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Deathloop Leaked Combat Compilation

GHG

Member
I'm really hoping this is just a bad unimaginative player because it doesn't look good at all.

I'm not seeing a game that has the potential to play anything like prey or dishonoured.
 

Buggy Loop

Member
I think the people that actually play it will find a very complex set of events that interlock into a crazy time puzzle.

It's not for me, but I have no doubt it'll have some clever elements.

I have a feeling it will be like Outer Wilds in puzzle and time mechanics, but with Hitman/Dishonored mechanics, and a No one lives forever style.

I’m honestly quite surprised at the negativity this game receives on GAF, but then again, that probably means it’ll be a huge success 🤣

You had too much media about Deathloop? Oh poor little gaming forum dork who follows every news. While the mainstream will get lucky to even see this game once. The marketing had a wider net. Bethesda dropped the ball many times in game marketing for Arkane, it looks at least like someone is trying.
 

CheeseCake

Member
When I saw this on the showcase I had to search this up:


Suicide Stay Strong GIF



LOL.

Jokes aside, the game looks good. I dig the gun variety and the powers.
 
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elliot5

Member
Can somebody explain what this game is about?


You play as Colt and you are trying to kill 8 visionaries (targets) within 24 hours. Time does not pass in real-time. You have 4 sectors, and 4 times of day to choose from. For example, you can start out at Sector A (not the real name) at Night and then move to Sector B in Morning. Different things happen at different times of the day, at different locations. You have as much time as you want within each sector. Your job is to piece together the "puzzle" and learn the proper way to kill all 8 of the visionaries in one "loop". If you die (up to 3 times) you have to restart again, using your previous clues and upgrades/weapons as a starting point. An AI or other player can show up in your game to try and kill you (as Julianna), too. The game provides plenty of waypoints and keeps track of observations/clues you have encountered so you aren't expected to remember or literally write down everything.
 
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Neolombax

Member
The AI looks to be quite dumb? It could be that this was on easy difficulty.

Other than that, it honestly looks like another Arkane game.
 

sainraja

Member
I expect the game to play like Dishonored, which I loved. I am stuck on the second but will finish that eventually. Looking forward to play this tomorrow!
 
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ZoukGalaxy

Member
At least Deathloop is a perfect name: my brain is dying in loop because of the marketing of this game.

By the way, it looks like It's Dishonored with guns, and it's so flat (Also Arkane REALLY doesn't like simple and straight lifebar aka "why make it simple when you can make over complicated")
 
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StreetsofBeige

Gold Member


There are other videos out there too.

By the looks it, the game will either force you to be killed sometimes to learn more about the story, or you will force yourself to die to learn more about the story, so your second or third loop run will allow the mission to be completed.

It doesn't sound like a game where you can just plow through it without purposely dying.
 

StreetsofBeige

Gold Member


You play as Colt and you are trying to kill 8 visionaries (targets) within 24 hours. Time does not pass in real-time. You have 4 sectors, and 4 times of day to choose from. For example, you can start out at Sector A (not the real name) at Night and then move to Sector B in Morning. Different things happen at different times of the day, at different locations. You have as much time as you want within each sector. Your job is to piece together the "puzzle" and learn the proper way to kill all 8 of the visionaries in one "loop". If you die (up to 3 times) you have to restart again, using your previous clues and upgrades/weapons as a starting point. An AI or other player can show up in your game to try and kill you (as Julianna), too. The game provides plenty of waypoints and keeps track of observations/clues you have encountered so you aren't expected to remember or literally write down everything.

Depending how hand holding the puzzles are and automated clue tracking, this game with it's various sectors and time of day may actually be a very simplistic gameplay feature.

Whereas most games have a mission and you go from Point A (start) to point B (boss) across 10 segments (1-10 in order), this game may simply be you got to pick and play segments 1-10 in which ever order you randomly pick, you clear them asap, the game tracks progress and puzzles/clues, and then at some point you can finally kill the boss in segment 10 when you have enough data. Which maybe you only need to clear half the zones, or you get unlucky and have to clear most of them. It depends how much of a randomizing factor they build into the game where each run is either the same for everyone or plays a bit different each time.

If you dont clear enough zones and get enough plot clues, the game will never allow you to kill the boss in that final zone.

Just my guess. I might be totally off.
 
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elliot5

Member
Depending how hand holding the puzzles are and automated clue tracking, this game with it's various sectors and time of day may actually be a very simplistic gameplay feature.

