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Forza Horizon 5 Next Gen performance targets revealed. RT only utilized in Forzavista

Reindeer

Member
The caveat is that these reflected elements run at a lowered resolution of circa-1080p in this trailer. It ends up giving portions of the screen an aliased look, within an overall higher-res picture, with almost checkerboard-esque artefact

1080p circa is the base resolution. Via CBR is higher. Clear?
I watched that DF video, they said it's checkerboarded 1080p, which means native isn't 1080p.
 

01011001

Banned
The caveat is that these reflected elements run at a lowered resolution of circa-1080p in this trailer. It ends up giving portions of the screen an aliased look, within an overall higher-res picture, with almost checkerboard-esque artefact

1080p circa is the base resolution. Via CBR is higher. Clear?

is English your native language, if not how proficient are you in it? and did you watch the video I linked up until 4:21 at least... like... how... how?

the reflections... are 1080cb... which means... the game renders... a native... 960x1080... grid of pixels... in a checkerboard like pattern... and then fills the gaps... in order... to reconstruct... to a 1080p grid... it's really not that hard to understand
 
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Reindeer

Member
They said to have developed the game primarily on PS4 and use the ps5 extrapower to improve the other graphic stuff.
Who said that? Please bring quotes. I just heard Guerilla saying they're taking full advantage of PS5. Those robots in the game are tailor made for RT, if they could I'm sure they would have included it. RT isn't happening in next gen open world AAA games, forget it.
 
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Arun1910

Member
Weird choice only enabling RT in photomode.

Hopefully PC gets to have some option to turn some form of RT on... and have DLSS support.
 

assurdum

Banned
YOU HAVE TO BE TROLLING! you have to be...
Dude have you idea how 1080cbr could work in native 4k full framebuffer? A blocky mess aliased. Now or you try to understand what we are talking about here or move on. Christ I even posted a quote by the DF article. Around of native 1080p rendered at higher resolution probably via CBR because very aliased. This thing start to be pathetic. Just look what was 1440cbr in Avenger on ps5.
 
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assurdum

Banned
Here, from 4:00 onwards. Alex clearly says artifacts are probably pointing to less than quarter resolution.


Maybe a little less than a quarter, but it's not absolutely 1080 via CBR. Would be 1/8. I could be wrong to the exact 1080p native output but it's not absolutely 1080 via CBR. The resolution is higher than 1080p via CBR.
 
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Reindeer

Member
Same point that you made comparing openworld at 30 fps and "track racer" at 60.
I never compared Horizon 5 to GT7 lol, I actually implied it's ridiculous to do so. Btw, Horizon 5 has 60fps mode on Series X.

When Sony or any other publisher makes an open world next gen racer (or any other type of open world game) that can do RT then we can talk, until then this is a dumb comparison.
 
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Reindeer

Member
Less than a quarter it's not 1080 CBR. It's 1/8. I could be wrong to 1080p but it's not absolutely 1080cbr. The resolution is higher than 1080p via CBR.
Maybe wrong about checkerboarding as I watched that vid a while back, but it's definitely using a form of reconstruction and isn't native.
 

01011001

Banned
Less than a quarter it's not 1080 CBR. It's 1/8. I could be wrong to 1080p but it's not absolutely 1080cbr. The resolution is higher than 1080p via CBR.

my brain is fucking... giving up about now. this is a hopeless endeavor. it's like trying to teach a cat to do algebra. I can't believe what I just read
it is lower than 1080p AND you see Sawtooth edges... giving us 1 options

1: Checkerboarding, this would be the better option
or
2: Interlacing... which is similar to checkerboarding but worse.

checkerboarding is like a fancier version of interlacing that is less obvious and usually accompanied by various ways to hide it as best as possible through post processing

end of story... that's how it is... if you get it into your head or not... that's what the evidence says, and that's what the video says
 
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assurdum

Banned
my brain is fucking... giving up about now. this is a hopeless endeavor. it's like trying to teach a cat to do algebra. I can't beleive what I just read
Dude you should really shut your mouth. Really. It's not 1080 CBR. Nobody ever said that on DF. Neither in the article or the video. Don't talk of things you don't understand for you stupid warz. Rewatch the video and listen carefully. Reread their article. Should be a nxgamer video too about it. 1080p or a little lesser is the supposed base/native resolution of raytraycing. Reconstructed it's definitely higher.
 
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DaGwaphics

Member
Running 140MPH through crazy variety of terrains including water.

For sure. If RT is included in gameplay on a Forza title, expect it to be on Motorsport not Horizon. The scenery in Motorsport is basically a prop that is impossible to get close to, same with GT. If fanboys want to console war racers, keep it comparable (FM VS. GT). Horizon has always been heavier to run, thus why it has been at 30fps while Motorsport is at 60. But even in Motorsport, if they get better results with some other technique I have no issue with that.
 
