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1080p and 4K console game how big of a difference is it really? GOW example

Resolution is similar to FPS, in that you don't notice it until you get used to it. I pretty much only play at 4k since im rocking a 3090. I can tell the difference easily between every variation of DSLL at 4k in cyberpunk. Busy scenes will be more noticeable at first until you get used to the clarity. You probably notice frames more because you've played at those speeds before so your eye is more trained/experienced.
 
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skneogaf

Member
I wish God of war was 4k, instead we got a pretty good checkerboard 1440p to 4k.

I imagine part 2 will have two modes again but this time the resolution mode will be native 4k@30fps and the frame rate mode will be 1440p to 4k @ 60fps checkerboard.

My fingers are crossed 🤞 for a patch for the 1st part as the 1440p 60fps is already there before it was patched out
 

Inanilmaz

Member
If your tv is bigger than 55" you will notice it more, especially on low detail games like fifa (looked like a ps3 game on my 75" tv).
 
I've been playing in 5120x1440 32:9 120Hz VA G-Sync for the past couple of months. Can't recommend it. I'll be downgrading my setup, maybe even going back to 16:9 (instead of 21:9). I might even go back to 1080p altough I was gaming in 1440p for several years already before the jump to 32:9. It's just not worth it to me. The sharpness and clarity you gain needs to be paid for with constant, neverending expensive upgrades to your system because 4K still isn't mainstream and won't be for a long time in the PC space.
 

Fredrik

Member
I can’t see any difference about 3m away from my 65” TV. I can see that a lower fps destroys the details in motion though, especially if there is motion blur. And I can see that 1080p games on my PC look better than 4K games on my consoles because of higher settings and fps.
So yeah, native 4K is a complete waste of system resources in my opinion.
 

Jethalal

Banned
Diminishing returns?
480p to 720p has been the biggest leap resolution wise for me. The subsequent ones improved the quality but none felt groundbreaking or something.
Similar with 30 fps to 60fps. Big change but subsequent leaps aren't as astounding.
 

Neo_game

Member
IMO resolution difference is irrelevant so I rather have better gfx than pixels. Having said that there is a big difference between 1080P and 4K, it is 4 times more pixels really. So ideally something like 1440P is probably best compromise. 30fps vs 60fps also make the difference so if you get used to 60fps it might be little difficult to go back to 30fps immediately and as already mentioned during gameplay everything moves faster and you do not or probably some cannot see the difference at some 16ms. If you only game at 30fps with higher settings or resolutions and your eyes, senses get used to it most people do not know what is the fuss about 60fps either and prefer those settings. So I think it depends on the player
 

NeoIkaruGAF

Gold Member
The difference is noticeable, but I have no problem playing Switch games on my 4K TV.

480p on a 1080p TV looked way softer than 1080p on a recent 4K TV. Modern TV upscalers do a pretty good job.
 

rofif

Can’t Git Gud
I play on a monitor so pretty close. 4k looks way better. 1080p in games like bloodborne is super jaggy. It can look better with dlss and other proper TAA though.
 

nkarafo

Member
I have a smaller 43 inch TV and there's also some healthy distance between me and it. Other then some extra jaggies, i can't say the difference between 4k and 1080p is so staggering that it's worth the fps loss.

I'd rather have 60fps. Its far more noticeable in every TV size and distance.
 

Shmunter

Member
Resolution less and less relevant with post processing eliminating jaggies and shimmer. It’s all about a stable image.

60 at 1080p with good iq wins over 4K 30 any day of the week.
 

TonyK

Member
I think GOW is not native 4k. However, I see a clear difference in detail between performance and quality mode in GOW and any other game playing in a LG CX 65" TV.
For example, now I'm playing AC Valhalla in PS5 in quality mode (native 4k 30fps), because in performance mode it seems to me like a regular PS4 game but at 60fps. It only looks nearly as next gen in Quality mode for me.
 

TheGejsza

Member
Maybe you’re playing on a pc monitor then.

sitting at a reasonable close distance to a 50inch tv it’s barely if at all noticeable.
I don't know what do you mean by reasonable distance but if you can't notice difference you might want to chek you eyesight (I don't want to sound rude or mean or anything but a lot of people are unaware of their vision impairment).

I am playing on 4k 65inch Q9FN Samsung QLED and about 3m away from TV as it is reccomended ( https://www.rtings.com/tv/reviews/by-size/size-to-distance-relationship ) for 4k screens. I was using basic PS4 for a year with this TV and recently got PS5 and diffrence is HUGE in title like Ghost of Tsushima. Tested GoW and did a few screenshots to compare two modes - there is no doubt that game looks WAY sharper in quality mode.
 
