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David Jaffe sucks at Metroid

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SpongebobSquaredance

Unconfirmed Member
Okay, it's clear now that this is an attention-grab grift.
It definitely is. Remember the whole "6ix9ine" debacle? It has showed us that getting a lot attention doesn't automatically result in respect, neither does it result into longevity. He only was relevant for his antics, but his songs didn't have any staying power. He charted high, and fell off of soon after, until he did the next stupid thing. No one was really listening to him, they only wanted to see the clown do his thing.

The song debuted at the top of the US Billboard Hot 100, becoming 6ix9ine's first number-one single in the country, and Minaj's second and her first as lead artist. She also became the second female rapper to debut atop the Hot 100, following Lauryn Hill in 1998.[23] The following week the song dropped to number 34, becoming the first song to fall over 30 positions after a number one debut, and breaking the record for largest drop down the chart from number one in Hot 100 history at the time.[24][25][a] It spent a total of 4 weeks on the charts, marking the first time in Hot 100history that a song that peaked at number one charted for only 4 weeks.

Getting a rise out of people by selling controversy is nothing new, but if it's literally all have to offer, then you will end as a one trick pony and in the long run you've haven't earned much, and most certainly not a fanbase.

Same applies here. Jaffe now has attention, which is why he is milking this, but he won't earn any respect and most certainly won't win any fans over this.
 

Boglin

Member


he is STILL on to it?? :messenger_tears_of_joy: What makes this even funnier is the title of his latest Metroid video:


The dude just wants metroid to be Contra or some other platformer with guns. I don't understand why he wants to phase out metroid's formula that many people still love.
Exploration and the testing of the environment is still fun for many of us.

Him finding that Nintendo put out a video to make the game's objective more explicit for a wider audience doesn't mean the game has a bad design. It's more of an equivalent to a booster seat that allows babies to sit at a well designed table for adults.
 
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Fredrik

Member
As a fellow older gamer I can relate to struggling with games some have zero problems with. But he should’ve walked away a long time ago. It’s clearly not for him. Could’ve used the time to play something he actually like instead.

I’m closing in on my 100% run now, gray beard and all, it’s not a piece of cake but it’s definitely doable even for us oldies. 🥸
GOTY
 

bender

What time is it?
He makes YouTube content and the attempt at attention towards the channel he puts content on is almost certainly for financial gain either from monetization revenue or sponsorship deals, and he's even still in videogames. How the heck is that "retired"?

He should fire himself. Afterwards he should have a stern talking to himself and then be sent to bed right after dinner. Absolutely no dessert either.
 

Nico_D

Member
Truthfully, this whole hidden block thing isn't any different from 90s adventure games pixel hunt. Just playing the games as per genre requirements.

Whether that is good design or fun, that's a matter of opinion and genre preference.
 
I wish we could get over calling design choices we disagree with "bad game design", it is a lazy critique for one and assumes there is a proper way to design something.
There's some times where you can point to specific things that ARE badly designed, though. If you can articulate the reasons why, it's not "lazy".
One example this year that springs to mind is the end game design from Outriders, wherein the developers forced everyone into a pure DPS glass cannon build if they wanted to have a chance of getting the best drops in a run. By making everything based solely on completion time, they removed the ability for players to have tank or healer builds, because there was simply no way for players to finish the challenges under the time limits, if they wanted to get a Gold tier drop (and the drop rates were remarkably stingy anyways). For a game that had a ton of good mods to customize your character, the end game was most definitely "bad game design".
 

bender

What time is it?
There's some times where you can point to specific things that ARE badly designed, though. If you can articulate the reasons why, it's not "lazy".
One example this year that springs to mind is the end game design from Outriders, wherein the developers forced everyone into a pure DPS glass cannon build if they wanted to have a chance of getting the best drops in a run. By making everything based solely on completion time, they removed the ability for players to have tank or healer builds, because there was simply no way for players to finish the challenges under the time limits, if they wanted to get a Gold tier drop (and the drop rates were remarkably stingy anyways). For a game that had a ton of good mods to customize your character, the end game was most definitely "bad game design".

