• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Time To Say It: There's No Excuse For Microsoft Not Supporting VR on Xbox

What do you think MS's near-term to long-term move(s) for VR on Xbox are (Choose All That Apply)?

  • 3P VR whitelisted compatibility

    Votes: 76 38.2%
  • 1P VR hardware (9th gen)

    Votes: 8 4.0%
  • 1P VR software (9th gen)

    Votes: 12 6.0%
  • 1P VR hardware (10th gen)

    Votes: 18 9.0%
  • 1P VR software (10th gen)

    Votes: 16 8.0%
  • 1P AR (Augmented Reality/Mixed Reality) hardware (10th gen)

    Votes: 19 9.5%
  • 1P AR (Augmented Reality/Mixed Reality) software (10th gen)

    Votes: 15 7.5%
  • None of the above (MS will never support VR or AR/MR)

    Votes: 106 53.3%

  • Total voters
    199
  • Poll closed .

Sosokrates

Report me if I continue to console war
The WMR headsets are their own making.

As far as this topic goes though, I'll just say it. This is largely a community that will only get excited about VR (or anything else) when Phil Spencer tells them they are allowed to get excited.

Until then the blinkers will be on and nothing is likely to change. You can probably already see it in this thread (and pretty much any other recent thread on the topic) but you're fighting a steep uphill battle with this one.



Yawn.

They are already in the market. They are just arbitrarily telling Xbox users they are not allowed to participate. Instead of you telling them it's nonsense and demanding better you're all like "yes Microsoft, please take care of your cash flow first, innovation is too hard and expensive, don't worry about me".

No, i was just saying what I would do if I were Microsoft... Im sorry this upsets you.

Also, I dont know what your on about, I even said if I were MS I would make WMR compatible eith seriesS/X.
 
Last edited:
Towards the end of 360s life they focused on kinect, games for that and peripherals. By the end of the gen I was all in on ps3..... And the following gen I stayed with PS4 following the Xbox One forced kinect bundle announcement.

VR has its place.... But I don't want MS to go here. Gamepass is the big winner. I don't even think PSVR is that great.... Quest imo was better, and with the new one PSVR still being tethered its a let down.
 

yurinka

Member
What is the state of Hololens? This is from almost 7 years ago, presented by the iconic Kudo Tsunoda:
 
Last edited:

Rudius

Member
Remember that they do games for PC also... don't you have a PC ?
Right now I have a PS5 and a 1650 laptop. I could get a stronger PC, however a Series X would be a better bang for the buck, but those games, except for Skyrim (ported before they bought them), don't support VR on PC either.
 

Romulus

Member
VR is discriminatory. I can't play VR games since I get motion sickness too easily. Thus, pursuing VR is just disguised discrimination against gamers susceptible to motion sickness. I applaud Microsoft for not excluding gamers. I'm sorry that's just the way it is.


MS doesn't give a fuck about your motion sickness. They're not investing in VR because they have enough to worry about. Not because theyre looking out for gamers.
 

Turk1993

GAFs #1 source for car graphic comparisons
Bruh this shit needs to happen, they have the killer app for it. Just imagine Forza Horizon in VR where you can look at the beautifull scenery in a convertible while you cruising or in Forzavista. We don't even get VR on the pc version just because Xbox doesn't support VR. Make it happen Phil and show it with the next Forza Motorsport.
 
Remember that they do games for PC also... don't you have a PC ?

Okay, but between certain 1P games not getting console ports (or at least not for a long time), and 1P VR being exclusive to PC, don't you think that handicaps the Series consoles just a tad too much?

Because we know PC is something MS treasure a lot but, most of those PC sales are on Steam, and Valve's taking a 30% cuts. They make those same sales on Xbox and they keep that 30% plus get 30% from sales from 3P software on the console.

So why actively cripple that by not providing any support for VR on console but letting 1P do VR freely for the PC version of releases? That has never made sense to me tbh.

I dont see them supporting a headset any time soon.

