcore doesn't get bored of the formula. They should take note from Sony Santa Monica with God of War if it's anything but an example on how you can make a game's combat easy to pick up and challenging at the same time without losing the addiction aspect. Then again that game is superior to any Souls game ever made on a variety of fronts. I will still buy them day one but it's what it's.
 
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Bkdk

Member
Not everything is made for everybody, that’s life. Also game like Sekiro still sold pretty damn well and won GOTY award and still able to keep their vision intact and that’s a good thing.

In terms of difficulty, games are certainly for everyone if it’s the pc version. Trainer exists and they can be extremely helpful on tinkering the difficulty. I’m able to enjoy quite a lot of games with just a few tweaks with it to get rid of/go through some annoying difficulty design or levels that I hate a lot.
 

iHaunter

Member
Again....honestly who cares about scores? read/watch the actual reviews and see what they like don't or like about the game. Based on most reviewers the biggest take way I got is the combat and exploration is great fun but the story is basic but I kind of expecting that since none of the Sucker punch's games had very deep story but they were absolutely fun to play (for me at least).....so based on that its easy buy for me.
I don't care, just being objective. It's not my style of game so I'm not playing it regardless.
 

iHaunter

Member
Man, I kinda don't want to admit all the games you listed are mid to me lol
black flag sailing is DOPE

Black Flag is definitely the best Assassin's Creed game they ever made, that's for sure. The only one I played from start to finish. The new one looks more like Skyhallah (Skyrim with Vikings) than Assassin's Creed, but I can understand that they also don't want that style of game to get bland/overdone.
 

Danjin44

The nicest person on this forum
In terms of difficulty, games are certainly for everyone if it’s the pc version. Trainer exists and they can be extremely helpful on tinkering the difficulty. I’m able to enjoy quite a lot of games with just a few tweaks with it to get rid of/go through some annoying difficulty design or levels that I hate a lot.
ComfortableDamagedIndianhare-small.gif

That your choice, but it doesn't change that developers shouldn't be force put something they don't want to just for sake of "selling more copies".
 

neoism

Member
It's their choice - I never said it wasn't. That does not mean the difficulty doesn't leave a lot of gamers out, specially young and casuals. In the end it's their loss ($$$).

They're leaving a lot on the table in my opinion. A lot of gamers won't touch the games or give up not even past the first couple bosses. They want to live off the hardcore only? Let that be their wish - and hopefully pray the hardcore doesn't get bored of the formula. They should take note from Sony Santa Monica with God of War if it's anything but an example on how you can make a game's combat easy to pick up and challenging at the same time without losing the addiction aspect. Then again that game is superior to any Souls game ever made on a variety of fronts. I will still buy them day one but it's what it's.
This argument is stupid.. people with this point think those games will sale millions of more copies or some shit if they put an easy mode on it... Mean while those games proceed to sale millions have insane respect in the game community and Sekiro won GOTY because it was GOD tier.. Also "young" ppl shouldn't even be playing those games anyway... along with casuals. Not every game has to appeal to everyone. FROM is my favorite developer because they don't bend the knee to anyone... They make what the fucking want...period. If you cant beat those games you don't deserve their greatness in the first place. They have been doing fine " living off the hardcore" as a major fan of those games I'm hardly even close to being bored of the formula, and usually a big turn off to games now are they are too fucking easy and hand holdy... The ironic thing about all of this is the souls games aren't even "hard" at all. Sekiro was tough in some area, but I got past them, and it made me feel fucking great!
 
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That your choice, but it doesn't change that developers shouldn't be force put something they don't want to just for sake of "selling more copies".

That's one way to frame it. Another way is "for the sake of people who may be on the margins to find enjoyment in it" and give it a go or not give up. From my point of view that is a no brainer reasonable approach. There is a lot riding on hardcore whales and the fear they may throw a hissy fit if all of the sudden the game was suddenly palatable with options. There are a lot of things being done to address this in other games. TLOUII is also a perfect example of tailored choice - you can literally change individual aspects of the combat/encounter mix and find your sweet spot (obviously requires people to play the game).

The creative director made his choice - that's his right. And we are free to criticize it and describe it as we see it.

As for the Sekiro GOTY crutch.... consensus GOTY that year was Death Stranding, except it missed the games awards GOTY (on a weak year) - a lot of gaming politics involved going into that decision as well. it was a safe pick to avoid unneeded controversy. Not to say that the game wasn't good, it was great, last boss notwithstanding (and still the gold standard for Ninja/Samurai combat). It doesn't help the argument at all imo. The argument is about accessibility and choice, not designing a totally different game.

Is retrospect, I should have known better not to open a can of worms and derail this thread. People can believe what they want to believe.
 
