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XboxWire: How The Coalition Worked with Epic to Bring The Matrix Awakens to Life on Xbox Series X|S

Sosokrates

Report me if I continue to console war
The XSX version needs more work.
The PS5 version has a more stable framerate, not to surprising seeing how EPIC have had more experience with the PS5.
 

hevy007

Banned
What is really null is your lack of understanding ....

1. Fornite as an example is very funny.

2. Fornite does not use the vast majority of UE5 functions that are also in the testing and development phase. In fact, you have the examples in the article of how TC with small tweaks to the code managed, for example, to reduce 0.5ms in RT in XSeries ...

3. Those in charge of creating the Matrix demo are not the same people in charge of Fornite, which has nothing to do with technology. If you don't know how to see the difference and effects between having several years of experience working specifically for PS5 hardware (optimization and technical demos included) and not having done anything before for another .....😅
What are you even talking about? Epic knows Xbox just as much as Playstation. They work very closely with both companies as it's imperative to get the best performance possible from both. Bringing in the coalition to help makes sense since they strictly work with Xbox and ship highend games in unreal, something Epic hasn't done since paragon. More importantly, they are between projects and had the time and resources to help. That's the real reason.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
The XSX version needs more work.
The PS5 version has a more stable framerate, not to surprising seeing how EPIC have had more experience with the PS5.

The Coalition.

Worked on demo and did memory optimizations on the demo.

PS5 version is more stable.

I am so confused.
 

Sosokrates

Report me if I continue to console war
The Coalition.

Worked on demo and did memory optimizations on the demo.

PS5 version is more stable.

I am so confused.

Well the PS5 version is far from perfect, it just dips less. So both versions could use more optimization but in there current state the ps5 version is more stable.
 

MonarchJT

Banned
i really really wish to see a game with sime character that have the body on steroids ala gears .... i think that the coalition could become one of the most impressive studio around if they leave the gear world for a while
 

Darsxx82

Member
What are you even talking about?

Simple logic?
Epic knows Xbox just as much as Playstation.
No,
Epic has worked for years more closely with Sony (exclusive PS4 included) and very closely in the design of Ps5 as confirmed more than 1 year ago. That PS5 was the one chosen for the presentation of UE5 and that it had an exclusive demo says it all. Otherwise explains why there was not the same demo for XSX if the proximity is the same .....
They work very closely with both companies as it's imperative to get the best performance possible from both.

This is not a commercial game, this is a free technical demo for which EPIC has no obligation of anything. A small group of developers that surely do not have sufficient means to carry out versions, much less optimize specifically for each one.
Perfectly Epic was able to release the demo only on PS5 ..... precisely what MS would have wanted to avoid.
Bringing in the coalition to help makes sense since they strictly work with Xbox and ship highend games in unreal, something Epic hasn't done since paragon. More importantly, they are between projects and had the time and resources to help. That's the real reason.
The real sense that The Coalition has helped has been simply the need for it to release a decent version on XSX and especially XSS. This can be appreciated simply by reading the article.
Surely it is doing the same with the rest of MS Studios as they are experts in UE5 and also know the specialties of XSeries as they helped with its design.
 

mortal

Gold Member
They’re better then epic at this point they’re are the masters of that engine by far.

I70nrz9.gif
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
It shows that maybe more optimization is possible.

Lets keep general chit chat in that thread.
This is the Xbox thread.....bringing up how the PS5 version is better[citation needed] will just derail the thread.
Lets try NOT to do that please.
Its really mentally taxing if literally every thread is about how console X is better than console Y even when we are only talking about console Y.
 
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Sosokrates

Report me if I continue to console war

Lets keep general chit chat in that thread.
This is the Xbox thread.....bringing up how the PS5 version is better[citation needed] will just derail the thread.
Lets try NOT to do that please.
Its really mentally taxing if literally every thread is about how console X is better than console Y even when we are only talking about console Y.


Ok.
 

hevy007

Banned
Simple logic?

