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[NXGamer] The Best Graphics/Technology of 2021

Rivet

Member
If you have a 4K 120 Hz TV like LG OLEDs, use the "Fidelity" mode on Ratchet with "120 Hz" option on "Auto", it looks absolutely gorgeous and runs at 40 fps. Most beautiful game I've ever played...

I hope 40 fps modes on 120 Hz TVs become standard, at least as an option in future games. You keep both the incredible graphics and the fluidity.
 
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bargeparty

Member
Understand your position. I'm just saying the fur TO ME isn't anything special because the shading is the same as any other fur in games. If we want to say that since the fur in the cutscenes is using actual curve primitives and that's what make it superior, I can agree with that. But the fur while playing the game isn't anything special at all. It looks very similar to many other games with the typical hair shading. The most impressive fur I've seen while in gameplay is the Black Myth demo.



That fur looks like shit
 

MrFunSocks

Banned
They did.....annnnnd bookmarked.

Digital Foundry is "dumb".
MrFunSocks MrFunSocks
Ok? I don’t care about digital foundry. I agree with some things they say, I disagree with others.

I agree with some things you say too, doesn’t change the fact I might think you’re dumb too. You’re one of those fanboys that only thinks in extremes. Somethings either the best or the worst, no in between. Someone either believes everything someone says or nothing.

I think Digital Foundry are dumb for not including FS in their 2021 lists because it released on a different platform earlier. That doesn’t mean that I think that everything Digital Foundry do or say is wrong and dumb, which is not the “gotcha” you’re gonna pretend it is.
 
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^Has DF ever included the same game across multiple years (due to staggered releases) in their best tech lists? For example Death Stranding launched on PS in 2019 and was was in DFs 2019 best graphics list. However, the PC version was not included in the 2020 version. So they are consistent.
 

Ev1L AuRoN

Member
As I mentioned, the fur-rendering doesn't look good but I respect your opinion that it does. The other items that you named are typical assets from any game out there. Draw distance isn't a metric because it's a game that's closed within the extents for that level. It's not open world like open world games that you can actually travel to. The warps are definitely something that can be done without the PS5 SSD. The data isn't anywhere near large enough to require it.

Let's agree to disagree on the Fur topic, fair enough. When I said the game leverage the SSD, I'm not saying that is because of the PS5 I/O subsystem (although it probably has in some capacity) but just the fact that the game is designed around SSD technology. Ratchet wouldn't work on an HDD, a SSD is not just data throughput, latency is also a key factor on the tech, We know that ratchet can work on nvme gen3 speeds because of the tests conducted by DF and others, but we can't forget that even that low-end nvme drive used the PS5 subsystem, compression and decompression pipeline to work. Draw distance can be taken into account when you have a lot of quality assets on screen. The game feel very solid, even the pop-in is minimal.

My commentary about Metro being last gen is simple. The game have low-poly objects and world that don't pass the same scrutiny as Ratchet assets. Playing with the photomode on Ratchet and zooming in objects and characters just show you how amazing the assets are, Metro that is a fps and is easy to see the lack of finesse on the world when you look them closely.
Maybe sound harsh those comments, I think that Metro is a great looking game and deserve to be on the list, but compared to Ratchet, it's not realy fair. Ratchet is just a more polished game, a true next-gen title, and it's just the beginning of the generation.
 

Topher

Gold Member
Ok? I don’t care about digital foundry. I agree with some things they say, I disagree with others.
...
I think Digital Foundry are dumb for not including FS in their 2021 lists because it released on a different platform earlier. That doesn’t mean that I think that everything Digital Foundry do or say is wrong and dumb, which is not the “gotcha” you’re gonna pretend it is.

No idea why you need to use the word "dumb" at all. If you disagree then simply disagree. Same applies to NXG. Remember.....you are the one who used terms like "ridiculous" and "dumb". Not me. I omitted your rant about me because it is irrelevant, but if you want to talk in terms of "extremes" when dealing with other people's opinions then start there.
 
Disqualifying Flight Sim because it came out on a different platform in 2020 is ridiculous, but exactly something I would expect NXGamer to do lol.

Flight Sim on consoles also was significantly different to PC since it was made using DX12. The PC only got updated to DX12 in November 2021. Also Flight sim then got a “rerelease” with a “game of the year” edition, so again wouldn’t that qualify it for this 2021 list?

Other games on the list released first in previous years. It’s NXGamers list, he can do what he want, but his bias is showing yet again. His 10:1 ratio of ps to Xbox videos on his channel isn’t a coincidence.

UM

Is he trying to get himself banned again?

Seems like really dumb derails or really silly things that he says usually ends up in a ban for him.

You really need take some advice from the mods here of you want to stay with us. Unless you change I don't see you lasting much longer.
 
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Neo_game

Member
I do not see any reason why FS2020 would be considered again, especially since it did not have any enhancement from PC version.

