• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Forza Horizon 5 Next Gen performance targets revealed. RT only utilized in Forzavista

assurdum

Banned
english is not my native language... but I'm basically fluent.
ask literally anyone you want in this forum. try to find someone who agrees with you after all the evidence brought forward. ask people like VFXVeteran VFXVeteran maybe... a vetted professional in the field (who seems to be a native speaker, but not sure) or anyone you think knows what they are talking about
Could be fluent but you have definitely some notable issue in the syntax. Or you made it in purpose to get the point. Because 1080p (or less) are never be intended via CBR, it's effectively higher than 1080p when CBR is applied. And what's the point to use CBR just to keep 1/4 of the native resolution? It's fool.
 
Last edited:

killatopak

Gold Member
it's not SSR it's a reflection probe that updates in realtime. it draws a simplified version of the world in real time. all the Forza games, and many car games or even stuff like GTA5 use this, since it looks way better than SSR would in this specific use case. SSR would look like absolute ass if used for reflections on a car.
Yeah you’re right. I kinda only noticed after the fact that SSR can only reflect objects that are seen on the screen. The car is clearly showing stuff behind the camera so the chances of it being SSR is kinda small to none.
 

01011001

Banned
Could be fluent but you have definitely some notable issue in the syntax.

again, ask someone. bring me someone who knows what they're talking about and show them the evidence... then see what they say. I will guarantee you everyone will agree with what I say... because if you understand the english language well enough and you see the evidence brought forward in the video, you will only be able to come to the conclusion that the reflections run at 1/8 resolution before getting reconstructed to a 1/4 res
 
Last edited:

01011001

Banned
Yeah you’re right. I kinda only noticed after the fact that SSR can only reflect objects that are seen on the screen. The car is clearly showing stuff behind the camera so the chances of it being SSR is kinda small to none.

they do use SSR when you are in the "hood" camera. then the reflections drawn on the hood are SSR. since in that instance that looks actually better than the reflection probe would.
 
Last edited:

assurdum

Banned
again, ask someone. bring me someone who knows what they're talking about and show them the evidence... then see what they say. I will guarantee you everyone will agree with what I say... because if you understand the english language well enough and you see the evidence brought forward in the video, you will only be able to come to the conclusion that the resolutions run at 1/8 resolution before getting reconstructed to a 1/4 res
There is no evidence of what you are talking. Can't you hear how foolish sounds try to argue that some developer uses CBR to just to achieve 1/4 of native resolution? The CBR it's used to stay more close possible to 4k.
 
Last edited:

01011001

Banned
There is no evidence of what you are talking. Can't you hear how foolish sounds try to argue a developer uses CBR to achieve 1/4 of native resolution?

BRING ME SOMEONE WHO AGREES WITH YOU... do it... ask around... tag anyone on this forum who we know knows their shit around graphics processing and who you think will look at this and agree with you

it is comical at this point, you clearly do not have a good enough grasp on the english language to understand what is said, while stubbornly arguing you do. and you clearly also don't know anything about checkerboard rendering either, given your first response to me "It's native 1080p reconstructed 4k CBR" which is gibberish that makes absolutely no sense
 
Last edited:

assurdum

Banned
BRING ME SOMEONE WHO AGREES WITH YOU... do it... ask around... tag anyone on this forum who we know knows their shit around graphics processing and who you think will look at this and agree with you

it is comical at this point, you clearly do not have a good enough grasp on the english language to understand what is said. and you clearly also don't know anything about checkerboard rendering either, given your first response to me "It's native 1080p reconstructed 4k CBR" which is gibberish that makes absolutely no sense
So now a not native English said it's my bad English the fault and still not get it how incredibly stupid it's try argue CBR is used to achieve 1/4 of resolution. It's not english
the problem. But your tech knowledge.
 
Last edited:

assurdum

Banned
bring
me
someone
who
agrees
with
you
So now it's a statistical? Argue to me about the utility to use CBR to reach 1/4 of resolution when typically it's half of the native resolution. Do you have an idea of what you are talking about? What about the artifacts? Reflections would be very ugly.
 
Last edited:

01011001

Banned
So now it's a statistical? Argue to me about the utility to use CBR to reach 1/4 of resolution when typically it's half of the native resolution. Do you have an idea of what you are talking about? Of the artifacts?

ask @dachsjaeger in twitter... the literal guy in the fucking video

Alexander Battaglia (@Dachsjaeger) / Twitter

☝️ask him if what he said in the video means that the reflections are rendered at 1080cb

here, I'll even write the tweet for you, copy paste it and send it:

"In your video about the raytracing in GT7 you said that the reflections run in 1/4 resolution and show combing lines. does that mean they run at essentially 1/8 resolution?"

maybe link him this too so he knows what's up youtu.be/Azl772uylh4?t=243
 
Last edited:

assurdum

Banned
ask @dachsjaeger in twitter... the literal guy in the fucking video

Alexander Battaglia (@Dachsjaeger) / Twitter

☝️ask him if what he said in the video means that the reflections are rendered at 1080cb

here, I'll even write the tweet for you, copy paste it and send it:

"In your video about the raytracing in GT7 you said that the reflections run in 1/4 resolution and show combing lines. does that mean they run at essentially 1/8 resolution?"
So no you have no idea of tech argumentation and you should to ask to Alex Battaglia. I did a simple question to you but again you change the argument for convenience.
 
