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Assassin’s Creed Infinity Won’t be Free-to-Play

H . R . 2

Member
Late teenager/college student: It's so unfair and impossible to stay afloat! Crippling student debt and wages that force me to live paycheck to paycheck!

Same person: I'm gonna pay 15 dollars a month to play Assassin's Creed and buy Saint's Row, a full priced game that reflects my struggles!

Me, still getting a kick out of GBA games: lololololol
this new generation is so fickle and impetuous that they will abandon these shallow titles in the blink of an eye. I'd like to see the look on Yves' face then
 
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"[Blockchain] will enable more play-to-earn that will enable more players to actually earn content, own content,
and we think it's going to grow the industry quite a lot," Duguet said. "We've been working with lots of small companies going on blockchain
and we're starting to have a good know-how on how it can impact the industry, and we want to be one of the key players here."


YES!!!! Do it Ubisoft!!

Be that sacrificial lamb that makes the first foray into this, leading to regulators finally legally defining this shit as gambling and clamping down HARD on Ubisoft anyone else that has any plans to follow suit.

Blockchain has no place in gaming outside of gambling.
 

KungFucius

King Snowflake
The name itself scares me. Is this an AC game that will take forever to get through the story? Who wants that? What % of people that played Valhalla played the first DLC? The second? Heck what % finished the game?
 

Notabueno

Banned
Ubisoft is the typical french company: completely disconnected from up-to-date corporation practices, trying to copy international businesses without the pragmatism, cynical without the intelligence for it, and of course unmeritocratic, 80s level of racist but maybe less sexist after the scandal...
 
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H . R . 2

Member
The name itself scares me. Is this an AC game that will take forever to get through the story? Who wants that? What % of people that played Valhalla played the first DLC? The second? Heck what % finished the game?
player engagement is their top priority and the key factor in their earnings (they have been harassing FC6 players with emails to make them return to the game). they never want you to finish the story. also, how can you finish the story when there is none except perhaps only a facade of it.
there's no low that Ubisoft won't stoop to
 
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Dr. Claus

Vincit qui se vincit
So it will be a game set in a specific time period, but censored and changed to not reflect any historical accuracy in the slightest. Only the "popular culture" vision of that setting. Coupled with large, empty, bland open world with nothing but a checklist to fill out as you slowly grind your way up levels or pay an exhorbitant DLC price to experience the game as it was meant to be played.

All the while getting pushed and prodded into buying a season pass and MTX that ruin the aesthetic of whatever fucked over version of history they concocted.

And 12 months later they will release a DLC Discovery to teach school all the wrong facts about the time period, further fucking over people's views on history.

Go fuck yourself, Ubisoft. You bunch of miserable cunts.
 

martino

Member
I'm huge fan of ac Valhalla and new formula as a whole.
Ubi going gaas was bad but they could get me in with really really good content.
but with this Frankenstein assembly of the worst business model they will only have that from me : fuck you ubi.
 

Kupfer

Member
“It’s going to be a very innovative game"
Ryan Gosling Lol GIF
 

H . R . 2

Member
I'm huge fan of ac Valhalla and new formula as a whole.
Ubi going gaas was bad but they could get me in with really really good content.
but with this Frankenstein assembly of the worst business model they will only have that from me : fuck you ubi.
the new RPG formula that was meant for the integration of grind and MTX was what, in my opinion, slaughtered UBI titles
I uninstalled Origins after a regular soldier whom I had stabbed a million times got back up and killed me by casually shoving his dagger into my testicles
 

martino

Member
the new RPG formula that was meant for the integration of grind and MTX was what, in my opinion, slaughtered UBI titles
I uninstalled Origins after a regular soldier whom I had stabbed a million times got back up and killed me by casually shoving his dagger into my testicles
Not in my case...but i'm a RPG player first and foremost and well aware of those kind of design
on the same note it never fell like I'm grinding how i played this type of games but more like i'm exploring them.
But i will deny that they are not made to be played like corridor games...and that the shop exists in hope to abuse people who want to play them like that .
 