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hoplie

Member
I was playing whole PS4/PS4 Pro Gen on an 55“ 1080p TV. I always had chosen the supersampled mode as i hate aliasing.
With PS5 i bought an OLED65CX. As much as i love the sharpness at 4k i can’t play 30fps Games anymore. It’s so much more visible with a good TV, i couldn’t believe it. It wasn’t that much visible on my old TV, i guess it had slow response time.

So it depends very much on the TV i guess, i always thought i can’t see the difference in fps.

I would love to see every game at 1440p/60 Hz. That’s the golden middle. They can up the resolution with refresh generation.
 
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Self

Member
The interaction between screen size, resolution and distance is not that hard to understand, is it?
 

Anki

Banned
I hooked up my pc to 65” tv and was switching between 1080p and 4k on sekiro, i was not able to see difference and i am sitting really close.
But on my 1440p monitor difference is big between 1080p and 1440p.
 

Hugare

Member
I was playing whole PS4/PS4 Pro Gen on an 55“ 1080p TV. I always had chosen the supersampled mode as i hate aliasing.
With PS5 i bought an OLED65CX. As much as i love the sharpness at 4k i can’t play 30fps Games anymore. It’s so much more visible with a good TV, i couldn’t believe it. It wasn’t that much visible on my old TV, i guess it had slow response time.

So it depends very much on the TV i guess, i always thought i can’t see the difference in fps.

I would love to see every game at 1440p/60 Hz. That’s the golden middle. They can up the resolution with refresh generation.
I agree with the last sentence

1440p is good enough, especially with checkerboarding and better upscalling techniques in the future

Native 4k is a waste
 

Aidah

Member
Difference between 4k and 1080p is very clear. 1080p doesn't look good on my 65", and it looks like a Vaseline smear on my 77".

God of War 2018 isn't 4K or close to it in quality mode by the way.

Yes, 60fps to 30fps is a way bigger downgrade to the experience than any kind of resolution downgrade. It doesn't even make sense to sacrifice fps simply for a higher resolution, when the temporal clarity takes such a huge nose dive in the process.

I find 30fps hard to swallow and it's a harder downgrade to swallow than any other kind of downgrade, so I try to avoid it, which means a gaming PC is essential. However, consoles (minus Xbox) can sometimes have very interesting content, and like you, I'd hope the 60fps option is maintained going forward. Given that the PS5 is both better balanced and better speced for its time than PS4, I think there is a good chance that we won't have to play otherwise good games in choppy and laggy 30fps.
 
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Södy

Member
I sit 4.5meters away from my 70" 4k TV (whenever I need a new TV, I'll go 80" or larger). To me, in gameplay it is hard to see a difference but I can notice it. When I get close to 2m of the TV, it is very noticeable. Same goes for my 32" monitor, where I sit less than a meter away. I can see a noticeable difference between 1440p and 4k. So yeah, it is all about viewing distance for me.
 

Tiamat2san

Member
I play 2m away from a 65’’ tv
I can tell the difference right away for games and movies.
I love clean images, I love 4K
Depending on the game, i mostly choose the 4K résolution over performance mode.
(Spiderman PS5, yakuza 7, cyberpunk , assassin’s creed Valhalla series X) single player game.
But in some case like demon’s soul, racing games and fighting games I’ll go for performance mode because it helps a lot.

i play gears 5 every day, it’s 4K/60fps on series X.
I don’t have to choose, perfect.
 

Ryu Kaiba

Member
Ahh, so maybe that's why. You had a Pro for a long time, so you got used to some high resolutions.

And God of War is a game that even at 1080p, it has top of the class anti alising solution, so should be harder to notice flaws in its image quality

See this video, comparing Part 2 image quality:



It can be subtle to some, but I noticed a lot of difference

like hell it does, I was Excited when I found outI could play God of War at 60 FPS on my PS4 pro, but when I changed the setting the image was so gross with jaggies on my 4k tv I had to go back to the checkerboard 4k.
 

TonyK

Member
I can’t see any difference about 3m away from my 65” TV. I can see that a lower fps destroys the details in motion though, especially if there is motion blur. And I can see that 1080p games on my PC look better than 4K games on my consoles because of higher settings and fps.
So yeah, native 4K is a complete waste of system resources in my opinion.
At that distance, 3m away from 65", you can't see the extra detail 4k adds. At 2m the difference is clearly evident, at least for me, but at 3m is more or less the same.

ki9nGZJ.png
 

mrMUR_96

Member
I tried jedi fallen order on PS5.

