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DF: Uncharted: Legacy of Thieves PS5 Tech Review: Graphics Upgrades + 30/60/120FPS Modes Tested

DeepSpace5D

Member
Umm you can still upgrade the disc version for $10. Discs and digital games are separate SKUs, so you literally can upgrade the disc version.
What? You can use that disc for the $10 upgrade.
I hope that’s the case, because the fine print under the Legacy of Thieves collection doesn’t seem exactly clear on the matter.

“Owners of PS4 disc copies must insert them into the PS5 every time they want to download or play the PS5 digital versions. PS4 game disc owners who buy the PS5 Digital Edition disc-free console will not be able to get the PS5 version for the discounted price.
PlayStation®Plus members who claimed UNCHARTED 4: A Thief’s End via their PlayStation Plus subscription are not eligible for the $10 digital PS5 upgrade.”

What if you bought the game, but also claimed it via a PS+ subscription? I hope that doesn’t negate someone from being eligible for the $10 upgrade. I guess I will find out in 2 days when I put the disc in the PS5.
 
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Mr Moose

Member
I hope that’s the case, because the fine print under the Legacy of Thieves collection doesn’t seem exactly clear on the matter.

“Owners of PS4 disc copies must insert them into the PS5 every time they want to download or play the PS5 digital versions. PS4 game disc owners who buy the PS5 Digital Edition disc-free console will not be able to get the PS5 version for the discounted price.
PlayStation®Plus members who claimed UNCHARTED 4: A Thief’s End via their PlayStation Plus subscription are not eligible for the $10 digital PS5 upgrade.”

What if you bought the game, but also claimed it via a PS+ subscription? I hope that doesn’t negate someone from being eligible for the $10 upgrade. I guess I will find out in 2 days when I put the disc in the PS5.
That just means it doesn't work with the PS+ version, with the disc you'll be fine.
 

kyliethicc

Member
I hope that’s the case, because the fine print under the Legacy of Thieves collection doesn’t seem exactly clear on the matter.

“Owners of PS4 disc copies must insert them into the PS5 every time they want to download or play the PS5 digital versions. PS4 game disc owners who buy the PS5 Digital Edition disc-free console will not be able to get the PS5 version for the discounted price.
PlayStation®Plus members who claimed UNCHARTED 4: A Thief’s End via their PlayStation Plus subscription are not eligible for the $10 digital PS5 upgrade.”

What if you bought the game, but also claimed it via a PS+ subscription? I hope that doesn’t negate someone from being eligible for the $10 upgrade. I guess I will find out in 2 days when I put the disc in the PS5.
Your Plus version should be separate from your disc copy.

Hopefully you'll be able to upgrade. Should be.

If you really have to, just make a second PSN account and upgrade from your disc. Won't be affected by any of your Plus stuff.
 
I hope that’s the case, because the fine print under the Legacy of Thieves collection doesn’t seem exactly clear on the matter.

“Owners of PS4 disc copies must insert them into the PS5 every time they want to download or play the PS5 digital versions. PS4 game disc owners who buy the PS5 Digital Edition disc-free console will not be able to get the PS5 version for the discounted price.
PlayStation®Plus members who claimed UNCHARTED 4: A Thief’s End via their PlayStation Plus subscription are not eligible for the $10 digital PS5 upgrade.”

What if you bought the game, but also claimed it via a PS+ subscription? I hope that doesn’t negate someone from being eligible for the $10 upgrade. I guess I will find out in 2 days when I put the disc in the PS5.
You’ll have to put the disc in to play it but other than that, you’ll get the $10 upgrade.
 

01011001

Banned
Looks great.

John says he's noticed a few minor visual improvements in both games. Main improvement is higher LODs and better draw distances in all modes. Less pop in. Game also has slightly higher contrast. And a few other minor improvements. Slightly better textures here and there. Better motion blur. Locked 30 and 60 Hz modes in both games, but the 120 modes have some dips in heavy moments.

And much better loading. From 48 seconds on PS4 to just 2 seconds on PS5.







well it is what you'd expect from the hardware. 2x the pixel output at slightly higher settings.
 

kyliethicc

Member
Why is no one talking about a 50fps mode? All modern sets do that too.
Doesn't divide evenly into a 60 or 120 Hz panel refresh.

Pretty sure even tho most TVs support 50 Hz video signals, and its fine for passive content, it would still feel bad playing games at 50 FPS on a TV with a fixed 60 or 120 Hz refresh rate.
 