No,
Epic has worked for years more closely with Sony (exclusive PS4 included) and very closely in the design of Ps5 as confirmed more than 1 year ago. That PS5 was the one chosen for the presentation of UE5 and that it had an exclusive demo says it all. Otherwise explains why there was not the same demo for XSX if the proximity is the same .....


This is not a commercial game, this is a free technical demo for which EPIC has no obligation of anything. A small group of developers that surely do not have sufficient means to carry out versions, much less optimize specifically for each one.
Perfectly Epic was able to release the demo only on PS5 ..... precisely what MS would have wanted to avoid.

The real sense that The Coalition has helped has been simply the need for it to release a decent version on XSX and especially XSS. This can be appreciated simply by reading the article.
Surely it is doing the same with the rest of MS Studios as they are experts in UE5 and also know the specialties of XSeries as they helped with its design.
Yes they work closely with Sony AND Microsoft, if you had the console deployable version of Unreal you would realize this yourself and this would be put to rest real quick. You're just pulling bs out of the air, MS wants to avoid etc etc etc...just pure non sense you're making up. The point of the demo was to release something that is achievable on current consoles, that was their aim. They assembled a team that can help with that, that team includes long time partners TC, Weta, etc.
 
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Goalus

Member
I think its time to move away from gears franchise. The studio has great potential and i dont think fans wants another gears game. I enjoyed the series till the 3rd game later it went bland.
Seems to be a matter of opinion.
I enjoyed the series until part 3 and enjoyed it even more playing 4 and especially 5.

It's also hard to believe that you are an actual fan of the series if you consider Gears 5 bland. That part where a lot of unanswered questions dating back as far as Gears 2 twelve years ago were finally explained.

Since the current story arc is not finished at all, TC should not move away from the franchise until it is. Because fans of the series like me care about how the story, characters and lore are going to evolve.

I secretly hope for another generational jump after the current arc is finished, where locust and humans might have to work together to defend against a new threat (e.g. from outer space).
 
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Shmunter

Member
Seems like it got a lot more effort and attention on Xbox with 1st party muscle. Is it a lot more polished than the PS5 version?
 
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Robb

Gold Member
Cool, Coalition seem to be really good at using UE. Can’t wait to see their next project.
 

sinnergy

Member
Hopefully someone does a comparison video between the two where they fly through the city. I'm curious to see if there's any difference with the streaming between the two systems.
They did Ps5 is loading some assets slower than XSX, but XSX is sometimes loading different assets slower … so it’s a wash .. Series S loads the fastest , what does this tell us?
 

MonarchJT

Banned
Btw i saw the tech demo....so basically the xss is the fastest loading things) and PS5 and sx are the same....where are Tim sweeney bs now? ahahah
 
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Goalus

Member
Right?

All companies should stop making sequels to popular games, to make new unproven ones.

If MS were smart they'd cancel Elder Scrolls 6 and whatever sequel to Doom they are working on.

Sony too. Stop God of War and Horizon. We need something new.
Exactly.
Careful lore building over several generations of characters within an ever-evolving universe?
Who wants that?

Give me new characters within a new, barely fleshed out universe every time so that I won't be endangered to care about any of them.

It would be best actually to split every game into many unrelated parts, so that I can forget about everything as fast as possible, but drool over the many new IPs that I just encountered.
 
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Urban

Member
So I’m going to ask something:

they needed help to run it on the Xbox but for the PS5 they didn’t need help.

Are the tools not finished yet?
 

Md Ray

Member
Right?

All companies should stop making sequels to popular games, to make new unproven ones.

If MS were smart they'd cancel Elder Scrolls 6 and whatever sequel to Doom they are working on.

Sony too. Stop God of War and Horizon. We need something new.
You seem triggered.

I never said they need to completely abandon/stop making Gears games. They can continue making sequels to that, but I'd also like to see something new in between. They can alternate between Gears and a new IP. Kind of like how Naughty Dog or Insomniac Games does. ND made 1-3 Uncharted back-to-back and then released The Last of Us, a new IP. Then they went back to Uncharted series releasing UC4 & TLL and then back to TLOU for a sequel. Similarly, Insomniac are alternating between Ratchet & Spider-Man and now we're getting another IP (Wolverine) from them on top of these two games.
 

