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Nvidia introduces DLDSR. AI powered DSR powered by tensor cores.

sertopico

Member
When is the update coming out? need it in the witcher
Same. Downsampling is a must in TW3, considering the temporal AA method implemented is pretty much bad. I'm replaying it at 5120x2880 starting from 1440p (only 4x factor gives the best image possible without having to use the smoothing). It does wonders I must say, my 1080ti couldn't handle that res but the 3080 can almost with no problems.
 

bargeparty

Member
Same. Downsampling is a must in TW3, considering the temporal AA method implemented is pretty much bad. I'm replaying it at 5120x2880 starting from 1440p (only 4x factor gives the best image possible without having to use the smoothing). It does wonders I must say, my 1080ti couldn't handle that res but the 3080 can almost with no problems.

what makes it bad?
 

Kenpachii

Member
Same. Downsampling is a must in TW3, considering the temporal AA method implemented is pretty much bad. I'm replaying it at 5120x2880 starting from 1440p (only 4x factor gives the best image possible without having to use the smoothing). It does wonders I must say, my 1080ti couldn't handle that res but the 3080 can almost with no problems.

Tested it out right now with my modded witcher on ultra wide, which is far more demanding then just the original native game. so there is already a huge performance hit here. but can't be bothered to reinstall a unmodded version for testing.

Native : 3440x1440 = 117 fps outside starting village, 70 night city
DSR 2.25x : 5120x2160 = 60 fps outside starting village, 45 night city
DSR 4x : 6880x2660 = 45 fps outside starting village, 35 night city

So yea that will be a gigantic performance boost for DSR if it works out well.

I also can't wait to see what v-ram consumption is going to be like. i hope we see a decrease on this also.

what makes it bad?

Lots of shimmering, poor AA implementation.
 
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ITs DSR but using the tensor cores to cut the load.
Think of it like Super Sampling for free....or rather free hyper quality Antialiasing.

So as per the example:

Your screen is 1080p.
With regular DSR you just activate the 2160p render resolution and the GPU renders the game at 2160p then downsamples it to 1080p....giving you a much crisper image....but this was all done on the GPU cores...to the game and the GPU the cost is the same as if you had a native 2160p screen and were rendering the game at 2160p aka it was expensive.

With this solution.
You have a 1080p screen.
You decide to super sample for the same cost as rendering the game at 1080p you get a super sampled image from 1620p down to 1080p.
Giving you an image as crisp yet cheaper than super sampling from 2160p.

Its a DSR solution so its for rendering things beyond your displays resolution.

Explain like your 5?
DLSS - Making things look native resolution from below native.
DLDSR - Making things look better than native from beyond native resolution without the cost of actually going beyond native.

On Topic
Holy shit NVIDIA just ended the game.
We could already kinda hack our way into this with DLSS at native resolution which lead to a SuperSampled image.
But now im all in on not upgrading to a 4K screen till ultrawide 2160p screens are a thing and GPUs can actually handle said resolution without breaking a sweat.



But the real news is theyve added Pascals SSRTGI, AO and DOF to the GeForce Experience.
Fuck your lazy remasters developers...GFE has got this covered.
ooooohhhhfffffff!
Cidwdx3.jpg
Hope that works with Forza H5.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Yeah but it's expensive. I don't get your points on this, kinda like dismissing it.

Whatever. I'm curious to test it out.
My points on what exactly?
You arent speaking in complete sentences.
You asked if DSR could do 4K at 1440p....I said it was easy to do not only because DSR has been doing that for years but also because it is literally a tick box.

How am I dismissing anything?
 
this thing is only useful for 4k user if they have power to spare with a 3080\3090, not for people with mid-tier gpu like me.
You could play an older game at higher res? Or just set your desktop resolution lower (or get a lower resolution monitor as a more permanent option), and thus get the higher image quality without having to do much. Or maybe it does do the upscale and downscale automatically at whatever resolution you play at anyway, and you don't need to do anything. We'll know when it releases.
 

GymWolf

Member
You could play an older game at higher res? Or just set your desktop resolution lower (or get a lower resolution monitor as a more permanent option), and thus get the higher image quality without having to do much. Or maybe it does do the upscale and downscale automatically at whatever resolution you play at anyway, and you don't need to do anything. We'll know when it releases.
I barely maintain 4k60 with old but not too old games like mad max and i don't really replay very old games (especially because they usually don't have controller support and i hate m+k)

But yeah, i guess that for people into retrogaming can be useful even if you have a 4k panel.
 

