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The Elder Scrolls VI Is still in Pre-Production According To Bethesda Game Studios Profile

kingpotato

Ask me about my Stream Deck
This is kinda odd considering the game was announced, albeit very early, in 2018 and that the universe, lore, locations and whatnot already exist.
 

ManaByte

Gold Member
This really shouldn't surprise anyone. Microsoft/Xbox is undergoing significant overhaul.

That has absolutely nothing to do with it. They're finishing Starfield. They won't start TESVI until Starfield ships.

For someone who comes here LARPing about being an industry insider, you don't know what you're talking about:

Thank you. Some of us actually work in these related fields for a living. But nooooo, console warriors know best, right?
 
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ChiefDada

Gold Member
That has absolutely nothing to do with it. They're finishing Starfield. They won't start TESVI until Starfield ships.

For someone who comes here LARPing about being an industry insider, you don't know what you're talking about.
Where have I ever claimed to be an industry insider? Also, you don't need to finish the production of one title in order to determine the release window of another. Competent studios can walk and chew gum at the same time.

You seem to take the most mundane topics very personally. None of these discussions are high-stakes, so relax.
 

clarky

Gold Member
That has absolutely nothing to do with it. They're finishing Starfield. They won't start TESVI until Starfield ships.

For someone who comes here LARPing about being an industry insider, you don't know what you're talking about:
Pull you pants back up on the way out dada.
 

ManaByte

Gold Member
Where have I ever claimed to be an industry insider?

Right here:
Thank you. Some of us actually work in these related fields for a living. But nooooo, console warriors know best, right?

Also, you don't need to finish the production of one title in order to determine the release window of another. Competent studios can walk and chew gum at the same time.
This is how Bethesda has always worked. They didn't start working on Starfield until after Fallout 4 shipped.
 

ManaByte

Gold Member
Don't worry guys, before TES VI will be out, Todd will make sure you get couple more Skyrim editions.

I think they're fine with TESO filling the void until then. With the next-gen upgrade it's really TES 5.5, it looks and runs great on the new systems.
 

SlimySnake

Flashless at the Golden Globes
Microsoft should have created multiple teams at Bethesda. 1 for starfield. 1 for elder scrolls. 1 for fallout. Have them all on a 3 year cycle.

Waiting 18 years for the sequel to the biggest rpg of all time is insane.
 

ChiefDada

Gold Member
Right here:



This is how Bethesda has always worked. They didn't start working on Starfield until after Fallout 4 shipped.

You are being disingenuous; I do work in M&A, but I made it abundantly clear that I am not in the gaming industry. This is from the same thread:

I'm NOT an insider, don't work in the gaming industry. Work in finance and acquisitions aren't unique to gaming;

If you choose not to have conversations in earnest then please avoid engaging with me. It's not worth the time or effort for either of us.
 

YukiOnna

Member
This is kinda odd considering the game was announced, albeit very early, in 2018 and that the universe, lore, locations and whatnot already exist.
With majority of their team on Starfield, they probably don't have the staff to move straight into mass production.
 
Sounds just right. BGS usually start pre-production around 2 years before switching to full development.
Now that the new engine is here, I guess we might see TES6 in 2024-2025
 

clarky

Gold Member
Microsoft should have created multiple teams at Bethesda. 1 for starfield. 1 for elder scrolls. 1 for fallout. Have them all on a 3 year cycle.

Waiting 18 years for the sequel to the biggest rpg of all time is insane.
I think scaling up is a big problem for these companies, hence why we see all these buy-outs.
 

clarky

Gold Member
Sounds just right. BGS usually start pre-production around 2 years before switching to full development.
Now that the new engine is here, I guess we might see TES6 in 2024-2025
No way we are seeing it launch that soon. Gonna have there hands full with Starfield until at least the end of this year.. My guess would be fall 2026 minimum. If Starfield is a big success the we'll see expansions/ dlc for that as well remember.
 
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Elysion

Banned
Ive wondered this too. There is almost no one else in this space. you would think someone would have also jumped into it. Maybe someone will now that it is singleplatform

Yeah, it’s kind of strange that despite open world games being so abundant these days, the most successful open world rpg of all time has no real copycats. That’s the one instance where I wish the industry actually was a bit more derivative, lol. Where’s Ubisoft when we need them?
 

