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Discuss Graphical Fidelity in this thread.
I used to think RDR2 was the best looking game last gen but then I replayed TLOU2 recently, and man some of Ellie's levels look better than anything ive seen this gen. These are gameplay shots.
Knack 3 better be photorealistic
I used to think RDR2 was the best looking game last gen but then I replayed TLOU2 recently, and man some of Ellie's levels look better than anything ive seen this gen. These are gameplay shots.
I am playing TLOU2 right now and it already feels dated. the graphics arent as arresting as they used to be, and even the gameplay feels a bit stale.
That was actually six months ago, and I was playing Abby's shitty chapters. I posted screenshots of my playthrough in that very thread.
Luckily a few AAA devs are already willing to make the tradeI do not think there is going to big upgrade. The only way possible if devs target no more than 1440P for PS5, SX. Having said that gfx quality is pretty good these days and I think the focus is more on performance.
It has input from actual devs etc in the industry. Insomniac, Microsoft, Digital Foundry, DICE, Moon Studios etc.
That was actually six months ago, and I was playing Abby's shitty chapters. I posted screenshots of my playthrough in that very thread.
Playing through Ellie's chapters after the 60 fps patch, and they look stunning. I think Abby's chapters were the ones that ND had to throw out and redo because they focus tested so bad. Especially Day 2. Day 3 in the island with Abby looks great. But again, the Santa Barbara level looks rough. The game is very schizo.
Luckily a few AAA devs are already willing to make the trade
The first few pages seem to have a lot of devs looking at your expectations and saying they are super unrealistic, and you just saying that "the jump from ps4 to ps5 should be enough power imo".
Here's what I'm expecting this Gen.
maybe if we are lucky we can get this with slightly better character rendering.
Yeah, like i said in my post you quoted. Day 3 looks fine. I am guessing Day 2 was the chapter that was redone.
Luckily a few AAA devs are already willing to make the trade
The first few pages seem to have a lot of devs looking at your expectations and saying they are super unrealistic, and you just saying that "the jump from ps4 to ps5 should be enough power imo".
Here's what I'm expecting this Gen.
maybe if we are lucky we can get this with slightly better character rendering and good raytraced reflections.
Problem is the new consoles have very weak ray tracing capabilities. There is no tensor cores to accelerate RT. We're starved for memory bandwith and don't have DLSS. I think enough games have come out now to show that the next gen consoles are not very next gen. We're always having to choose between a good framerate and good graphics. Metro Exodus came out as the first console game with RT global illumination and while a great achievement, is not on the level of that game on a high end PC. The ray tracing is of a much worse quality. Control Ultimate edition could only get RT reflections at 30 fps and they had to lower settings to reach that. It also has severe input lag. Control is one of the best showpiece for ray tracing on PC and the consoles utterly failed in that game in comparison.If this gen looks like tlou II @ 60 fps and no loading times, im good. ps4-xb1 gen looked fucking awesome, more awesome considering the hardware.
i believe that dimishing returns is true talking about poly count, but lightning, particularly ray tracing and fog, adds a whole other level of realism.
Hope devs can also use the tools to make their work easier, improving output.
I doubt RT will be important in either console or PC space to drastically improve visual quality. Ue5 spends lions share of its rendering on dynamic GI which isn't really necessary for most games, so ue5 with nanite at 60 fps should be fine.Problem is the new consoles have very weak ray tracing capabilities. There is no tensor cores to accelerate RT. We're starved for memory bandwith and don't have DLSS. I think enough games have come out now to show that the next gen consoles are not very next gen. We're always having to choose between a good framerate and good graphics. Metro Exodus came out as the first console game with RT global illumination and while a great achievement, is not on the level of that game on a high end PC. The ray tracing is of a much worse quality. Control Ultimate edition could only get RT reflections at 30 fps and they had to lower settings to reach that. It also has severe input lag. Control is one of the best showpiece for ray tracing on PC and the consoles utterly failed in that game in comparison.
I hope that maybe the Series X can have some breakthroughs at least with RT due to their having machine learning on Series X. I own a ps5 btw so I'm not biased against it. It's a fine console for the price. I'm just disappointed at seeing all the compromises We're already having to make.
I do think some unreal 5 games are going to be a leap on graphics quality but it will be at 1440p/30 fps as we know based on the unreal 5 demo. That's what they'll be aiming for. For example, Forbidden West looks amazing in trailers but that is at 30 fps. Nobody thinks about how much less impressive it will look at 60 fps. God of War Ragnarok may only look as good as the trailer at 30 fps too. I don't think there is some secret sauce hidden power here. Cross gen games and next gen upgrades are already taking these consoles.
