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Sony announces PlayStation VR2 and Sense Controllers at CES

kyliethicc

Member
I don't think you are doing Sony a service by dismissing Quest 2 as a competitor . I mean do we really think that Sony doesn't care about reaching bigger number of customers?
No Way Reaction GIF by E!
 

KAL2006

Banned
I'd be tempted to jump in if they can sell me it for £350 with all controller's. But I doubt they can do that. I'd also want backwards compatibility with VR1 as I have a few free VR games from PSN Plus. As well as an option to buy cheap last gen VR games. But if PS VR2 is above £350 and no backwards compatibility so I have to buy new £50 games then I'm definitely not going to get it. So most likely I will sit another generation out from VR
 
Type c by itself doesn’t have the necessary bandwidth to deliver high resolution plus high refresh rate without compressing to h.264 or hevc video. It’s most definitely not easy.

Your point is valid but one correction. Type C is a type of connector. Alone it means nothing bandwidth wise. Depending on the hardware it's plugged into, and the quality of cable connected to it, that cable could do 40 Gbps with USB4 or Thunderbolt 3.

The PS5 USB-C implementation is limited to 10 Gbps. Given the HDMI output is using around 32Gbps for a 4K 120Hz signal, the data on the USB-C cable is likely to be some form of compressed video to the PSVR2.
 
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hlm666

Member
poeple like you are so weird to me after all GE patents back way ago i already knew PSVR2 has foveated rendering it literally explains how it works but you still don't believe here you go:
He was questioning eye tracked foveated rendering. There is a difference between foveated rendering like said in that video and using eye tracking to place where the high resolution rendering should be used. None eye tracked foveated rendering has been used for ages already.


The problem is fresnel lenses if your not looking dead centre distort and blur the image but even if you ignore that and proceed eye tracking fast enough to keep up with your eyes at 120hz is massive. If Sony are doing this for sub 400 dollars with the rest of those specs it's more than impressive, it's revolutionary. He wasn't saying it's not true, he just wanted confirmation it had actually been announced and I don't think it has.
 

Punished Miku

Gold Member
How would they justify that when the Quest 3 and even the next Index will be out by the time the PSVR2 will be and the Quest starts at $300?
They don't have to justify it though. They can just do it if they think they can get away with it. Current Sony management has pushed price increases in a few ways their competitors haven't. Their marketing is pushing the "premium" experience.
 
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Sony is being stupid one more time. With only 17 studios. All of them should be focused on games for traditional audience. There is a small audience for VR and they need more exclusives per year. Ms have 23 studios making games from traditional audience.

Now moving to create cars. They didn't learn anything what bankrupt them with distraction divisions in the past.

They don't vr to compete they need more studios.
You guys keep mentioning the lack of studios but never mention how most studios are working on multiple games and are divided by multiple teams.
Insomniac alone might give us Spider-Man 2 and Wolverine next year. Naughty Dog is working on Factions, TLOU Remake, assisting on Uncharted Collection, working on a new IP, probably have TLOU2 for PS5 ready to go as soon as the remake is done. Sony Santa Monica are making 2 games, God of War and a new IP, Firesprite is working in 3 games, etc...

Sony is a well oiled machine as it is and they will acquire studios if they see it fits their strategy. They also acquired 6 studios in 7 months from May until December. I'm sure they aren't finished.
 

ethomaz

Banned
How would they justify that when the Quest 3 and even the next Index will be out by the time the PSVR2 will be and the Quest starts at $300?
Justify what?
Devices are not even competing for the same market... PSRV2 is only for PS5... Quest 3 is for PC.

They don't have to justify it though. They can just do it if they think they can get away with it. Current Sony management has pushed price increases in a few ways their competitors haven't. Their marketing is pushing the "premium" experience.
Yeap I'm not even sure why people are trying to make them competitiors.
Can PSRV2 be used on PC? Probably not.
Can Quest be used on PS5? Not.
 
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Beechos

Member
Cant wait day 1. psvr was great despite its limitations. I personally enjoy the on rails shooters. That until dawn game reminded me of all the great arcade light gun games. Dunno what sega and namco are waiting for to jump on the vr wagon to continue their legacy of light gun games. Man a new time crisis/virtua cop with the rumble and haptics of the vrsense controller, drool. How about new silent scope in vr with the player having to climb and find vantage points to snipe!!! So many missed opportunities.
 
