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[NXGamer] Battlefield 2042: PS5, Series X, Series S & PC In-depth Technical/Performance Analysis

Kenpachii

Member
Until he got picked up to do some work for IGN he very, very rarely did any Xbox exclusives. Pretty sure he doesn't/didn't even own an Xbox before IGN. Have a look at his personal channel and you can clearly see where his preferences are.

For anyone taking his theories on the performance problems as anything more than guesses, remember this is the guy who posted a giant concern video weeks before the Series X release saying that it won't have any raytracing in games etc and did a laughable attempted comparison between APIs on different machines, machines to which he has no actual inside access to nor access to dev kits.

He always does this, assumes he knows, while he doesn't. jumps to conclusions that are nothing but guesses which he doesn't say without mentioning it, or make simple false comparisons that make again no sense and jump to conclusions which are laughable.

Some video's he makes are useful like SSD comparison for PS5. However anything involving PC and tech its full of fud and agenda's he wants to spread, or he simple just really doesn't understand. But after my clash with him and his shitty 2000 series cpu solution. Its more likely he has a agenda then anything else.
 
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Shmunter

Member
Until he got picked up to do some work for IGN he very, very rarely did any Xbox exclusives. Pretty sure he doesn't/didn't even own an Xbox before IGN. Have a look at his personal channel and you can clearly see where his preferences are.

For anyone taking his theories on the performance problems as anything more than guesses, remember this is the guy who posted a giant concern video weeks before the Series X release saying that it won't have any raytracing in games etc and did a laughable attempted comparison between APIs on different machines, machines to which he has no actual inside access to nor access to dev kits.
Wut? Neither does DF has access to these things. They both analyse end results and form opinions from an informed base.

Also he had no Xbox? Doesn’t have Xbox videos till ign? I suggest you check again and see it in yourself to edit out such baseless slander against a prominent member of this site.

Sheesh
 
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His theory (starting here) about a possible cause of the big frame-time drops on XSX is very interesting. He thinks they could be caused by the specific memory architecture of XSX (10GB of fast, 3.5GB of slow). When the game needs more than 10GB of fast memory that could cause the big frame-time stutters (including the 0fps freezes).

He noticed on PC the game sometimes suddenly uses all 16GB of ram creating big stutters and a similar thing could require more than 10GB of fast memory on XSX, creating a similar issue.

He tested for hours the game on all consoles and this specific problem happened only on XSX, not even on XSS. Which for me makes sense because on XSS all fast memory (8GB) is already allocated to the game. The slow memory is all reserved for the OS, not the game.

If true then after The Touryst it could be the second game to have big problems to run properly on that console because of a hardware limitation. And it's probable we'll see this problem occurs again in the future.
Series X "slow" RAM is 50% faster than Series S "fast" RAM. What a nonsense theory.

Nice FUD btw, almost rivals the 9TF FUD we had back in the day.
 

Zathalus

Member
If it's being caused by the RAM setup Series S 8GB of fast RAM is probably more suitable 1278p than Series X 10GB of fast RAM is for running the game at 4K & close to 4K. The stutter probably happens when Series X goes over 10GB so in other words it just need to be optimized.
I doubt it is that, accessing slower RAM will not cause the entire game to freeze for 1 second. Sure, it could impact performance, but tank the FPS to 0? Seems unlikely.
 

NXGamer

Member
Until he got picked up to do some work for IGN he very, very rarely did any Xbox exclusives. Pretty sure he doesn't/didn't even own an Xbox before IGN. Have a look at his personal channel and you can clearly see where his preferences are.

For anyone taking his theories on the performance problems as anything more than guesses, remember this is the guy who posted a giant concern video weeks before the Series X release saying that it won't have any raytracing in games etc and did a laughable attempted comparison between APIs on different machines, machines to which he has no actual inside access to nor access to dev kits.
Achievement Awarded "Fake news Ahoy, make a complete post that has no truth or fact but is full of projection and Emotions"

You nailed in Sock boy, get 100 gamer score! :messenger_ok:
 

Kenpachii

Member
His theory (starting here) about a possible cause of the big frame-time drops on XSX is very interesting. He thinks they could be caused by the specific memory architecture of XSX (10GB of fast, 3.5GB of slow). When the game needs more than 10GB of fast memory that could cause the big frame-time stutters (including the 0fps freezes).

He noticed on PC the game sometimes suddenly uses all 16GB of ram creating big stutters and a similar thing could require more than 10GB of fast memory on XSX, creating a similar issue.