Well, of course. But I don't think that is what we are talking about here. Dread has design choices from a series that pioneered a genre. You can dislike those design choices and wish it were modernized, but that doesn't make it bad design. It's like comparing modern open world designs to the games that proceeded them that lacked in game maps, quest markers and fast travel. I understand why those modern niceties are appreciated, but I personally loathe them. What good is an open world if you can't be lost? My expectations of the genre is just different and counters what a modern audience wants and what modern designers are trying to accomplish. I don't think design philosophy is bad.

And again, I struggle to understand how anyone can be lost in Dread. It funnels down the critical path. I'm not a super skilled gamer either. And I'm not defending Dread either, it's mostly just an okay game.

Since you mentioned Outriders, I'd say that is a bad game that has a few really, really good ideas in it. The loot customization system is amazing.
 

Spaceman292

Banned
To be fair to him, he is just giving back the same attitude he is receiving from the vocal minority of his audience. I don't think that's the smartest choice but that's human nature for you.
I actually think it's the overwhelming majority that's giving him shit for this.
 

bender

What time is it?
I actually think it's the overwhelming majority that's giving him shit for this.

I'd argue the majority of anyone's audience probably doesn't post comments or on gaming forums. Even if the majority of Jaffe's audience disagrees with him in this scenario, they are more apt to shrug and move on than to kick internet rocks at him.
 
I'd argue the majority of anyone's audience probably doesn't post comments or on gaming forums. Even if the majority of Jaffe's audience disagrees with him in this scenario, they are more apt to shrug and move on than to kick internet rocks at him.
Yeah, most people don't leave comments, but have you seen the dislike ratio on some of his Metroid videos? It's an overwhelming majority negative
 

Spaceman292

Banned
I'd argue the majority of anyone's audience probably doesn't post comments or on gaming forums. Even if the majority of Jaffe's audience disagrees with him in this scenario, they are more apt to shrug and move on than to kick internet rocks at him.
Take a look at the comments to the video. I had a hard time finding a positive one.
 

Spaceman292

Banned
That's human nature. Bitch and complain vocally when you feel slighted and stay silent when things are satisfactory or better. Negative comments aren't surprising but unless the ratio of views to comments is 1:1, it doesn't mean much.
It's pretty pointless speculating on what the people who don't engage in the conversation think.
 
Played through the game a third time and first hard mode playtrhough.

The room he b*tched on about has both two crawling enemies on a breakable wall and two flying enemies above the same. Also have breakable blocks different shadow. What do his advocates expect, how should a game signal something without making it insultingly handholding?

He just complains because he is awful at games and a spoiled child in a adult body.
 
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Fredrik

Member
Oh man, the cringe is off the charts.

And he’s honest enough at the end to call us all moronic for raising up video engagement, subscriber numbers and revenue.
Yeah dislikes unfortunately pays the bills as well on Youtube. But he could’ve just bought some stocks if that’s his motivation, and spent the time playing something he actually like, the earnings from one single Nvidia stock during October alone would’ve payed for Dread.
 

davidjaffe

The Fucking MAN.
Why is this topic still in first page?!

Isn't clear to everyone that this guy is just doing this for clicks?! He probably doesn't even believe his own words...
I 100% believe what I'm saying and I've defended it time and again and the people who try to offer explanations for why I am wrong don't offer any compelling logic as to why.

And yes, at THIS point, sure: doing it for clicks and for fun. I said what I needed to say in the FIRST video. But I won't lie: of course it's fun to give back some of the trolling and pushback I'm getting. What? I'm just supposed to take it? I don't think so :).
 

Bragr

Banned
He makes YouTube content and the attempt at attention towards the channel he puts content on is almost certainly for financial gain either from monetization revenue or sponsorship deals
You have to do this on YouTube to grow your channel, everyone else does, it's how social media works.

I think that most of Jaffe's content is great, but of course, he doesn't hesitate to play "the violin", go on angry rants and make clickbait videos once in a while.
 
I take back what I said after playing through the game. Jaffe is being dramatic lol.

The game is great. Blocks hidden in the geometry is not my favorite design choice, but it has only stumped me twice, and briefly at that.
 
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Fredrik

Member
I 100% believe what I'm saying and I've defended it time and again and the people who try to offer explanations for why I am wrong don't offer any compelling logic as to why.