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01011001

Banned
Dude you should really shut your mouth. Really. It's not 1080 CBR. Nobody said that. Neither in the article. Neither in the vudeo. Don't talk of things you don't understand for you stupid warz.

you are like a toddler who thinks he knows something, and the adults try to tell him he is wrong, but he is too stubborn
it's... sad really. I used to be amused by this shit, but it's getting sad lately

the video says, in clear english, that the reflections are reconstructed 1920x1080... all the evidence points towards checkerboarding, meaning 1/8 resolution, reconstructed to 1/4 resolution... that's a fact... btw the earth is not flat, reading your comments makes me think that's the next thing you're gonna argue about
 
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mckmas8808

Mckmaster uses MasterCard to buy Slave drives
There were numerous people in the conference thread that thought it was ray tracing on the cars in the gameplay demonstration. All 4 guys on 'Dropped Frames' thought it was RT. If its hard to tell if it is or isnt RT, does it really matter. Its like talk about nitpicking when a game looks this good.

Also RT seems to becoming yet another tedious console war bullet point lately.

Just let it go.

Not for all next-gen devs. Lets give them the opportunity to code for the Xbox Series X|S only first.
 

assurdum

Banned
you are like a toddler who thinks he knows something, and the adults try to tell him he is wrong, but he is too stubborn
it's... sad really. I used to be amused by this shit, but it's getting sad lately

the video says, in clear english, that the reflections are reconstructed 1920x1080... all the evidence points towards checkerboarding... that's a fact... btw the earth is not flat, reading your comments makes me think that's the next thing you're gonna argue about
Can you point to me where ever said 1080cbr? Why you continue to spread such misinformation? You continue to play around the syntax but they never said 1080p is CBR but just the whole buffer of raytraycing is CBR. As SM Morales. I have did my best to explain to you reflections at 1080CBR in a 4k native whole picture would be very ugly, blocky and aliased. You should look to RE8 to have an idea.
 
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01011001

Banned
Can you point to me where ever said 1080cbr? Why you continue to spread such misinformation?

I will write a trasnscript:
"moving edges within the reflections themselves have sawtooth lines in them, much like checkerboarding, which makes me wonder if we're actually looking at something that is lower than quarter resolution for reflections, so a checkerboarded or interlaced quarter resolution"

 
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Turk1993

GAFs #1 source for car graphic comparisons
Glad you're finally posting photomode shots without the negativity.
I never had problem with photomode shots, i have problem people posting them and tryna pas them as gameplay shots or saying they are the same. I literally said in every FH5 thread that they needed to implement RT in gameplay. Did i ever say that those RT shots where from gameplay or that this is how it looks while playing? But still we gonna have fun times in the coming months :) FH5, GT7 & FM8, its gonna be nuts thats for sure. And indeed we need to appreciate all the good stuff and stop with the negativity.
 

Reindeer

Member
I will write a trasnscript:
"moving edges within the reflections themselves have sawtooth lines in them, much like checkerboarding, which makes me wonder if we're actually looking at something that is lower than quarter resolution for reflections, so a checkerboarded or interlaced quarter resolution"


Bingo. Hopefully we can end that discussion now.
 

assurdum

Banned
I will write a trasnscript:
"moving edges within the reflections themselves have sawtooth lines in them, much like checkerboarding, which makes me wonder if we're actually looking at something that is lower than quarter resolution for reflections, so a checkerboarded or interlaced quarter resolution"


And 1080 CBR is 1/8. You don't think he would say 1/8 indeed less than 1/4?
Here the article:
https://www.eurogamer.net/articles/digitalfoundry-2020-the-road-to-gran-turismo-7-playstation-5

Around 1080p higher resolution via CBR 🤷‍♂️
 
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Anchovie123

Member
Hmmm thats kinda odd that they say that because i could have sworn i spotted RT during the demo?

5aa5dbde46a8be88ca7c1d82d5db52e1.gif

Is this not RT?
 

assurdum

Banned
copy me the part of the text that says that plz, cuz I certainly don't see it anywhere
The caveat is that these reflected elements run at a lowered resolution of circa-1080p in this trailer. It ends up giving portions of the screen an aliased look, within an overall higher-res picture, with almost checkerboard-esque artefacts.
 
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01011001

Banned
The caveat is that these reflected elements run at a lowered resolution of circa-1080p in this trailer. It ends up giving portions of the screen an aliased look, within an overall higher-res picture, with almost checkerboard-esque artefacts.

so you are quoting exactly what I am trying to tell you for the past... I don't know how long...

I am starting to think your english is pretty bad. and I'm not saying this as an insult, but you literally quoted something that proves what I am saying, while you think it proves your point
 

assurdum

Banned
so you are quoting exactly what I am trying to tell you for the past... I don't know how long...

I am starting to think your english is pretty bad. and I'm not saying this as an insult, but you literally quoted something that proves what I am saying, while you think it proves your point
The higher resolution picture is referred to the "effective" reflected resolution. Just please we can stop here? I perfectly know how syntax works, why should talk of resolution of the game when clearly the object of the sentence is the raytracing?
 