Last edited:

01011001

Banned
So no you have no idea of tech argumentation and you should to ask to Alex Battaglia. I did a simple question to you but again you change the argument for convenience.

ask him if he said that the resolution of the reflections are 1080cb meaning 1/8 resolution reconstructed to 1/4 resolution.
he will say YES THAT'S WHAT IT LOOKS LIKE, and will agree with everything I said. because everyone who speaks english would given the evidence
 
Last edited:

assurdum

Banned
ask him if he said that the resolution of the reflections are 1080cb meaning 1/8 resolution reconstructed to 1/4 resolution.
he will say YES THAT'S WHAT IT LOOKS LIKE, and will agree with everything I said
I no need to ask him because I use the logic and I know how works CBR and why it's used, differently to you but if you want contact him, you are free to do.
 
Last edited:

01011001

Banned
I no need to ask him because I use the logic differently to you but if you want contact him, you are free to do.

so you are scared that he will agree with me? are you not confident in your argument? are you not confident in your comprehension of the english language and its syntax? because I wouldn't if I were you
 

assurdum

Banned
so you are scared that he will agree with me? are you not confident in your argument? are you not confident in your comprehension of the english language and its syntax? because I wouldn't if I were you
Why you continue to change argumentation and insult?
 
Last edited:

JeloSWE

Member
no... it's not... the rasterized parts of the game run at 4K, and in that 4K resolution the reflections seem to only run at quarter resolution. additionally, these quarter resolution reflections ALSO show telltale signs of checkerboarding. which would mean they are 1/8 res natively and then reconstructed to 1080p

for real, english is clearly not your native language, I think you really don't understand what is being said in the video and the article. it literally is on my side of the argument, clear as day... everyone who understands what is being said will confirm this to you.
So what I find a bit confusing even by DF Battaglia is that he call 1080p reflection a quarter resolution of 4K, is he referring to the raw reflection or the CBR one?
Here is how I've always thought of it:
4K / 1 = 2160p = 100% Full res
4K / 2 = 1080p = 50% Half res
4K / 4 = 540p = 25% Quarter res

How does 1080p suddenly turn into a quarter res? and is that is true what is half res of 4K?

Also in the video he says the details in the reflections looks like 2x2 pixel resolution (4 pixel blocks) that would mean the reflections are 1080p (half 4K) in their finished reconstructed state while the actual raw reflection is calculated at a quarter resolution (540p) then reconstructed to half res 1080p.
 
Last edited:

01011001

Banned
Why you continue to change argumentation

I don't. my argument is you have no idea what is said in the video, no idea what is said in the article you linkes and quoted, and you have no idea what was shown in the video or how checkerboard rendering works.
you literally misunderstood every single piece of evidence in the argument and you fail to comprehend basic english.

the argument, boiled down to its essence is, that I say the resolution of the reflections in GT7, as shown by the gameplay demo, is 1/4 resolution, which is reached by reconstructing them from a 1/8 resolution native grid
you disagree, and you are wrong, which is proven by everything that has been brought forward, including the very quote you think agrees with what you says, which it doesn't... it literally disagrees with out and you fail to understand that.

so my suggestion is, ASK @dachsjaeger the person that analyzed the footage if what I say (1/8 res reflections + CBR to 1/4 res reflections) is true
 

assurdum

Banned
So what I find a bit confusing even by DF Battaglia is that he call 1080p reflection a quarter resolution of 4K. Here is how I've always thought of it.
4K / 1 = 2160p = 100% Full res
4K / 2 = 1080p = 50% Half res
4K / 4 = 540p = 25% Quarter res

How does 1080p suddenly turn into a quarter res? and is that is true what is half res of 4K?

Also in the video he says the details in the reflections looks like 2x2 pixel resolution (4 pixel blocks) that would mean the reflections are 1080p (half 4K) in their finished reconstructed state while the actual raw reflection is calculated at a quarter resolution (540p) then reconstructed to half res 1080p.
You are completely wrong. 1080p is a quarter of 4k.
 

01011001

Banned
So what I find a bit confusing even by DF Battaglia is that he call 1080p reflection a quarter resolution of 4K. Here is how I've always thought of it.
4K / 1 = 2160p = 100% Full res
4K / 2 = 1080p = 50% Half res
4K / 4 = 540p = 25% Quarter res

How does 1080p suddenly turn into a quarter res? and is that is true what is half res of 4K?