Gamepass doesnt mix with VR. They basically would be offering games on gamepass that many users wouldn’t be able to use. Xbox Series X USB ports are low speed. They would need some wonky breakout box like PSVR1.

What speed are the Series USB ports? For that matter what speed are PS5's? The latter's using USB Type-C so the speed on the port must be pretty decent.

It would be kind of annoying if Microsoft skimped on USB port speeds (kind of like they did with only supporting Wifi 5 and not Wifi 6...tho I thought Sony did that because PSVR2 would be wireless or at least have an option for wireless but sadly that isn't the case).
 
Last edited:

Romulus

Member
Bruh this shit needs to happen, they have the killer app for it. Just imagine Forza Horizon in VR where you can look at the beautifull scenery in a convertible while you cruising or in Forzavista. We don't even get VR on the pc version just because Xbox doesn't support VR. Make it happen Phil and show it with the next Forza Motorsport.


Modded VR is extremely underrated and forza horizon is a great example.
 

Menzies

Banned
I think in principle it's against the grain of their current vision.

They are trying to reach wider audiences with less hardware, not confine audiences with more hardware.

As their cloud gaming matures and expands into new markets, every developer making games for Xbox has a potential reach of 2 billion users.
 

Romulus

Member
Just looked it up and indeed its pretty good for a modded VR experience. But a native VR version would be much much better and have more control and freedom.

Which did you look up? You can play with a steering wheel/pedals + VR and everything. What do you mean by more freedom?
 

Dream-Knife

Banned
I think people forget that software is important. Xbox could come out with a VR set, and make a few AA games and call it a day. Wouldn't you feel ripped off? Then once these consoles are replaced you no longer have the ability to play new software with that headset.

Because we know PC is something MS treasure a lot but, most of those PC sales are on Steam, and Valve's taking a 30% cuts. They make those same sales on Xbox and they keep that 30% plus get 30% from sales from 3P software on the console.
No one is going to be convinced to buy an Xbox and leave PC. MS would loose more money leaving Steam then that extra 30% would bring them.
 
I think in principle it's against the grain of their current vision.

They are trying to reach wider audiences with less hardware, not confine audiences with more hardware.

Just going off a limb here, but wouldn't the obvious approach to this be confining focus to a singular device and pushing that singular device to more players in more markets? Because that's basically what Sony are doing with PS5.

MS's approach doesn't necessarily mean less hardware; in reality it means they're more hardware-agnostic. There's a difference.

As their cloud gaming matures and expands into new markets, every developer making games for Xbox has a potential reach of 2 billion users.

TBH that is more of a theoretical potential but in reality they will not reach even half of that. No subscription service requiring money will, just like no hardware that has to be purchased would.

Youtube, yes Youtube, has a total active user base of roughly...2 billion people. And that's a service the vast majority use for free at no charge (in fact of that only 20 million pay for Youtube Premium). What makes anyone think a service like Netflix, let alone one like GamePass (or ones even further behind like PS Now) are going to reach 2 billion or even half of that number ever? They simply won't.

So the term "reach" in this context just means more in terms of total number of people with compatible devices that can provide an access point to the content. It's an admirable statistic but the reality is that is not a realistic number for mix of GP subs/hardware sales/software sales for MS or any platform holder.

I think people forget that software is important. Xbox could come out with a VR set, and make a few AA games and call it a day. Wouldn't you feel ripped off? Then once these consoles are replaced you no longer have the ability to play new software with that headset.


No one is going to be convinced to buy an Xbox and leave PC. MS would loose more money leaving Steam then that extra 30% would bring them.

Perhaps, but this is more about Xbox players who might feel tempted to leave for PC due to things like VR support, along with cheaper prices of 1P games on Steam (at least when using Steam Keys, tho those are limited time and use).

That's potentially one less user for a 3P publisher to sell their game to in the Xbox ecosystem, which means one less software unit Microsoft Xbox division doesn't get a 30% revenue cut on.
 