Riky

$MSFT
So I’m going to ask something:

they needed help to run it on the Xbox but for the PS5 they didn’t need help.

Are the tools not finished yet?

Try reading the article?
It makes it clear that The Coalition did most work with the memory system on Series S, only 8gb of usable Ram and much lower memory bandwidth, yet it probably ended up the most stable version.
I presume SFS is still not being used so there is headroom for some big improvements in future.
 

Goalus

Member
You seem triggered.

I never said they need to completely abandon/stop making Gears games. They can continue making sequels to that, but I'd also like to see something new in between. They can alternate between Gears and a new IP. Kind of like how Naughty Dog or Insomniac Games does. ND made 1-3 Uncharted back-to-back and then released The Last of Us, a new IP. Then they went back to Uncharted series releasing UC4 & TLL and then back to TLOU for a sequel. Similarly, Insomniac are alternating between Ratchet & Spider-Man and now we're getting another IP (Wolverine) from them on top of these two games.
I hope they finish the current story arc in the way it was originally planned.
Whether that means one or two more main games or one main title and one spin-off and/or DLC, I don't care. As long as it is finished without cutting anything meaningful.

After that, I agree that it might be a good idea to let the IP rest for a few (i.e. 8-10) years.
 
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Riky

$MSFT
I hope they finish the current story arc in the way it was originally planned.
Whether that means one or two more main games or one main title and one spin-off and/or DLC, I don't care. As long as it is finished withouth cutting anything meaningful.

After that, I agree that it might be a good idea to let the IP rest for a few (i.e. 8-10) years.

I really want to see Gears 6 now I've seen Unreal 5 gameplay and how heavily The Coalition is involved in the technology, it will be a massive leap over Gears 5 no doubt.
What people also forget apart from your point about the story arc is that the multiplayer is top drawer, I definitely don't need a rest from that at all.
It's going to be years before we see Gears 6 anyway.
 

Darsxx82

Member
🤔. Perhaps PS5 just brute forced it and XsX needed extra workarounds to compete on the i/o front?
Among all the optimizations mentioned in the XboxWire article, not a single one was related to I / O .... But it is that when on PC you do not need more than a sata SSD to have the same results .....

That said, I am one of those who thinks that the optimization of UE5 is surely more advanced in PS5 than in XSeries and the help of TC has been key to offer decent versions of XSX and especially XSS which is what. it will have required more time to optimize. But it is normal and it is a matter of time. It is an unfinished engine and in tests on many of the technologies it offers. I have no doubts that the optimization on consoles will improve and in fact, and Epic and TC have confirmed, in the last few months there has been a substantial improvement to the point that RT GI + reflections + shadows are already possible on the console when a few months ago it was a chimera.
 
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DenchDeckard

Moderated wildly
Hopefully someone does a comparison video between the two where they fly through the city. I'm curious to see if there's any difference with the streaming between the two systems.

I wouldn’t be surprised if this is where we see the ps5 have an advantage. We saw the Spider-Man flying through the city video And show fast it could stream that.

plus it looks like epic may worked on this primarily for the ps5 and coalition ported it to the Xbox? Not too sure but it seems they are more or less identical.
 

Shmunter

Member
Among all the optimizations mentioned in the XboxWire article, not a single one was related to I / O .... But it is that when on PC you do not need more than a sata SSD to have the same results .....

That said, I am one of those who thinks that the optimization of UE5 is surely more advanced in PS5 than in XSeries and the help of TC has been key to offer decent versions of XSX and especially XSS which is what. it will have required more time to optimize. But it is normal and it is a matter of time. It is an unfinished engine and in tests on many of the technologies it offers. I have no doubts that the optimization on consoles will improve and in fact, and Epic and TC have confirmed, in the last few months there has been a substantial improvement to the point that RT GI + reflections + shadows are already possible on the console when a few months ago it was a chimera.
So when they refer to “streaming” you don’t think that refers to i/o?

