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Guy who leaked FF Origins: “Kojima will sign a contract with Microsoft to publish his episodic horror project”

KyoZz

Tag, you're it.




Abandoned is not from Kojima.
To avoid disappointment: Kojima is not involved. It’s not Silent Hill. Stop making false hopes

Kojima will sign a contract with Microsoft to publish his episodic horror project (the game Stadia refused).
Microsoft is not buying the studio and Sony refused the project because the episodic format did not please them (he is not 100% sure about the last part)
 
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Javthusiast

Banned
Episodic...cloud...

Disney River GIF


But Kojumbo is my fav developer so I will still look forward to it.
 

Elios83

Member
Episodic and cloud are a big turn off although it's realistic to think that Stadia was promoting precisely that kind of game.

What doesn't add up is that according to certain "insiders" this contract has been on the verge of being signed for months yet nothing is confirmed and nothing has come out. So precisely why this deal is taking so long? Should have been done and announced at E3.
So yeah given all the bullshit that people throw around on Twitter to get attention I'd be cautious.
 

Spidey Fan

Banned
Do people understand cloud gaming?

I am seeing alot of very smart people here.

Cloud games is flight simulator. Not games you play on xcloud. It uses the power of cloud, to push the game to absolute limit. They will utilize the Azure cloud system to achieve that.

An episodic game at the level of flight simulator would be epic. Kojima could make things he wasn't able to achieve on hardwares.
 

Kuranghi

Member
For me the only game that was ever good as episodic was Hitman 2016, but that was a really niche case where each level was like a whole game worth of content if you did most all of it (and 90% of it was really fun so not just filler), and repeating the level over and over was the point of the game so unless you have an ultra memory you will have a worse time moving between levels as you complete them because you won't make obscure connections you'd make if you stay in each level until its done.

So I can take episodic but only if its similar to that, where repetition is incentivised heavily and its extremely dense. He kind of already did that with Phantom Pain in that each mission is like its own self contained, mini-game you can replay over and over discovering new methods/content and come back to with new tools, etc.

It would be pretty cool to have something like Hitman with the dense levels but as they release more levels they introduce much bigger gameplay changes like in Phantom Pain and Death Stranding. In Hitman you can bypass parts of the level and kill from a distance which makes a big difference obviously, but going from being on foot in PP to, you can start in a tank or with stealth camo makes a bigger difference for the gameplay imo.
 

Derktron

Banned
[X] Doubt

If Sony was down with a postman Pat simulator vanity project they sure as shit would be down with a horror project.
Plus why would Sony even turn down Kojima for any new project if that means it stays exclusive to PlayStation & PC. Plus even though Kojima is considered "Indie" doesn't mean anything. I don't know what to believe.
 

GHG

Gold Member
Do people understand cloud gaming?

I am seeing alot of very smart people here.

Cloud games is flight simulator. Not games you play on xcloud. It uses the power of cloud, to push the game to absolute limit. They will utilize the Azure cloud system to achieve that.

An episodic game at the level of flight simulator would be epic. Kojima could make things he wasn't able to achieve on hardwares.

It doesn't use the "power of the cloud" for anything, the purpose the cloud serves in the case of flight sim is data storage/streaming. The game is possible without the cloud, it would just mean the game file size would be much larger locally

Everything is rendered locally and you can pre-download all of the areas you're going to fly over if you wish.

Hopefully if this Kojima game is true it doesn't rely on anything in the cloud to be played but there are some social features that can enhance the experience (which would obviously require an online connection).
 

FunkMiller

Member
Plus why would Sony even turn down Kojima for any new project if that means it stays exclusive to PlayStation & PC. Plus even though Kojima is considered "Indie" doesn't mean anything. I don't know what to believe.

Good point.

If this proves to be true it will be one of the worst business decisions Sony will have made regarding their games development. You simply don't let one of your most popular creatives go over to the competition - especially when they have had such a strong relationship with you in the past.
 

Krappadizzle

Gold Member
Oh my goodness the meltdowns this would cause.

giphy.gif


Good point.

If this proves to be true it will be one of the worst business decisions Sony will have made regarding their games development. You simply don't let one of your most popular creatives go over to the competition - especially when they have had such a strong relationship with you in the past.

They did it with Insomniac and it was all good there too. Everything will be ok.
 
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yurinka

Member
#TeamFake because Stadia officially debunked to have received a pitch, cancelled a game or anything with Kojima. They mentioned they talked with many potential partners but that it doesn't mean that ends on a pitch or in a signed deal.