But I would like to see Crysis trilogy remastered in the list. The colors in first one especially was not great idea but the textures, lighting is better. IMO it is right up there among the best. It was already way ahead of it time back in those days :messenger_bicep:


 
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Topher

Gold Member
You really need take some advice from the mods here of you want to stay with us. Unless you change I don't see you lasting much longer.

Third ban in less than two months now for console warring.

If You Say So Reaction GIF by Identity


Let's talk about "extremes".
 
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I don't see how anyone can seriously argue against Ratchet coming first in this. On looks it is great. The game is bang average sadly, but it looks beautiful.
 

ethomaz

Banned
It's very easy for these games to match the color saturation and look of early Pixar films - until Lightyear get's released. Lightyear moves away from the cartoony look and focuses on a much more photoreal color palette.


It looks pretty much cartoony imo.
 

rofif

Can’t Git Gud
Ok? I don’t care about digital foundry. I agree with some things they say, I disagree with others.

I agree with some things you say too, doesn’t change the fact I might think you’re dumb too. You’re one of those fanboys that only thinks in extremes. Somethings either the best or the worst, no in between. Someone either believes everything someone says or nothing.

I think Digital Foundry are dumb for not including FS in their 2021 lists because it released on a different platform earlier. That doesn’t mean that I think that everything Digital Foundry do or say is wrong and dumb, which is not the “gotcha” you’re gonna pretend it is.
If we start including games that release first time for that platform then death stranding wins this year
 

Topher

Gold Member
If we start including games that release first time for that platform then death stranding wins this year

Go down that road and you could argue Death Stranding wins the last three years (2019: PS4, 2020: PC, 2021: DC). But.....let's not....
 
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Disqualifying Flight Sim because it came out on a different platform in 2020 is ridiculous, but exactly something I would expect NXGamer to do lol.

Flight Sim on consoles also was significantly different to PC since it was made using DX12. The PC only got updated to DX12 in November 2021. Also Flight sim then got a “rerelease” with a “game of the year” edition, so again wouldn’t that qualify it for this 2021 list?

Other games on the list released first in previous years. It’s NXGamers list, he can do what he want, but his bias is showing yet again. His 10:1 ratio of ps to Xbox videos on his channel isn’t a coincidence.
Can you do me a favor before your final ban? Make a meltdown thread that puts Kretos to shame. We need a counterpart for green rats.
 

sircaw

Banned
No.....this is simply not true. I fired up the game and took these shots in photo mode myself.

hAon5Zy.jpeg


xwrHrj4.jpeg


kubc7cO.jpeg


I barely ever use photo mode so obviously not a pro at it, but in no way does the fur "disappear" in game play.
it looks fantastic to me, I don't get the horrendous look at all bit.

Sometimes i think people are just trolling for the hell of it.


Bo_Hazem Bo_Hazem used to be our screenshot guy, but he left us for Reset/er, god damn traitor.

Bring back Bo, Bring back bo, we all miss ya m8.
 
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What does it do that is new? nice shading on planes? volumetric clouds? The assets streaming?

It looks great in many areas, but "running on S" doesn't mean it has a place in the list, there are hundreds and hundreds of games that run on the S.
tCLFNbb.jpeg

It does look lovely from a distance but when you get up close to anything it looks like a PS1 gamehttps://ibb.co/tJpkym6
 
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azertydu91

Hard to Kill
Can you do me a favor before your final ban? Make a meltdown thread that puts Kretos to shame. We need a counterpart for green rats.
I think blue dildos woud be a nice throwback to that kretos thread, Following that logic Nintendo fans would probably be red fleshlights.And the most logical thing would be White holes for the Ouya fans...There's a theory that they exists but noone has ever seen any.

Edit: before any triggers it was done following how kretos wrote and does not reflect how I think ... Except for Ouya fans, I still don't think they exists.
 
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VFXVeteran

Banned
No.....this is simply not true. I fired up the game and took these shots in photo mode myself.

hAon5Zy.jpeg


xwrHrj4.jpeg


kubc7cO.jpeg


I barely ever use photo mode so obviously not a pro at it, but in no way does the fur "disappear" in game play.
I was using hyperbole dude. The fur looks very sparse at the camera's distance and moving the character around in the game. It's nowhere near the same shading and certainly don't have the length of curves that it does in the cinematics. And yes, I owned a PS5 and bought all of their games at one point including this one.
 

rofif

Can’t Git Gud
I was using hyperbole dude. The fur looks very sparse at the camera's distance and moving the character around in the game. It's nowhere near the same shading and certainly don't have the length of curves that it does in the cinematics. And yes, I owned a PS5 and bought all of their games at one point including this one.
It' just short fur
 

VFXVeteran

Banned
It' just short fur
Dude, I guarantee you that the game isn't using the same technique or assets while during gameplay. We went over this several times already and you all have to accept it for every game. My entire point in this thread is that sites should use actual gameplay as a means of judging a game's technology in graphics - not the cinematics - as they are misleading.
 