Tchu-Espresso

likes mayo on everthing and can't dance
Its a shame the engine wasn't built with dynamic resolution scaling in mind, as there would likely be substantial benefits today.
 

Shmunter

Member
Doesn't divide evenly into a 60 or 120 Hz panel refresh.

Pretty sure even tho most TVs support 50 Hz video signals, and its fine for passive content, it would still feel bad playing games at 50 FPS on a TV with a fixed 60 or 120 Hz refresh rate.
But that’s what I mean, 120hz panels can switch to 100hz.
 

Shmunter

Member
They support those video signals from inputs, but I think the panel still refreshes at 120 Hz.

Idk though, maybe I'm wrong.
Maybe it’s not universal, but panels certainly aren’t fixed to 120hz. Can switch to 24 for example for film content. In pal regions, TV’s often switch to 50hz for tv broadcasts etc. but retain 60/120 for everything else.
 

assurdum

Banned
i'll get it for £10 but i am not happy about it lol

seems very barebones
People why buy it. I have nothing against to pay a graphic upgrade but fuck this, it's not absolutely worthy. At least Tsushima had a dlc campaign. Why I can't play at 60 FPS for free when already I have both Uncharted, can't care to the other modes.
 
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Allandor

Member
They didn’t even get a PS4 game running at 4K 60? Thats a disappointment. I was hoping that both consoles should have no problem boosting all last gen games to a 4k/60 to make them really worth revisiting.
Well, yes this feels a bit disappointing, but just check the math at first (like xbox series x upgrades, too).
The game was 1440p on PS4 Pro so doubling pixel-count (yes I know it is not exactly doubling but just assume it for the sake of simplicity) would already consume 2x PS4 Pro worth of power. But the PS5 just has 2.x times the power of the PS4 Pro (but not 2.x times the bandwidth), so this already limits what can be done. 4k 60 is just not achievable this way (by brute force). So the logic conclusion would be to make it either work with a 4k30, 1440p60 (also 2x the power needed) or 1080p120. It all comes down to the same GPU requirements. Only the CPU scales quite good here. After all the CPU makes 4x the work the old jaguar cores had to do at least in the 120fps mode.

The real "problem" for this disappointing step up is the mid-gen refresh consoles. Those make the endresults look worse than they really are. Just don't expect 4k60 from the current gen for everything, it just doesn't work. The new consoles are just not fast enough for this. Even with checkerboard/TAA you have to sacrifice something in order to get there (like always).

Doesn't divide evenly into a 60 or 120 Hz panel refresh.

Pretty sure even tho most TVs support 50 Hz video signals, and its fine for passive content, it would still feel bad playing games at 50 FPS on a TV with a fixed 60 or 120 Hz refresh rate.
Normally every HDTV+ should support 50Hz. The 60/50Hz thing is just and old thing haunting us from the past. 50Hz should look really great if the game also outputs 50fps. The problem old PAL games had that they outputted at 25fps ... which was not great.
 
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Hugare

Member
Its a shame the engine wasn't built with dynamic resolution scaling in mind, as there would likely be substantial benefits today.
I remember DF saying that TLOU 2 had DRS, dropping to 900p frequently on the PS4

Maybe it was tough to change it for this update? But the engine's new version has it
 

Hunnybun

Member
Well, yes this feels a bit disappointing, but just check the math at first (like xbox series x upgrades, too).
The game was 1440p on PS4 Pro so doubling pixel-count (yes I know it is not exactly doubling but just assume it for the sake of simplicity) would already consume 2x PS4 Pro worth of power. But the PS5 just has 2.x times the power of the PS4 Pro (but not 2.x times the bandwidth), so this already limits what can be done. 4k 60 is just not achievable this way (by brute force). So the logic conclusion would be to make it either work with a 4k30, 1440p60 (also 2x the power needed) or 1080p120. It all comes down to the same GPU requirements. Only the CPU scales quite good here. After all the CPU makes 4x the work the old jaguar cores had to do at least in the 120fps mode.

The real "problem" for this disappointing step up is the mid-gen refresh consoles. Those make the endresults look worse than they really are. Just don't expect 4k60 from the current gen for everything, it just doesn't work. The new consoles are just not fast enough for this. Even with checkerboard/TAA you have to sacrifice something in order to get there (like always).