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H . R . 2

Member
Not in my case...but i'm a RPG player first and foremost and well aware of those kind of design
on the same note it never fell like I'm grinding how i played this type of games but more like i'm exploring them.
But i will deny that they are not made to be played like corridor games...and that the shop exists in hope to abuse people who want to play them like that .
UBI RPGs are a product of corporate policies, not a design choice made by the developers. I consider ME Trilogy vastly superior to the likes of AC:O. the last 3 AC titles betrayed the stealth formula that made AC so popular in the name of innovation. I understand that there are people such as yourself who have played and enjoyed them but I am sure you did so by accepting them as is, that is, jsut some decent games with the AC title slapped on top
 

martino

Member
UBI RPGs are a product of corporate policies, not a design choice made by the developers. I consider ME Trilogy vastly superior to the likes of AC:O. the last 3 AC titles betrayed the stealth formula that made AC so popular in the name of innovation. I understand that there are people such as yourself who have played and enjoyed them but I am sure you did so by accepting them as is, that is, jsut some decent games with the AC title slapped on top
It's false. I played the 3 games with stealth builds and you approach most situations like in old assassin creed.
Brute force is quicker that's all and i can see why most used it (but it's on them)
The only complain i can see here is that the Gothic maps design they choose force stealth builds to progress in the game following the opened path more than with brute force because you can't kill foes and remain hidden when there is a high level of difference.
Also stealth required you to put more attention to your equipment to work.
This experience is a lot dependent on the game-play parameters you choose (difficulty modes and exploration change the experience a lot)
And if you ignore marking enemies like me...then you will have a great experience.
If you tell me that when a game give you tools (like marking enemies) or way to play making it easier you can't ignore them....then it's on you
But stealth is possible and funny choice in this games for people choosing this role and sticking to it.
 
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H . R . 2

Member
It's false. I played the 3 games with stealth builds and you approach most situations like in old assassin creed.
Brute force is quicker that's all and i can see why most used it (but it's on them)
The only complain i can see here is that the Gothic maps design they choose force stealth builds to progress in the game following the opened path more than with brute force because you can't kill foes and remain hidden when there is a high level of difference.
Also stealth required you to put more attention to your equipment to work.
This experience is a lot dependent on the game-play parameters you choose (difficulty modes and exploration change the experience a lot)
And if you ignore marking enemies like me...then you will have a great experience.
If you tell me that when a game give you tools (like marking enemies) or way to play making it easier you can't ignore them....then it's on you
But stealth is possible and funny choice in this games for people choosing this role and sticking to it.
it is not false, it is your "opinion" against mine
with all due respect I have heard this argument before and to me it sounds feeble
the previous stealth mechanics were far more fleshed out than the barebone systems of Origins and Odyssey, in that the previous games would at least give you a sense of empowerment, there were no limitations , restrictions/level gating and pseudo-RPG mechanics , you got to be a true assassin (triple takedowns) the previous games were, for the most part, built around stealth while the last 3 entries opted for a far more aggressive approach. the quality of the animations took a massive dive and parkour become virtually non-existent. Graphics wise no title after Unity looked even half as good as that game. not to mention the historical inaccuracies and manipulation of history based on hidden agendas.
so let's just agree to disagree, I cannot be convinced otherwise because there's no defending these practices

but I guess it is true
for some less is more
 
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martino

Member
it is not false, it is your "opinion" against mine
with all due respect I have heard this argument before and to me it sounds feeble
the previous stealth mechanics were far more fleshed out than the barebone systems of Origins and Odyssey, in that the previous games would at least give you a sense of empowerment, there were no limitations , restrictions/level gating and pseudo-RPG mechanics , you got to be a true assassin (triple takedowns) the previous games were, for the most part, built around stealth while the last 3 entries opted for a far more aggressive approach. the quality of the animations took a massive dive and parkour become virtually non-existent. Graphics wise no title after Unity looked even half as good as that game. not to mention the historical inaccuracies and manipulation of history based on hidden agendas.
so let's just agree to disagree, I cannot be convinced otherwise because there's no defending these practices

but I guess it is true
for some less is more
i suspected it but it seems you just don't like RPG and freedom that's come with them...you need a game design that restrict you and force you to play one way...
and lost in choices you can't see things still there. here more is more...and i would the problem is maybe more there is variety you don't want now.
 
