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Horizon Forbidden West: Master Aloy’s new abilities (new 25 second clip)

Bartski

Gold Member
Awesome read. Free climbing is exactly what I was hoping for in the sequel + the grapple, the extra attention to improving combat with human enemies, all sounds really good.
I recall a GDC talk there they said that internally everyone sort of hated how the economy turned out in the first game so I'd expect a brand new system there made from scratch.
 

XXL

Member
That clip....
Say Word Reaction GIF by Justin
 

ANDS

King of Gaslighting
Game absolutely is a day one buy, but is anyone else getting a DOOM to DOOM: Eternal vibe from what we've seen of the action. Like HZD (restarted playing this and enjoying taking my time and treating encounters exactly as they are: a seasoned hunter planning and executing takedowns of animals) had these organic environments that turned into battle arenas for you to figure out. In this gif and the gameplay video we say, this area looks straight up like a battle arena (it's the same sensation I felt when I immediately played DOOM: Eternal after playing DOOM).

. . .maybe it's just me.
 

GymWolf

Member
With her being bulkier they should have given her a spear tackle.
It's already super unrealistic that she can bash on the ground creatures that weight like 100x times her weight with the spear, a shoulder bash would be too much imo :lollipop_grinning_sweat:

She is bulkier but not even an nfl lineman could move the smaller dinobot in the game most probably...
 
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GymWolf

Member
Game absolutely is a day one buy, but is anyone else getting a DOOM to DOOM: Eternal vibe from what we've seen of the action. Like HZD (restarted playing this and enjoying taking my time and treating encounters exactly as they are: a seasoned hunter planning and executing takedowns of animals) had these organic environments that turned into battle arenas for you to figure out. In this gif and the gameplay video we say, this area looks straight up like a battle arena (it's the same sensation I felt when I immediately played DOOM: Eternal after playing DOOM).

. . .maybe it's just me.
I think the grapp!ing hook make every area a battle arena, that feature alone made her 10x times more mobile and game-y.
 

GymWolf

Member
I like the new freedom it adds to the combat. More verticality to the fights will be even more fun.
Like i said, i hope enemies can keep up because that grappling hook used as an escape tool every time you want sound like easy mode (in a similar way to inf3 where if you are dying just neon dash out of combat for a moment...)

Hopefully they are gonna avoid the absolute bullshit of locking ultra hard behind the dlc this time, i want to do the first and more significant run in the best way possible.
Also some enemies that can jump\grapple hook like you to keep things spicy.
 
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kyliethicc

Member
Like i said, i hope enemies can keep up because that grappling hook used as an escape tool every time you want sound like easy mode (in a similar way to inf3 where if you are dying just neon dash out of combat for a moment...)

Hopefully they are gonna avoid the absolute bullshit of locking ultra hard behind the dlc this time, i want to do the first and more significant run at a decent level of challenge this time.
Well looks like the grapple hook only works with those anchor points placed in specific areas by the level designers. Plus they'll have flying enemies.

I'm sure they have balanced it.
 

GymWolf

Member
Well looks like the grapple hook only works with those anchor points placed in specific areas by the level designers. Plus they'll have flying enemies.

I'm sure they have balanced it.
Hopefully some human enemies can use the grapple hook aswell, since flying enemies were like 5% of total enemies in the first game.
 

kyliethicc

Member
Hopefully some human enemies can use the grapple hook aswell, since flying enemies were like 5% of total enemies in the first game.
Eh I doubt that will happen, but who knows.

I'd guess the main enemy counter to giving Aloy's increased vertical movement will probably just be more ranged attacks. Stronger ranged opponents will encourage close melee combat. It'll be an interesting balance.
 

zkorejo

Member
Honestly...a year ago i was more hyped for Ragnarok than this one but...this looks seriously much more impressive for a cross-gen game.

Guerrilla Games are doing a phenomenal job with release. That video in the OP is hype as hell.
Same here. I was expecting Ragnarok to look something very next gen for some reason.

Horizon 2 definitely looks much more impressive at the moment.
 
Like i said, i hope enemies can keep up because that grappling hook used as an escape tool every time you want sound like easy mode (in a similar way to inf3 where if you are dying just neon dash out of combat for a moment...)
The infinite dodge roll spam without cooldown or stamina bar already was easy mode.
 

skit_data

Member
Looks incredible, too bad its a 240p gif

Edit: Now that I’ve read the blog post I actually feel a lot more hyped for this game than before. I think the first game was good but lacked character customization and interesting ”builds”. You usually ended up approaching combat in a sort of samey manner: identify weak spots and blow em up while dodging and circling around the robots.

With this new character customization and what seems to be a much more vertical and fun way to traverse and fight I think this game might be a 10/10 if it really improves on all bits that felt sorta missing in the first game.
 
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GymWolf

Member
Eh I doubt that will happen, but who knows.

I'd guess the main enemy counter to giving Aloy's increased vertical movement will probably just be more ranged attacks. Stronger ranged opponents will encourage close melee combat. It'll be an interesting balance.
Yeah hopefully they can pull this off since i'm not interested in a OP power fantasy type of gameplay where you stomp dinomofos with ease.
 
  • Glide sail thing
  • Rope jump
  • Fighting game super move pause for a slow melee hit
  • Slide under some attacks
Yeah, seems okay so far. Main thing is the graphics looking amazing. I still hate the main character, but overall it looks great graphically.
 

kyliethicc

Member
Looks incredible, too bad its a 240p gif
High res bro



Looks much better melee then the first one. I've been enjoying it but the melee is pretty bad. Hopefully this comes to PC soon ish
The melee was definitely the weakest link of HZD's combat. In the state of play for Forbidden West, they made a point of showing the new melee combos. Should be a major improvement.
 
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GymWolf

Member
The infinite dodge roll spam without cooldown or stamina bar already was easy mode.
Yeah try that on ultra hard where enemies are super aggressive and almost one shot you, also no autoaim.

The first game is basically like this:

Easy to hard= easy
Very hard= normal
Ultra hard= hard (but not super hard)

Sure by the end of the game with all things super upgraded you kinda stomps enemies anyway but that's modern open world games for you.

Dlc is particularly nasty, far more than vanilla game.
 
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Yeah try that on ultra hard where enemies are super aggressive and almost one shot you, also no autoaim.

The first game is basically like this:

Easy to hard= easy
Very hard= normal
Ultra hard= hard (but not super hard)

Sure by the end of the game with all things super upgraded you kinda stomps enemies anyway but that's modern open world games for you.
The vast majoritiy plays games on normal or easy. I don't know how it was on ultra hard, but on normal you could easily beat the game with just normal bowshot + dodge roll. Dodge roll was close to a cheat to me.
 
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