Plus why would Sony even turn down Kojima for any new project if that means it stays exclusive to PlayStation & PC. Plus even though Kojima is considered "Indie" doesn't mean anything. I don't know what to believe.
Plus since Death Stranding Kojipro ported it to PC and has been making the Director's Cut. They are only about 80 people and Kojima said they were highly impacted by Covid so couldn't do a lot of stuff. So if this non-Sony game would be real pretty likely it would be in very early stages of development or even preproduction.

But Death Stranding and its PC port were profitable and got good reviews, so Kojipro and Sony must be happy with each other. Something proven with seeing them together again with Director's Cut. I don't see why they wouldn't want to work again together for their next project. It's highly doubtful that the reason would be to see it too risky when they made the bizarre Death Stranding and Sony is so happy with the idea that are repeating the 'let's fund a 2nd party new IP from the new studio of the creators of XXX super huge AAA IP giving them full creative freedom' three times with the Destiny, COD BO and AC people.
 
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Genx3

Member
#TeamFake because Stadia officially debunked to have received a pitch, cancelled a game or anything with Kojima. They mentioned they talked with many potential partners but that it doesn't mean that ends on a pitch or in a signed deal.


Plus since Death Stranding Kojipro ported it to PC and has been making the Director's Cut. They are only about 80 people and Kojima said they were highly impacted by Covid so couldn't do a lot of stuff. So if this non-Sony game would be real pretty likely it would be in very early stages of development or even preproduction.
Or team Stadia didn't want Stadia owners to know they cancelled a game form Kojima...
 
It's certainly not impossible but him signing a deal with Microsoft isn't what would be surprsing here.
The surprise would really be that he approached Sony with a project but they for some reason chose to turn him down, this is after supplying him with the source code of Decima engine. That combined with the fact that it was a project they didn't want but for some reason Microsoft did doesn't really make any sense.
If this person had suggested that he'd gone straight to Microsoft or even that Microsoft approached him first would be far more believable but this story doesn't really ring true.
 

SafeOrAlone

Banned
I’m all on for whatever Kojima has cooked up. I have to admit the idea of an episodic game is a little uncomfortable, if only because I’m still coming to grips with the non-collectible nature of games these days, with patches, online sign-in’s etc.

Other than that, I can’t wait to hear more. I hope he is also working on a PlayStation game, and I’d also love for the Metal Gear remake to be true.
Between all three of those, and DS Director’s cut, we’re about to be swimming in Kojima.

I bet the man has been working his tits off during the pandemic. He was already a hard & fast worker.
 
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reksveks

Member
It doesn't use the "power of the cloud" for anything, the purpose the cloud serves in the case of flight sim is data storage/streaming. The game is possible without the cloud, it would just mean the game file size would be much larger locally

Everything is rendered locally and you can pre-download all of the areas you're going to fly over if you wish.

Hopefully if this Kojima game is true it doesn't rely on anything in the cloud to be played but there are some social features that can enhance the experience (which would obviously require an online connection).
It's a bit more grey than that, it's using azure to do a bunch of stuff like removing cloud from the bing maps to ensure the generated world is accurate and then the question is how real-time does that modelling of the world need to be counted as 'power of the cloud'. It also pull weather information but unsure what the refresh rate is on that data set.

You could probably run the model once and get it downloaded locally but it's a very static and difference experience.
 

Ellery

Member
Need to be self contained stories in order to work (Episodic Horror). You can't wait for horror to happen. It kills the suspense and ruins the entire structure.

I don't mind if Kojima works with Microsoft, but I hope it will be a bid budget quality project and non episodic.
 

FunkMiller

Member
It's certainly not impossible but him signing a deal with Microsoft isn't what would be surprsing here.
The surprise would really be that he approached Sony with a project but they for some reason chose to turn him down, this is after supplying him with the source code of Decima engine. That combined with the fact that it was a project they didn't want but for some reason Microsoft did doesn't really make any sense.
If this person had suggested that he'd gone straight to Microsoft or even that Microsoft approached him first would be far more believable but this story doesn't really ring true.

I guess the only believable reason would be that Kojima has an idea that can only be done using cloud streaming technology. And on that front, it's not Microsoft Vs Sony, Microsoft Vs Amazon.
 

Kuranghi

Member
Kojima san please make something that i can enjoy and play for 200hrs.

Yeah I would like that, one where I look forward to booting it every other day for months on end. I played Phantom Pain for 225+ hours and I still haven't finished it because I was more about the content than the story. If there was a way to finish the narrative much more quickly but still have the progression after that and the replayability I'd prefer it though.
 

Kumomeme

Member
isnt it is actually another user on reeeee is the one leaked about FF Origin at first place?
 
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