CrustyBritches

Gold Member
Sounds like driver-level DLSS for supersampling. I see in the screens from Nvidia's pre-release info that it has options for 1.78x and 2.25x at 1080p base res in this example. I wonder if those are the factors and you can use it on a 1440p screen to get 4K supersampling, or if it's just for 1080p screens?
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
If it's at the driver level I wonder if it will work for PCVR
 
Sounds like driver-level DLSS for supersampling. I see in the screens from Nvidia's pre-release info that it has options for 1.78x and 2.25x at 1080p base res in this example. I wonder if those are the factors and you can use it on a 1440p screen to get 4K supersampling, or if it's just for 1080p screens?
I'm confident those are just the factors and your native res determines the rest
 

TonyK

Member
Mate I could take this scene into Octane and it will look much more like the second image than the first.
Light doesnt bounce infinity in any scenario unless you have a room of perfect mirrors so even with the floor being a light color, the intensity of the lights actually hitting it would dictate how much more light would bounce off.
The occluded areas say on the rafters in the library would indeed be shadowed.....would it be exactly that dark? Obviously not this is a screen space solution and doesnt even use tensor cores so it isnt going to be offline levels of accurate but its way way more accurate than everything being lit by magic lights.....even full path traced GI doesnt work like that.
Exactly what I said. I looks better but not real. I answered that because the person said it's how it would look in real world.
 

Kenpachii

Member
Hmm, I was playing it a bit the other day from the start and can't say I noticed anything odd, but I could just be missing it, and I haven't been to any real towns/cities.

Played at 4k everything maxed as well, shrug.

Look at the grass, it shimmers everywhere.



Tree's but also grass.



It gets worse the moment u have more small detail together that moves such as grass like this.

Here's a picture

64490b72646db383e0f7d0db1d2d2497.jpg


U can see it everywhere.
 

bargeparty

Member
Look at the grass, it shimmers everywhere.



Tree's but also grass.



It gets worse the moment u have more small detail together that moves such as grass like this.

Here's a picture

64490b72646db383e0f7d0db1d2d2497.jpg


U can see it everywhere.


Did you take these? If you can tell me where on the map I'll replicate.
 

bargeparty

Member
Ah nice, should recheck my mod settings then

Do you have a grass mod installed? I recall seeing one and pretty sure it had the potential for visual issues.

I may load up a clean install, but the only real mod I remember installing was an HD texture mod, and maybe a community fixes mod, but that's it really. Nothing that should affect the AA or foliage.
 

Kenpachii

Member
Do you have a grass mod installed? I recall seeing one and pretty sure it had the potential for visual issues.

I may load up a clean install, but the only real mod I remember installing was an HD texture mod, and maybe a community fixes mod, but that's it really. Nothing that should affect the AA or foliage.

Yea some grass mod, maybe that one messes it up. but its not just grass tho, tree's and tree's in the far distance same shit.

Its subtile but still clearly visible there.
 
so is it basically DLSS but it ignores your monitors native resolution and goes beyond it then downsamples?

if i use DLSS now then obviously highest it will upscale is 1440p. with this it could possibly do 4K and then squeeze it down to 1440p?
 

ZywyPL

Banned
so is it basically DLSS but it ignores your monitors native resolution and goes beyond it then downsamples?

if i use DLSS now then obviously highest it will upscale is 1440p. with this it could possibly do 4K and then squeeze it down to 1440p?

Yup. Both features are exactly the same thing, the only difference if the user's display/use case:

DLSS: native 1440p render -> Tensor cores -> 4K output -> 4K display
DLDSR: native 1440p render -> Tensor cores -> 4K output -> 1440p display


So you can't use DLSS on top of DLDRS like some people suggest because Tensor cores are already being utilized in the image processing pipeline to upscale the image.
 
Has anyone tested the new drivers are out.

The 2.25x DL option works perfectly on desktop [handles the text much clearer], but has same identical load on gpu in games as the old DSR scaling method.
 

geary

Member
If i have a 1440 display, which factor should I choose? 1.78x DL (3413 x 1920) or 2.25x DL (3840 x 2160)?
 
Could anybody post a screenshot from the new filters?

Is any change in the driver or geforce experience necessary?

Here's a comparison in Hellblade:

Without SSRTGI

With SSRTGI

There's a pretty big performance hit (from 90 fps to 50). And it doesn't look so great in the distance. This is with the default settings though.
It doesn't work for every game, I tried Deus Ex Mankind Divided and even though the Geforce overlay works, the shader won't show up in the list.
 

Turk1993

GAFs #1 source for car graphic comparisons
Opened Forza Horizon 5 to see if the RT filter would work and closed it with disappointment. And how do i apply DLDSR? is it just the same DSR from the Nvidia control panel?
 
Opened Forza Horizon 5 to see if the RT filter would work and closed it with disappointment. And how do i apply DLDSR? is it just the same DSR from the Nvidia control panel?

Enable DL scaling like so:

nvidia-control-panel-dldsr-configuration.png


And then just select the resolution ingame. Legacy scaling is the old regular DSR, so make sure you're not selecting one of those resolutions.
 

Kenpachii

Member
Tested it on ultrawide.

Doesn't work well.

The framerate improvements aren't there at all, same framerate as what DSR was before.
Also incredible buggy, control panel keeps moving back to the idea that i am running 1080p resolution as base resolution or something.

But then again NIS also had issue's on ultrawide, so not shocked. Nvidia really needs to up there effort.
 
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