Last edited:

Turk1993

GAFs #1 source for car graphic comparisons
Which did you look up? You can play with a steering wheel/pedals + VR and everything. What do you mean by more freedom?
I looked 5 video's including with wheel/pedal set and they where all limited in term of head and camera movement that you get from reall VR. With freedom i mean literally looking at the back of your car or leaning forward and backward physically simulated in the game. Here let me show you a example (watch from 1:22)
 

Abriael_GN

RSI Employee of the Year
Difference between those being one is a genre of game so it's ridiculous to think every platform holder needs to cover all the same genres.

OTOH, VR is a major technology that could (along with AR) end up readily innovating game design in big ways if adoption rates improve over the course of the generation. Ignoring it is like ignoring CD technology for a game console in the mid '90s. And as Nintendo showed, that ultimately wasn't for the best.

Translation of the above:

"One is a thing don't particularly care for, the other is a thing I care for, so I'll exaggerate its importance to falsely allege that everyone MUST do it."

Nothing is funnier than seeing VR fanatics who think supporting their thing should be an obligation for everyone, or else 😂
 
Last edited:
Okay, but between certain 1P games not getting console ports (or at least not for a long time), and 1P VR being exclusive to PC, don't you think that handicaps the Series consoles just a tad too much?

Because we know PC is something MS treasure a lot but, most of those PC sales are on Steam, and Valve's taking a 30% cuts. They make those same sales on Xbox and they keep that 30% plus get 30% from sales from 3P software on the console.

So why actively cripple that by not providing any support for VR on console but letting 1P do VR freely for the PC version of releases? That has never made sense to me tbh.



What speed are the Series USB ports? For that matter what speed are PS5's? The latter's using USB Type-C so the speed on the port must be pretty decent.

It would be kind of annoying if Microsoft skimped on USB port speeds (kind of like they did with only supporting Wifi 5 and not Wifi 6...tho I thought Sony did that because PSVR2 would be wireless or at least have an option for wireless but sadly that isn't the case).
I know XsX(5Gbit/s) usb speeds are half of (10Gbit/s) PS5 USB speeds. PS5’s USB-C port isnt special, it’s also 10Gbit/s. Even though I think that might be a lie. Otherwise why offer a USB-C port that is somehow important for the headset. But I guess 10Gbit/s is enough.

Xbox Series X deff would need a ugly PSVR1 breakout box. And they don’t have a single developer making VR software today.

edit: also we dont know if VR2 wouldnt have a wireless adapter for 50-100$. I dont see why it would need to be wireless unless theres basically a PS4 in the headset. It being wireless by default only makes sense if you dont need a PS5 to use it.
 
Last edited:

Stuart360

Member
I used to trumpet VR a lot as i was lucky enough to try an actual Oculus devkit many moons ago, and was blown away by it (even though it looked like shit to be honest).

The problem for me is VR didnt go in the direction i wanted at that time, and now today i just really dont care.
See what i wanted was instead of sat on my sofa, controller in hand, watching the games on TV, i wanted to be sat on the sofa, controller in hand, and looking at those games through the VR headset instead of the TV.
I wanted traditional games, but use the VR headset for the visual immersion, not the physical.
Unfortunately that didnt happen, and most official VR games are made specifically for VR, complete with all the hand waving and all that nonsense.

I mean yes i'm aware you can mod some games on PC so you can use VR in that way, but its not official.

Thats why i have zero interest in VR anymore, and probably only will when we get to the 'pair of shades' level VR, which is probably many years away.
It has nothing to do with being a Phil/Xbox fanboy like some warriors are frustratingly insinuating already in this thread if you're someone not salavating over VR ffs lol.
 

Romulus

Member
I used to trumpet VR a lot as i was lucky enough to try an actual Oculus devkit many moons ago, and was blown away by it (even though it looked like shit to be honest).

The problem for me is VR didnt go in the direction i wanted at that time, and now today i just really dont care.
See what i wanted was instead of sat on my sofa, controller in hand, watching the games on TV, i wanted to be sat on the sofa, controller in hand, and looking at those games through the VR headset instead of the TV.
I wanted traditional games, but use the VR headset for the visual immersion, not the physical.
Unfortunately that didnt happen, and most official VR games are made specifically for VR, complete with all the hand waving and all that nonsense.