Whereas most games have a mission and you go from Point A (start) to point B (boss) across 10 segments (1-10 in order), this game may simply be you got to pick and play segments 1-10 in which ever order you randomly pick, you clear them asap, the game tracks progress and puzzles/clues, and then at some point you can finally kill the boss in segment 10 when you have enough data. Which maybe you only need to clear half the zones, or you get unlucky and have to clear most of them. It depends how much of a randomizing factor they build into the game where each run is either the same for everyone or plays a bit different each time.

If you dont clear enough zones and get enough plot clues, the game will never allow you to kill the boss in that final zone.

Just my guess. I might be totally off.
I don't know either as I haven't seen much gameplay, but that doesn't sound very Arkane to artificially gatekeep progression. There's effectively 16 "levels" (4 zones x 4 times of day) to tackle in any order and revisit. Each zone seems pretty large with lots to explore and discover, too. I doubt it's forced to experience each time of day on each level first, but rather given how they designed the game and balanced the average progression it's almost guaranteed you will have to loop multiple times before winning. I also don't think there's a lot of randomization in this game despite the time loop aspect, but I could be wrong.
 
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StreetsofBeige

Gold Member
I don't know either as I haven't seen much gameplay, but that doesn't sound very Arkane to artificially gatekeep progression. There's effectively 16 "levels" (4 zones x 4 times of day) to tackle in any order and revisit. Each zone seems pretty large with lots to explore and discover, too. I doubt it's forced to experience each time of day on each level first, but rather given how they designed the game and balanced the average progression it's almost guaranteed you will have to loop multiple times before winning. I also don't think there's a lot of randomization in this game despite the time loop aspect, but I could be wrong.
If there's no randomizing events and a gamer has to deathloop at some point to figure out how to progress/kill the boss, the game is wasting lots of resources across 16 levels per boss. Of course, I'm sure there's some achievements or trophies for completing every zone and finding every clue per batch of 16.

But we'll have to see how it goes. We're both guessing.

If for boss one, a gamer only has to complete zones 3, 4, 7, 11, 14 before getting access to the boss, there's no real point in the future to go through any zones never played unless a gamer is a completionist who wants to do everything in a future run. Of course, a gamer wouldnt know 3, 4, 7, 11, 14 are a suitable combination to get to the boss until he's played a random number of levels to trigger it, so it'll make the gameplay longer than it should be.

One thing that might sink the game is if you say is true (no randomization). Therefore, soon after the game is released people will be posting for each boss the quickest route to get to him.
 

elliot5

Member
If there's no randomizing events and a gamer has to deathloop at some point to figure out how to progress/kill the boss, the game is wasting lots of resources across 16 levels per boss. Of course, I'm sure there's some achievements or trophies for completing every zone and finding every clue per batch of 16.

But we'll have to see how it goes. We're both guessing.

If for boss one, a gamer only has to complete zones 3, 4, 7, 11, 14 before getting access to the boss, there's no real point in the future to go through any zones never played unless a gamer is a completionist who wants to do everything in a future run. Of course, a gamer wouldnt know 3, 4, 7, 11, 14 are a suitable combination to get to the boss until he's played a random number of levels to trigger it, so it'll make the gameplay longer than it should be.

One thing that might sink the game is if you say is true (no randomization). Therefore, soon after the game is released people will be posting for each boss the quickest route to get to him.
Err I don't think you understand the visionaries thing based on your description. You don't "complete" zones to get access to a "boss". The visionaries basically have a set route/schedule. 2 Visionaries may be in Zone A at the Noon time slot, while the other 6 are spread throughout the other Zones (but obviously if you chose to go to Zone A at Noon they're inaccessible). Then, when you get to a safehouse to exit the level you can choose the next place/time to play and go from there. If the visionary schedule was randomized it would be RNG to complete the game which sounds like total ass.

As you repeat the entire loop process and test out new combinations of location/time that's how you discover the clues on their schedules and determine for yourself when you should be tackling your path towards killing all 8 in one go.

Maybe there is only one solution (I don't know), which is why I'm hesitant to watch a play through prior to playing on GP, but I'm also hoping I'll forget by then lol

edit: this is what I'm talking about as taken from the Deathloop Explained vid I posted
unknown.png
 
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Velius

Banned
I think they had poor sales on their core titles. So Deathpoop and Redfall are probably Bethesda's attempts to have them turn a profit with more action oriented stuff or multiplayer stuff, and were likely both in full production before the MS acquisition.

