PS5 has no loading screen
Damn it's so nice. Imagine if you die alot? That will be so nice to just get back into the game.
PS5 has no loading screen
I'm also wondering if they could have done a better job with the CPU & GPU on the PS5.Well considering that both versions are the same the amount of data is probably similar. It's pretty impressive that the PS5 manages to load it that quickly. But I'm also wondering if they could have done a better job with the I/O on the XSX.
I think they could have done a better job with the I/O on the XSX.Each systems strength is being taken advantage of in this game. That's something that I always like to see. It's solid on both.
Let see. Crash 4, Tony hawk, the show, and maybe immortal. Wanna bet account ban that series x never lose on comparison again?When has the ps5 outperformed XSX in games released after Christmas ? Hitman 3, Outriders, Resident Evil 8 e.t.c. Am I missing some significant, non-launch, games where the ps5 has outperformed the XSX ?
Tony Hawk, a last gen remaster, The show a Sony game, and Crash a patch on a last gen game. Notice how I actually left out patches of last gen games where the XSX demolishes the ps5 , like Marvel’ avengers ? The truth is that in every new game after launch period the XSX has won. If «going back and forth» is the ps5 winning on a sony developed game and a bunch of patches while the XSX wins in every new 3rd party game then so be it.Let see. Crash 4, Tony hawk, the show, and maybe immortal. Wanna bet account ban that series x never lose on comparison again?
I'm also wondering if they could have done a better job with the CPU & GPU on the PS5.
I think they could have done a better job with the I/O on the XSX.
This thread...
Wait, you don't count crash or Tony hawk, but you count Avengers?Tony Hawk, a last gen remaster, The show a Sony game, and Crash a patch on a last gen game. Notice how I actually left out patches of last gen games where the XSX demolishes the ps5 , like Marvel’ avengers ? The truth is that in every new game after launch period the XSX has won. If «going back and forth» is the ps5 winning on a sony developed game and a bunch of patches while the XSX wins in every new 3rd party game then so be it.
As for the ban bet, what would you lose exactly ?
I actually didn’t mention avengers in my original post, read more carefully. Anyway if winning in games like Hitman 3 and Resident Evil 8 is the same with ......Tony hawk remastered then o.k, I guess.Wait, you don't count crash or Tony hawk, but you count Avengers?
No, the Xbox didn't win every game after the launch period. lol
You are a troll at the point. Tony hawk, crash all are native on series x and ps5 just like outriders and hitman 3. The show is Sony game but it was not an exception because it's better on ps5. Now you mention avenger, the ps5 just have the ps4 pro checkerboard rendering. No doubt the series x is better here but this entirely on the developers time constraints during Corona virus. Also the ps5 has more stable frame rate because of the cheap ps4 pro checkerboard rendering. As for hitman, I have already posted about it. It was dynamic resolution. If hitman had dynamic resolution then, you will see a situation like assassin creed where it favor the series x.Tony Hawk, a last gen remaster, The show a Sony game, and Crash a patch on a last gen game. Notice how I actually left out patches of last gen games where the XSX demolishes the ps5 , like Marvel’ avengers ? The truth is that in every new game after launch period the XSX has won. If «going back and forth» is the ps5 winning on a sony developed game and a bunch of patches while the XSX wins in every new 3rd party game then so be it.
As for the ban bet, what would you lose exactly ?
You literally just said the same thing 5 posts up from this one.People better get used to XSX winning every DF comparison instead of whining and trying to find loopholes.
I'm talking about that you consider it demolished it.I actually didn’t mention avengers in my original post, read more carefully. Anyway if winning in games like Hitman 3 and Resident Evil 8 is the same with ......Tony hawk remastered then o.k, I guess.
He has no argument here. He is just like one of the tweeter troll. I took back what i said about account bet after look at his tag and pattern of postings.I'm talking about that you consider it demolished it.
You left out games because that's where the PS5 had advantages. You're discrediting the games by saying, "they're remasters" when they're no different than cross-gen releases such as Hitman 3 and Resident Evil 8. Tony Hawk and Crash have advantages. Mortal Shell is now has stable frame-rate after the update with similar settings to the XSX Version. You also have MLB The Show.