I already read through the whole thing, over the course of the last two years or so."The first few pages" Yeah read more kid.
TLOU II has the best animations I've ever seen.Developers that focus only on graphics usually makes games that age really bad.
Plus, it results in compromises such as a very static world, in which almost nothing reacts to the player's actions.
Photorealism is a lost battle.
You can make humans look good, but then there's the issue of having to animate the character realistically too, which is practically impossible when you have to take into account player input and the character's reaction to whatever is going on at the game world.
RT is fine. The reason why Metro struggles is because Metro devs are trying to do 60 fps. Even then, in quieter areas the game hits 1600p even on the PS5 at 60 fps. Who wouldve thought that a FULLY ray traced game would even run on next gen consoles. I remember DF and especially Alex dismissing the PS5 RT as shadows only RT. But here you have a last gen game retooled to do ray tracing at 60 fps. Most next gen console games will target 1440p 30 fps anyway. Thats what UE5 is doing.Problem is the new consoles have very weak ray tracing capabilities. There is no tensor cores to accelerate RT. We're starved for memory bandwith and don't have DLSS. I think enough games have come out now to show that the next gen consoles are not very next gen. We're always having to choose between a good framerate and good graphics. Metro Exodus came out as the first console game with RT global illumination and while a great achievement, is not on the level of that game on a high end PC. The ray tracing is of a much worse quality. Control Ultimate edition could only get RT reflections at 30 fps and they had to lower settings to reach that. It also has severe input lag. Control is one of the best showpiece for ray tracing on PC and the consoles utterly failed in that game in comparison.
If they had targeted 1440p 30 fps for their quality mode, the game wouldve looked truly next gen in the vein of Avatar and the UE5 demo.
You might want to look at it again.there was nothing special about that UE5 demo except that Nanite got rid of noticeable pop in. nothing else in that demo was in any way better looking than the best looking last gen games.
and it only ran at 1440p30 because of their shitty software raytraced Lumen tech eating up resources like some overweight fatass at an all you can eat buffet
Isn't the thing about lumen that it's not RT?there was nothing special about that UE5 demo except that Nanite got rid of noticeable pop in. nothing else in that demo was in any way better looking than the best looking last gen games.
and it only ran at 1440p30 because of their shitty software raytraced Lumen tech eating up resources like some overweight fatass at an all you can eat buffet
No it's RT, but not triangle-based hardware-accelerated RT, it's software-based which still looks nice.Isn't the thing about lumen that it's not RT?
Or am i wrong and it's just software RT like you say..
Isn't the thing about lumen that it's not RT?
Or am i wrong and it's just software RT like you say..
My days of caring for most "high tech graphics" is long gone. Both last gen and this gen the games that I had most fun didn't really have high budget graphics.
Isn't the thing about lumen that it's not RT?
Or am i wrong and it's just software RT like you say..
You might want to look at it again.
The Lumen lighting system is also voxel-based GI lol.yeah it is software based raytracing that doesn't even look much better (if at all) than better and faster competing tech like Crytek's SVOGI
The 4k/30 fpw fidelity mode looked truly ne t gen. Problem is most of us are done with 30 fps.RT is fine. The reason why Metro struggles is because Metro devs are trying to do 60 fps. Even then, in quieter areas the game hits 1600p even on the PS5 at 60 fps. Who wouldve thought that a FULLY ray traced game would even run on next gen consoles. I remember DF and especially Alex dismissing the PS5 RT as shadows only RT. But here you have a last gen game retooled to do ray tracing at 60 fps. Most next gen console games will target 1440p 30 fps anyway. Thats what UE5 is doing.
Even Control runs at 50-60 fps in most scenes in xsx. and 45-55 fps in most scenes in the PS5. Thats a notoriously demanding game that I personally had to run at 960p on my rtx 2080 back in 2019 to get a stable 60 fps.
Regardless, these are all last gen games. We have already seen what the PS5 can do with ray traced reflections. And these are 4kcb ray traced reflections too. At Native 4k 40 fps.
If they had targeted 1440p 30 fps for their quality mode, the game wouldve looked truly next gen in the vein of Avatar and the UE5 demo.
Good thing is that PC cards like the 3080 and 6800xt are already 2x more powerful than the PS5 so 60 fps fans should be set.The 4k/30 fpw fidelity mode looked truly ne t gen. Problem is most of us are done with 30 fps.
The Lumen lighting system is also voxel-based GI lol.
This is the peak of "next gen"