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reksveks

Member
Your point is valid but one correction. Type C is a type of connector. Alone it means nothing bandwidth wise. Depending on the hardware it's plugged into, and the quality of cable connected to it, that cable could do 40 Gbps with USB4 or Thunderbolt 3.

The PS5 USB-C implementation is limited to 10 Gbps. Given the HDMI output is using around 32Gbps for a 4K 120Hz signal, the data on the USB-C cable is likely to be some form of compressed video to the PSVR2.
I did post something similar about people getting too focused on the connector and not the bandwidth but you summed it up better than me.
 

Punished Miku

Gold Member
Not being wired it isn't.
It is still going to be an advancement in a few areas. HDR, OLED, haptics on controller and headset (this part is intriguing), PC level graphics.

It's in the running for sure. But wired is a downside. And I believe it doesn't come with any built in speakers. Have to use your own headphones, unless I'm mistaken.

No point in pretending that people aren't going to have fun with this thing.
 

Punished Miku

Gold Member
Yeap I'm not even sure why people are trying to make them competitiors.
Can PSRV2 be used on PC? Probably not.
Can Quest be used on PS5? Not.
They're competing for the consumer, who will likely choose one or the other. Seems obvious that people will compare the headset options out there.
 

ethomaz

Banned
They're competing for the consumer, who will likely choose one or the other. Seems obvious that people will compare the headset options out there.
There is no competition.
You want VR on PS5 you need to buy PSVR2.
You want VR on PC you need to buy something else.

I mean there is no choice at all... there is no option that works in both.
 
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skit_data

Member
I wonder if they have solved the whole wire thing somehow… maybe they’ve come up with a solution that somehow doesn’t limit movement.
 

ethomaz

Banned
No idea. I would assume it's gotta be in there, or on the controllers since even the dual shock has that now. But I have no idea. Maybe they intend for people to use this with the pulse headset.
If it is like PSVR it come with a wired headphone included... you can use others if you wish.
 

Punished Miku

Gold Member
There is no competition.
You want VR on PS5 you need to buy PSVR2.
You want VR on PC you need to buy something else.

I mean there is no choice at all... there is no option that works in both.
No one is claiming it works in both. I'm claiming that a consumer will choose to invest in one or the other. Very few people will get multiple headsets. They'll compare the offerings and pick one ecosystem to start investing in.
 

ethomaz

Banned
No one is claiming it works in both. I'm claiming that a consumer will choose to invest in one or the other. Very few people will get multiple headsets. They'll compare the offerings and pick one ecosystem to start investing in.
Yes.... they will buy the one they already have the platform invested.
 
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ethomaz

Banned
I didn't. Not sure why you're arguing over such a uncontroversial point. Literally all I said is that people will likely pick one VR headset.
Maybe because I trend to forget we are in a hardcore forum where people have or pretend to own all platform (I don't... I only have PS5) but that is not the actual general marketing.

Most consumers only have one platform already invested and that is where they will buy their VR device.
The number of people that game on both PS5 and PC are very small hardcore base... if that was the case Sony was not even thinking in release their old games on PC for a bigger audience.
 
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Darius87

Member
He was questioning eye tracked foveated rendering. There is a difference between foveated rendering like said in that video and using eye tracking to place where the high resolution rendering should be used. None eye tracked foveated rendering has been used for ages already.


The problem is fresnel lenses if your not looking dead centre distort and blur the image but even if you ignore that and proceed eye tracking fast enough to keep up with your eyes at 120hz is massive. If Sony are doing this for sub 400 dollars with the rest of those specs it's more than impressive, it's revolutionary. He wasn't saying it's not true, he just wanted confirmation it had actually been announced and I don't think it has.
in same video Ryan says it has eye tracking and later says it has foveated rendering what's the purpose for eye tracking without foveated rendering? seems weird implementing such feature without rendering capabilities even name 'foveated' suggest it's eye retina tracking also rumours long ago suggested this is the case suggesting games in vr could look as good as on flat screen or even better.
 

