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Former 343 artist releases video clarifying his previous comments



I recommend watching the video yourself, but here is a summary
mrappbrain on reddit:

1. ⁠His knowledge of the project was very limited, his experience shouldn't be taken as reflective of the larger project and people shouldn't judge the game based on it.
2. ⁠He was really happy at 343, he left on good terms, the only reason he left was because he wanted to work on other games besides Halo.
3. ⁠On "don't expect the game to be an epoch making masterpiece" - This was a general comment on how games these days are hyped up massively and form unrealistic expectations. He fully expects the game to be fun and is looking forward to play it. If anything he is excited that Halo is finally growing into a semi-open world game.
4. ⁠On the engine - He was misrepresented as saying that the engine was broken. That's not what he was saying at all. He was just saying that there were still improvements to be made. This happens all the time, and can even be said of engines like unreal. He does say in the earlier video that the Halo engine is improving significantly every day, which wasn't taken up by the press.
5. ⁠He is very upset at being misrepresented about the crunch - he clarifies that there wasn't a constant crunch. People just want to do the best they can and often spend more time than is necessary working on a project.
6. ⁠Further clarifies that he wasn't ever forced to crunch, press makes it seem like he's saying that 343 has a crunch culture, this is NOT TRUE. He even gets days off.
7. ⁠In fact, what was misconstrued as crunch was actually a positive. He was trying to convey that people were passionate about the project and worked hard on it.
8. ⁠Says he's angry that his video, which was meant to be positive and encourage people to join the games industry, somehow turned into a hit piece on Halo and 343. Urges the press to be more responsible with their journalism and Halo fans to not take what he said and interpret it as Halo/343 being bad.
 

Golgo 13

The Man With The Golden Dong
Keep this in mind when you hear the outrage mobs on Era and Twitter crying about these poor developers who are getting paid for overtime on projects they're passionate about -- hard work, long hours, and sacrifice are essential components to achieving any difficult endeavor. Don't let these gaming journalists who work 2 hours a day in their pajamas and write inflammatory articles for clicks tell you otherwise.
 

harmny

Banned
"5. ⁠He is very upset at being misrepresented about the crunch - he clarifies that there wasn't a constant crunch. People just want to do the best they can and often spend more time than is necessary working on a project."

That is literally what happens in almost every case of "crunch". Or did someone think that the CEO is flogging developers and threatening to fire them.

People just want to work more because they love it and they get paid extra for it. I know it's difficult to understand for people that hate their job though
 
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Beer Baelly

Al Pachinko, Konami President
The Wire Reaction GIF
 

JLB

Banned
Well said calling out press. Its unbelievable that we are in a time where “journalists” dont even verify the source. I mean, the guy even attempt to talk to them and they didnt answer back. This is even worst considering the the original info came from a semitranslated message from an annonymous user on a forum.
kotaku’s Halo is delayed level of shit.
 
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Adam_802

Member
lol even Era is calling out shreier's BS on this. What a spineless little parasite.

Feel bad for this poor dev, getting the shaft from the "journalists" who ostensibly fight for him.....
 
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Reactions: Isa
Shocked, absolutely shocked that none of the supposed gaming news sites reached out to him or even responded to his e-mails trying to clarify.

That said, he still demonstrated massive irresponsibility and boneheadedness where professional courtesy is concerned after so many years with 343, and while apparently still working with a major support studio to 343. It isn't like he's clueless to the significance of the game and all the drama surrounding it since its initial reveal and its one year delay. So I don't entirely buy the "hey, I'm innocent and being entirely misinterpreted" part, even if he is correct about how the media ran with it. He gave them the ammo. That's on him. They are going to report it if you put it out there like that.