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THEAP99

Banned
shame... I really wanted this game. but yeah It's worth buying but not for 60$ hope I can get it for half price in a month or soo... Hell hopefully they patch some of this shit out!
Maybe a day one patch will fix the stealth AI? But it’s a common issue I’ve seen appear in reviews, don’t know how that could’ve gotten past gold.
 

Danjin44

The nicest person on this forum
That's one way to frame it. Another way is "for the sake of people who may be on the margins to find enjoyment in it" and give it a go. From my point of view that is a no brainer reasonable approach. There is a lot riding on hardcore whales and the fear they may throw a hissy fit if all of the sudden the game was suddenly palatable with options. There are a lot of things being done to address this. TLOUII is a also a perfect example of tailored choice - you can literally change individual aspects and find your sweet spot. The director made his choice - that's his right. And we are free to criticize it and describe it as we see it.
Again, FROM made their choice and it worked out for them. Developers are free to do what they want and you are free not to like it, not everything meant to appeal to everybody. As much as TLOU2 has lots of options, it still very, very violent game which guess what is gonna turn some people off, should they turn down the violence for mass appeal?
 

THEAP99

Banned
Damn dude, you’re on a mission.
Have the game locked and loaded, will play it and beat it, maybe platinum it if I enjoy it that much.

Don’t think I’ll be that impressed sadly, but thankfully the review averages reflect the quality. Would certainly wait for sale if it wasn’t summer or a PlayStation game. Just a solid open world experience, those are my expectations heading into it
 
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PanzerAzel

Member
ACG:Buy

this man has to be the most professional reviewer in gaming, don't trust any other opinion until he vouches for the game.
“Are taquitos just burritos on a hunger strike?”

:messenger_grinning_squinting:

Ah, ACG never fails to deliver. Wtf is up with this dude?

Skillup was downright effusive in his praise for this. Many YTbers seem to love it, I can’t wait. Very glad to hear that there’s a manual way to sheathe your blade (swipe right on the touch pad). Seemingly little details like this aren’t, and it’s great to hear.
 
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Again, FROM made their choice and it worked out for them. Developers are free to do what they want and you are free not to like it, not everything meant to appeal to everybody. As much as TLOU2 has lots of options, it still very, very violent game which guess what is gonna turn some people off, should they turn down the violence for mass appeal?

Can Mario stop massacring turtles for mass appeal? False reductionist premise. We're obviously talking about the difficulty towards success once you've decided to give the game a try - providing options. Whether that be a turtle massacre simulator (Mario), a human's massacre simulator (TLOU II), a baseball massacre simulator (MLB the Show), or a monster massacre simulator (Souls). The argument is not whether the director is free to make his choice to provide or not provide the options, it's whether the choice made is reasonable, or wise. I find it not. I will refrain for posting and arguing with others on this as I completely misjudged the responses my simple driveby would have gotten (It just came to my mind quick). Plenty of time to debate that in a Demons Souls thread when we get more news or Elden Ring thread.
 
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Kamina

Golden Boy
Black Flag is definitely the best Assassin's Creed game they ever made, that's for sure. The only one I played from start to finish. The new one looks more like Skyhallah (Skyrim with Vikings) than Assassin's Creed, but I can understand that they also don't want that style of game to get bland/overdone.
Dude, that makes no sense.
Skyrim already featured its own worlds ”Vikings”.
 

THEAP99

Banned
I think you can find something negative in an any open-world game if you are actively looking for it for something to confirm your bias. This seems like a nitpick to me tbh. Is there any other vids out there that shows that the stealth 100% broken and embarassing?
Yes even Easy Allies says so.



So does Eurogamer, Gamespot, sure there’s others. Stealth generally is a weak point of this game it seems.
 
Games like this shouldn't advertise stealth if it's not their main focus. Ever since Batman Arkham and the tall grass paradigm almost every third-person game has some sort of stealth aspect but they're all really similar. Uniqueness comes from the character in use, not the the design principles which are copy and paste from each other. You make a big deal out of it then expect some eyes. It's competent to have options to spice encounters and give player choice, however marketing dept can set some expectations wrong when what you really have is serviceable.
 
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PanzerAzel

Member
But it was wise, tons of people loved Sekiro, it sold very well and won GOTY and most important part is FROM able to keep their vision intact.
Why is it wise to limit options to make a game more accessible to others?

Does it rob you or others of anything? You can still play it on hard, you can still brag to others you beat it on hard. Accessibility doesn’t compromise vision, it does nothing but accommodate more. It’s a net gain. I’ve never understood this line of thinking. Why are more options bad?
 
