I actually really miss the console-style play of BF2MC on PS2/Xbox/360. It was an innovative approach to large-scale battle combat. You could swap bodies to different characters, letting you command the battlefield while also being in boots on the ground. You could jump yourself into a hotspot to help take out threats to your mission, switch up to a character up ahead to get set up in the best vantage point, or fall back to fortify critical ground if your point commando is about to be overrun. You could also take up a body equipped of whatever weapon you were feeling most like unloading with, or jump into somebody near a vehicle if one became available and take off. Instead of feeling like a lone soldier out to win the war with his one gun and however long your lifebar lasted until you have to respawn, you really got the feeling of the value of every soldier on the map. I felt it was a promising mix of strategy and action that could have been perfected in later games, and although I ultimately think the mainline Battlefield games are the heart of the series, it's a bit of a bummer that DICE abandoned both MC and Bad Company as spin-off concepts.
(Also, no game really cloned the BF MC-console hotswap in a large-scale battle game, and few do character swapping overall, which is surprising and disappointing. It's just fun to slam into another character's head and there you are.)