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Final Fantasy XVI is “quite action-oriented,” but includes story-focused mode

Hey, we have this game called soccer you know. Pretty cool right?

Oh, but why don't we make it so you can't score goals anymore? Who needs goalkeepers, right?
Also, let's make it so there's no soccer ball anymore, who needs that thing anyway, it doesn't even stops in place!

Who needs fun anyway? Oh, what's that, you don't like it?
Why are you so insecure? I guess if you don't like it, then get mad that others are fine with it?
Is there a point to this poor analogy?

FF games change with each installment.

Few FF games have ever been pure turn based. Always flirting with action combat since 4.

Fun is subjective. What’s not subjective is that recent entries have been well regarded and the series is in a better place. Maybe you don’t like them, but that’s on you.

Don’t like FF anymore? Sure voice your problems. Don’t think its for you anymore? That sucks, but the people who like it aren’t whatever you claim they are. Don’t like it but love to declare how much better this other series is that you’ve moved unto. Yeah you sound insercure. Go play that series and stop complaining about this series you’ve moved on from.
 
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Huh? You're the one that started calling people insecure for not liking what you like.

SO much projection...
Incorrect. I don’t care if you don’t like FF.

I called JRPG fans (I guess such as yourself) insecure because they can’t voice their dislike without feeling the need to prop up some other series.

Learn to read.
 
Silly notion to think comparing things of the same similarity/genre/like is some sign of insecurity. You are a human being right?
Yeah, you’re not really making a comparison or a point when your entire argument is “this thing sucks now but this other thing is so much better.” Seems pretty insecure to me to bring up how so much better “obscure jrpg” is in thread about “new info on game series you supposedly don’t like”.

No one cares that you like Trails of Cold Steel.
 
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Mister Wolf

Member
Yeah, you’re not really making a comparison or a point when your entire argument is “this thing sucks now but this other thing is so much better.” Seems pretty insecure to me to bring up how so much better “obscure jrpg” is thread about “new info on game series you supposedly don’t like”.

No one cares that you like Trails of Cold Steel.

Trails was an example. It could be any turn based(FFX) or real-time(FFXII, FF7 Original) RPG that provides rules and strategy and makes you think(What FF used to be) vs middling action-rpg combat that manages to accomplish neither intelligent strategic thinking on the level of those games or reaches the heights of elite action genre gameplay. Master of none. Does FF7R have better combat than 15? Sure.....congratulations. Real high bar they cleared right there.
 
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YukiOnna

Member
You guys realize that the people that made FFXV aren't even making this game? They're working on Project Athia, with different directors as well.
I don't think most people realize that no mainline FF really has the same staff for the most part. XV, VIIR, XVI, XIV all have completely different leads, directors, and producers.
IIRC:
- The XV team became Luminous Studio and work on Project Athia.
- The KH1/2/XIII team are on VIIR with new staff confirmed for VIIR-2.
- XIV has the SB/ShB team.
- XVI has the ARR/HW team.

Of course they split off into different projects, but that's the gist of it.
 
RPG that provides rules and strategy and makes you think(What FF used to be) vs middling action-rpg combat that manages to accomplish neither intelligent strategic thinking on the level of those games or reaches the heights of elite action genre gameplay. Master of none. Does FF7R have better combat than 15? Sure.....congratulations. Real high bar they cleared right there.
Dude, FF games are some of the easiest JRPGs out there. Almost 80% of the battles are just you clicking attack. Let's not pretend they were ever these deep and strategic series. They weren't. Changing it to now instead of being in a menu and pressing attack to now you just press the attack button is not some unforgivable crime.

You can easily provide "rules" and strategy in an action setting which FFVIIR does. There is plenty of strategy and thought behind the new ATB system and how you decide to use your meter, how you interact with the break gauge, where you attack enemies/bosses. Just as much strategy as the original honestly. The materia and character progression are just as deep and thought out like any other good jrpg, regardless if it's the action or not. Hell maybe more so since they are tied to cooldowns.

Like what is your argument really beyond you don't like VIIR because it's now an action rpg?

Because you want to claim it's a middling one? Well, you can have that opinion, but it's not the consensus. The consensus is it's one of the few that really merges turn-based and real-time, because no it realizes arpgs are not going to be DMC. Instead, the action part is just a lead-in to the more turn-based strategic use of ATB. Does being not DMC automatically invalidate the gameplay? Maybe, but that's not my opinion. Besides the fact the FF has always tried to add more player engagement, having ATB filtered through a more action engagement level is really not that far removed from what things like FFXII(where the ATB was moved to being on the field) or FFXIII(where atb had a focus on being very fast). At the end of the day FFVIIR's battle system isn't this strange arpg that throws away FF roots. VIIR is not Ys where it is about spamming specials and quick reflexes. It is about the strategic use of resources like any good turn-based jrpg.