He tested for hours the game on all consoles and this specific problem happened only on XSX, not even on XSS. Which for me makes sense because on XSS all fast memory (8GB) is already allocated to the game. The slow memory is all reserved for the OS, not the game.

If true then after The Touryst it could be the second game to have big problems to run properly on that console because of a hardware limitation. And it's probable we'll see this problem occurs again in the future.

Both xbox series x and PS5 have 16gb memory.
The system memory used bandwidth ( which is lower on the XBX then PS5 ) isn't going to be the issue as access time for those operations are the issue, both are equal.
On PC the only moment it exceeds 10gb of v-ram memory is when u run RT+4k+Ultra settings and die ( without dlss or resolution scaling ). Both xbox versions don't do RT so it will never move over the 10gb even at spikes.
The only difference other on memory solution is that xbox series x has more bandwidth on the v-ram for gpu taxation, which means it shouldn't showcase issue's overs the PS5.

Now obviously we don't know what the engine is doing as we can't diagnose a xbox series X on what it is doing, but in the worst possible state "pc" there isn't anything memory wise that the xbox series x should be bottlenecked by if it also runs on the PS5.

If the xbox however does have spikes where i needs more then 10gb of v-ram for whatever reason, its a bug or simple issue's that microsoft has going on because of other issue's.

I would put it on something else, optimization or maybe additional overhead the xbox has, or simple not being the target system and dropped a unoptimized build on it. Who knows, nobody can diagnose the box on what it actually does because its walled.
 
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NXGamer

Member
Both xbox series x and PS5 have 16gb memory.
The system memory used bandwidth ( which is lower on the XBX then PS5 ) isn't going to be the issue as access time for those operations are the issue, both are equal.
On PC the only moment it exceeds 10gb of v-ram memory is when u run RT+4k+Ultra settings ( without dlss or resolution scaling ). Both xbox versions don't do RT so it will never move over the 10gb.
The only difference other on memory solution is that xbox series x has more bandwidth on the v-ram for gpu taxation, which means it shouldn't showcase issue's.

Now obviously we don't know what the engine is doing as we can't diagnose a xbox series X on what it is doing, but in the worst possible state "pc" there isn't anything memory wise that the xbox series x should be bottlenecked by if it also runs on the PS5.

If the xbox however does have spikes where i needs more then 10gb of v-ram for whatever reason, its a bug or simple issue's that microsoft has going on because of other issue's.

I would put it on something else.
Never heard of contention I take it from your post huh.

Let's be clear on the facts:-

- Game DOES exceed 10GB between Vram and System RAM without RT on at 4K. I show it in my video.
- My view on RAM is a theory, I state that and also state that this does not indicate a machine issue, but a code one
- Split pools of RAM have a much higher latency cost, unless you mitigate that with run-ahead/parallelism (which GPU is designed on) the cost can be massive.
- The large stutters we see are never caused by one thing, more a combination of things. Engines are complex and if you have bad code, cache miss i.e. data not present, the punishment can be much harsher than the crime.

All of the above is just computer challenges with data, nothing to do with games specifically.
 

Kenpachii

Member
Never heard of contention I take it from your post huh.

Let's be clear on the facts:-

- Game DOES exceed 10GB between Vram and System RAM without RT on at 4K. I show it in my video.
- My view on RAM is a theory, I state that and also state that this does not indicate a machine issue, but a code one
- Split pools of RAM have a much higher latency cost, unless you mitigate that with run-ahead/parallelism (which GPU is designed on) the cost can be massive.
- The large stutters we see are never caused by one thing, more a combination of things. Engines are complex and if you have bad code, cache miss i.e. data not present, the punishment can be much harsher than the crime.

All of the above is just computer challenges with data, nothing to do with games specifically.

1) both ps5 and xbox uses the same ram amount, system ram allocation is useless metric to look at because of this. And no it does not exceed 10gb of v-ram without RT at 4k. I tested this myself on a 3080. i also highly doubt xbox or ps5 uses anywhere near ultra settings settings on top of it.
2) i agree with that
3) nobody knows because we can't diagnose it.
4) memory stutters are pretty easy to notice, the drop isn't just a few fps or a small stutter, it absolute decimates and halts performance

this is what happens when your memory starts to shit the brick in battlefield.

fc5049ea1059eda4bc610fab0ee3babf.gif


Anyway i only watched the link and 1 minute after what u said in that video, so no clue what else u said.
 
