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[DF] Guardians of the Galaxy: PS5 vs Xbox Series X/S - A Great Game But 60FPS Comes At A Cost

Honestly surprised that this game couldn't hit native 1440p for the performance mode on XSX and PS5, instead runs at 1080p. A cross-gen game/engine properly not tweaked for next gen console architecture I guess. Surely with better optimization, this game would've been able to run at 1440p60fps on both next-gen consoles no?
 
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I have a 7-year old PC with an i7-4770K @ 4.0 GHz and 16 GB of 1,600 MHz memory with a 4-year old GTX 1080 Ti and the benchmark reports an average framerate of 72 fps at 1440p with everything maxed out except for the RT reflections (however, RT transparency reflections are enabled). I've locked the game to 60 fps using RTSS and the game holds that framerate for about 99.8% of the time, only occasionally dipping during combat (though G-SYNC helps keeps it feeling smooth here), and with the odd stutter here and there during some of the cinematics,. very much like on the consoles.

Quite why the Xbox Series X and PS5 versions are limited to 1080p is anyone's guess because at the resolutiion the game is even using *lower* settings!!! It reeks of lazy optimisation in my opinion, like the developers just picked the lowest resolution that enabled the game to run as-is at mostly 60 fps. That the new console versions cannot even achieve a locked 60 fps at 1080p is really, really disappointing. Ratchet & Clank: Rift Apart looks better than this game, has more going on during combat and manages ray-tracking at 60 fps!!! My guess is this game was rushed out to hit the lucrative pre-Christmas period and really didn't more work on the optimisation side of things.

It's a shame really because this is a very good game so far and vastly superior to the bore-fest that is Marvel's Avengers. There are plenty of glitches and bugs, again pointing to a rushed release in my view, but apart from having to restart at a checkpoint due to the background graphics being missing (!?!?!?) during one first-person cutscene on the Milano, the game has been otherwise stable and I have not had any crashes on PC.
 
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Is RT on pc good ? How much difference does it make? I’m thinking about buying the game on ps5 should I wait for the RT patch ?
Have they said when will the console RT patch release?
 

Md Ray

Member
It's bizarre since I'm able to hit 120fps in DOOM Eternal and Back 4 Blood pretty easily.

I just tested my 3060 laptop again that has 2x8GB DDR4-3200 and I'm getting worse performance with DLSS than without. 69fps avg with DLSS Off, 67fps avg with DLSS Ultra Performance. DLSS Ultra Perf should be shooting my frames up over 100fps with ease.

I've settled on the idea that I'm CPU-limited on both my desktop and laptop. It is what it is. This game needs some CPU optimization. It plays acceptably with the rolled-back driver on my PC. I'm just going to enjoy what I got for now. I'll revisit it sometime next year after I upgrade my hardware. Amazing game has me hyped and laughing non-stop.
Well, different games/engines have different kinds of workloads, run into different bottlenecks and HW limitations. Even if the game is GPU-limited, it can be limited by any number of things within a GPU. It can be L2 throughput limited, CU/SM throughput limited, VRAM throughput limited, and so on.

The fact that you can reproduce this issue with two different brand CPUs is so weird, the intel one has vastly superior single-core perf to 1600X. Maybe I should disable cores/threads and downclock my 3700X to see if I can reproduce this with DLSS on/off.
 

ParaSeoul

Member
How did this turn into a pc thread??
PC gamers have always been a very annoying minority who try to be as loud as possible because deep down they know most publishers do not care about the PC as a platform.
just saying jennifer love hewitt GIF
 

Zathalus

Member
Sometimes I believe people don’t read the original quote lol

Sair that GI RT in S is not the same as X… there are artifacts and grain on S while not on X… not talking about all the others compromises outside resolution the S version had.

PS. Your ideia of heavy use of RT is very lacking btw… Metro Exodus is only using RT in GI.
The only difference between the X and S versions is resolution and distant detail. Metro Exodus is also the heaviest use of RT on the consoles at the moment, and the point I was responding to was that a heavy RT game on the X would not be possible no matter how much you drop the resolution. Which is clearly not the case, if a heavy RT game like Metro Exodus can run on the S, then any game should be able to scale down just fine.
Just an FYI, metro exodus on xss runs as low as 512p in the forest open world.
Yes, I know. But the point was a game would not be able to run on the S, no matter how much the resolution drops, which is simply not the case.
 