Then it seems awfully rich of a single artist to up and decide that a game he isn't even in charge of the creative vision or game design goals for is "overly ambitious." Why shouldn't it be that aggressive? A goal or team wide mission has been set by the people who make the decisions, and it's now the job of this team to find the best way to make it happen. Nobody is denying it'll be a challenge, especially when building the game and the new engine at exactly the same time. But there's a reason the decision on what direction the game takes isn't up to him in the first place.

Semi-Open World Halo that draws on some of the best missions from Halo CE like Truth and Reconciliation or Silent Cartographer while giving the player more freedom and tactical options in a more explorable world than in any past Halo title? Who in the hell wouldn't want that game? Much better than the mostly useless, unnecessarily large empty sandbox playspaces of some past games. It was so much wasted space with no worthwhile purpose or visual benefit that it's the reason I liked when 343 constrained it and made things more carefully directed as opposed to "you're here, now go kick some ass." Even when spaces were smaller they looked more believable, like they served the purpose they were actually supposed to serve. Games are about making you actually believe all this shit and immersing you, and sometimes I felt the way Bungie did some things on 360 it was difficult for me to get that feeling.

This new direction for Halo combined with what 343 already did very well is likely the perfect fit for their narrative style. The surrounding environments and world simply needed to better accommodate that vision.

What this game is shaping up to be is exactly what the hell I want: A more ambitious, less same feeling kind of Halo that tries some ambitious new things. Then he stepped in it again with his talk about cut content. How is it cut content if you aren't the person who decides what goes into the game? You aren't making the decisions on what fits the narrative or story they want to tell. It's obvious tons of content never makes it into many games. Why was there ever a need to say such a thing in the first place, especially before the game has even released. Just because you worked on it doesn't mean it fits into the game come launch time or even in the future as part of some kind of DLC. It could eventually be used, or it may never be used. Making such comments can give rise to the impression that they simply couldn't meet their ambitious goal, and so have abandoned content wholesale, which might actually turn out to be way far from the truth of the matter. That said, he's probably in some trouble.
 

Abriael_GN

RSI Employee of the Year
Incidentally, this is a look at a rather big problem among certain "journalists." It's not just a matter of clickbait. There's this tendency to just "trust" rough translations and summaries from randos on the internet of content in languages the journalist doesn't know with zero verification, and that causes a ton of misinformation. Working a lot on Japanese news, I see this all the time.

For instance, this happens literally every week when a certain Japanese blog leaks a summary of Famitsu's articles the day before it releases. They only post small summaries of big interviews that are often out of context, and western sites (including popular ones) google translate those summaries often relaying inaccurate information. Remember the big hubbub about Tifa's boobs in the Final Fantasy VII Remake? That was one of those, and it turned out to be completely different from the initial reports, because it was a translation of a bad summary out of context. Yet, when Famitsu actually came out and people who actually speak Japanese read the whole thing and clarified, bad sites had already run away with the incorrect report, and they mostly got away with it.
 
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Schreier is a buffoon who only does harm to those he purports to help.

Even with his Last of Us remake “story.” Imagine being so far gone to think you‘re doing serious journalism by leaking the existence of a game people are working hard on. As if that’s something to be proud of.
 

M1chl

Currently Gif and Meme Champion
Keep this in mind when you hear the outrage mobs on Era and Twitter crying about these poor developers who are getting paid for overtime on projects they're passionate about -- hard work, long hours, and sacrifice are essential components to achieving any difficult endeavor. Don't let these gaming journalists who work 2 hours a day in their pajamas and write inflammatory articles for clicks tell you otherwise.
Shit like this happens, like for example I with 12 other guys were sleeping in the work, so KC: D was playable on base consoles. We did it, because it was right thing to do. Nobody forced us to do it. And it was fun whole few nights. I mean if Schreier would do story about development of this game it would be really wild story. Like people bringing their own PCs to the work, people sleeping under open sky, with at best tents, because some reservation haven't keep us there for enough time, so it would be wasteful to not stay there to take pictures next morning but go back to Prague, etc. All this crunch was more fun than normal hours.