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NXGamer

Member
1) both ps5 and xbox uses the same ram amount, system ram allocation is useless metric to look at because of this. And no it does not exceed 10gb of v-ram without RT at 4k.
2) i agree with that
3) nobody knows because we can't diagnose it.
4) memory stutters are pretty easy to notice, the drop isn't just a few fps or a small stutter, it absolute decimates and halts performance

this is what happens when your memory starts to shit the brick in battlefield.

fc5049ea1059eda4bc610fab0ee3babf.gif
1)
Nope, see here on my IGN video 9GB Vram and 15.5GB System ram used. Now watch as the SYSRAM drops back down to 12GB, nothing else running on my machine at time (Aside Windows munching 6-8GB) meaning at this point with RT off at 4K total Ram usage here was a minimum of 11+GB. likely into the 12-13. Creating pages, temp data to work with is common fault. This is so heavy who is to say they do not have full logging running on all versions and this is the cause. As I keep stating, the code is the issue not the hardware but right now I have showed you twice the receipts that is proven.
3) Yes we can, it is known, if you write code and work with data you know this, we do not need to get access to the source or diags to prove this fact, it is a known fact. What and how much the issue is here is the unknown, but I never said otherwise.
4) Again proving my point, and this is just one spec and API, all these and much more become a factor and can present differently across each. The SX and PS5 code are not the same even from Xbox and PS4 let alone PC, AMD, NVIDIA, INTEL etc.
 
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isoRhythm

Banned
sounds like he needs to get a job at EA to stop them trying to make games that exceed the hardware spec.

I'm glad he's here to fix the idiocy of the actual developers, based on nothing but speculation.

if he isn't snapped up, I wonder what the next development issue he'll solve is, based on nothing but conjecture.
To be fair... Just look at the game, it's so ugly. And this is coming from one of the most talented studios graphics wise (or was). The game looks like it should run at 120fps on the Series X, I wouldn't be surprised if Dice has lost that much technical prowess that they can barely optimize their games anymore.
 

Riky

$MSFT
Until he got picked up to do some work for IGN he very, very rarely did any Xbox exclusives. Pretty sure he doesn't/didn't even own an Xbox before IGN. Have a look at his personal channel and you can clearly see where his preferences are.

For anyone taking his theories on the performance problems as anything more than guesses, remember this is the guy who posted a giant concern video weeks before the Series X release saying that it won't have any raytracing in games etc and did a laughable attempted comparison between APIs on different machines, machines to which he has no actual inside access to nor access to dev kits.

Also kept talking about Tier 2 VRS in his Dirt 5 comparison, it then was confirmed by DF that the first third party game to use the feature was Doom Eternal months later.
The Ram pools are not split in the traditional way like say PS3 and the Series X slow Ram is still faster than the ram in the One X which has no problem.
We had these pauses in Vanguard PS5 which disproves this theory, it's just a bug.
 
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NXGamer

Member
Also kept talking about Tier 2 VRS in his Dirt 5 comparison, it then was confirmed by DF that the first third party game to use the feature was Doom Eternal months later.
The Ram pools are not split in the traditional way like say PS3 and the Series X slow Ram is still faster than the ram in the One X which has no problem.
We had these pauses in Vanguard PS5 which disproves this theory, it's just a bug.
AMD Video Story of Working with Codemasters to Optimize DiRT 5 for Radeon RX 6000 (phonemantra.com)

Shakes head.
 

NXGamer

Member
Not on Series X.
From my analysis the Textures were demonstrably shown to exhibit all the hallmarks of VRS when compared to PS5, what ever they did on Series X and S it achieved lower detail, instability and artefacts liken to VRS. And then only a few months later they demonstrated it fully working on RDNA2 cards in the PC space with DX12, I am sure a massive coincidence and all done in that short time frame.
 

hlm666

Member
Before I watch it fully anyone want to give me a spoiler and tell me if he used DLSS on his 2070 this time? I mean there's actually die space on his gpu specifically for it. I gave up when he was mentioning checkerboard and drs on consoles but seemed to not be using reconstruction specifically created for hardware on his gpu.
 