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H . R . 2

Member
i suspected it but it seems you just don't like RPG and freedom that's come with them...you need a game design that restrict you and force you to play one way...
and lost in choices you can't see things still there. here more is more...and i would the problem is maybe more there is variety you don't want now.

our definitions of the term 'RPG' seem to be different. you seem to subscribe to Ubisoft's version of "RPG". I am all for variety and choices when they MATTER! not a map full of "choices" between collectibles and liberation points!
and you clearly did not pay attention to the other legitimate concerns that I listed which are grievances aired by the die-hard fans of the series themselves
but that's ok. it's great that you enjoyed the recent entries. I did not. moving on

P.S those animations are the same ones from Unity; and your video and that section is a DLC
 
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martino

Member
our definitions of the term 'RPG' seem to be different. you seem to subscribe to Ubisoft's version of "RPG". I am all for variety and choices when they MATTER! not a map full of "choices" between collectibles and liberation points!
and you clearly did not pay attention to the other legitimate concerns that I listed which are grievances aired by the die-hard fans of the series themselves
but that's ok. it's great that you enjoyed the recent entries. I did not. moving on

P.S those animations are the same ones from Unity; and your video and that section is a DLC
And ? parkour is there .I just took the more recent place to show it didn't disappeared at all.
Your vision of old AC is strange....it's the ubisoft began there...and i don't see how towers, the camps , the flags , the feathers etc...were more important or choice then.
The new formula add on it a lot more activites and make rpg system slowly growing in the license fully there.
It also add options to tailor your experience (especially since odyssey)
  • exploration settings remove the map full of POI to run to and make exploration existing (it also force you to read what you are doing) .
  • difficulty settings change how game the evolve with your progression and help some type of builds
But those two are not default and need curiosity to see it...
Grievances is worst feeling to do any analyze...and it shows....And like always, Unhappy niche are vocal while the happy majority is silent. In all cases it's a poor call to authority to use.
If ubi formula is bad now, it was not better if you remove diversity the news entries add but i can accept that build and xp systems is not to everyone liking
 
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Cyberpunkd

Gold Member
I suspected it but it seems you just don't like RPG and freedom that's come with them...you need a game design that restrict you and force you to play one way...
Ubisoft games are not RPGs, they are action games with RPG elements. There is way less freedom than in a typical RPG - your character, story, background is all set and pre-determined.
 
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martino

Member
Ubisoft games are not RPGs, they are action games with RPG elements. There is way less freedom than in a typical RPG - your character, story, background is all set and pre-determined.
That can happen even playing tabletop
My gm asked us to play imposed character in our current saga
We also all decided we could die to change the way we play and take more risks (and spend less time optimising the character and do more roleplay) so we encoutner characters that join our "camp" to replace our current ones if that happens.
Also in this saga our power is coming from a relation with an entity we didn't choose.(and that is real funny)
But that's the magic of tabletop...the rules , how you use them is only dependent and limited by the playing group itself

You're ropleplaying as soon as you respect a role and personnality and don't change when needed (but lot of rules prevent that for archetypes).
And in AC (and lot of others ARPG) playing archetypes (assassin , warrior ) is only hard because it's on the player to respect them (and most don't).
 
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H . R . 2

Member
You're ropleplaying as soon as you respect a role and personnality and don't change when needed (but lot of rules prevent that for archetypes).
And in AC (and lot of others ARPG) playing archetypes (assassin , warrior ) is only hard because it's on the player to respect them (and most don't).
when the company disrespects the archetype themselves in favour of financial gains and the devs are forced down a certain path (catering to different styles on a superficial level), their attention and resources are divided and the game begins to lose its formula and identity. you cannot one-kill a soldier anymore in the beginning unless you "toggle" an option, which affects everything else as well (bossfights, campaign battles,etc.)
it would be idiotic to claim that it is the same experience as say AC2 where the whole game was designed around manually crafted stealth missions with a great deal of freedom in them. there is no sense of empowerment.
yes I have a particular liking for less freedom and choice as it narrows the missions down to what the devs intended them to be. I am a 30-year-old teacher and do not have any time to spare or waste on meaningless grind
I would happily spend hours on another playthrough of ME or DA because I know the RPG elements were not an afterthought.
If you can't see Ubisoft's intention to justify MTX and the game's longevity through their enforcement of pseudo-RPG elements, or the company's policy to go F2P across virtually all titles then I don't want to discuss this anymore. both sides have a vocal majority by the way. we had tons of discussions on NeoGAF about how inferior recent entries have been. you can check them out.
I am just happy that you were given a subpar experience (story-, graphics-, animations-wise) but enjoyed it anyway
 