But twitter, kotaku would not like it.

NDA strikes again...
I think that his hit pieces are shit and does not matter if this guy was forced to speak out or do it on his own volition. It was shit with ND too, we need some consistency here.
 
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DenchDeckard

Moderated wildly
Games journalism is a fucking joke. I load of fans that lean one way or another and want to talk about games. Do twitch streams and podcasts sharing their opinions on games to make an easy buck. Bunch of jokers really. Basically, a bunch of plebs doing the least work possible to make a living.

Question, did Jason actually report on this?
 
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Kimahri

Banned
"5. ⁠He is very upset at being misrepresented about the crunch - he clarifies that there wasn't a constant crunch. People just want to do the best they can and often spend more time than is necessary working on a project."

That is literally what happens in almost every case of "crunch". Or did someone think that the CEO is flogging developers and threatening to fire them.

People just want to work more because they love it and they get paid extra for it. I know it's difficult to understand for people that hate their job though
Yeah, completely agree. When I hear people whine about crunch I automatically assume they don't like their jobs anf have no experience getting in the "zone" while working on something.

If I work on a painting or music or whatever, it's suddenly 5 in the morning. That's what creative work is like.
 

Derktron

Banned
All because he opened up his mouth, sorry to say when it comes to anything towards Xbox DO NOT TALK TO THE PRESS. Because of this reason. Because journalists like Jason love to play the bias narrative. Unless it has to be said and it needs to be said then sure go to the press. Also when it comes to Xbox everyone likes to split the narrative of biases. This has always been a thing since 2013 and anything like this gets twisted in a knot and people run with it. This has to stop with anything that to do with gaming. Do not speak to the press unless you still work in the industry and want to continue working with that industry.
 

Varteras

Gold Member
If any of you wonder why Jason Schreier gets so much hate around here, it's because of stuff like this. This is exactly the way he reports shit. Cherry picking sources and focusing on phrases that are technically correct but sorely lacking context. Grabbing any morsel he can to attack the oh-so horrible capitalist world. And he absolutely allows personal grudges, which he usually created by his own work, to affect his reporting. The dude has had a hate boner for Naughty Dog for a while now. Any time you read an article from him you should always do so with the idea that his article is in some way a type of hit piece or revenge work. He doesn't leak shit because he wants to make you happy. He does it because it increases his presence and pisses people off in the industry that he doesn't care for. And you can bet that if it's anything more than saying "Game X exists for Platform Y" that he has put his own spin on it.

I understand that this wasn't his report. But he does have one coming on 343 and my point is that take what just happened to this former employee, the way it was misreported, and understand before you read Schreier's next article that this is the way he operates too.
 
That said, he still demonstrated massive irresponsibility and boneheadedness where professional courtesy is concerned after so many years with 343, and while apparently still working with a major support studio to 343. It isn't like he's clueless to the significance of the game and all the drama surrounding it since its initial reveal and its one year delay. So I don't entirely buy the "hey, I'm innocent and being entirely misinterpreted" part, even if he is correct about how the media ran with it. He gave them the ammo. That's on him. They are going to report it if you put it out there like that.

Then it seems awfully rich of a single artist to up and decide that a game he isn't even in charge of the creative vision or game design goals for is "overly ambitious." Why shouldn't it be that aggressive? A goal or team wide mission has been set by the people who make the decisions, and it's now the job of this team to find the best way to make it happen.
I disagree though. He is no longer at the studio, he has no responsibility to the studio anymore. If 343 is a disaster he has every right to tell people that, however he didn't. His actual words weren't very negative at all, only his honest opinion on certain things. Why do we expect people to only praise or only rag on something?
 

Bergoglio

Member
Everything he clarified was exactly how I read his initial comments. It’s clear this is what he meant the whole time, the only people who didn’t think so were the ones who’s hate boners took all the blood away from their brain
This developer is really genuine. I like it a lot.
 
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