Mr Moose

Member

The quality mode runs at 3840x2160 on PS5 and Series X, capped at 30 frames per second. Temporal anti-aliasing is used on each, and it's the premier way to enjoy the games visuals. There's a chance of dynamic resolution scaling here too. However, every pixel count returns a native 4K on this mode.
Tom vs VGTech.
The beginning scene of the game seen at the start of the video is where PS5 in Quality Mode drops to 2880x1620 and the resolution on Xbox Series X in this scene only drops to approximately 3648x2052. Outside of the scene at the beginning of the game, pixel counts were similar on PS5 and Xbox Series X with the lowest resolution found on both being 3200x1800.
 

BbMajor7th

Member
I was jumping through to get past the 30fps modes and got to 14:50. Wtf is DF doing, PS5 performance slaps XsX silly.

I wouldn't say that, but seeing raw footage like this does suggest to me that it's worth waiting for a patch. Right now, quality mode is the way to play on current gen, but even then, you've got frame stutters and streaming hitches popping in on the regular. The Performance mode is disappointing on both though and hard to understand. The Quality mode rarely drops below 29 FPS, suggesting that at 4K/60 with increased settings there's a fair amount of headroom - without the cap I suspect it would be turning in an average frame rate of around 40FPS. Why they need to quarter resolution and reduce draw distances to make up that extra 20 FPS (and still not even consistently get it) is baffling.
 
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Cherrypepsi

Member
ZAl1uCx.jpeg



from the images folder of VGTech

XSX left - PS5 right


and in 60fps mode at the same resolution:

RpCPunR.png


VGTech is definitely the more interesting source
 

DenchDeckard

Moderated wildly
ZAl1uCx.jpeg



from the images folder of VGTech

XSX left - PS5 right


and in 60fps mode at the same resolution:

RpCPunR.png


VGTech is definitely the more interesting source

Fucking YIKES on that PS5 resolution in the image, and YIKES on Xbox framerate. these consoles are struggling with this game!

at 11:10 the PS5 is just like randomly tanking into the 40s . What is going on with this game.

They arent even keeping 30fps in that quality mode. Rough!
 
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Shmunter

Member
ZAl1uCx.jpeg



from the images folder of VGTech

XSX left - PS5 right


and in 60fps mode at the same resolution:

RpCPunR.png


VGTech is definitely the more interesting source
Are there anymore screen cap comparisons? That looks like a classic scene change when the temporal AA has no prior frame data to work with due to a cut. No reason there would be any diff between the systems when running the same rez.

These shots are a few frames apart as can be seen by the distance to top of sky etc.
 
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DaGwaphics

Member
Image quality is a big step up in 30fps mode I would say, but once you realize just how much interactivity is there in this world, and especially how crazy combat can get, and how so much of it appears to be heavily physics based, you will quickly accept the changes from the 30fps mode. This game is a winner.

Eidos Montreal just turned into a golden goose for Square Enix. Also, I don't know if other people have mentioned this yet, but the sheer amount of dialogue and script in this game is, in a word, game changing. No game does this much to connect characters and to build relationships. Shit, I think this should become a norm, just appropriate to the kind of mood the game is going for.

It does seem like they've created a very vibrant world to explore. Easy to lose sight of that with all the frame counting and such, but that's not how people really play.
 

Cherrypepsi

Member
Fucking YIKES on that PS5 resolution in the image, and YIKES on Xbox framerate. these consoles are struggling with this game!

at 11:10 the PS5 is just like randomly tanking into the 40s . What is going on with this game.

They arent even keeping 30fps in that quality mode. Rough!
Nah the res is good, its just zoomed in quite a lot
 
I managed to briefly play the PS5 version over the weekend and it definitely seems like the 4K Quality mode is the best way to experience the game in my opinion, offering the best visual presentation, the sharpest image quality and the most consistent performance even if it is 30 fps.