I mean yes i'm aware you can mod some games on PC so you can use VR in that way, but its not official.

Thats why i have zero interest in VR anymore, and probably only will when we get to the 'pair of shades' level VR, which is probably many years away.
It has nothing to do with being a Phil/Xbox fanboy like some warriors are frustratingly insinuating already in this thread if you're someone not salavating over VR ffs lol.


I could honestly not give a shit about most of the hand waving VR motion stuff. That's why I'm glad PC VR mods are so damn good now. Playing RDR2 with just a controller is revelatory and I don't want to be aiming every time I shoot with my arm or pulling horse reins. Fuck that
 
Translation of the above:



Nothing is funnier than seeing VR fanatics who think supporting their thing should be an obligation for everyone, or else 😂

I just don't see what's wrong with asking for more options in the ecosystem. It's not like VR tech is in a state where the most fundamental aspects of the tech are 100% proprietary, esoteric solutions. A lot of the technology is rather well-known, as are techniques for software implementations catered to programmers and other developers. There are unified APIs supporting a range of various devices, even Microsoft are pushing for centralized API and featureset standard support with their Mesh.

Yes I'm a proponent for VR and feel it and AR will be the driving point for game innovation especially by the time of 10th gen (which could be the last traditional console generation), but I'm also measured about where it's at right now. Of course it could use improvements, and it isn't fully mainstream yet. But the platform holders are critical in helping to make it more mainstream and right now only one of them is providing any genuine support for the technology in the consumer electronics space.

Again, imagine if Sony and even Sega didn't support CD-ROM for 5th-gen systems, where would gaming still have been? What if analog sticks were never introduced to controllers, or if Nintendo decided to not go with the d-pad but stick instead with paddles or a digital joystick for NES? There's a lot of potential for VR, AR etc. to innovate control inputs and make gaming even more open for more people, but we'll never get there the longer big players drag their feet about when it comes to that technology.

Stuart360 Stuart360 I can see what you mean but like Romulus Romulus said there are VR games on PC that do exactly what you mention, and I think with more adoption of it by the wider gaming market and developers you'll see more design innovations which would include games doing the stuff you're more interested in WRT VR.
 
Last edited:

Edgelord79

Gold Member
They have an excuse.

They haven't found a case where it makes financial sense for them. Maybe tomorrow they will.
 

Stuart360

Member
I could honestly not give a shit about most of the hand waving VR motion stuff. That's why I'm glad PC VR mods are so damn good now. Playing RDR2 with just a controller is revelatory and I don't want to be aiming every time I shoot with my arm or pulling horse reins. Fuck that
Well thats exactly what i wanted VR to be, what you are describing.
So whats the status of these mods then for the games you have tried?, pretty good?. I remember years back a lot of the mods didnt really work that well, and i lost interest in VR.
 

Menzies

Banned
MS's approach doesn't necessarily mean less hardware; in reality it means they're more hardware-agnostic. There's a difference.
In context, I mean to say less hardware-restrictions to them reaching their blue ocean targets.

Pragmatically, they won't come close to reaching that amount of users. No doubt Microsoft knows this themselves. However, their mission (investments) seem to be about creating wider audiences with a lower barrier of entry.

I think Microsoft really made moves in recent times to not just be another horse in the race for the sake of it, and be more focused on what aligns with their vision.
 

Kagey K

Banned
This is what Phil had to say in 2017 and it still holds true today.


I agree that once better wireless solutions are out is when it can really take off.
 

Dream-Knife

Banned
I used to trumpet VR a lot as i was lucky enough to try an actual Oculus devkit many moons ago, and was blown away by it (even though it looked like shit to be honest).

The problem for me is VR didnt go in the direction i wanted at that time, and now today i just really dont care.
See what i wanted was instead of sat on my sofa, controller in hand, watching the games on TV, i wanted to be sat on the sofa, controller in hand, and looking at those games through the VR headset instead of the TV.
I wanted traditional games, but use the VR headset for the visual immersion, not the physical.
Unfortunately that didnt happen, and most official VR games are made specifically for VR, complete with all the hand waving and all that nonsense.

