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[DF] Forza Horizon 5 Tech Analysis: An Xbox Series X Masterpiece



there is alot to talk about but for ther moment i wanna point out this here, sound wise..

When he switched to that mountain road driving section the music is like you would suddenly see the deathstar rising above the horizon if you pan the Camera... cant unhear that now.. would give me cringes everytime..
Hot Shots Idiot GIF
 

Edder1

Member
The only thing that bothers me is the pop-in close to the camera that occurs even when playing on Ultra on PC. I guess it's the result of last gens consoles being supported, which is a real shame.
 
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WoodyStare

Member
It’s so tempting to watch all of these videos being posted but I’ve already seen the opening race and would rather experience the rest of the map/showcase events when I finally play it.

One more day…
 

MaulerX

Member
Just finished watching the entire video.

Game looks stunning as expected. But I'm glad he devoted a section just for audio. I already have Dolby Atmos for headphones but after watching this I'm considering upgrading my license to cover my entire audio system.

Good stuff here folks.
 

twilo99

Member
Just finished watching the entire video.

Game looks stunning as expected. But I'm glad he devoted a section just for audio. I already have Dolby Atmos for headphones but after watching this I'm considering upgrading my license to cover my entire audio system.

Good stuff here folks.

Good call. I think it was on sale at the microsoft store at some point, at least on PC
 

Darsxx82

Member
Seeing that level of detail and geometry in an open world game more typical of a third person or action game ..... it prevents me from understanding what is the problem with Turn10 and PD in FMotorsport and GT for not getting or getting close when we speak of very delimited closed circuits.

I want to see FM8 which is supposed to be only for the NextGen and also using the same engine. And it is that PG has gone through the exterior to T10 as far as the value of the Forza series and presumably they will want to validate themselves as the main study. .

And absolutely, as DF points out, you have to think that this is the first Horizon Form of the gene and the antecedent says that the real jump arrives in the next one (FH6). And well, what to say about what Fable can be ...
 
I am sorry but this game is not a "XSX masterpiece" as they put it here (meaning masterpiece only on XSX / XSS). Let me explain:

According to John XSX (1600p-4k 60fps) gives you basically the X1X (1600p-4k 30fps) game at double framerate.

Xbox One X doesn't just have more pixels, it's a far richer experience all around - it's close to Series X and Series S performance modes, just running at half frame-rate.

So there is actually no improvement from newer RDNA2 technology, only linear improvement 1x from GCN to RDNA2. XSX is equivalent to 12 GCN Tflops.

I say it's disappointing because when we look at for instance Death Stranding on PS5 (exclusive console / PC, like FH5), the game on PS5 at native 4K 60fps (10.2tf) pushes 4x more stuff than Pro 4K CBR 30fps (4.2tf), for about the same performance according to the analysis that was done in the NXGamer thread. So PS5 would be the equivalent of 16.8 GCN tflops. There is a 1.6x improvement from GCN Tflops to PS5 RDNA2 Tflops. We find about the same 1.6x improvement if we use PS4 (1080p 30fps) as a baseline.

Now how does John describe this game related to the Xbox Series X hardware?
an Xbox Series X masterpiece... It's at once an astonishing showcase of what the Xbox Series consoles are capable of delivering
So basically according to him the game is what it is mainly because of XSX hardware. I am sorry but that's objectively false. FH5 is absolutely not a XSX masterpiece (if because of XSX). You can say it is a Xbox masterpiece and the XSX simply inherited about the game state of technology.

How did John describe Death Stranding performance on PS5 compared to the hardware?
Death Stranding: Director's Cut - a beautifully tailored PS5 experience
An upgrade that's well worth the money. the PS5 version is excellent overall. The visuals and performance are both improved over PS4
You see the difference? No superlatives adjectives "astonishing showcase" here. "The version is excellent...improved over PS4" and they are not suprised about the big (almost odd) performance improvement compared to PS4 family of hardware. But we could say however that Death Stranding is a PS5 masterpiece in that it shows the true power of the PS5 RDNA2 hardware compared to PS4 family of hardware.
 
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Chukhopops

Member
Just finished watching the entire video.

Game looks stunning as expected. But I'm glad he devoted a section just for audio. I already have Dolby Atmos for headphones but after watching this I'm considering upgrading my license to cover my entire audio system.

Good stuff here folks.
If your home system supports Atmos you don’t need to pay anything to use it. The license is only for the headset, the other download is free.

Source: I have such sound system.
I am sorry but this game is not a "XSX masterpiece" as they put it here (meaning masterpiece only on XSX / XSS). Let me explain:

According to John XSX (1600p-4k 60fps) gives you basically the X1X (1600p-4k 30fps) game at double framerate.