The visual downgrade to 1080p for the Performance mode is too big of a hit for me personally with very noticeable aliasing and a very soft image in comparison to the 4K Quality mode. Not only that but the performance isn't even locked at 60 fps and feels less consistently smooth than the 30 fps mode.

The console versions definitely need a serious patch to fix the poor optimisation in this game. I am actually quite shocked at how drastically different the Performance and Quality modes are in this game, compared with, say, Ratchet & Clank: Rift Apart which managed a mostly locked 60 fps at a higher resolution and with ray-tracing to boot. Maybe the real problem with this game is the engine it is using?
 

Mr Moose

Member
Where are you seeing this because there is loads of examples of the ps5 just tanking into the 40s from 11 minutes onward.
 
??
Just like XB1 is the lowest common denominator for game development and isn't immune from having perf issues in some games, the Series S won't be immune either when it takes the XB1's place. No need to twist my words.

Why? Devs targeting XSS GPU, the lowest spec, on the console side means that's what we will be seeing as the min requirement on PC, a GPU requirement with the same feature set as XSS GPU.

When Forza Motorsport 6 came out, it required a minimum GCN-based graphics card on PC because it was developed around XB1's GCN architecture with DX12 API as a base. The game wouldn't even boot on GCN's predecessor TeraScale based GPUs because these cards didn't support DX12 (feature level 12_0). Anyone who had an older GPU was forced to upgrade because of the new consoles which lead to new API & HW requirements, there was no way around it. Now DX12U brings feature level 12_2 which according to MS is a major jump from 12_1. Games using this API as a base will not work on older cards like GTX 1060 as they only support up to feature level 12_1, there's no DX12U support on those cards.

There is no need to twist your words. Most arguments against the XSS are silly so reading them back exposes ridiculous they are. The main reason games struggled on the X1 was because it launched with GDDR 3 RAM and a crippled GPU in 2013. The design choices on the XSS are night and day different from X1. There is no reason that future games will struggle on the XSS unless a developer doesn't take time to utilize its features and optimize the software which is true for ALL software.

MS has released several fantastic running and looking games for the XSS. Guardians only managed to hit 1080p/60 on the PS5 and XSX. You take that as a sign those platforms will struggle in the future? Why use 3rd party titles as a gage of what a console can do and not first party anyway? Only the XSS is held to that standard. MS 'lies' are all based on 3rd party titles which they don't make. Again it's silly.


The most popular GPU on the PC is the GTX 1060. PC developers will not ignore the majority of PC gamers who don't have newer graphics cards just to make the XSS the base for development. Especially when they can target a lower spec and potentially make XSS versions of games even easier.

There are tons of PCs out right now that aren't beating the XSS' GPU capabilities. PC devs will choose a baseline that revolves around a spec most people can meet and go from there. This is especially true when getting new PC GPUs is pretty expensive and difficult. Ignoring vast majorities of a consumer base is business suicide. Especially when a high end GPU owner can crank up the settings and not even be bothered with an experience a lower end GPU owner would have.
 

paulyboy81

Neo Member
They seem to trade blows performance wise depending on where you measure.

The pink crystal planet area is incredibly hard on PS5 at points in that VGTech video, as are some cutscenes, but the later sequences in the video hit XSX hard. The actual stats from the VGTech video average out to an almost identical average framerate overall.

They're both baffling mind, the PS5 hits a sustained 40'ish fps at 10:56, even dipping as low as 39fps. How such a drastic reduction in resolution and graphics settings is only resulting in an extra 9-10fps over the quality preset is mind boggling, and that's assuming for arguments sake there's no headroom in the 30fps mode, which I strongly suspect there is.

It's all very odd.
 
Are there anymore screen cap comparisons? That looks like a classic scene change when the temporal AA has no prior frame data to work with due to a cut. No reason there would be any diff between the systems when running the same rez.

These shots are a few frames apart as can be seen by the distance to top of sky etc.
According to VGTech. This opening scene is the only one dropping at 1620p on PS5. All the others drop min to 1800p on both machines.
 