I mean yes i'm aware you can mod some games on PC so you can use VR in that way, but its not official.

Thats why i have zero interest in VR anymore, and probably only will when we get to the 'pair of shades' level VR, which is probably many years away.
It has nothing to do with being a Phil/Xbox fanboy like some warriors are frustratingly insinuating already in this thread if you're someone not salavating over VR ffs lol.
I like both styles, but I do find the interactive games can be tiring. I love Alyx, and Boneworks looks neat (haven't put enough time in it yet), but my set up isn't ideal for those types of games.

Check out Project Wingman. Arcady VR flight game you can play totally seated.

IIRC Alyx and Boneworks have seated modes too though.
 
aOVtU8n.jpg
 

Avian_Grubber

Neo Member
I had a psvr and I have a quest 2. They both gathered dust after the initial month long excitement wore off. I prefer non vr games for sure.
 

Stuart360

Member
I like both styles, but I do find the interactive games can be tiring. I love Alyx, and Boneworks looks neat (haven't put enough time in it yet), but my set up isn't ideal for those types of games.

Check out Project Wingman. Arcady VR flight game you can play totally seated.

IIRC Alyx and Boneworks have seated modes too though.
I actually own Project Wingman on Steam, cool game.
Yeah i mean those are the kind of VR games i wanted. Traditional games that just happen to have a VR option, traditional games played the traditional way but you have the option of viewing that game through a VR headset.

All these 'VR Experience' games made specifically for VR, they are not for me. Many of them are only a few levels above Eyetoy level games. Sit down and shoot things from your floating raft, stand in place and shoot these hords by using you arms for guns, groovy!.

If traditional games came with the option to view the games through a VR headset as well as through a TV or monitor, but the actual games themselves were exacltly the same, i'd be all in.
 

Dream-Knife

Banned
I actually own Project Wingman on Steam, cool game.
Yeah i mean those are the kind of VR games i wanted. Traditional games that just happen to have a VR option, traditional games played the traditional way but you have the option of viewing that game through a VR headset.

All these 'VR Experience' games made specifically for VR, they are not for me. Many of them are only a few levels above Eyetoy level games. Sit down and shoot things from your floating raft, stand in place and shoot these hords by using you arms for guns, groovy!.

If traditional games came with the option to view the games through a VR headset as well as through a TV or monitor, but the actual games themselves were exacltly the same, i'd be all in.
I have a high expectation that the next Nintendo will be VR, and will provide these type of experiences.

We just need more VR software in general.
 

Plantoid

Member
For me, Microsoft studios need to support the AUD$750.00 console I've already purchased and prove that they can deliver industry leading titles, not try and sell me another AUD$750.00 piece of kit on more promises. Sony can afford to support their VR because their deep stable of talent has proven it can do it. Xbox doesn't have that kind of luxury yet.

With that said, I think Microsoft needs to get third party headset support. Ideally, Quest 2 - most because I already own one, but also because its affordable and extremely popular. If they could figure out the business side of things, it feels like an easy win for both. Microsoft can put Xbox's foot in the VR space through a low risk partnership, and Oculus gets to sell more headsets and software.
This.

Close the thread
 

AJUMP23

Gold Member
Plenty of reasons not to invest. Most importantly the cost vs the return. I think MS is focused on other areas and moving resources to VR would take away some other resource. Plenty of good business reasons not to invest in it.
 

Beechos

Member
The xbox is basically a windows pc at this point. Cant see why vr games cant be ported to xbox and streamed wirelessly to something like the quest 2.
 

hlm666

Member
I like both styles, but I do find the interactive games can be tiring. I love Alyx, and Boneworks looks neat (haven't put enough time in it yet), but my set up isn't ideal for those types of games.

Check out Project Wingman. Arcady VR flight game you can play totally seated.

IIRC Alyx and Boneworks have seated modes too though.
Project Wingman is such an underrated game in VR mode.
 
Top Bottom