So there is actually no improvement from newer RDNA2 technology, only linear improvement 1x from GCN to RDNA2. XSX is equivalent to 12 GCN Tflops.

I say it's disappointing because when we look at for instance Death Stranding on PS5 (exclusive console / PC, like FH5), the game on PS5 at native 4K 60fps (10.2tf) pushes 4x more stuff than Pro 4K CBR 30fps (4.2tf), for about the same performance according to the analysis that was done in the NXGamer thread. So PS5 would be the equivalent of 16.8 GCN tflops. There is a 1.6x improvement from GCN Tflops to PS5 RDNA2 Tflops. We found the same 1.6x improvement if we use PS4 (1080p 30fps) as a baseline.

Now how does John describe this game related to the Xbox Series X hardware?

So basically according to him the game is what it is mainly because of XSX hardware. I am sorry but that's objectively false. FH5 is absolutely not a XSX masterpiece (if because of XSX). You can say it is a Xbox masterpiece and the XSX simply inherited about the game state of technology.

How did John describe Death Stranding performance on PS5 compared to the hardware?

You see the difference? No superlatives adjectives "astonishing showcase" here. "The version is excellent...improved over PS4" and they are not suprised about the big (almost odd) performance improvement compared to PS4 family of hardware. But we could say however that Death Stranding is a PS5 masterpiece in that it shows the true power of the PS5 RDNA2 hardware compared to PS4 family of hardware.
Episode 7 Ugh GIF by The Bachelor
 
I say it's disappointing because when we look at for instance Death Stranding on PS5 (exclusive console / PC, like FH5), the game on PS5 at native 4K 60fps (10.2tf) pushes 4x more stuff than Pro 4K CBR 30fps (4.2tf), for about the same performance according to the analysis that was done in the NXGamer thread. So PS5 would be the equivalent of 16.8 GCN tflops. There is a 1.6x improvement from GCN Tflops to PS5 RDNA2 Tflops. We find about the same 1.6x improvement if we use PS4 (1080p 30fps) as a baseline.
Stop It Michael Jordan GIF
 

elliot5

Member
I am sorry but this game is not a "XSX masterpiece" as they put it here (meaning masterpiece only on XSX / XSS). Let me explain:

According to John XSX (1600p-4k 60fps) gives you basically the X1X (1600p-4k 30fps) game at double framerate.



So there is actually no improvement from newer RDNA2 technology, only linear improvement 1x from GCN to RDNA2. XSX is equivalent to 12 GCN Tflops.

I say it's disappointing because when we look at for instance Death Stranding on PS5 (exclusive console / PC, like FH5), the game on PS5 at native 4K 60fps (10.2tf) pushes 4x more stuff than Pro 4K CBR 30fps (4.2tf), for about the same performance according to the analysis that was done in the NXGamer thread. So PS5 would be the equivalent of 16.8 GCN tflops. There is a 1.6x improvement from GCN Tflops to PS5 RDNA2 Tflops. We find about the same 1.6x improvement if we use PS4 (1080p 30fps) as a baseline.

Now how does John describe this game related to the Xbox Series X hardware?

So basically according to him the game is what it is mainly because of XSX hardware. I am sorry but that's objectively false. FH5 is absolutely not a XSX masterpiece (if because of XSX). You can say it is a Xbox masterpiece and the XSX simply inherited about the game state of technology.

How did John describe Death Stranding performance on PS5 compared to the hardware?

You see the difference? No superlatives adjectives "astonishing showcase" here. "The version is excellent...improved over PS4" and they are not suprised about the big (almost odd) performance improvement compared to PS4 family of hardware. But we could say however that Death Stranding is a PS5 masterpiece in that it shows the true power of the PS5 RDNA2 hardware compared to PS4 family of hardware.
This is something else
 
This game looks amazing in every possible way but it also gets me excited to know that the same talented development team is working on a new Fable.

The game is impressive, but an open world action RPG is a different beast altogether. I'm as impressed with them as anybody, and I'm hopeful for Fable in their hands, but I need to see proof they can deliver because those types of games aren't exactly their wheelhouse till we see proof they can tackle it at a high level and deliver.
 
The game is impressive, but an open world action RPG is a different beast altogether. I'm as impressed with them as anybody, and I'm hopeful for Fable in their hands, but I need to see proof they can deliver because those types of games aren't exactly their wheelhouse till we see proof they can tackle it at a high level and deliver.
If they don't want to reinvent the wheel, it is possible to make a 80+ title. Look at Guerilla Games with Horizon (Ubisoft, Tomb Raider) or Insomniac with Spider-Man (Arkham Series).
 

skneogaf

Member
I absolutely love forza horizon games and this looks unbelievable.