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NXGamer

Member
I was using hyperbole dude. The fur looks very sparse at the camera's distance and moving the character around in the game. It's nowhere near the same shading and certainly don't have the length of curves that it does in the cinematics. And yes, I owned a PS5 and bought all of their games at one point including this one.
Like any game, it balances the LoD based on distance within Frustum. Up close, in gameplay, as shown here in Photo mode. The spline/clam/fur rendering is used and includes self-shadowing, in cinematics they bump up a light source or two, increase the fins/splines which just emphasizes this with the hero lighting, again nothing new here and is used across every single game on any platform and is just pedestrian at this point to balance load.
 
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VFXVeteran

Banned
Like any game, it balances the LoD based on distance within Frustum. Up close, in gameplay, as shown here in Photo mode. The spline/clam/fur rendering is used and includes self-shadowing,
There are not using self-shadowing man. Trust me. There is no ambient occlusion being used on any fur in any game.

LoD - the camera is locked so you can't see the fur strands unless you do go into photomode (which isn't playable). That's equivalent to me trying to say a texture is highly detailed but I can only see the 4th level of the MIP map texture which is very low resolution compared to Level 0 (highest level).
 
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NXGamer

Member
There are not using self-shadowing man. Trust me. There is no ambient occlusion being used on any fur in any game.

And the camera is locked so you can't see the fur strands. That's equivalent to me trying to say a texture is highly detailed but I can only see the 4th level of the MIP map texture which is very low resolution from Level 0 (highest level).
Wrong twice, I even show the self shadowing in my tech analysis earlier in the year.

Plus you can move the camera in gameplay up to a close wall and it pulls in, you have not played and, please stop making stuff up based on you bias.

EDIT: you can see it in the photo mode shot above even.
 
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VFXVeteran

Banned
Wrong twice, I even show the self shadowing in my tech analysis earlier in the year.
You are seeing shadow maps from a proxy hair primitive. I have programmed this stuff before and know exactly what I'm seeing.

1) You can't use shadow maps on individual fur primitives because they are too small to be captured into a shadow map of any resolution. It's just not accurate. Imagine trying to sample a straight line into a grid of pixels to capture that straight line. You'd need damn near infinite resolution to capture it.

2) Ambient occlusion can only be done in 2 ways - both of which I did even before Pixar implemented their own ambient occlusion for fur. 1) You have to create a point cloud of all the fur primitives and then you have to sample from that point cloud. No game is going to do that in realtime. The other way is ray-tracing ambient occlusion. And we all know that that's not happening anytime soon.

Plus you can move the camera in gameplay up to a close wall and it pulls in, you have not played and, please stop making stuff up based on you bias.
Pulling the camera up close to trick the gameplay into rendering all the primitives isn't my way of trying to claim that a game has highly detailed fur primitives. That's a dishonest way of skirting the facts. I would never do that. I judge the game based on how it's meant to be played. But you do you.
 

Topher

Gold Member
I was using hyperbole dude. The fur looks very sparse at the camera's distance and moving the character around in the game. It's nowhere near the same shading and certainly don't have the length of curves that it does in the cinematics. And yes, I owned a PS5 and bought all of their games at one point including this one.

Incredibly out of place conversation to be hyperbolic, to be honest. And I made no comment about what you own or have played.
 

adamsapple

Or is it just one of Phil's balls in my throat?
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Pedro Motta

Member
You are seeing shadow maps from a proxy hair primitive. I have programmed this stuff before and know exactly what I'm seeing.

1) You can't use shadow maps on individual fur primitives because they are too small to be captured into a shadow map of any resolution. It's just not accurate. Imagine trying to sample a straight line into a grid of pixels to capture that straight line. You'd need damn near infinite resolution to capture it.

2) Ambient occlusion can only be done in 2 ways - both of which I did even before Pixar implemented their own ambient occlusion for fur. 1) You have to create a point cloud of all the fur primitives and then you have to sample from that point cloud. No game is going to do that in realtime. The other way is ray-tracing ambient occlusion. And we all know that that's not happening anytime soon.


Pulling the camera up close to trick the gameplay into rendering all the primitives isn't my way of trying to claim that a game has highly detailed fur primitives. That's a dishonest way of skirting the facts. I would never do that. I judge the game based on how it's meant to be played. But you do you.
Here you are, ONCE AGAIN, comparing realtime techniques vs Offline rendering techniques, why aren't you comparing this fur rendering to other videogame rendering tech?

This is realtime, and if there wasn't any compromises it would just be dumb application of the tech.
 

GymWolf

Member
How does ratchet and Clank keep getting a pass for being the exact same game it was twenty years ago while COD, Gears and Halo get scrutinized regularly for the aforementioned.
This is a topic about graphic, if you wanna talk about gameplay you can go to the redhead appreciation topic, they are always with an arcade stick in their hands over there.


We also have one for brunettes.
 
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