Also in the video he says the details in the reflections looks like 2x2 pixel resolution (4 pixel blocks) that would mean the reflections are 1080p (half 4K) in their finished reconstructed state while the actual raw reflection is calculated at a quarter resolution (540p) then reconstructed to half res 1080p.

1080p = 1920x1080 = 2.073.600 pixels
4K = 3.840x2160 = 8.294.400 pixels

8.294.400 ÷ 4 = 2.073.600

you have to half each axis. meaning quarter res of 2160p is 1080p. it is half of the horizontal res and half of the vertical res.

but yes, many game engines that give the option of a resolution percentage slider will call 1080p 50% resolution if you are at 4K output. which isn't technically correct, but I guess they think it is understood that they mean 50% less on each axis 🤷‍♂️
 
Last edited:

assurdum

Banned
I don't. my argument is you have no idea what is said in the video, no idea what is said in the article you linkes and quoted, and you have no idea what was shown in the video or how checkerboard rendering works.
you literally misunderstood every single piece of evidence in the argument and you fail to comprehend basic english.

the argument, boiled down to its essence is, that I say the resolution of the reflections in GT7, as shown by the gameplay demo, is 1/4 resolution, which is reached by reconstructing them from a 1/8 resolution native grid
you disagree, and you are wrong, which is proven by everything that has been brought forward, including the very quote you think agrees with what you says, which it doesn't... it literally disagrees with out and you fail to understand that.

so my suggestion is, ASK @dachsjaeger the person that analyzed the footage if what I say (1/8 res reflections + CBR to 1/4 res reflections) is true
You haven't proven anything. You want the reason and that's it. I explained to you how crazy it's use CBR to achieve 1/4 resolution. You risk macroblock of nothing, or blurried, aliased and muddy picture You clearly lack also of tech knowledge. But still I don't know english (neither you it seems) and superficial chats about the nothing it's the best I get to you. Take your victory if you want.
 
Last edited:

01011001

Banned
You haven't proven anything. You want the reason and that's it. I explained to you how crazy it's CBR to achieve 1/4 resolution. You clearly lack of tech argumentation. But still I don't know english (neither you it seems) and superficial chats about the nothing. Take your victory if you want.

are you aware that we already have seen multiple games that use CBR 1/4 res reflections? Watch Dogs for example

and, again ASK THE SOURCE, ask @dachsjaeger on twitter. he will agree that what he said is that the resolution is 1/4 res (1080p) which is achieved by CBR. there is no way around it. it is a FACT, shown CLEARLY in the video, then STATED IN CLEAR ENGLISH by Alex IN THE VIDEO
 
Last edited:

assurdum

Banned
are you aware that we already have seen multiple games that use CBR 1/4 res reflections?

and, again ASK THE SOURCE, ask @dachsjaeger on twitter. he will agree that what he said is that the resolution is 1/4 res (1080p) which is achieved by CBR. there is no way around it. it is a FACT, shown CLEARLY in the video, then STATED IN CLEAR ENGLISH by Alex IN THE VIDEO
Grow up.
 

01011001

Banned

how can you still think you are right here? how?

it's literally this damn SpongeBob meme at this point:
8dc3f0b836f3166f66d7fa2ff69933b8--funny-things-funny-stuff.jpg
 

JeloSWE

Member
1080p = 1920x1080
4K = 3.840x2160

you have to half each axis. meaning quarter res of 2160p is 1080p. it is half of the horizontal res and half of the vertical res.

but yes, many game engines that give the option of a resolution percentage slider will call 1080p 50% resolution. which isn't technically correct, but I guess they think it is understood that they mean 50% less on each axis 🤷‍♂️
I work in After Effects a lot and you can change the view resolution temporarily to speed up previewing and they refer to quarter res as 1/4. thus 2160/4 = 540p and half res 2160/2 = 1080p in the interface. So I think the term is incorrectly used here, the resulting CBR reflections at 1080p is actually half res 50% not quarter. It was probably a slip of the tunge.

1080p is a quarter of 2160 in terms of area but not resolution.
 

01011001

Banned
I work in After Effects a lot and you can change the view resolution temporarily to speed up previewing and they refer to quarter res as 1/4. thus 2160/4 = 540p and half res 2160/2 = 1080p in the interface. So I think the term is incorrectly used here, the resulting CBR reflections at 1080p is actually half res 50% not quarter. It was probably a slip of the tunge.