An open world driving game should not be able to look as good if not better than closed circuit racing games.

Playground games are top 3 development team in my opinion.
 

FrankieSab

Member
Just finished watching the entire video.

Game looks stunning as expected. But I'm glad he devoted a section just for audio. I already have Dolby Atmos for headphones but after watching this I'm considering upgrading my license to cover my entire audio system.

Good stuff here folks.
What do you mean? Dolby Atmos is free for audio systems. The charge is only for headphones.
 

DaGwaphics

Member
I am sorry but this game is not a "XSX masterpiece" as they put it here (meaning masterpiece only on XSX / XSS). Let me explain:

According to John XSX (1600p-4k 60fps) gives you basically the X1X (1600p-4k 30fps) game at double framerate.



So there is actually no improvement from newer RDNA2 technology, only linear improvement 1x from GCN to RDNA2. XSX is equivalent to 12 GCN Tflops.

I say it's disappointing because when we look at for instance Death Stranding on PS5 (exclusive console / PC, like FH5), the game on PS5 at native 4K 60fps (10.2tf) pushes 4x more stuff than Pro 4K CBR 30fps (4.2tf), for about the same performance according to the analysis that was done in the NXGamer thread. So PS5 would be the equivalent of 16.8 GCN tflops. There is a 1.6x improvement from GCN Tflops to PS5 RDNA2 Tflops. We find about the same 1.6x improvement if we use PS4 (1080p 30fps) as a baseline.

Now how does John describe this game related to the Xbox Series X hardware?

So basically according to him the game is what it is mainly because of XSX hardware. I am sorry but that's objectively false. FH5 is absolutely not a XSX masterpiece (if because of XSX). You can say it is a Xbox masterpiece and the XSX simply inherited about the game state of technology.

How did John describe Death Stranding performance on PS5 compared to the hardware?

You see the difference? No superlatives adjectives "astonishing showcase" here. "The version is excellent...improved over PS4" and they are not suprised about the big (almost odd) performance improvement compared to PS4 family of hardware. But we could say however that Death Stranding is a PS5 masterpiece in that it shows the true power of the PS5 RDNA2 hardware compared to PS4 family of hardware.

How Its Made Loop GIF


Don't tie yourself up too bad, you might get stuck like that. :messenger_winking_tongue:
 

Zathalus

Member
I am sorry but this game is not a "XSX masterpiece" as they put it here (meaning masterpiece only on XSX / XSS). Let me explain:

According to John XSX (1600p-4k 60fps) gives you basically the X1X (1600p-4k 30fps) game at double framerate.



So there is actually no improvement from newer RDNA2 technology, only linear improvement 1x from GCN to RDNA2. XSX is equivalent to 12 GCN Tflops.

I say it's disappointing because when we look at for instance Death Stranding on PS5 (exclusive console / PC, like FH5), the game on PS5 at native 4K 60fps (10.2tf) pushes 4x more stuff than Pro 4K CBR 30fps (4.2tf), for about the same performance according to the analysis that was done in the NXGamer thread. So PS5 would be the equivalent of 16.8 GCN tflops. There is a 1.6x improvement from GCN Tflops to PS5 RDNA2 Tflops. We find about the same 1.6x improvement if we use PS4 (1080p 30fps) as a baseline.

Now how does John describe this game related to the Xbox Series X hardware?

So basically according to him the game is what it is mainly because of XSX hardware. I am sorry but that's objectively false. FH5 is absolutely not a XSX masterpiece (if because of XSX). You can say it is a Xbox masterpiece and the XSX simply inherited about the game state of technology.

How did John describe Death Stranding performance on PS5 compared to the hardware?

You see the difference? No superlatives adjectives "astonishing showcase" here. "The version is excellent...improved over PS4" and they are not suprised about the big (almost odd) performance improvement compared to PS4 family of hardware. But we could say however that Death Stranding is a PS5 masterpiece in that it shows the true power of the PS5 RDNA2 hardware compared to PS4 family of hardware.

1. You assuming the One X and Series X in performance mode are using the same settings. DF notes they are close, but close does not mean the same. You are also assuming the DRS drops are the same.

2. Death Stranding drops to mid 40s in the 4k mode. So clearly not a 4x increase over the Pro. More like a 3x increase when stressed.