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THEAP99

Banned
Games like this shouldn't advertise stealth if it's not their main focus. Ever since Batman Arkham and the tall grass paradigm almost every third-person game has some sort of stealth aspect but they're all really similar. Uniqueness comes from the character in use, not the the design principles which are copy and paste from each other. You make a big deal out of it then expect some eyes. It's competent to have options to spice encounters and give player choice, however marketing dept can set some expectations wrong when what you really have is serviceable.
And I mean isn’t like the whole like thing of the story in this one that he’s evolving from a Samurai into a stealth like “Ghost?” Maybe it’ll make more sense when playing but if stealth isn’t enjoyable I’ll do samurai but if the actions in the main plot are based on as if I was a Ghost then that’s kinda weird if I wasn’t. We’ll see though
 

THEAP99

Banned
Why is it wise to limit options to make a game more accessible to others?

Does it rob you or others of anything? You can still play it on hard, you can still brag to others you beat it on hard. Accessibility doesn’t compromise vision, it does nothing but accommodate more. It’s a net gain.

I’ve never understood this line of thinking. Why are more options bad?
Not every game is meant for everyone.
Accessibility is just a welcomed bonus. But Souls games are all about that tension and satisfaction, and this is coming from someone who sucks balls at them. I gave Sekiro to my friend after like 3 hours, because it just wasn’t for me.

And if it would’ve had an easier option so I can beat it, then that’s takes away from my experience and the developers are not respected for sticking to the fundamental aspects of the game and what makes them what they are.
 
And I mean isn’t like the whole like thing of the story in this one that he’s evolving from a Samurai into a stealth like “Ghost?” Maybe it’ll make more sense when playing but if stealth isn’t enjoyable I’ll do samurai but if the actions in the main plot are based on as if I was a Ghost then that’s kinda weird if I wasn’t. We’ll see though

It's probably made to be a combination of both, and the player chooses where and when to spend XP/Points (or whatever it's in this game) for upgrades to suit your playstyle. Some encounters probably favor stealth, some probably favor combat, and some probably favor a mix - and you'll eventually figure out what you want. From what I've seen, the Ghost/Samurai duality is more of a moral choice rather than a gameplay one. Maybe I'm wrong - I'll see for myself soon enough.
 

PanzerAzel

Member
Not every game is meant for everyone.
Accessibility is just a welcomed bonus. But Souls games are all about that tension and satisfaction, and this is coming from someone who sucks balls at them. I gave Sekiro to my friend after like 3 hours, because it just wasn’t for me.

And if it would’ve had an easier option so I can beat it, then that’s takes away from my experience and the developers are not respected for sticking to the fundamental aspects of the game and what makes them what they are.
So it’s about the principle?

Eh, I suppose I can respect that in a way, it just strikes me odd when it doesn’t compromise a creator’s vision. Put an easy mode behind the Konami code if you must, make me wear a pink anklet, but at least include one. Guess as an old geezer my reflexes aren’t what they used to be and I’m searching for an out.
 

Northeastmonk

Gold Member
Good stealth can happen anywhere. Hide behind a rock before some archer catches you. It doesn’t have to be perfect. AC got to the point where you could fire arrows through rocks and buildings. Hiding was basically not moving anywhere on the map. Forced stealth in a game that doesn’t focus on stealth can feel odd. I don’t know what people expect. Too bad he doesn’t have a codec with someone relaying him intel from another location.
 

The Fartist

Gold Member
Hahaha
Half dude
With all the complaints in these threads about western game developers making ugly chics/purposely making females less attractive, I thought I’d ask if there are any hot Japanese females from the 1200s in here.
You asked ;)
That, I don't know.
 

Ar¢tos

Member
Why is it wise to limit options to make a game more accessible to others?

Does it rob you or others of anything? You can still play it on hard, you can still brag to others you beat it on hard. Accessibility doesn’t compromise vision, it does nothing but accommodate more. It’s a net gain. I’ve never understood this line of thinking. Why are more options bad?
Life doesn't have difficulty options, all you can do is GIT GUD. We want games to be more realistic in all aspects, but when they are we complain about it too?

Let developers do what they want. Forcing developers to design games around difficulty options is taking away their freedom to do what they want.
There are plenty of studios making cookie cutter games, let a few studios be different.
 

Danjin44

The nicest person on this forum
So it’s about the principle?
It just their design choice....thats all. AGAIN, FROM made name for themselves for that very reason, to the point other developers getting inspiration from them or just downright try to copy them.

You guys are free not to like it but it doesn't change the fact that FROM become very successful because of this design choice. They made a good call.
 

Rickyiez

Member
Thats on an easier difficulty and this is prevalent in most games. However if you want to take it to a technical level I dont think you want 5 guys rushing in with swords as there will probably be friendly fire in the process, thats smart design

It doesn't have to be all at once , maybe have another 1 or 2 flanking . I understand that might be samurai code to insist on 1 vs 1 battle , but pretty sure they aren't all samurais. Maybe my expectation is a little bit higher coming from Sekiro , but honestly I'm not sure I will recommend GOT for combat .
 
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