And yes, at THIS point, sure: doing it for clicks and for fun. I said what I needed to say in the FIRST video. But I won't lie: of course it's fun to give back some of the trolling and pushback I'm getting. What? I'm just supposed to take it? I don't think so :).
I think you’re wrong but I’m as gray and stubborn as you so I’m not sure it’s worth anybody’s time discussing it 😇

You should try looking into the fighting game genre if you want to experience game design clearly not meant for gamers new to the genre. I’m sure I’m getting old and slow but frame counting and move cancelling and the crazy stick wiggling going on right now is complete madness as far as I’m concerned. I just don’t see how anyone can do that with actual control. I still wouldn’t say it’s bad game design, it’s just a bummer I never invested any time into the genre early on while it evolved into what it is today, feels like it’s not worth the time needed to get good now. I’m mashing buttons and looking at the pretty graphics at this point.

Regarding Metroid Dread. It’s awesome. It’s a real shame you missed the earlier games and can’t fully enjoy this. For me it’s the best thing I’ve played in decades. Finished it awhile ago, closing in on my first 100% run now, doing a parallell playthrough with the kids as well. Possibly the easiest GOTY choice I’ve ever experienced 👍
 

Punished Miku

Gold Member
I 100% believe what I'm saying and I've defended it time and again and the people who try to offer explanations for why I am wrong don't offer any compelling logic as to why.

And yes, at THIS point, sure: doing it for clicks and for fun. I said what I needed to say in the FIRST video. But I won't lie: of course it's fun to give back some of the trolling and pushback I'm getting. What? I'm just supposed to take it? I don't think so :).
I'm glad you can smile and shrug it off, and push back with a little humor rather than act like some victim or bitter person. You're fine, people are just super dramatic about everything.

I disagree with your take on the game, but it's just an opinion about a game - not a personal attack on anyone (maybe the Metroid devs, but you're allowed to feel differently than they do). FYI, I think you'd enjoy watching a video of the final boss fight. Reminds me of God of War actually, or Dragon Ball Z.

P.S. You could probably pull off a crazy publicity drive for your channel doing a playthrough of this game for charity or something. If that early room in the game has grown your channel this much, just imagine the sparks flying off your subscriber numbers if you try to get some of the more devious secrets in this game lol. I want to see a Jaffe shinespark 100% video. Just make sure to pad your room first so you don't punch any holes in the walls.
 
That's human nature. Bitch and complain vocally when you feel slighted and stay silent when things are satisfactory or better. Negative comments aren't surprising but unless the ratio of views to comments is 1:1, it doesn't mean much.
That's not a bar that anyone is going to pass. You're literally never going to see a video on a channel of any decent size with a 1 to 1 comment to view ratio
 

bender

What time is it?
Discussion about video games in a youtube comments section isn't a lynch mob

You can disagree with the phrasing and my words are a little muddled for the point I was trying to convey. Youtube comments are largely pointless to the veracity of an argument presented by any creator.

That's not a bar that anyone is going to pass. You're literally never going to see a video on a channel of any decent size with a 1 to 1 comment to view ratio

That's not the argument though. And I'm not defending Jaffe's viewpoint here as per the usual, it feels clickbait'ish. My point was that the majority of people in any audience aren't going to comment and that by human nature, without incentive, you are far more likely to critique or comment on something when dissatisfied. It's why I have a hard time wanting to look at a yelp review, user ratings for movies or games, or comment sections on a video or article. This incident spawned two threads and while there is some measured responses, that's juxtaposed by all sorts of nonsense including some really fucked up comments to David and his family. Thankfully those were deleted. The only thing I really agree with his stance is that Nintendo's fanbase tends to be one of the more overly defensive among gaming communities (See the reaction to Gerstmann's Mario Sunshine review). That's all to say that I find discussion a more meaningful measuring stick than rankings, ratings, ratios and whatnot.
 
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davidjaffe

The Fucking MAN.
I've been patient but I really wish Jaffe would just shut the fuck up at this point. He's literally arguing a case for stupidity to dictate game design.
Dude, I am SO sorry! I am trying to figure out why whenever I post a tweet or video it sends out a magical signal that literally FORCES you to watch my shit and pay attention. That must be so fucking annoying. I will do all I can to fix it before Thanksgiving but from what I hear, it's cause the whole 'force people to watch my shit' tech is super old and archaic. You know, like Metroid Dread.