3. DF has tons of praise pieces for the PS5. If you can't be bothered to find them, then that's on you.

4. TFLOPS are only one metric of a GPUs performance, memory bandwidth matters as well and the XSX only has a 70% advantage in the best case scenario over the XOX.
 

Bogroll

Likes moldy games
I am sorry but this game is not a "XSX masterpiece" as they put it here (meaning masterpiece only on XSX / XSS). Let me explain:

According to John XSX (1600p-4k 60fps) gives you basically the X1X (1600p-4k 30fps) game at double framerate.



So there is actually no improvement from newer RDNA2 technology, only linear improvement 1x from GCN to RDNA2. XSX is equivalent to 12 GCN Tflops.

I say it's disappointing because when we look at for instance Death Stranding on PS5 (exclusive console / PC, like FH5), the game on PS5 at native 4K 60fps (10.2tf) pushes 4x more stuff than Pro 4K CBR 30fps (4.2tf), for about the same performance according to the analysis that was done in the NXGamer thread. So PS5 would be the equivalent of 16.8 GCN tflops. There is a 1.6x improvement from GCN Tflops to PS5 RDNA2 Tflops. We find about the same 1.6x improvement if we use PS4 (1080p 30fps) as a baseline.

Now how does John describe this game related to the Xbox Series X hardware?

So basically according to him the game is what it is mainly because of XSX hardware. I am sorry but that's objectively false. FH5 is absolutely not a XSX masterpiece (if because of XSX). You can say it is a Xbox masterpiece and the XSX simply inherited about the game state of technology.

How did John describe Death Stranding performance on PS5 compared to the hardware?

You see the difference? No superlatives adjectives "astonishing showcase" here. "The version is excellent...improved over PS4" and they are not suprised about the big (almost odd) performance improvement compared to PS4 family of hardware. But we could say however that Death Stranding is a PS5 masterpiece in that it shows the true power of the PS5 RDNA2 hardware compared to PS4 family of hardware.
Apparently Series X in performance mode has higher settings than 1X version in 30fps.
 

Kagey K

Banned
Playground never fails to deliver. I'm just on my way to unlocking the 2nd festival area and it's exactly what I wanted from a new iteration of the franchise.
 
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rushgore

Member
I'm so glad I'm fully switching to PC. Never having to deal with 30fps ever again is the best thing ever.
If money is not an issue, yes. But price-wise (considering you can get the Xbox for $500 retail price) you might get worse performance with a $500-700 PC.
 

intbal

Member
Xbox One X needs a performance mode.
Make it 40fps, 45fps, or just completely unlocked. Why bother putting VRR in your console if you're not going to let owners make use of it.
For One X gamers, FH5 is a giant step backwards from FH4.
 

CatLady

Selfishly plays on Xbox Purr-ies X
I am sorry but this game is not a "XSX masterpiece" as they put it here (meaning masterpiece only on XSX / XSS). Let me explain:

According to John XSX (1600p-4k 60fps) gives you basically the X1X (1600p-4k 30fps) game at double framerate.



So there is actually no improvement from newer RDNA2 technology, only linear improvement 1x from GCN to RDNA2. XSX is equivalent to 12 GCN Tflops.

I say it's disappointing because when we look at for instance Death Stranding on PS5 (exclusive console / PC, like FH5), the game on PS5 at native 4K 60fps (10.2tf) pushes 4x more stuff than Pro 4K CBR 30fps (4.2tf), for about the same performance according to the analysis that was done in the NXGamer thread. So PS5 would be the equivalent of 16.8 GCN tflops. There is a 1.6x improvement from GCN Tflops to PS5 RDNA2 Tflops. We find about the same 1.6x improvement if we use PS4 (1080p 30fps) as a baseline.

Now how does John describe this game related to the Xbox Series X hardware?

So basically according to him the game is what it is mainly because of XSX hardware. I am sorry but that's objectively false. FH5 is absolutely not a XSX masterpiece (if because of XSX). You can say it is a Xbox masterpiece and the XSX simply inherited about the game state of technology.

How did John describe Death Stranding performance on PS5 compared to the hardware?

You see the difference? No superlatives adjectives "astonishing showcase" here. "The version is excellent...improved over PS4" and they are not suprised about the big (almost odd) performance improvement compared to PS4 family of hardware. But we could say however that Death Stranding is a PS5 masterpiece in that it shows the true power of the PS5 RDNA2 hardware compared to PS4 family of hardware.

Shoo troll, this thread is about Forza Horizon 5 It is NOT for crying about how DF didn't praise Death Stranding enough.
 