NXGamer

Member
Before I watch it fully anyone want to give me a spoiler and tell me if he used DLSS on his 2070 this time? I mean there's actually die space on his gpu specifically for it. I gave up when he was mentioning checkerboard and drs on consoles but seemed to not be using reconstruction specifically created for hardware on his gpu.
I can help, yes I did and I show a long run with DLSS on, enjoy the video (y)
 

Riky

$MSFT
From my analysis the Textures were demonstrably shown to exhibit all the hallmarks of VRS when compared to PS5, what ever they did on Series X and S it achieved lower detail, instability and artefacts liken to VRS. And then only a few months later they demonstrated it fully working on RDNA2 cards in the PC space with DX12, I am sure a massive coincidence and all done in that short time frame.

There is not a single quote of Codemasters mentioning VRS on Series consoles, DF did a developer interview with them and when talking about the different versions they again never mentioned it, the game was then patched after they pushed the wrong version by their own admission to Series X.
I don't know why these "journalists" don't actually confirm their theories with developers before publishing them.
 

Md Ray

Member
To be fair... Just look at the game, it's so ugly. And this is coming from one of the most talented studios graphics wise (or was). The game looks like it should run at 120fps on the Series X, I wouldn't be surprised if Dice has lost that much technical prowess that they can barely optimize their games anymore.
The game sure can run at 120fps on XSX, PS5, and even on Series S, just not in 128 player matches.
 
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NXGamer

Member
There is not a single quote of Codemasters mentioning VRS on Series consoles, DF did a developer interview with them and when talking about the different versions they again never mentioned it, the game was then patched after they pushed the wrong version by their own admission to Series X.
I don't know why these "journalists" don't actually confirm their theories with developers before publishing them.
Yeah, I do whenever and as often as I can.

Re Codemasters stating it on Series X consoles, all I can say is Marketing deals carry weight and they mean something and AMD had a deal with Codemasters on this, so maybe they could not mention it. Not the first time it has happened nor will it be the last.
 

Riky

$MSFT
Yeah, I do whenever and as often as I can.

Re Codemasters stating it on Series X consoles, all I can say is Marketing deals carry weight and they mean something and AMD had a deal with Codemasters on this, so maybe they could not mention it. Not the first time it has happened nor will it be the last.

So they can talk about it on PC but not Series consoles?
Somebody is wrong somewhere, DF wouldn't just come out with the Doom Eternal is the first third party game to use Tier 2 VRS unless they believed it to be true, they also did a developer interview for that game.
I quite enjoy your videos to be fair and I thought The Gears 5 one was excellent but my problem with this and the Dirt 5 theory are that they are not confirmed, then people run with these theories as if they are facts and start applying them to all sorts of situations where performance issues exist in other games.
If I put a frame counter on PS5 Vanguard and noticed the freezes, then said well it could be some sort of bottleneck in the IO or the fact the memory bandwidth is so much lower than Series X then I've moved on from factual analysis and into the realms of guessing and theory.
Presuming this problem gets patched out and they are saying the third patch will fix these performance issues then what becomes of your theory then?
 

hlm666

Member
I can help, yes I did and I show a long run with DLSS on, enjoy the video (y)
hahaha well played Sir, was a magic spot you managed to find to just run your dlss smackdown, it would have been handy to have it in the same spot as the 6800 or where you were showing the rtao modes, and also tell how it compares to native taa or the checkerboard part you displayed around the crane. But well played DLSS has a negative impact on performance judging from this. I did watch all your video though, and I did get a chuckle from the passive aggressive f you bitches whining about dlss eat this.
 

NXGamer

Member
So they can talk about it on PC but not Series consoles?
Somebody is wrong somewhere, DF wouldn't just come out with the Doom Eternal is the first third party game to use Tier 2 VRS unless they believed it to be true, they also did a developer interview for that game.
I quite enjoy your videos to be fair and I thought The Gears 5 one was excellent but my problem with this and the Dirt 5 theory are that they are not confirmed, then people run with these theories as if they are facts and start applying them to all sorts of situations where performance issues exist in other games.
If I put a frame counter on PS5 Vanguard and noticed the freezes, then said well it could be some sort of bottleneck in the IO or the fact the memory bandwidth is so much lower than Series X then I've moved on from factual analysis and into the realms of guessing and theory.
Presuming this problem gets patched out and they are saying the third patch will fix these performance issues then what becomes of your theory then?
Not sure what you are angry at, but I did state and stress in the video and above that the issue here IS NOT Hardware related but CODE related.

If I recall DF started a theory that the PS5 always ran with the CPU in reduced clocks even before launch, were you angry about that unsubstantiated and proven factually wrong statement also?