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Reindeer

Member
He didn't said exactly that. He said the base resolution could be a little less than 1080p.
Yes, you're right, sorry. He does say it's a quarter resolution that's checkerboarded, which means it could very well be 1/8 of 4K or thereabouts.
 

Thief1987

Member
yes... exactly... 1080 cbr is 1/8 of 4K or 12.5%
There is no point arguing about specs in a year old trailer. Because we don't know how it will be on release. Like R&C had quarter res reflections in a gold build, and its become 1:1(through CBR) after day one patch. Things can change dramaticslly through dev cycle, maybe it won't be 1:1 res like in R&C, because game targetting 4k and 60 fps, but still can be much better than it was last year.
 

killatopak

Member
The hell you are talking about. GT7 raytracing It's native 1080p reconstructed 4k CBR.

Digital Foundry looked at high quality captures and has shown where you can see CB artifacts in the reflections

(watch here for about 20 to 30 sec)


you see sawtooth edges, which clearly indicates checkerboarding. making the nativ res of the reflections 1/8 of 4K


I wouldn’t put too much weight on GT7 still having 1080p res on raytracing or even expecting just this on FH5. Both are still well beyond release.

We all know what happened with Ratchet having 1080p RT on the first trailer then having 4k RT on release.

Both games can still be optimized.

Hmmm thats kinda odd that they say that because i could have sworn i spotted RT during the demo?

5aa5dbde46a8be88ca7c1d82d5db52e1.gif

Is this not RT?
Could easily be SSR.
 
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Turk1993

GAFs #1 source for car graphic comparisons
yes... exactly... 1080 cbr is 1/8 of 4K or 12.5% in normally rendered pixels + another 1/8 of pixels to fill out the missing pixels to create a 1/4 res grid
The problem is not the resolution, even if its 1/8 its the lod in the reflection itself that looks bad. It looks like low res cubemaps, its missing reflections like the rim and the guy in the orange in middle. Also everything has low polygons in the reflections, and keep in mind this is in garage mode not even gameplay where we still haven't seen any form of ray tracing yet. The RT that Forza has in Forzavista is just on another level compared to this, really wish they somehow gave us a option on pc to use it in gameplay. When the next RTX card launch than we can run it smoother or atleast make it lower res.
51247748578_cb9ba791a3_o.png


 
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Umbasaborne

Banned
4k only at 30? Lol forza horizon 4 runs at 4k 60, what gives? Im not playing a game at 1080p on my series x to get a good frame rate. Hope the performance mode is at least 1800p or something
 

01011001

Banned
The higher resolution pictures is referred to the reflection resolution. Just please we can stop here?

no... it's not... the rasterized parts of the game run at 4K, and in that 4K resolution the reflections seem to only run at quarter resolution. additionally, these quarter resolution reflections ALSO show telltale signs of checkerboarding. which would mean they are 1/8 res natively and then reconstructed to 1080p

for real, english is clearly not your native language, I think you really don't understand what is being said in the video and the article. it literally is on my side of the argument, clear as day... everyone who understands what is being said will confirm this to you.
 

assurdum

Banned
no... it's not... the rasterized parts of the game run at 4K, and in that 4K resolution the reflections seem to only run at quarter resolution. additionally, these quarter resolution reflections ALSO show telltale signs of checkerboarding. which would mean they are 1/8 res natively and then reconstructed to 1080p

for real, english is clearly not your native language, I think you really don't understand what is being said in the video and the article. it literally is on my side of the argument, clear as day... everyone who understands what is being said will confirm this to you.
I give up. If English it's your native language you need a good repetition for the syntax. Or is that or you trying to manipulate the discourse to fit your narrative. Hope it's the first, because It's exhausting and I don't know if believe to you or less.
 
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01011001

Banned
Could easily be SSR.

it's not SSR it's a reflection probe that updates in realtime. it draws a simplified version of the world in real time. all the Forza games, and many car games or even stuff like GTA5 use this, since it looks way better than SSR would in this specific use case. SSR would look like absolute ass if used for reflections on a car.
 

Turk1993

GAFs #1 source for car graphic comparisons
I wouldn’t put too much weight on GT7 still having 1080p res on raytracing or even expecting just this on FH5. Both are still well beyond release.

We all know what happened with Ratchet having 1080p RT on the first trailer then having 4k RT on release.

Both games can still be optimized.


Could easily be SSR.
Also this, PD is always updating the graphics closer to release. Im also expecting some big upgrades!
 

01011001

Banned
I give up. If English it's your native language you need a lesson of syntax.

english is not my native language... but I'm basically fluent.
ask literally anyone you want in this forum. try to find someone who agrees with you after all the evidence brought forward. ask people like VFXVeteran VFXVeteran maybe... a vetted professional in the field (who seems to be a native speaker, but not sure) or anyone you think knows what they are talking about
 
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JaksGhost

Member
Y’all are arguing about a game that will have almost 2 more years of additional development underneath it’s belt before release. Hell look at the increase in resolution Insomniac was able to do in the 7 month span between the releases of Miles Morales and Ratchet & Clank.
 
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