Says you that it doesn't reach the heights of "intelligent" gameplay. I poured a lot of time over my materia loudouts and using ATB correctly on many battles.

Says you it doesn't reach the heights of the action genre as using perfectly timed character switching and atb actions felt action-packed and also strategic.

So you're basically trying to prevent 100% of users from talking about other JRPGs other than the one mentioned on the thread's title because you're SO secure about your feelings that you can't hear others diverging opinions?

Yeah, so much for that "insecurity" labeling. Projection at its finest.
Nope, I'm pointing out that FF haters often like to also bring up other series for no other reason other than to let you know they think this is better.

Sorry you are so insecure that pointing this out bothered you. Good day.
 
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Which is... perfectly fine?
People have opinions, preferences, different tastes, different experiences? I would hardly call that "hating".

I have not seen a single user say that you or anybody else doesn't have the right to enjoy modern FF.
They're just stating their opinions, what they liked, what they didn't liked, what other games have done or are doing, and so on.

And then you started accusing people of being "insecure" and of "hating FF" for not sharing a similar opinion.
If you crave for a "safe space", free from diverging opinions and freedom of thought, there's a forum called ResetEra for that.
I really don't see when people talk about Metal Gear Solid, the need to bring up how they think Splinter Cell is so much better.

I don't see a lot of discussion about how much someone dislikes Devil May Cry while bringing up Ninja Gaiden or Bayonetta.

Usually, when I see people discuss what they dislike about a series, they leave it at discussing that series or will make an actual comparison as to why they think another series does such n such better and the series in question should barrow from that.

But when I do see people hate on FF they usually do it while trying to prop up some other game.

I don't care if you have a different opinion and never said otherwise. I think it's lame you can't voice that without letting us know how much better you think Dragon Quest or whatever is(without making a real point).
 

DelireMan7

Member
I have the feeling that the main issue for many people is the title of the game.
If it was not a Final Fantasy, we wouldn't see so much hate.

I like the FF franchise and I am really hype for this one.
I like how they are trying something different with each installment.

From those I have played (X, X-2, VII, VI, XV and XII) the only thing I miss in XV is the way sidequest are handle. But this is common to most modern games. Before you didn't have a "journal" and "map pointer". And sidequest were not obvious. Just you talked to some NPCs and they were telling you stuff like "There is legend of an old dragon below this castle..." Then you knew you have to find a way to find this dragon. This was the sidequest.
Now you get the way point to follow and everything you have to do is written on your quest journal. It makes me less immerse in the world.

Whatever, I am hype for this one and those I haven't played yet. No time to spend on hating games.
 

Chukhopops

Member
Dude, FF games are some of the easiest JRPGs out there. Almost 80% of the battles are just you clicking attack. Let's not pretend they were ever these deep and strategic series. They weren't. Changing it to now instead of being in a menu and pressing attack to now you just press the attack button is not some unforgivable crime.

You can easily provide "rules" and strategy in an action setting which FFVIIR does. There is plenty of strategy and thought behind the new ATB system and how you decide to use your meter, how you interact with the break gauge, where you attack enemies/bosses. Just as much strategy as the original honestly. The materia and character progression are just as deep and thought out like any other good jrpg, regardless if it's the action or not. Hell maybe more so since they are tied to cooldowns.

Like what is your argument really beyond you don't like VIIR because it's now an action rpg?

Because you want to claim it's a middling one? Well, you can have that opinion, but it's not the consensus. The consensus is it's one of the few that really merges turn-based and real-time, because no it realizes arpgs are not going to be DMC. Instead, the action part is just a lead-in to the more turn-based strategic use of ATB. Does being not DMC automatically invalidate the gameplay? Maybe, but that's not my opinion. Besides the fact the FF has always tried to add more player engagement, having ATB filtered through a more action engagement level is really not that far removed from what things like FFXII(where the ATB was moved to being on the field) or FFXIII(where atb had a focus on being very fast). At the end of the day FFVIIR's battle system isn't this strange arpg that throws away FF roots. VIIR is not Ys where it is about spamming specials and quick reflexes. It is about the strategic use of resources like any good turn-based jrpg.

Says you that it doesn't reach the heights of "intelligent" gameplay. I poured a lot of time over my materia loudouts and using ATB correctly on many battles.

Says you it doesn't reach the heights of the action genre as using perfectly timed character switching and atb actions felt action-packed and also strategic.


Nope, I'm pointing out that FF haters often like to also bring up other series for no other reason other than to let you know they think this is better.