I only analyse what I can and state educated statements when I can, far less often that I have them. As it stands I show evidence as to why I cam to the conclusions I did, nothing more.

hahaha well played Sir, was a magic spot you managed to find to just run your dlss smackdown, it would have been handy to have it in the same spot as the 6800 or where you were showing the rtao modes, and also tell how it compares to native taa or the checkerboard part you displayed around the crane. But well played DLSS has a negative impact on performance judging from this. I did watch all your video though, and I did get a chuckle from the passive aggressive f you bitches whining about dlss eat this.
Mark Wahlberg Reaction GIF by 20th Century Fox Home Entertainment


You clearly had the sound off, I mention in that spot I was testing the settings but due to the poor and inconsistent performance it was simply not worth it, but keep building the strawman and moving them Goalposts :messenger_tears_of_joy:
 
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hlm666

Member
You clearly had the sound off, I mention in that spot I was testing the settings but due to the poor and inconsistent performance it was simply not worth it, but keep building the strawman and moving them Goalposts :messenger_tears_of_joy:
No no don't be upset, cheers good Sir. I'm not above being on the end of a good troll, I got your message loud and clear.
 
Which part? he mostly repeated what was said in the video & also what was told to DF when they asked why PS5 was able to run The Touryst in 8K vs SX running in 6K.
So a launch game running at 6k60 is a problem with the XSX?
Never heard of contention I take it from your post huh.

Let's be clear on the facts:-

- Game DOES exceed 10GB between Vram and System RAM without RT on at 4K. I show it in my video.
- My view on RAM is a theory, I state that and also state that this does not indicate a machine issue, but a code one
- Split pools of RAM have a much higher latency cost, unless you mitigate that with run-ahead/parallelism (which GPU is designed on) the cost can be massive.
- The large stutters we see are never caused by one thing, more a combination of things. Engines are complex and if you have bad code, cache miss i.e. data not present, the punishment can be much harsher than the crime.

All of the above is just computer challenges with data, nothing to do with games specifically.
How can you draw a conclusion about Ram when a 3090 or 6900xt with 32gb Ram exhibit the same big stutters? What's the point in mentioning Ram if it's clearly a code problem? If XSX was the only system to exhibit the issue it would make sense but it's not.
 

Riky

$MSFT
Not sure what you are angry at, but I did state and stress in the video and above that the issue here IS NOT Hardware related but CODE related.

If I recall DF started a theory that the PS5 always ran with the CPU in reduced clocks even before launch, were you angry about that unsubstantiated and proven factually wrong statement also?

Angry? I don't think my post has that tone at all.
I said I have a problem when technical analysis is replaced by theories. Go back to what you found in your Dirt 5 analysis and compare it to Tier 2 VRS used in Gears 5 and Doom Eternal, see if you still stand by that claim.
I'm not saying that DF are never wrong about anything, I don't remember the specific situation you talk about, maybe you can link it but that's besides the point. What I'm saying is that we have seen this "split". Memory bandwidth card played constantly when we see any performance issues, all the way back to Valhalla at launch and then it was patched and gone, even though all tests showed clearly that the game never got near 10gb of Vram use.
 
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Arioco

Member
Until he got picked up to do some work for IGN he very, very rarely did any Xbox exclusives. Pretty sure he doesn't/didn't even own an Xbox before IGN. Have a look at his personal channel and you can clearly see where his preferences are.


That's just not true. I've been following NXGamer for years now and he had a ton of XBOX coverage long before he started making videos for IGN. The proof is there for anyone to see, on his channel. Why would you tell such a lie? You must really hate him.
 
That's just not true. I've been following NXGamer for years now and he had a ton of XBOX coverage long before he started making videos for IGN. The proof is there for anyone to see, on his channel. Why would you tell such a lie? You must really hate him.

Looked at his earlier videos and he seemed to talk very positively about SSO which is still an Xbox/PC exclusive. I don't think many will disagree that it was associated as an Xbox title back then.



This was before he joined IGN in case MrFunSocks MrFunSocks is wondering.
 
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You've pretty much answered your own question. Given he's saying its a code issue and a patch amends code, then a patch to fix the drops would substantiate the theory its a code issue and not a hardware one :messenger_neutral:
I thought that Riky Riky was asking if the issue is a code one what relevance does the XSX having a split memory pool have to do with it? I have stated numerous times that optimization plays a much bigger role in game performance over simply having magical hardware. If the XSS is capable of running this game without massive lag spikes it should be quite clear this is an issue with the software.
 