You're fooling by excluding games there PS5 has the advantage. lol
Yep, Kraken + Oodle textures + new APIs + new algorithms.What's interesting is that RE7 load times are around 7 seconds on the PS5. Pretty curious that they managed to reduce it to under two seconds. I'm guessing using Kraken and all that custom hardware helped improve the loads a great deal. It's also a result that I've observed in other games on PS5 such as NiOh, Demon Souls, Spiderman, Ratchet and Clank and even Returnal. I don't think it's a fluke that the loads are that fast.
This isn't even true because it's 30.22GB on Xbox. I can install it from my phone.What folks are missing is the file size!!
Xbox Series X: 50.02GB
PlayStation 5: 27.41GB
It was similar with Control. The more Multiplats Games use Oodle Kraken as the standard, the PS5 will have effectively more storage than XSX.
it's 30.2 GB on series X, playing it right now. nice try though. There was a place in the game where texture loading very noticeable and it wasn't technically demanding area. You could tell it's a cross gen title by noticing that, it's a good starting game for this gen visually.What folks are missing is the file size!!
Xbox Series X: 50.02GB
PlayStation 5: 27.41GB
It was similar with Control. The more Multiplats Games use Oodle Kraken as the standard, the PS5 will have effectively more storage than XSX.
Lol, my mistake. I thought it was 50GB. But the basic premise still holds.it's 30.2 GB on series X, playing it right now. nice try though.
The people arguing that we don't need synced up scenes for a like-for-like comparison are just trolling, right?
It's definitely a nice addition that Sony went ahead and provided a blanket license to kraken for devs. It's basically the industry standard moving forward. I don't think it'll matter much in comparison between the consoles. Given the base SSD sizes, PS5 games would need to be about 20-25% smaller to be able to install similar amounts of games on each. It does matter in comparison to last gen though for sure.Lol, my mistake. I thought it was 50GB. But the basic premise still holds.
Yes, that makes sense since thorough video game comparisons cannot be completely scripted. However, if the video has like for like scenes but they are just out of sync, it is more accurate(though more work) to manually adjust to account for them. At the very least, they should not be discounted when brought up as the reason for an exceptional difference.I understand that's the best way to do a comparison but I also understand that it's extremely difficult to do. Besides a benchmark or cutscenes it's very difficult to capture exactly the same moment on both.
Yes, that makes sense since thorough video game comparisons cannot be completely scripted. However, if the video has like for like scenes but they are just out of sync, it is more accurate(though more work) to manually adjust to account for them. At the very least, they should not be discounted when brought up as the reason for an exceptional difference.
When comparing two systems, if one is experiencing frame drops because of an explosion on screen and the explosion is not present on the other system, then that moment should not be used as an example of frame rate disparity. Especially if the other system has the same explosion and experiences similar drops only seconds apart.
I hope this isn't making it sound like I'm trying to say that this DF analysis is bunk, because I don't believe that. Xbox wins this comparison, hands down and I personally think this will be the outcome of the majority multiplatform games in the future.
I'm only saying that disparities due to out of sync on-screen events should not be discounted when brought up. By accounting for those events, you end up with a more accurate comparison.
No, you just don't know what you're talking about.
@8:20
I can tell you don't pay attention to their analysis very well. They have stated multiple times before that they try hard to make a scene like for like (in other comparison videos). If an explosion causes the frame-rate to drop and it's happening on one and not the other, then you cannot say it's comparable at that exact same moment. You have to compare the frame-rate drops the EXACT TIME it happens on screen.
This is common sense and I don't know why you're refuting this.
Ha. There you go. Up to 9-10% advantage. Which makes sense since that entire 30 second clip starting at the 15:07 mark has the Xbox fps higher than PS5 almost the entire time.
You on the other hand, uploaded cherry picked images trying to make it look like Xbox and PS5 run at the same frame rate or are only 1 frame rate apart. That entire scene runs at about 50-60 fps on each console which is stated as up to a 9-10% gap. So you trying to flatline the results reworking DF's video with your own bogus methodology doesn't even make sense as you are trying to make the difference as close to 0% as possible.
