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Why do horror games have such bad video contrasts, lately?

HDM

Member
All you had to do was to set the first slide (highlights intensity) all way up, the second (black levels) all way down, and the third one (brightness) between the middle and the end, which is +5.

my man denzel GIF


I tried these settings, it's much better (PS4 Pro + Lg cx). Thank for the explanations.

Now i'm ready for RE8 if they use the same sliders/contrast method. I don't have a ps5 yet so I could not test with the demo.
 

Diddy X

Member
More variety in monitor technologies I guess, they may be set correctly by default for some and not for others.
 

Nyxir

Member
Because people don't understand how slides and calibration patterns work.

Remake 2, Remake 3, RE8, all came with absolutely perfect calibration tools.

This is how RE2 always looked:

Pzj5cam.png


Jfqkgf5.png


H6t7HKN.png


oIPufWS.png


NaZrDrm.png


All you had to do was to set the first slide (highlights intensity) all way up, the second (black levels) all way down, and the third one (brightness) between the middle and the end, which is +5.

Super sorry for anyone who played RE2/RE3 with a completely screwed up picture thinking it was intended because of Digital Foundry incompetence.
The game actually looked absolutely stunning since D1, with the perfect and completely intact moody digital cinematography (also seen in Trailers and DLC promo materials), which truly shined on calibrated Plasma/OLED.
Fuck...
 

dolabla

Member
Because people don't understand how slides and calibration patterns work.

Remake 2, Remake 3, RE8, all came with absolutely perfect calibration tools.

This is how RE2 always looked:

Pzj5cam.png


Jfqkgf5.png


H6t7HKN.png


oIPufWS.png


NaZrDrm.png


All you had to do was to set the first slide (highlights intensity) all way up, the second (black levels) all way down, and the third one (brightness) between the middle and the end, which is +5.

Super sorry for anyone who played RE2/RE3 with a completely screwed up picture thinking it was intended because of Digital Foundry incompetence.
The game actually looked absolutely stunning since D1, with the perfect and completely intact moody digital cinematography (also seen in Trailers and DLC promo materials), which truly shined on calibrated Plasma/OLED.
Just tried these settings on RE2 (both PS4 AND X1 versions) and RE3 (PS4) and this indeed looks legit. I'm not seeing black crush or that annoying transition from dark/light areas. Colors look great. This is better than anything I've seen by far.
 

peronmls

Member
They're mimicking a common trend in movies right now, which is to intentionally limit the RGB range, giving grey blacks and dull whites. I'm not sure exactly when it started or what its actual purpose is...but it looks an awful lot like they're trying to mimick the look of limited range RGB (16-239) being displayed on a full range display (0-255) without correction...which is frankly retarded. Also because RE2's black level shifts around room to room you can't just set it and forget it in reshade. The real fix is to modify the game's shaders directly using something like 3Dmigoto to get rid of that ugly as fuck filter entirely.
Can't you just use LUTs in reshade for color shifts or is that not the same?
 
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