I'm sorry, but I can see the difference between 1080p and 4k, especially on that first opening planet.

It was jarring at the difference. Especially shit that was far away.
Lol fallen order is 1200p on ps5.
 

SkylineRKR

Member
Upscalers do a good job and GoW is never 4k to begin with. A native 4k game dialed back to 1080p is noticable on my 55 inch. The viewing distance sounds about right though. My distance is 2,8m and its mostly noticable when I'm closing the distance to like 1,5m.

Also get your eyes checked. Seriously. I was in denial for a few years, couldn't see things in the distance that clear anymore. I got my eyes checked and wished I did it earlier. TV also looks much better when I have glasses on.
 
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assurdum

Banned
Depends a lot on your TV’s scaler as well.
I suspect this too. I played RDR2 on pro (of course is not exactly the best example of 4k reconstructed). In my Sony Bravia RDR2 in 1080p is even sharper than setting the 4k mode (lol) but trying in my LG monitor, 1080p setup is definitely more blurried than in 4k. Man the upscaler in Bravia TV is amazing, a pity mine doesn't support RGB HDR.
 
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mrmeh

Member
This diagram is utter bullshit.

"can't see the extra detail"... How blind are you?

There are other similar graphs... pretty much the same, I believe based on science.

It's pretty much common sense that you can see more detail the closer you are to the TV right? and less detail the further you are away? and the bigger the screen the easier it is to pick detail out.

Maybe there based on average human vision and you have better and are able to resolve more detail from further away, there will become a distance where you find it impossible to differentiate 1080p from 4k.

Get a tape measure out and let us know where that is for you?
 
There are other similar graphs... pretty much the same, I believe based on science.

It's pretty much common sense that you can see more detail the closer you are to the TV right? and less detail the further you are away? and the bigger the screen the easier it is to pick detail out.

Maybe there based on average human vision and you have better and are able to resolve more detail from further away, there will become a distance where you find it impossible to differentiate 1080p from 4k.

Get a tape measure out and let us know where that is for you?
Around 3 metres (a little more, I 'dsay) from a 65' 4k.
Put on a 4k YT video, change the quality from 4k to 2k. Start any "modern" PC game and change the resolution from 1080p to 2160p and back. Tell me, you're not noticing a difference.

I am blind as a fucking bat (hue hue). No, for real, I have way over -3 in dioptrine, wearing a bit too weak contact lenses.
 

rofif

Can’t Git Gud
I agree with the last sentence

1440p is good enough, especially with checkerboarding and better upscalling techniques in the future

Native 4k is a waste
It's good enough but imo it's barely any better than 1080p. 4k is much sharper but I still prefer it with taa or dlss
 

isoRhythm

Banned
Specifically talking about TVs

Using god of war 2018 as my example here on ps5 on a 4K ks8000.
As you may or may not know the game has a 1080p 60fps mode and 4K/30.

from the opening to the first boss fight I would switch between the two modes to see the difference and I legit couldn’t tell regarding the resolution. The fps however was a world of difference, the amount of detail that’s lost in motion at 30fps is staggering.
I was sat less than 8ft away maybe 7 so the distance wasn’t the issue.

I game on pc and have a 1440p 144hz monitor so I’m well versed in different resolutions .
Just make me think this 4K chase that devs do just isn’t worth it and I’d rather see better assets used and more focus on 60fps. Sure 60fps and dynamic 4K at the start of the gen is good but how long will that last until we we start seeing 30fps being the norm.

are there any console games with a clear visual difference that doesn’t take DF to zoom in.
I can tell the difference but only somewhat but its not as noticeable. Those upscaling methods must be working overtime tbh :messenger_grinning_smiling:
 

TonyK

Member
This diagram is utter bullshit.

"can't see the extra detail"... How blind are you?
A lot of people can't see the difference between 1080p and 4K at 3 meters or more. Not me, I play at 4k 30fps because I'm very sensitive to resolution. But friends of mine, and you have a lot of examples in this forum, people barely notice the difference in resolution.

I know people that can't notice the difference between 30fps or 60. And people than doesn't notice tearing. And any friend of mine, apart of me, notice framepacing problems. Usually people are not so sensitive to visual changes if you don't point them to them.
 
It's definitely noticeable. 1440p at 60fps would be my preference.