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martino

Member
when the company disrespects the archetype themselves in favour of financial gains and the devs are forced down a certain path (catering to different styles on a superficial level),
The archetype is there, you don't have played the game it shows...And brute force was there too in old AC. It was the brain dead and a lot more deepless counter to kill mecanic every body hated at the time....i suspect the a huge part of vocal whiner are in fact missing this brain mecanic that is the only that has disappeared.
their attention and resources are divided and the game begins to lose its formula and identity.
i disagree you just need to make the right choice to have it...but it's too hard for some people
you cannot one-kill a soldier anymore in the beginning unless you "toggle" an option, which affects everything else as well (bossfights, campaign battles,etc.)
And boss fight and campaing battle where the strong point of old formula ! omg...
it would be idiotic to claim that it is the same experience as say AC2 where the whole game was designed around manually crafted stealth missions with a great deal of freedom in them. there is no sense of empowerment.
it's still there and brute was possible (but a lot worse) in older assassin creed games.You can claim otherwise but this will not be an opinion but a lie.
yes I have a particular liking for less freedom and choice as it narrows the missions down to what the devs intended them to be. I am a 30-year-old teacher and do not have any time to spare or waste on meaningless grind
to each its own , i don't and i'm older with a job taking as much if not more time but i like exploration in games
I would happily spend hours on another playthrough of ME or DA because I know the RPG elements were not an afterthought.
in term of narration of course but exploration is not a focus in those games and outside BOTW that is in own league no open world offer what AC does imo (with POI deactivated).
If you can't see Ubisoft's intention to justify MTX through their enforcement of pseudo-RPG elements, or the company's policy to go F2P across virtually all titles then I don't want to discuss this anymore.
both sides have a vocal majority by the way. we had tons of discussions on NeoGAF about how inferior recent entries have been. you can check them out.
I am just happy that you were given a subpar experience (story-, graphics-, animations-wise) but enjoyed it anyway
Of course they do that. But making the world more open with more RPG elements doesn't make it a lesser experience. It's a different one.
And it's sad for fan of the license who are more liking focus / corridor action games....but calling it a lesser experience is displaying mostly resentment not correctly looking at the game itself. It's not worst that before , it's different with more ways to do and more things to do.
And it's better on a good amount of things especially for the huge amount of people who played the game brute force with the counter to kill brain dead mechanic

I think we will never agree....i will let you think the consensus is more is lesser here....i don't care about it (and i doubt it's really the consensus)
 
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martino

Member
I want to add more on a way a game can give this RPG feeling ....with actual limits it's giving you the freedom and not feeding you the next step / indice / key / place to progress on the main plot.
You need to exploring the world and each player will use a different path and sub peripheries...
When you have that you have the impression you saga is unique (even if you background is the same) and no corridor / linear game can give that.
Games clearly have lost it filling maps with POI. and AC do interesting things on that front with focus with unique events and story fleshing out the world you discover looking for your next objective.
The next step for games is to do what a good GM do (at least mine) which is adapting content to the player exploration decisions.
Game are too limited on that for now , we need a way to inject indices/hints in the sub peripheries for the main active one for example.
the first game to do this , will push the media for RPG in a new era.

Also and since it's a license...what ubi could do is please both taste ...why only Mario can be / do and have games taking any forms ?
But it will not happen since next step is the block chain / gaas crap.
 
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It’s going to be a huge game but with lots of elements that already exist in the games that we published in the past
This could be nice.

I mean, they could take existing games and merge them in a big environment, with time travel.

They could even make an MMO of sorts. It would be cool as hell, if done right.

The closest thing to a good matrix game, basically.
 

MidGenRefresh

*Refreshes biennially
i suspected it but it seems you just don't like RPG and freedom that's come with them...you need a game design that restrict you and force you to play one way...
and lost in choices you can't see things still there. here more is more...and i would the problem is maybe more there is variety you don't want now.