It is theoretically possible that now that they have secured funding indefinitely, and don't really even need high sales numbers anymore - they may go back to more niche content in the future. We'll just have to wait a few years and see what their next, next project is lol.
I wish to god that Prey had been called PsychoShock. It would have sold a fuckton of copies and people would be able to play an amazing game.
 

StreetsofBeige

Gold Member
I wish to god that Prey had been called PsychoShock. It would have sold a fuckton of copies and people would be able to play an amazing game.
Sad but true.

Prey has to be the most boring game name ever. Also doesn't help these games get hardly any attention or marketing.

I always find it amazing that in the digital age, games (especially big ones) dont get oodles of online marketing. The company can do so much shit on their own social media accounts and the typical game site is surely itching for content. There's only so many big wig sites that may demand money to promote a game.

It's not like the old days where gaming marketing was heavy into expensive TV ads, magazine ads and whatever shit you see at stores (cardboard cut outs, posters etc...).

All a dev has to do is man up and make a demo (like all 360/PS3 games did), and release a load of videos and handholding content for game sites and YTers can waddle through and that should be enough marketing.
 
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Velius

Banned
Sad but true.

Prey has to be the most boring game name ever. Also doesn't help these games get hardly any attention or marketing.
What? Prey was fucking awesome.

EDIT: oh my god I'm sorry, I misread you. The name. YES, it's generic and it was confusing given the history of the other game
 
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Velius

Banned
Sad but true.

Prey has to be the most boring game name ever. Also doesn't help these games get hardly any attention or marketing.

I always find it amazing that in the digital age, games (especially big ones) dont get oodles of online marketing. The company can do so much shit on their own social media accounts and the typical game site is surely itching for content. There's only so many big wig sites that may demand money to promote a game.

It's not like the old days where gaming marketing was heavy into expensive TV ads, magazine ads and whatever shit you see at stores (cardboard cut outs, posters etc...).

All a dev has to do is man up and make a demo (like all 360/PS3 games did), and release a load of videos and handholding content for game sites and YTers can waddle through and that should be enough marketing.
You know what's funny is that I didn't see a single trailer for Prey. I wasn't watching for it, I wasn't excited about it. I saw it on DF's GOTY list and when he said you need to play it if you liked SS2, I downloaded it immediately. I couldn't put it down
 

NewYork214

Member
I don't get the appeal of Bethesda fps games. Feel like re- skins of the same game. Can never get into any of them. This game looks boring to me.

I do love their rpgs though.
 
Why is this shitty game getting pushed harder than Roman Reigns when he was a babyface. The fuck.
Cause Playstation pay Arkane Money up front for timed exclusive so now they have to promote it hard to try and make back the money if it so shitty as you said it why did Sony paid all that money to have it be timed exclusive to the PS5 console for make you wonder.
 

jaysius

Banned
This is going to be a fart in a storm, we won't remember this a few weeks after release, even though it has a fairly safe release window, it should have come out this past summer if it really wanted to sell some copies. GL with this so close to the big FPS titles, even if you don't like COD or BF, both of those FPS games are going to have the brah dawgs saving their money until Oct.
 

StreetsofBeige

Gold Member
This is going to be a fart in a storm, we won't remember this a few weeks after release, even though it has a fairly safe release window, it should have come out this past summer if it really wanted to sell some copies. GL with this so close to the big FPS titles, even if you don't like COD or BF, both of those FPS games are going to have the brah dawgs saving their money until Oct.
Out of all the successful FPS out there, I'm wondering how many are primarily SP focused. Bioshock is one. Deathloop has a limited PVP MP mode, but not like the traditional shooter with tons of modes and leaderboards.

This game is either going to be a hit due to it's unique plot or DOA.
 
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tommib

Member
Game looks dope the more they show it. Pure gameplay with really cool aesthetics. It’s going to be a winner and will top GOTY lists all over. You heard it here first.
 

coffinbirth

Member
That video, woof. Almost seems like the person playing the game had an axe to grind, lol.

Anyways, can't wait to play this damn game!
 

Fredrik

Member
This is going to be a fart in a storm, we won't remember this a few weeks after release, even though it has a fairly safe release window, it should have come out this past summer if it really wanted to sell some copies. GL with this so close to the big FPS titles, even if you don't like COD or BF, both of those FPS games are going to have the brah dawgs saving their money until Oct.
I think MS pushed for a delay, would’ve been awkward if the first game from their 1st party studios after 7 months of nothing was a PS5 exclusive.
awkward pulp fiction GIF
 

Vae_Victis

Banned
The person playing it is definitely not making it look any better, and their aim is Polygon-journalist bad. Still, AI and physics seem pretty wonky.
 
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