And that was obvious as you only did images where the green and blue lines were close or intersected. That entire scene has much bigger gaps for stretches of time showing Xbox higher and you ignored all those parts of the video.
I interpreted the video fine. They did video analysis and posted results saying Xbox is up to 9-10% faster. I'm going by their video.No, cherry picking is what YOU were doing. You cherry picked the 59-51 scene and back another person's claim in which he cherry picked another.
You were too busy complaining and didn't take the time to read what I posted. I posted ONE synchronized scene because it was a static scene with no effects being shown. The second picture shows the frame-rate dropping to the high 40s on BOTH consoles. The frame-rate graph is more than a second long and it's still in the 40s on both consoles. I never said that part was synchronize The THIRD scene show alpha particle effects which DF themselves said was the CAUSE of the frame-rate drops.
No one is misrepresenting the facts from DF but you.
If they say the effects from the water is what cause the frame-rate to dip and it appears one second later on the PS5 version, then you're being dishonest by talking about one frame where XSX appears 8 frames ahead when the dip happened a second earlier on the XSX version.
I agree with you 100%, I think. I wasn't clear, but my rant was aimed at people who are the audience of those outlets, not the outlets themselves. DF, NXgamer and the like don't have unlimited time to do these reviews and it would be unreasonable to expect for them to do a frame-by-frame sync or to catch every minor detail.I guess it depends on who is doing the analysis. Overall Digital Foundry, NXgamer and VGtech try to deliver like for like comparisons. Of course sometimes the scenes don't match with them. The only one that I've seen that does a poor job is ElAnalistadeBits.
I believe this game has been done pretty well on these systems and takes advantage of their strength. The PS5 has an I/O advantage while the XSX has a framerate advantage. I expect we will get many more titles with similar results.
The only one that's disappointing is the XSS with its RT mode. As I stated earlier in the thread they either need to drop the settings or lock the framerate at 30FPs. The current results are unacceptable to me but like John said it might be fine for people who can deal with poor performance.
I interpreted the video fine. They did video analysis and posted results saying Xbox is up to 9-10% faster. I'm going by their video.
I'm not the one trying to tear down their video and reconstruct it in my own way to make the frame gaps as close as possible to 0% even though they stated it can be 9-10%.
As I said to you before, that section is about 30 seconds long. So if you are going to do your own video editing and compare frames since you claim it's an unsynced bogus video, then at least compare all 30 frames instead of only uploading a couple images where you picked the part Xbox and PS5 lines intersected or were only 1 frame apart.
I agree with you 100%, I think. I wasn't clear, but my rant was aimed at people who are the audience of those outlets, not the outlets themselves. DF, NXgamer and the like don't have unlimited time to do these reviews and it would be unreasonable to expect for them to do a frame-by-frame sync or to catch every minor detail.
So my beef isn't with DF at all, but with the people who dismiss some fair concerns about things that DF may not have had time to address or possibly even missed.
I'm pretty happy with this console generation but I would be lying if I said the Series S was on my radar even in the slightest bit.
so another game who perform better on the xsx . good
Don't call me a liar. Go call DF liars. I'm just going off their video.You didn't, otherwise this wouldn't be so hard for you to understand. We've said it's within that 9%-10% advantage, but you're cherry picking a picture that shows the biggest difference.
Why didn't you pick other scenes that appear closer?
Oh yeah. We know why. lol
I said the pictures I shared wasn't suppose to make the gap as close as possible, I'm showing you how FAR the graphs dip when the effects appear. For some reason, you're unable to understand this simple fact and you choose to lie about what people are saying.
How about this. Tweet any member of DF and see what they have to say. Ask them are the drops happening at the exact same time and they'll even tell you no.
yes RT implementation seen done right for the perf level of those systems and yes both systems shows their advantagesFor me the Series S would be a pretty bad purchase. But I do understand who it is for though. However I do believe that Microsoft could have offered a diskless XSX at a slightly lower price.
Yep developers did a very good job with both versions of the game. I like how they took advantage of each systems strengths. Very happy with how they implemented RT in this game without a huge sacrifice in peformance.
Don't call me a liar. Go call DF liars. I'm just going off their video.