The drop in resolution can be very noticeable in the UI and menus etc. Last night I was playing Like a Dragon on XSX (which is only 1440p in performance mode) then went straight to Yakuza 6 on PS5 (which I guess is 1080p like the Ps4 Pro) and I legit thought that something had gone wrong with my TV as the menus looked like such a blurry mess. I know this is a horrible comparison for in game graphics as Yakuza 6 is 30fps in addition to being lower res but even just looking at the static menus made it clear how much nicer 1440p can be.
 

Polygonal_Sprite

Gold Member
A lot of it it has to do with screen size and viewing distance. Higher resolution is way more noticeable sitting close to a huge screen vs. sitting far from any size screen or close to a smaller screen.

Personally I'm not that fussed about resolution or FPS--as long as stable, I don't really care about 30 or 60 (or 120). I've never really been that into the A/V enthusiast side of the hobby and games have long looked and ran good enough for me.

In general, I'd rather have more graphic effects, better lighting and so on that enhance realism or art style rather than higher resolution or frame rates as that stuff adds more directly to my enjoyment.

I'd be happy if 1440p/60fps was the standard going forward with visual enhancements such as lighting, better character models, more geometry and better physics were what developers pushed for instead of more pixels or 120fps.
 

Dibils2k

Member
if you cant tell difference between 1080p and 4k content... you wasted your money

should be noted God of War is not native 4k... it is using checkerboard upscaling
 
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SlimySnake

Flashless at the Golden Globes
I was able to notice a difference in GoW, but tbh, it wasnt a giant difference. I played through the campaign in the 4k mode then switched to the performance mode for NG+ and trophies. There was a clear downgrade in visual fidelity but it did not look bad or jaggied or anything like how some 1080p games look on my tv.

Play Arkham Knight on your PS5 OP. And DriveClub. Both are 1080p games that look like dogshit on big 4k tvs. Especially if you are over 55 inches. There is shimmering and jaggies everywhere. The image looks absolutely filthy and really bad compared to the 1080p mode in GoW.

SOTC in 1080p again doesnt look bad because they were able to sort out the shimmering on distant objects and the image still looks crisp despite losing some detail. The grass for instance loses all detail when you are riding your horse whereas in the 30 fps mode you can make out each blade of grass as you ride past them. its a gorgeous effect. Something like GoW doesn't downgrade grass like SOTC does and only downgrades the resolution and some special effects which they make up for in smoothness.

I think you need to try this exercise on PC. Play a game at 4k 60 fps and then downgrade that to 1080p 60 fps and you will immediately notice a difference. 60 fps in motion will always look better than 30 fps which might be confusing your brain into thinking 4k isnt offering a better image.
 
Horizon zero dawn did it right. Checkerboard to 4k. I remember its the first game I played on my then 4k tv. The jump from 1080P was massive and balanced out the tech limitation of the ps4 pro.
 

BbMajor7th

Member
Demon's Souls at 1440p/60 with lots of visual bells and whistles feels like the perfect sweet spot to me. If I could have it with 4K, 120 FPS and all the post processing cranked to max then, sure, why not, but if you're looking for a reasonable trade off then what Bluepoint have targeted with DS seems like a good benchmark to aim for.
 

LordOfChaos

Member
I'd rather games of this generation have this priority

1) Hit 60fps
2) Hit 1440p + upscaling to 4K
3) If extra resources left over, add details
4) If extra resources still left over, then hit 4K

I can notice softness at 1080p, but motion resolution is more important than that, and 1440p plus upscaling can look pretty damn fine.
 

Mahavastu

Member
are there any console games with a clear visual difference that doesn’t take DF to zoom in.
Yes, with some games the difference is extremely visible even for the naked eye.

An example is "Rise of the Tomb Raider" on Playstation. In 1080p resolution you see jaggies everywhere and the trees and other details are shimmering and flickering. It is really really annoying and takes a lot of fun away.
When going 4k it is gone, even though on Playstation the game "only" supports checker board rendering.

The difference is even clearly visible if you are playing the game in 4k resolution downscaled to a 1080p TV.
 
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Rikkori

Member
For console games the difference isn't that big because so many other settings are low/medium. The more detail you have, the more nuances to the IQ, the more you want a higher resolution. Otherwise 60 fps will always be better.

PS: GoW isn't 4K in the first place. :pie_wfwt:
 

leo-j

Member
And rightly so. The last thing we want are games especially AAA going exclusive to weak ass hardware. It's a cool portable device and all but us big boys with our big boy hardware expect big boy gam
I tried jedi fallen order on PS5.

I'm sorry, but I can see the difference between 1080p and 4k, especially on that first opening planet.

It was jarring at the difference. Especially shit that was far away.
Well the game runs at 1200 p not 4K. And yea it was like 910p on PS4 pro at times.
 
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