Xbox One X needs a performance mode.
Make it 40fps, 45fps, or just completely unlocked. Why bother putting VRR in your console if you're not going to let owners make use of it.
For One X gamers, FH5 is a giant step backwards from FH4.

Do you really think they care that much about a discontinued console that lasted the grand total of 2 years and ½???

The 2013 Xbox One (S) will have far more users
 
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intbal

Member
Do you really think they care that much about a discontinued console that lasted the grand total of 2 years and ½???

The 2013 Xbox One (S) will have far more users

The One S also supports VRR. Even more reason to include an unlocked framerate performance mode option for 8th gen users. The One S might not get much benefit out of it, but it definitely has at least a little extra headroom, considering it locks to 30hz without any dips. The One, OneS, and OneX userbase outnumbers the Series console userbase by a significant margin. So, yes, I think they should care about those consoles.
 

SlimySnake

Flashless at the Golden Globes
I am sorry but this game is not a "XSX masterpiece" as they put it here (meaning masterpiece only on XSX / XSS). Let me explain:

According to John XSX (1600p-4k 60fps) gives you basically the X1X (1600p-4k 30fps) game at double framerate.



So there is actually no improvement from newer RDNA2 technology, only linear improvement 1x from GCN to RDNA2. XSX is equivalent to 12 GCN Tflops.

I say it's disappointing because when we look at for instance Death Stranding on PS5 (exclusive console / PC, like FH5), the game on PS5 at native 4K 60fps (10.2tf) pushes 4x more stuff than Pro 4K CBR 30fps (4.2tf), for about the same performance according to the analysis that was done in the NXGamer thread. So PS5 would be the equivalent of 16.8 GCN tflops. There is a 1.6x improvement from GCN Tflops to PS5 RDNA2 Tflops. We find about the same 1.6x improvement if we use PS4 (1080p 30fps) as a baseline.

Now how does John describe this game related to the Xbox Series X hardware?

So basically according to him the game is what it is mainly because of XSX hardware. I am sorry but that's objectively false. FH5 is absolutely not a XSX masterpiece (if because of XSX). You can say it is a Xbox masterpiece and the XSX simply inherited about the game state of technology.

How did John describe Death Stranding performance on PS5 compared to the hardware?

You see the difference? No superlatives adjectives "astonishing showcase" here. "The version is excellent...improved over PS4" and they are not suprised about the big (almost odd) performance improvement compared to PS4 family of hardware. But we could say however that Death Stranding is a PS5 masterpiece in that it shows the true power of the PS5 RDNA2 hardware compared to PS4 family of hardware.
While I think FH5 looks stunning, I agree with you on principle. He is gonna do the same thing for Horizon FW, get swept up in the hype and praise it to high heaven making it sound like a true next gen showpiece when we all know the game will look outdated the moment next gen only games like Avatar drop.
 

phil_t98

#SonyToo
I am sorry but this game is not a "XSX masterpiece" as they put it here (meaning masterpiece only on XSX / XSS). Let me explain:

According to John XSX (1600p-4k 60fps) gives you basically the X1X (1600p-4k 30fps) game at double framerate.



So there is actually no improvement from newer RDNA2 technology, only linear improvement 1x from GCN to RDNA2. XSX is equivalent to 12 GCN Tflops.

I say it's disappointing because when we look at for instance Death Stranding on PS5 (exclusive console / PC, like FH5), the game on PS5 at native 4K 60fps (10.2tf) pushes 4x more stuff than Pro 4K CBR 30fps (4.2tf), for about the same performance according to the analysis that was done in the NXGamer thread. So PS5 would be the equivalent of 16.8 GCN tflops. There is a 1.6x improvement from GCN Tflops to PS5 RDNA2 Tflops. We find about the same 1.6x improvement if we use PS4 (1080p 30fps) as a baseline.

Now how does John describe this game related to the Xbox Series X hardware?

So basically according to him the game is what it is mainly because of XSX hardware. I am sorry but that's objectively false. FH5 is absolutely not a XSX masterpiece (if because of XSX). You can say it is a Xbox masterpiece and the XSX simply inherited about the game state of technology.

How did John describe Death Stranding performance on PS5 compared to the hardware?

You see the difference? No superlatives adjectives "astonishing showcase" here. "The version is excellent...improved over PS4" and they are not suprised about the big (almost odd) performance improvement compared to PS4 family of hardware. But we could say however that Death Stranding is a PS5 masterpiece in that it shows the true power of the PS5 RDNA2 hardware compared to PS4 family of hardware.
ooooh a thread praising Xbox, let me shoe horn in playstation games
 
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