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DF: Battlefield 2042: PS5 vs Xbox Series X/S - The Digital Foundry Tech Review

Arioco

Member





I'll leave a summary in a few minutes.


--------EDIT---------

- Series X and PS5 has a, typical resolution of 2160p, dynamic rez seems to be in effect here, but it's very subtle and only seems to kick in during intense scenes (they counted a low of 1800p on PS5 and 2016 on Series X, but it could go lower in rare occasions). They look sharp and stable. Series S has a typical resolution of 1296p, though a low of 1080p was counted. Image quality takes a hit on Series S and looks messier.

- The target is 60 fps for all three consoles, which are pretty solid with occasional dips. There are some frame time spikes which need to be fixed.
 
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Md Ray

Member
So is the frame time spikes on all next gen consoles & VGtech just missed it on PS5 & Series S?
Looks like it's hitting harder on Series X, the kind of stutters that not even VRR can save. DICE needs to look into it.

igJ3ano.png


Look at those frame-times!

XmLvOem.png
 
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Fake

Member
Judging by the video the spikes seem to be a lot worse on Series X, but they don't mention the difference, they just say the spikes happen on both consoles.

IDK if worthy mention taking into account the dynamic nature of the game. This can't be replicated so easily.
 

Fake

Member
If this also happened on PS5 i am pretty sure that Vgtech would find it. He is pretty good at finding these things compared to some other channels.

Players number + player position make a huge problem to spot that. If was there any initial cutscene would be better.
 
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Zathalus

Member
Does no one bother reading the article?


There's some occasional stutter on all consoles, though it seems worst on Series X: 50ms pauses occur regularly, although these can last for hundreds of milliseconds at worst.

So the big stutter issues are exclusive to Series X. Before anyone tries to use this for console warring, do remember this does not occur on Series S, so it is almost certainly a bug.
 
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jeffyjaixx

Member
Yeah series X seems to drop the worse out of all 3 in terms of performance.


Performance-wise, there's the sense that frame-rate isn't quite where it should be, particularly in the new 128-player modes. In terms of resolution, both PlayStation 5 and Series X target 4K at 60 frames per second, dropping to 1800p in busy scenes (a wider DRS window can't be ruled out, of course, but that's where the counts took us). By and large though, drops from the target resolution are relatively rare - they both turn in a sharp and stable image that looks great on a 4K display. Series S? It seems to vary between 1080p and 1296p based on my tests, with the junior Xbox presenting a blurrier image and some reductions to effects like foliage density.

Performance tends to vary according to player count. The modes with 64 players and below, such as hazard and portal modes, seem to run great on all current-gen platforms. On Series X, S, and PS5 the readout is 60fps on each console with only occasional single frame dips, essentially undetectable in the run of play. These modes feel great to play, though the scope is much smaller than the 128-player mayhem of the main game - and it's here where we have problems, with all consoles dropping performance in intense battles, particularly with many players present or when flying aircraft. On PS5 and Series S these problems aren't too bad - there's generally a pretty solid 60fps with occasional dips. It's not ideal, but it's very playable and these problems are not a major impediment to the experience. At its lowest, we see readouts in the low to mid 50s during more intense gameplay. There's some occasional stutter on all consoles, though it seems worst on Series X: 50ms pauses occur regularly, although these can last for hundreds of milliseconds at worst.
 
For those interested in the numbers, the Series X has 12% higher resolution when dynamic res kicks in. The way to calculate this is to subtract the smaller number from the bigger one (2016 - 1800) then divide the result with the smaller number (216/1800) and the result is 0.12, so you take the number after the decimal point as your result. In this case 12%. Which is practically in line with the resolution differences we’ve seen in games from other comparisons, in that case, nothing to gloss over as the difference ain’t that big and it’ll still be enjoyable regardless of which of the two consoles you own. If you can ignore the bugs of course.
 
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SlimySnake

Flashless at the Golden Globes
For those interested in the numbers, the Series X has 12% higher resolution when dynamic res kicks in. The way to calculate this is to subtract the smaller number from the bigger one (2016 - 1800) then divide the result with the smaller number (216/1800) and the result is 0.12, so you take the number after the decimal point as your result. In this case 12%. Which is practically in line with the resolution differences we’ve seen in games from other comparisons, in that case, nothing to gloss over as the difference ain’t that big and it’ll still be enjoyable regardless of which of the two consoles you own. If you can ignore the bugs of course.

From vg tech

Xbox Series X: 3733x2100 and PS5 3584x2016. 8%
Xbox Series X: 3648x2052 and PS5 3456x1944. 10%
Xbox Series X: 3342x1880 and PS5 3093x1740. 16%
 

Flutta

Banned

SmokSmog

Member
Nice troll post.

Look at full-fat Zen 2 eight-core 3700X, or Zen 3 5800X 8-core, heck even 5950X with 8x more L3$ and twice as many cores/threads aren't touching 120 avg. in 128 player conquest.

TPunsoR.png

Console Zen2 is at the level of Zen+ because of gimped cache, gimped clocks and gimped memory latency caused by GDDR6. You just confirmed with this image why consoles have these drops.
 

01011001

Banned
a lot of misinfo in that video, like this is not the first console BF with Screen Space Reflections... believe me as an avid SSR hater I know it's not the first... I vividly remember how dogshit the SSR looked in Hardline... an eyesore and a half that was.

also there are playlists for the older maps...

how do I know that and haven't even played the game lol?
 

01011001

Banned
Console Zen2 is at the level of Zen+ because of gimped cache, gimped clocks and gimped memory latency caused by GDDR6. You just confirmed with this image why consoles have these drops.

it's not, they are mobile Zen 2, which of course don't perform as well as desktop Zen 2, especially at the reduced clock speed.
but they clearly outperform Zen+... as a former Zen+ user I should know... those CPUs struggled with everything above 60fps, way more than the consoles do
 
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MrFunSocks

Banned
Series S seemed to hold up well. I can definitely see this being a 1080p console by the time this gen is over though.
It was always a 1080p machine. They always advertise the max resolution. The big boy consoles are rarely native 4K but will do it every now and then but are advertised as 4K consoles, and the S will rarely be 1440p native.
 
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