Sorry you are so insecure that pointing this out bothered you. Good day.
You call people insecure but you’re the one typing giant passive aggressive walls of text to dismiss any opinion that isn’t yours.

It’s fine that you liked it but to me the combat was just a drag, the game was only carried by the nostalgia I had for the original and the emotion it brought to see the environnements, soundtrack, characters etc. Everything else, from the extra characters, additional story, combat system was in my opinion either unnecessary or just terrible.
 
You call people insecure but you’re the one typing giant passive aggressive walls of text to dismiss any opinion that isn’t yours.
I don't know how that's giant, but yeah I'm actually going to give my opinion beyond "FF sucks". Being confident in your opinion isn't being dismissive. Nowhere did I dismiss anyone's opinion. You want to tell me I'm wrong, go ahead. I'll probably comment back. You don't need to add imo to it. I just find funny the trend I notice of the need to let us also know that you think so-in so- JRPG is better. JRPG fans are the one audience that can't help but seemingly compare every jrpg to FF. Which I think is sad.
 
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I don't know how that's giant, but yeah I'm actually going to give my opinion beyond "FF sucks". Being confident in your opinion isn't being dismissive. Nowhere did I dismiss anyone's opinion. You want to tell me I'm wrong, go ahead. I'll probably comment back. You don't need to add imo to it. I just find funny the trend I notice of the need to let us also know that you think so-in so- JRPG is better. JRPG fans are the one audience that can't help but seemingly compare every jrpg to FF. Which I think is sad.
I find it easier to just scroll past comments I don't like. I mean, go into as much or as little detail as you want on your opinion of the game/series, but don't get worked up over how other people choose to conduct themselves. No need to dunk on lesser-known JRPGs either.
 
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Kumomeme

Member
Wait, story is now a secondary feature in a Final Fantasy? :messenger_tears_of_joy:

Man, it looks like I've seen it all..
from what i understand the 'story mode' he mean here is more like easy mode for those who player who only want to experience the story without need to bother with the combat challenge. especially those who not good with action game.

FFXIV for example has this mode for similliar purpose.
FFVII Remake also has easy mode for those who only want focus experience on story without need to bother much about battle.

so player can finish the combat section quick and proceed on story.

We really want players to enjoy the story, so we’re preparing a mode for players who want to focus on story. Since we have quite the substantial support actions, we’re of course preparing something easy to operate and smooth to play. Don’t worry too much (players who aren’t good at action games.)
 
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YukiOnna

Member
from what i understand the 'story mode' he mean here is more like easy mode for those who player who only want to experience the story without need to bother with the combat challenge. especially those who not good with action game.

FFXIV for example has this mode for similliar purpose.
FFVII Remake also has easy mode for those who only want focus experience on story without need to bother much about battle.

so player can finish the combat section quick and proceed on story.
Would it kill people to read more than just the title? :p
 

Kumomeme

Member
Would it kill people to read more than just the title? :p
comedy central GIF by Workaholics
 

MagnesG

Banned
It's pretty easy. One is a long-running and much-loved franchise. The other is a disappointing follow-up to two of the best jrpgs ever made, let alone a spiritual successor to a great jrpg series.
Except for FFXIV which was garbage at the start from before it was Reborn, the latest mainline games since the XIII trilogy have been pretty shit and that was released for more than 10 years ago.

Lol I can't imagine liking FFXV for example but shitting on XC2. Oh you clown.
 
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Ixion

Member
Except for FFXIV which was garbage at the start from before it was Reborn, the latest mainline games since the XIII trilogy have been pretty shit and that was released for more than 10 years ago.

Lol I can't imagine liking FFXV for example but shitting on XC2. Oh you clown.

You’re trying to prove that Final Fantasy is currently in a poor state...by going back to older games.

FF14 was shit then, but it’s highly regarded now and is one of the most popular MMOs.

FF13 was mediocre, but that same team put out FF7R most recently, which made it to the Elite 8 right here on Neogaf’s game of the generation contest.

FF15 also was only decent, but that team isn’t making FF16. The next main installment is being handled by the team that saved FF14.


Final Fantasy was at a low point around 5 to 10 years ago, but the series is in a good position on many fronts right now.
 

MagnesG

Banned
You’re trying to prove that Final Fantasy is currently in a poor state...by going back to older games.

FF14 was shit then, but it’s highly regarded now and is one of the most popular MMOs.

FF13 was mediocre, but that same team put out FF7R most recently, which made it to the Elite 8 right here on Neogaf’s game of the generation contest.

FF15 also was only decent, but that team isn’t making FF16. The next main installment is being handled by the team that saved FF14.


Final Fantasy was at a low point around 5 to 10 years ago, but the series is in a good position on many fronts right now.
It's only FFXIV that I could say was okay for an MMO.