If they claim Xbox is better by 9-10% but the video they uploaded on YT shows 58 vs 49 and 59 vs 51, that's not for me to video edit or analyze for them.
If you don't like results, go ask the DF guys to re-do the video. You can even offer to help them out since you've been doing your own video editing all day.
You wish!The people arguing that we don't need synced up scenes for a like-for-like comparison are just trolling, right?
But they used to do these things (for the cutscenes anyway, gameplay is always somewhat erratic, but they do their best).I agree with you 100%, I think. I wasn't clear, but my rant was aimed at people who are the audience of those outlets, not the outlets themselves. DF, NXgamer and the like don't have unlimited time to do these reviews and it would be unreasonable to expect for them to do a frame-by-frame sync or to catch every minor detail.
yes RT implementation seen done right for the perf level of those systems and yes both systems shows their advantages
Probably done to show even more the advantage of the fast ssd . Btw After the first loading time (and not to downplay the ps5 fast ssd, but i can def wait 6 seconds more on a initial loading time) seen to be a seamless experience on both console as per the video with no more loadingsWhen it comes to the PS5 I wasn't expecting them to cut out the loading screen. I thought that both versions would have it. It's neat but it kind of looks weird at the same time.
Yep. It's very fair to criticize Sony in their lack of implementation in VRR. Xbox has this advantage so it's only right to point it out. We know PS5 will eventually get it but just like reviewing games, you base it on what the current experience is and not when it's patched in the future.What I find odd is that loading in the demo on the Series X was substantially faster than loading in the retail game. Perhaps due to it being a demo it was loading less assets I guess, but then the PS5 loading time improved from the demo to the retail game. As a point of comparison, Avengers on Series X loads in around 4 seconds, similar to the PS5. The PS5 has a faster SSD yes (not up for debate at all lol), but the difference should be 2x-2.5x at most. Then again, you only really load once in this game, so it does not really matter in the end I suppose.
I picked this up for Series X, as while the performance difference between the two is not that large for the most part, one currently has VRR and the other does not. Seriously Sony, its been almost 6 months, tons of TVs have VRR support already and I can't possibly see how it's that hard to implement. Returnal has the rare drop that annoys me, and VRR would totally help with that as well. I'm nigh convinced its because no released Sony TV has VRR yet (which is mind-boggling itself), and the company doesn't want to advertise a feature you can only get on a competitors TV. I seriously would have been torn between PS5 and Series X versions if VRR was implemented on the PS5.
/rant about VRR over.
What folks are missing is the file size!!
Xbox Series X: 50.02GB
PlayStation 5: 27.41GB
It was similar with Control. The more Multiplats Games use Oodle Kraken as the standard, the PS5 will have effectively more storage than XSX.
Lol, my mistake. I thought it was 50GB. But the basic premise still holds.
Whether you're running Resident Evil Village on a PlayStation 5 or a base model PS4, the game looks fantastic. Here are a few scenes from the opening of the game side by side so you can get a look at exactly how the game will run on the hardware you own.
The game is 9.23% smaller on the PS5.
The PS5 HDD is 16.8% smaller than the Series X.
Your 'basic premise', that the PS5 'will have effectively more storage than XSX' is at least 112% total bullshit.
Exactly 7% using the identical scene at 8:20. 4 and 7% is also what showed DF using 2 identical scenes in their video. up to 10% is using slighty different moments in their video, they probably stating up to 10% because it's a round number.Ha. There you go. Up to 9-10% advantage. Which makes sense since that entire 30 second clip starting at the 15:07 mark has the Xbox fps higher than PS5 almost the entire time.
You on the other hand, uploaded cherry picked images trying to make it look like Xbox and PS5 run at the same frame rate or are only 1 frame rate apart. That entire scene runs at about 50-60 fps on each console which is stated as up to a 9-10% gap. So you trying to flatline the results reworking DF's video with your own bogus methodology doesn't even make sense as you are trying to make the difference as close to 0% as possible.
And that was obvious as you only did images where the green and blue lines were close or intersected. That entire scene has much bigger gaps for stretches of time showing Xbox higher and you ignored all those parts of the video.