Man, this looks rough. #NotMyParis.

This is my Paris:

7 years old, still one of the best looking games.
 

martino

Member
Man, this looks rough. #NotMyParis.

This is my Paris:

7 years old, still one of the best looking games.

the animation transition are bad too often....(i forgot)
it's good at micro distance / details essentially in interior and corridor streets not that much when you do parkour outside on roof and see far.
that is more rough imo

R0hRq3f.png

this game was too much for previous gen. maybe we will have this micro level of detail and also good distance this gen
the balance on this is better after syndicate.
 
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Dr. Claus

Vincit qui se vincit
i suspected it but it seems you just don't like RPG and freedom that's come with them...you need a game design that restrict you and force you to play one way...
and lost in choices you can't see things still there. here more is more...and i would the problem is maybe more there is variety you don't want now.


Less is more, something Ubisoft needs to learn.

Modern AC is full of filler, lacks any depth, and its "freedom" is skin deep. Its RPG systems are even less so.

Its "choices"? Meaningless, completely and utterly.

There is no "variety". Its the same typical Ubisoft filler content with a new skin, spread out to waste more of a player's time.
 

martino

Member
Less is more, something Ubisoft needs to learn.

Modern AC is full of filler, lacks any depth, and its "freedom" is skin deep. Its RPG systems are even less so.

Its "choices"? Meaningless, completely and utterly.

There is no "variety". Its the same typical Ubisoft filler content with a new skin, spread out to waste more of a player's time.
giphy.gif

a simplistic, hyperbolic and shitty one in mine.
 
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H . R . 2

Member
giphy.gif

a simplistic, hyperbolic and shitty one in mine.
our fathers are not Ubi shareholders so let's not get defensive.
these criticisms are not directed at you
everyone here is just as passionate about the series as the next person but there are preferences and of course opinions, so take it down a notch
 

martino

Member
our fathers are not Ubi shareholders so let's not get defensive.
these criticisms are not directed at you
everyone here is just as passionate about the series as the next person but there are preferences and of course opinions, so take it down a notch
Tell that to him i'm not the one will binary hyperbolic narratives here.
 

H . R . 2

Member
Tell that to him i'm not the one will binary hyperbolic narratives here.
an opinion is an opinion, hyperbolic or not. plus I feel like he is not in the mood to enlarge upon his frustration with the game :) that doesn't mean his opinion is any less valuable than yours. works both ways
 

martino

Member
an opinion is an opinion, hyperbolic or not. plus I feel like he is not in the mood to enlarge upon his frustration with the game :) that doesn't mean his opinion is any less valuable than yours. works both ways
a behavior you clearly can understand here , yes.
 
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H . R . 2

Member
a behavior you clearly can understand here , yes.

I never call anyone's opinion shitty
and I did say I was glad you enjoyed your time with the game, and I did say let's agree to disagree and move on
so let's not be childish
 
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martino

Member
I never call anyone's opinion shitty
and I did say I was glad you enjoyed your time with the game, and I did say let's agree to disagree and move on
so let's not be childish
My only fault is to react with same level of dumb. (i know shouldn't)
And maybe you endorse this kind of hyperbolic reactions or only here because it goes your ways. but in a reverse situation i wouldn't.
 

H . R . 2

Member
And maybe you endorse this kind of hyperbolic reactions or only here because it goes your ways.
says the guy who constantly calls others' opinions "shitty", "hyperbolic" and "dumb". very open-minded
disrespectful comments don't make you right.

good luck
 

martino

Member
says the guy who constantly calls others' opinions "shitty", "hyperbolic" and "dumb". very open-minded
disrespectful comments don't make you right.

good luck
i never was the one with the bad lesser narrative here trying to paint my opinion as a consensus on each post :)
if you don't see his post was borderline troll post i dunno what i can do....we were having a discussion a little above average usual reactions of this kind before this post.whatever
let's troll ubisoft busness model, on this near anybody can agree
 
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GymWolf

Member
A giant game with copy paste things from past ac games...he talks like its something new...

Fix your damn writing and combat before doing anything else.
 
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