Kydd BlaZe

Member
Microsoft should have created multiple teams at Bethesda. 1 for starfield. 1 for elder scrolls. 1 for fallout. Have them all on a 3 year cycle.

Waiting 18 years for the sequel to the biggest rpg of all time is insane.
Yikes man. This looks wild when you put it that way. Hopefully after Starfield, it doesn’t take them another 7 years to develop their next game (Elder Scrolls). They definitely should split into different teams like Obsidian had an Avowed team, Grounded team, and The Outer Worlds 2 team. Even Arkane has multiple teams/studios for different projects.
 

jakinov

Member
Where have I ever claimed to be an industry insider? Also, you don't need to finish the production of one title in order to determine the release window of another. Competent studios can walk and chew gum at the same time.

You seem to take the most mundane topics very personally. None of these discussions are high-stakes, so relax.
Who are these competent studios?
 

NonPhixion

Member


Level Designer in Arkane

Cool tweet. I know Zenimax has some great game engines. Like ID Tech, which that level designer is basically using with Arkane's new Engine. The Creation Engine itself isn't something I see evolving drastically, which it needs to.
By your logic Unreal 5 is not drastically better than 4, which we all know is bullshit.
UE5 is an improvement from a great game engine called UE4. The Creation Engine 2 is an improvement from a buggy game engine called Creation Engine. That would be my logic.
Your logic though, seems way off.
 
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ChiefDada

Gold Member
Who are these competent studios?

Too easy.
EDruban.jpg


But seriously, most large studios regardless of platform are able to work on multiple titles simultaneously.
 

clarky

Gold Member
But seriously, most large studios regardless of platform are able to work on multiple titles simultaneously.
And? What's your point here. your expecting the to make Starfield and ESVI AND maybe Fallout at the same time? These game are huge, not some 5 hour expansion pack or a linear 8 hour story game.

They've been on Starfield for years, and Elderscrolls has been in pre for a couple of years. Is that classed and "walking and chewing gum" lol.

I think BGS were around 500 employees last time i checked, they are not even that big. Have you seen how many people it takes to knock out a COD game on a years basis? They would need to more than triple in size to even get 2 of these things out in a timely fashion.

Although it would be nice to see them speed up a bit. The games they make are great.
 
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jakinov

Member
Too easy.
EDruban.jpg


But seriously, most large studios regardless of platform are able to work on multiple titles simultaneously.
Companies like insomniac have hard distinctions of teams and are structured to be one brand but multiple teams, multiple AAA projects. Insomniac has been explicitly a multi team multi AAA project studio for a while that’s geographic seperated too similar to how bioware had a bioware Austin and bioware whatever all ultimately run by the same honcho under same brand. Studios that essentially have one big team to do a single AAA game and who get some people start a bit of work on next project (because planners don’t do coding) hardly ever give release windows for the next game. It’s one team overlapping projects to be efficient. It’s not incompetence, its just different numbers of teams flying under the same banner. Spider-Man and Ratchet have different game directors and whatever undernaearh working on the projects seperately whereas Todd Howard is game director for all AAA games under the BHS banner and it’s the same people working on every AAA game.
 

kingpotato

Ask me about my Stream Deck
With majority of their team on Starfield, they probably don't have the staff to move straight into mass production.
I don't know much about the studio in question, but the ones I've worked for in the past usually handle development in phases and the pre-production phase was a different subset of creative individuals in the studio. Concept artists, designers and writers vs modelers, developers and testers for the later stages of production. Even one team can work on two products if Starfield is as far along as has been previously claimed.
 

Tommi84

Member
I'm still in the #team2027 for new TES. Starfield comes in early 2023 (I'd be surprised if there's no delay), then some DLC for Starfield.

TES will only come sooner if Starfield is a flop
 

nani17

are in a big trouble
Didn't they already mention it at E3 that they are sorting out stafield first and they'll move all things over to elder after that.

Wonder if gta6 will drop before this
it's possible but GTA 6 is definitel in development trouble.
 

clarky

Gold Member
I'm still in the #team2027 for new TES. Starfield comes in early 2023 (I'd be surprised if there's no delay), then some DLC for Starfield.

TES will only come sooner if Starfield is a flop
We'll find out this summer, They seemed confident enough last year to announce a date even after the pandemic hit. I think it was due last year personally, and they delayed internally due to COVID. This is their extra year IMO, we'll see.
 
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