I love you.

Not really.

Well some of you.

JAFFE
 

DrNeroCF

Member
The enemies on the ceiling should get you to shoot at it, and the enemies above the breakable blocks should pull your attention, there’s a lot going on up there. You also just jumped up through an area that’s way more constrained than most, hinting that sections you can and can’t pass through are less than black and white. Not ever using the aim takes most of that away (and rz/rl and r/l should be swapped), but I don’t know if that’s in the designers. That’s a mechanic that feels new and clearly communicated to players, and not just, you need to know Metroid, to know what to do. And how do you start a new game and not press all the buttons first :/

And if he has played Metroid before, that’s Metroid 101, though you usually bomb down at a section like that. I’m kind of surprised by how long you don’t have bombs this time.

I got through there pretty quickly (I’m not streaming but my kids start getting impatient if I get stuck), and I was honesty just surprised that there was an area like that that still, the rest of the game has been pretty streamlined.

In Super Metroid there were sections that I thought I was exploring on my own and finding secrets, but it ended up being a necessary item, and for me those moments were the most memorable part of the game. Really glad that Dread didn’t remove this entirely.
 

Keihart

Member
I 100% believe what I'm saying and I've defended it time and again and the people who try to offer explanations for why I am wrong don't offer any compelling logic as to why.

And yes, at THIS point, sure: doing it for clicks and for fun. I said what I needed to say in the FIRST video. But I won't lie: of course it's fun to give back some of the trolling and pushback I'm getting. What? I'm just supposed to take it? I don't think so :).
Have you watched the game dev toolkit video? I don't think it gets better explained than that. Hardly shitty design.

I think you are getting more shit on than it's worth, but you kinda earned it by doubling down on the shitty take.

This is a great channel by the way, if you are interested on game design.
 
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davidjaffe

The Fucking MAN.
You should try to learn from those better than yourself and see it as an opportunity to improve rather than lashing out and trying to tear them down as you have been.
And you should try to learn when to take people seriously and when to recognize they are just having some fun.

It's a video game, man. I think it's got some bad design in it. Also think there's some cool stuff in it. Even the BEST games I've ever designed had crap in them.

Beyond THAT it's all a question of delivery.

I appreciate and understand a number of you don't like the way I delivered it. I get it. But all you do when you push on me to change the delivery is make me want to triple down. Because I just find the whole thing so fascinating/funny/disturbing why ANYONE cares so much about what someone says about a game (or any creative product).

For ex: I LOVE Phil Collins and Taylor Swift and Adam Sandler comedies and the show Supergirl. Oh, and Auburn football. Hell, I even like some songs by Nickleback (Burn it to the Ground is fantastic). All of these things are widely hated and mocked. And guess what? I still love them and am very public about my love for them and I genuinely don't care if people mock these things. Hell, in the case of Supergirl, I even GET and agree it's pretty bad...but I still love it. I guess what I'm asking is: why do you care SO MUCH?

And before you ask me why I do, let's be clear (again): Video #1 I cared. All the other videos I cared about putting out content that was honest and engaging but I had already said what I wanted to say about Metroid. After that it's just been fun marketing and money making.
 

TheInfamousKira

Reseterror Resettler
Oh my fuck, this dude is actually making your mom jokes and "you should have been aborted," jokes to negative commenters on YouTube. This is what an actual midlife crisis looks like.
 

davidjaffe

The Fucking MAN.
Oh my fuck, this dude is actually making your mom jokes and "you should have been aborted," jokes to negative commenters on YouTube. This is what an actual midlife crisis looks like.
#1- Your mom jokes are always funny. Not as funny as the face your mother makes when she climaxes, but still: always funny.
#2- I never said the guy should be aborted. He told me I should know when to pull back. I told him I wished his father had known when to pull back. Do you know how abortion works, sir?
#3- I'm too old for a midlife crisis. This is me and always has been me, sir. I HIGHLY HIGHLY advise you to take all the shit you've been taught about caring how others perceive you and flush that shit down the toilet. Because THAT behavior? THAT is what leads to an actual midlife crisis. I've seen it in friends- they wake up somewhere between 40-50 and go, 'Shit! I did everything society said I should do...why am I not happy?!?' And THAT is when the trouble starts.
 
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