Elysion
Banned
We already have DLSS, allowing high quality upscaling without the need for super high internal resolutions. And as another recent thread showed, AI generated voices are already in the works. The next thing is probably AI upscaling for textures, meaning a game could ship with low res textures, which would then be drastically improved by AI algorithms while playing the game. I think one of Microsoft’s studios have even said that they’re already experimenting with the idea. Maybe some kind of audio ‚upscaling‘ is possible too? Imagine if low fidelity midi tracks could be ‚upscaled‘ by an AI algorithm to MP3 quality? And what about tesselation? Maybe AI can be used to dynamically increase the polygon count of game assets?
If resolution, textures, assets and audio files can all be generated or improved by AI algorithms, then this could not only reduce the need for super powerful hardware, but could also have the potential to drastically reduce game sizes, possibly by an order of magnitude or more. Imagine if future games could fit on a single DVD again! Who knows, maybe game sizes can be reduced to such a degree that we won‘t even need game installs anymore (at least for physical media). From what I understand, the main reason we need installs is because Blu-Ray drives simply don‘t stream enough data compared to HDDs (and especially SSDs). But if games sizes are back to just a few gigabytes again, then it might be possible to stream the necessary data directly from the disc again, as was the case for all disc-based consoles prior to PS4 and XBox One. And this would be even more true for cartridges! The read speed of the current Switch cartridges for example aren‘t very good, but if game sizes were reduced by an order of magnitude or more, we might see the return of N64 loading times even without a SSD.
I‘m not an expert by any means, but it seems to me Machine Learning might be the perfect antidote to ballooning game sizes, which in turn could reduce the need for large storage, ram and bandwidth. Or am I totally off about this? What else can we expect from ML in the future when it comes to gaming?
If resolution, textures, assets and audio files can all be generated or improved by AI algorithms, then this could not only reduce the need for super powerful hardware, but could also have the potential to drastically reduce game sizes, possibly by an order of magnitude or more. Imagine if future games could fit on a single DVD again! Who knows, maybe game sizes can be reduced to such a degree that we won‘t even need game installs anymore (at least for physical media). From what I understand, the main reason we need installs is because Blu-Ray drives simply don‘t stream enough data compared to HDDs (and especially SSDs). But if games sizes are back to just a few gigabytes again, then it might be possible to stream the necessary data directly from the disc again, as was the case for all disc-based consoles prior to PS4 and XBox One. And this would be even more true for cartridges! The read speed of the current Switch cartridges for example aren‘t very good, but if game sizes were reduced by an order of magnitude or more, we might see the return of N64 loading times even without a SSD.
I‘m not an expert by any means, but it seems to me Machine Learning might be the perfect antidote to ballooning game sizes, which in turn could reduce the need for large storage, ram and bandwidth. Or am I totally off about this? What else can we expect from ML in the future when it comes to gaming?