I’ll tell you that it does.
 

nikolino840

Member
Reading the article you get the feeling that without the help of TC the XSeries version of the demo might not have been released.

Practically TC's job was to help optimize a demo previously created by EPIC, possibly for PS5. It would not be surprising knowing that EPIC already made another specific one for PS5.

TC is MS's weapon for the UE5 to end up working its best on XSeries and especially extra work on XSS. The feeling that right now the UE5 in XSeries is less optimized than in PS5 and that Epic and other dev required the help of TC, better aware of the specialties of XSX and XSS.

It's my feeling at least maybe Im wrong

That said, TC is great and knows UE as well as EPIC itself. Surely now they are quite busy instructing the large number of Xbox Game Studios developers who use UE5 for their games.
Do you mean that sony don't have to move a finger because the others put the red carpet for them doing the work with a bow at every foot and microsoft have to walk with their own legs doing the double work?
 

MonarchJT

Banned
Do you mean that sony don't have to move a finger because the others put the red carpet for them doing the work with a bow at every foot and microsoft have to walk with their own legs doing the double work?
with Tim sweeney epic? probably
and the most hilarious thing is that the top studios at Sony will never even use ue5
 
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Darsxx82

Member
Do you mean that sony don't have to move a finger because the others put the red carpet for them doing the work with a bow at every foot and microsoft have to walk with their own legs doing the double work?
No, I'm just saying that the small team that created the Matrix demo is the same one that created the first technical demo of UE5 specifically optimized for PS5 and EPIC's collaboration with Sony on the design of the PS5 itself is an advantage and synonymous of better optimization and adaptation of to the Sony console to UE5.

This objetivily means that they have surely needed less external support in making the PS5 version since they already have years of experience in it, while for XSX that small team has done nothing and therefore logically the support of TC was necessary for the better optimization ..... especially for the case of XSS. Among other things because for such a small team it is already a challenge to make a version and I no longer tell you versions for hardware where they have no experience.
 

Shmunter

Member
They refer to memory and GPU optimizacion especially and specifically for the case of XSS. Streaming is not just a matter of I/O 😉
But it is a matter of I/o. Even the thread optimisations they discuss is plainly a matter of I/o. Yet you stated not a single optimisation was related to I / O.

Just clearing it up for you, it’s ok to miss things when one is non technical and clear and obvious verbiage may not be used. Now you’re upto speed 👍🏻
 
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You seem triggered.

I never said they need to completely abandon/stop making Gears games. They can continue making sequels to that, but I'd also like to see something new in between. They can alternate between Gears and a new IP. Kind of like how Naughty Dog or Insomniac Games does. ND made 1-3 Uncharted back-to-back and then released The Last of Us, a new IP. Then they went back to Uncharted series releasing UC4 & TLL and then back to TLOU for a sequel. Similarly, Insomniac are alternating between Ratchet & Spider-Man and now we're getting another IP (Wolverine) from them on top of these two games.
You'll be happy to know they read your post and are working on a new IP right now! It's a good thing you said something.

 

Darsxx82

Member
But it is a matter of I/o. Even the thread optimisations they discuss is plainly a matter of I/o. Yet you stated not a single optimisation was related to I / O.

Just clearing it up for you, it’s ok to miss things when one is non technical and clear and obvious verbiage may not be used. Now you’re upto speed 👍🏻
The verbiage is of someone who invents I / O problems in XSX every time without any basis or knowledge of what is happening just because of their desire for that problem to exist. The reality is that Nanite does not need more than a sata SSD on a PC to obtain the same result in terms of streaming. And the reality is that in the article the optimization that focused the attention was mainly in relation to memory and GPU, especially for the adaptation of the XSS version.

The reality is that the loading of the world is done at the same speed (faster in XSS even) and that in PS5 also have examples of poppin and late loading of detail ... But OK, you can still believe that I / O streaming problems on XSeries ..... 😉

 
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