FF7R is a padding fest game just following the story beats and then introduces Kingdom Hearts wtf plot in between. I don't think it's that amazing lol the combat is definitely good until it become highly repetitive just after a few hours and the story would just trash on the original.

FFXV is pure shit, no amount of DLC could remedy that.

I'm not even hating on FFXVI, I think the current direction they went with the combat is the right path.
I just want to shit on that hypocrite user lol basically.
 

Kumomeme

Member
those who keep saying that 'FF is dead', 'square cant bring good story anymore', 'there is no good ff anymore', 'square dont have new talent' etc and stuff similliar like this.....clearly never play FFXIV. or they didnt even get pass the base game ARR.

not far-fetched to say that game is the one save the franchise. also the one that restore people faith toward square. not XV, not VII Remake.

it baffled to me that there a people that trying to ignore its existance. trust me, i also used to be in same boat, disregard the game to the point complaint back saying that 'mmo never should been considered a mainline' game. but i never been so glad to be wrong in many ways. the FF people been searching for is right there. it has more than 'soul' for a final fantasy games. that game could even easily be among the best ff and rpg as whole even if they stripped its online component.

i learn in good way that there is more define a final fantasy game than just a combat system. square did make a list of what define a game is a final fantasy in a press conference for Agni Philosphy tech demo 2012 .

  • magic - well this is obvious
  • summoning - also this
  • gorgeous beauty - visual presentation, i believe
  • refinement - refine gameplay or graphic for example from previous entry
  • change and challenge - each entry not just change its the world and story, also on gameplay aspect. the challenge might refer to the ambition that devs has to push each title.

FF constantly change its core gameplay. they always come with unique and ambitious system. we can see how devs challenge themself bring out lot of idea and innovation and its always changing with each entry. from turn based to ATB, then later materia system, sphere grid, later to the tactical system in FF12 (this game is not turn based, are we consider it not a FF? how about tactics then?), then another new system in FF13, later 15 is action game (except combat in 15 is weakest and aimless in the series) then to hybrid action and command in FFVII R. there also mmo combat in 11 and 14.

im not suprise after 16 they trying another form of system again.


see, this kind of ongoing 'spirit' or tradition is what define what a 'Final Fantasy' is. the franchise is dead if they stop trying to challenge, try new and innovate things. it is dead if they stick to same repetitive formula over and over again.

this is a Final Fantasy, not a dragon quest or persona series. this is what makes the franchise stand different compared to other franchise.
 
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GymWolf

Member
I hope combat it's nothing like ff15 or 7 rerape, go full (good) action or go slick and fast turn based like yakuza7.
 
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YukiOnna

Member
Didn't they say the scenario writer is the same person that wrote Heavensward?
Haven't seen anything on it. But considering Kazutoyo Maehiro (Main Scenario Writer of ARR & Heavensward) wasn't part of the team after HW and only received a Special Thanks for SB and ShB, it's likely him. Hiroshi Takai ended up in the same position after all.
 

Soodanim

Member
I’d be interested to see statistics for story mode in games. Developers keep adding them so there much enough a market. I’ve never seen one in action.

Is there a series that has more sequentially numbered entries that doesn’t use a year dating system? Obviously sports games have more, but outside of that this must be one of the longest running series out there.
 
"FFXVI is the latest installment of the thrilling JRPG series that just doesn't know when to quit. Join Wind Smythelstein and his team of emo haired caricatures as they roam across lands that were done better in Xenoblade Chronicles 15 years ago. Fight evil with the press of a circle button, or for a more nuanced attack just hold circle instead until the enemy is dead. Thrilling!

This next installment will be in your hands soon Febraury 3rd 2028. Pre-order now and get a stupid popcorn hat for your character that looks so ridiculous you'll never wear it anyway."
 

GymWolf

Member
"FFXVI is the latest installment of the thrilling JRPG series that just doesn't know when to quit. Join Wind Smythelstein and his team of emo haired caricatures as they roam across lands that were done better in Xenoblade Chronicles 15 years ago. Fight evil with the press of a circle button, or for a more nuanced attack just hold circle instead until the enemy is dead. Thrilling!

This next installment will be in your hands soon Febraury 3rd 2028. Pre-order now and get a stupid popcorn hat for your character that looks so ridiculous you'll never wear it anyway."
Wind smythelstein is a good name tho.
 

Javthusiast

Banned
Hopefully they start with the excellent work they did for FF7R remake’s combat. Clean up a few of the issues and add in a few twists/quirks to make FF16 unique.

No, that system will continue to improve in the FF7 remakes going forward. 16 will go for more dmc style action I bet.
 
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