DenchDeckard

Moderated wildly

Goto 11 minutes 10seconds and tell me what's going on there. Has to be some streaming bug or something on ps5. It just keeps tanking.
 

Mr Moose

Member
Exactly, it has to be some streaming bug.

Look at 10:56 if someone wants to cherry pick some more shots. The ps5 tanks to 39FPS while looking out into the level. It makes no sense.
It's a very weird mode, from 4k stable 30fps with higher effects to 1080p not so stable 60fps with lower effects. Might've been a last minute addition, maybe.
 

Haggard

Banned
The most popular GPU on the PC is the GTX 1060. PC developers will not ignore the majority of PC gamers who don't have newer graphics cards just to make the XSS the base for development. Especially when they can target a lower spec and potentially make XSS versions of games even easier.

There are tons of PCs out right now that aren't beating the XSS' GPU capabilities. PC devs will choose a baseline that revolves around a spec most people can meet and go from there. This is especially true when getting new PC GPUs is pretty expensive and difficult. Ignoring vast majorities of a consumer base is business suicide. Especially when a high end GPU owner can crank up the settings and not even be bothered with an experience a lower end GPU owner would have.

The vast majority of the money is always made on the consoles, which is why those are the main target platforms for 99% of all big budget games. The PC has always been either an afterthought (port) or an entirely separate version if there`s enough budget.

This nonsense logic that the XSS can`t be the lowest common denominator because there are a lot of office PCs out there is beyond stupid. Wishful thinking to the point of complete delusion.
 
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Darsxx82

Member
So are GAF mods banning Digital Foundry like they did with ElAnalistadeBits?

I mean, DF got wrong both the rez and the performance. A tech analysis can't get much worse than that.

Just asking. 🤷‍♂️
At first it seems totally unfair and disproportionate to prohibit Elanalista here. But using this example to discredit and request the same treatment from DF says a lot about DF's anger here because because.

First, because there is nothing that can be discussed with DF because its analysis coincides 99.9% with what results from the VGtech video. Another thing is that some are looking beyond what is seen.

DF clearly states that DRS may exist but that they did not detect in their captures. According to Vgtech it was relatively difficult to find scenes to detect because the game is stable most of the time on both consoles in 4K mode.

Second, I don't know where you see a different result in framerate. They are fully coinciding and it is only a matter of people not knowing how to interpret a table. It is funny to point out and discuss the work of DF foundry and even request its ban (LOL) and meanwhile save face and defend, for example and not e request the same to, for an example, NXG when clearly it has been having more big mistakes .

In the end there is more in another example that people discuss only what they do not like to see. The logical and fair thing is always to avoid censorship and that each one stays with what they believe is more faithful.
 
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Lysandros

Member
I think people already forgot the reason of why El Analistadebits was banned here, the guy was straight up caught and exposed faking the results to favor one platform. This is not the same thing as missing some details or finding slightly different results while using a legit/fair tool. Furthermore he is very consistently wrong in his findings, he is more often wrong than right. Anyway, sorry about the off topic post.
 

Topher

Gold Member
At first it seems totally unfair and disproportionate to prohibit Elanalista here. But using this example to discredit and request the same treatment from DF says a lot about DF's anger here because because.

First, because there is nothing that can be discussed with DF because its analysis coincides 99.9% with what results from the VGtech video. Another thing is that some are looking beyond what is seen.

DF clearly states that DRS may exist but that they did not detect in their captures. According to Vgtech it was relatively difficult to find scenes to detect because the game is stable most of the time on both consoles in 4K mode.

Second, I don't know where you see a different result in framerate. They are fully coinciding and it is only a matter of people not knowing how to interpret a table. It is funny to point out and discuss the work of DF foundry and even request its ban (LOL) and meanwhile save face and defend, for example and not e request the same to, for an example, NXG when clearly it has been having more big mistakes .

In the end there is more in another example that people discuss only what they do not like to see. The logical and fair thing is always to avoid censorship and that each one stays with what they believe is more faithful.

NXGamer NXGamer is no more guilty of "mistakes" than DF or VG Tech. All three have shown different results at times so highlighting his as mistakes is being just as selective as you say others are.
 
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