FrankWza

Member
Of course (if NXGamer's theory was right) they could "fix" the problem by preventing the game needing more than 10GB of fast memory (maybe caused by a memory leak BTW). But that wouldn't change the fact that this 'bug' would occur only on XSX because of a hardware limitation.

If it's being caused by the RAM setup Series S 8GB of fast RAM is probably more suitable 1278p than Series X 10GB of fast RAM is for running the game at 4K & close to 4K. The stutter probably happens when Series X goes over 10GB so in other words it just need to be optimized.
It’s definitely an interesting theory. Wouldn’t It also confirm that the series consoles are different enough to cause issues, or enough additional work, to be a concern for developers?
 
Wut? Neither does DF has access to these things. They both analyse end results and form opinions from an informed base.

Also he had no Xbox? Doesn’t have Xbox videos till ign? I suggest you check again and see it in yourself to edit out such baseless slander against a prominent member of this site.

Sheesh
I also don't think NX made a video saying Series X wouldn't have RT. That being said I do think he has a pretty obvious preference towards Sony, but not to the degree that he would be biased against xbox or PC.
 
I thought that Riky Riky was asking if the issue is a code one what relevance does the XSX having a split memory pool have to do with it? I have stated numerous times that optimization plays a much bigger role in game performance over simply having magical hardware. If the XSS is capable of running this game without massive lag spikes it should be quite clear this is an issue with the software.
In his video, NXGamer pointed out that the problem is with the code. P Physiognomonics then took that video and manufactured baseless FUD out of it. He misconstrued what was said, entirely on purpose, and then acted like it was NXGamer who said it. Peak trolling tbh.
 
Looked at his earlier videos and he seemed to talk very positively about SSO which is still an Xbox/PC exclusive. I don't think many will disagree that it was associated as an Xbox title back then.



This was before he joined IGN in case MrFunSocks MrFunSocks is wondering.

Man...why isn't Sunset Overdrive patched for the Series consoles? This is one of the best Xbox games but the framerate and image quality make me not want to play it.
 
This game looks really ugly

WTF was EA smoking when they claimed it was some dramatic new next-gen shift in visuals?

That's some next gen hyperbolic comment :D, jokes aside the game isn't way better looking than BF4. Some of the building assets are looking too blocky in BF2042. The game feels rushed from a technological standpoint and don't even get me started with the numerous missing functionalities and other technical issues.
 

Lysandros

Member
I also don't think NX made a video saying Series X wouldn't have RT. That being said I do think he has a pretty obvious preference towards Sony, but not to the degree that he would be biased against xbox or PC.
Regardless of personal preferences i find his delivery/work noticeably more balanced and neutral compared to some much bigger and influential channels whose staff are also not immune to preferences obviously.
 

Vognerful

Member
That's just not true. I've been following NXGamer for years now and he had a ton of XBOX coverage long before he started making videos for IGN. The proof is there for anyone to see, on his channel. Why would you tell such a lie? You must really hate him.
FYI, this was also said about NXGaner before he even joined IGN. I also felt the same way about his content the rate he released videos about games on both consoles.

I do feel however, that since he is releasing content on IGN, it is does not matter if he makes Xbox content on his personal channel.

For an example, he only reviewed MSFS2020 when it released on consoles in August on IGN, even though it was released 1 year before that.
 

MikeM

Member
Not sure what you are angry at, but I did state and stress in the video and above that the issue here IS NOT Hardware related but CODE related.

If I recall DF started a theory that the PS5 always ran with the CPU in reduced clocks even before launch, were you angry about that unsubstantiated and proven factually wrong statement also?

I only analyse what I can and state educated statements when I can, far less often that I have them. As it stands I show evidence as to why I cam to the conclusions I did, nothing more.


Mark Wahlberg Reaction GIF by 20th Century Fox Home Entertainment


You clearly had the sound off, I mention in that spot I was testing the settings but due to the poor and inconsistent performance it was simply not worth it, but keep building the strawman and moving them Goalposts :messenger_tears_of_joy:

I got to say- you put up with a lot of shit here that others wouldn’t. Thanks for your analysis and for trying to have a civil conversation. Big fan of your work.
 
It’s definitely an interesting theory. Wouldn’t It also confirm that the series consoles are different enough to cause issues, or enough additional work, to be a concern for developers?
Every console requires work to get games to run well on it no matter what platform. What this does show is that the XSS isn't the problem people were being hyperbolic over and XSX split memory isn't the issue, poor optimization is.
 
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