Fredrik

Member

There prior release strategy, where they saw what issues consumers had and released an improved version with those resolved.

I mean I was a launch Switch owner, Nintendo started putting in a new processor after awhile which pretty much doubled the battery life while undocked. I believe a few people would feel screwed over, but I never did. Depends I guess.
I had no idea. Very sneaky. Looking back at earlier main consoles the launch models were better though, with PS3 having hw BC and later models having that stripped away. No doubt I would be beyond pissed if I got shafted as an early adopter, especially these days then being late might mean you can’t even buy it. People will jump on this thing as soon as preorders are open to dodge scalpers.
 

G-Bus

Banned
Sounds expensive. Very curious to see where they land on price.

I'm definitely interested. Probably won't jump in until much later in the generation.

Cool to see this stuff coming out. My kids are going to have some crazy gaming experiences compared to me playing Duck Hunt as a kid.
 

Punished Miku

Gold Member
the big questions need to
Be answered
Well they said they're pushing "social experiences." I know most gamers will scoff at that, but I think that's actually important.

That's where you'll get all that other additional functionality that is very handy like:
  • Mirroring your desktop
  • Virtual workspace
  • Virtual theaters / movies
  • Web browsing
  • Loading files from PC
If it doesn't have a web browser option, that would be catastrophic. It's worth it!
 
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110 degree FOV does not equal immersion. sorry guys! hate to break it to everyone. not sure what the FOV is that is best (maybe 180 or more?), but 110 ain't it. i've owned the rift, rift s, quest, htc vive, and oculus go.
 

reksveks

Member
Well they said they're pushing "social experiences." I know most gamers will scoff at that, but I think that's actually important.

That's where you'll get all that other additional functionality that is very handy like:
  • Mirroring your desktop
  • Virtual workspace
  • Virtual theaters / movies
  • Web browsing
  • Loading files from PC
If it doesn't have a web browser option, that would be catastrophic. It's worth it!

Play Starfield on a virtual big screen via PSVR2 ??? hmm
 

Kazza

Member
I'm glad that Sony took a risk with PSVR1 and are keeping with it this gen, but that wire, in addition to what is likely to be a pricetag greater than the stand-alone Oculus 2, means that PSVR2 could very well be...

iu



I never tried any of the older wired VR headsets before. Like many people, I jumped in at the Oculus 2, and it's going to be very hard convincing this group to accept a wired headset. The whole concept just seems really outdated! You also have the likelihood that Oculus 3 will be following hot on its heels as well.

The sales of PSVR2 hardware might not be such a big deal for Sony anyway. With their titles now coming to PC (and why would VR ones be any different), they may not care on which platforms their VR software sells, so long as it sells well. Having Sony committed to making quality VR software will be great for Oculus/PC owners too!
 
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ethomaz

Banned
110 degree FOV does not equal immersion. sorry guys! hate to break it to everyone. not sure what the FOV is that is best (maybe 180 or more?), but 110 ain't it. i've owned the rift, rift s, quest, htc vive, and oculus go.
These others you listed max FOV is not 117 or 120... most have FOV below PSRV2? PSVR2 seems to be on the higher tier.
 

Warnen

Don't pass gaas, it is your Destiny!
Vrr version 2.0 6months after requireing a new purchase if history is repeating.
 
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I can’t imagine many games will be running at native 4K 90 or 120 hz without looking a little potato but the snippet of Horizon looks like a decent step up over PSVR.
agree. all the big feature games they talk about with these things are just grease smeared graphics that are blurry. become even more noticeable in the headset. any of the true, crisp 4k games are basically like PS2 games. hopefully someone comes up with that tech that can render ps5 type graphics in the headset clearly. foveated rendering is a big step! (am i the only one that noticed that horizon game footage looked blurry af?!)
 

engstra

Member
This sounds really promising. If the price is right and the launch lineup is good this is day 1 for me. The inside out tracking is such a big improvement on PSVR. I would like to play more PSVR but getting the tracking to work is just too much of a pain now, it just feels broken. The fact that it's wired really isn't an issue for me.
 
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