1080p is a quarter of 2160 in terms of area but not resolution.

well define quarter resolution or resolution for that matter
resolution = the amount of pixels rendered to me, and 1/4 of the 8.294.400 pixels rendered in a 2160p image is exactly 2.073.600, which is exactly 1920x1080 (1080p)

1080p = 1920x1080 = 2.073.600 pixels
4K = 3.840x2160 = 8.294.400 pixels

8.294.400 ÷ 4 = 2.073.600
 
Last edited:

assurdum

Banned
well define quarter resolution.
resolution = the amount of pixels rendered to me, and 1/4 of the 8.294.400 pixels rendered in a 2160p image is exactly 2.073.600, which is exactly 1920x1080 (1080p)

1080p = 1920x1080 = 2.073.600 pixels
4K = 3.840x2160 = 8.294.400 pixels

8.294.400 ÷ 4 = 2.073.600
The more laughable stuff you expose repeatedly very basic tech argumentation every single time and you present those as were deep tech explanation. But sure polyphony use CBR to achieve a quarter of resolution via CBR
 

01011001

Banned
The more laughable stuff you expose repeatedly very basic tech argumentation every single time and you present those as were deep tech explanation. But sure polyphony use CBR to achieve a quarter of resolution via CBR

are you aware that you agreed with me on this just a few posts ago? is your english so bad that you don't even understand yourself now?

You are completely wrong. 1080p is a quarter of 4k.

you are unbelievable... how can you exist? how do people like you exist?
 

assurdum

Banned
are you aware that you agreed with me on this just a few posts ago? is your english so bad that you don't even understand yourself now?



you are unbelievable... how can you exist? how do people like you exist?
I think probably you are the only who laugh to your joke .
mediocre english mediocre tech knowledge terrible humour And you act thinking to be the smarter one. :messenger_tears_of_joy:
 
Last edited:

JeloSWE

Member
well define quarter resolution or resolution for that matter
resolution = the amount of pixels rendered to me, and 1/4 of the 8.294.400 pixels rendered in a 2160p image is exactly 2.073.600, which is exactly 1920x1080 (1080p)

1080p = 1920x1080 = 2.073.600 pixels
4K = 3.840x2160 = 8.294.400 pixels

8.294.400 ÷ 4 = 2.073.600
No no, I agree that 1080p is a quarter amount of 2160p pixels but in graphics when rescaling an image, eg Photoshop or After Effects that would be called 50% thus half resolution and 25% of 2160p is thus a Quarter resolution. When working with graphics and resolutions and percentages you only divide one side, eg the height of the image not the area or actual number of pixels.
 
Last edited:

01011001

Banned
Give me some context, not following the convo.

well the context is here:


does this say that the reflections in the show GT7 footage is 1080cb, meaning 1080p but achieved through reconstruction (most likely Checkerboarding, maybe interlacing)
 

01011001

Banned
The level of your insecurity is something else. Ask to 911 too maybe even them could give the reason to you.

dude, I just can't believe you are not trolling. but maybe your english is that bad, and you really don't understand the evidence and I just want you to see the light.

140-1404463_praise-the-sun-png-dark-souls-png-animation.png
 

assurdum

Banned
old enough to speak, read and understand English, and that's all that is needed to know you are wrong
So if I'm wrong why you persist so much :messenger_tears_of_joy: You are old enough to speak, read and understand english (well...)but not to act as a child.
 
Last edited:

Reindeer

Member
FTFY

Also GT7 is 4K (probably dynamic) with raytraced lighting and reflections, and probably SSS for trees, and 60fps. Also now it's ok to have static environment.
Still comparing track racer to open world racer I see... Is this another one of your UE5 needs 64GB Ram on PC to match PS5 SSD type of FUD takes? It's kinda funny how you and some other folks are ignoring that Motorsport is said to have ray tracing, an actual track racer like GT7.
 
Last edited:

Bo_Hazem

Banned
well the context is here:


does this say that the reflections in the show GT7 footage is 1080cb, meaning 1080p but achieved through reconstruction (most likely Checkerboarding, maybe interlacing)


I think that's true, R&C has the same but I think using temporal injection which is vastly superior to checkerboarding. I think you'll need nearly twice the power to have 1:1 resolution for the same FPS. This is an early build of GT7 and could improve. For example see how blocky the reflections are here:

gran-turismo-7-screenshot-01-disclaimer-en-01oct20


But later it became near full resolution:

vlcsnap-2020-10-12-20h59m59s884.png


The final result so far is very impressive and I don't think you'd need more than that. It's been nearly a year since last trailer so things should have changed a bit since then.

Still comparing track racer to open world racer I see... Is this another one of your UE5 needs 64GB Ram on PC to match PS5 SSD type of FUD takes? It's kinda funny how you and some other folks are ignoring that Motorsport is said to have ray tracing, an actual track racer like GT7.

You guys are comparing it to GT7, then act like victims and change golaposts. FH5 looks amazing, just don't shit on GT7 to feel good.
 
Last edited:
Top Bottom