Normally every HDTV+ should support 50Hz. The 60/50Hz thing is just and old thing haunting us from the past. 50Hz should look really great if the game also outputs 50fps. The problem old PAL games had that they outputted at 25fps ... which was not great.

You're working from the wrong base. The relevant comparison is PS5 vs PS4, not the PS4 Pro, because the game was designed to push the normal console.
 

Fake

Member
Yes, but 4K@60 fps is not twice as many pixels as 1440p@30fps, it's in fact more than x4. And PS5 is not more than 4 times more powerful than Pro. That is before we factor in the visual improvements to LOD, shadows, textures, etc...


Can't say for GPU, but CPU between PRO and PS5 are galaxies ahead.

Is a fucking jaguar we're talking here.

BTW, PRO and base have the same CPU, just oc.
 
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Fake

Member
I remember DF saying that TLOU 2 had DRS, dropping to 900p frequently on the PS4

Maybe it was tough to change it for this update? But the engine's new version has it

TLOUS2 runs at native 1080p on base PS4. No DRS. Pro use CB.
 
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Arioco

Member
Well, yes this feels a bit disappointing, but just check the math at first (like xbox series x upgrades, too).
The game was 1440p on PS4 Pro so doubling pixel-count (yes I know it is not exactly doubling but just assume it for the sake of simplicity) would already consume 2x PS4 Pro worth of power. But the PS5 just has 2.x times the power of the PS4 Pro (but not 2.x times the bandwidth), so this already limits what can be done. 4k 60 is just not achievable this way (by brute force). So the logic conclusion would be to make it either work with a 4k30, 1440p60 (also 2x the power needed) or 1080p120. It all comes down to the same GPU requirements. Only the CPU scales quite good here. After all the CPU makes 4x the work the old jaguar cores had to do at least in the 120fps mode.

The real "problem" for this disappointing step up is the mid-gen refresh consoles. Those make the endresults look worse than they really are. Just don't expect 4k60 from the current gen for everything, it just doesn't work. The new consoles are just not fast enough for this. Even with checkerboard/TAA you have to sacrifice something in order to get there (like always).


I think it depends on the game, or what the specific bottleneck might be. We've seen SOME games on PS5 that have x4 the resolution of Pro (Guilty Gear Strive for instance is 864p on base PS4, 1080p on Pro and native 4K on PS5), but yes, those are the exception I think and we can't expect every game to be 4 times the number of pixels of the Pro version, since as you said PS5 is not 4 times more powerful nor does it have 4 times the bandwidth.

TLOUS2 runs at native 1080p on base PS4. No DRS. Pro use CB.

TLOU2 is 1080p on base PS4 but it doesn't use CB on Pro (no ND game does), it's native 1440p. ND and Insomniac are two SONY first party that has never used CB so far. Insomniac has its own reconstruction technique (Temporal Injection, which looks very good) and ND doesn't even use any kind of reconstruction, they rely on native resolution and their very good TAA solution to provide a nice image quality.
 

Whitecrow

Banned
Seriously, how can the 4-kay-or-bust crowd look at that 50% speed side-by-side comparison and still prefer the blatantly choppier mode?
That’s pretty much how my eyes see low fps stuff on OLED… at full speed. Always.
Again, they dont have brain damage, so they can enjoy the high resolution without having seizures due to a perfectly tolerable frame rate.
 

MikeM

Member
120fps got me all like
Olivia Wilde Reaction GIF
 

ethomaz

Banned
Seriously, how can the 4-kay-or-bust crowd look at that 50% speed side-by-side comparison and still prefer the blatantly choppier mode?
That’s pretty much how my eyes see low fps stuff on OLED… at full speed. Always.
We have fine health so we can enjoy the amazing presentation of 4k 30fps games like normal gamers does.

That is the only mode worth a try in this new release imo.
 
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NickFire

Member
If they eventually let us upgrade the PS+ version I will probably take advantage. If I could do it right now I wouldn't hesitate for a second. But no way I am paying full price.
 

RPSleon

Member
Both games being available if ive only got UC4 is good. Worth £10 all day. I havent played lost legacy yet. Cant wait!
 

Allandor

Member
You're working from the wrong base. The relevant comparison is PS5 vs PS4, not the PS4 Pro, because the game was designed to push the normal console.
I also wrote that the mid-gen refresh makes the result looking worse. But ok, than do the math again?
1080p => 4k => 4x the pixel count
The PS4 has 1.84 TF so you need alone 7.36Tf (roughly) to get the same result @4k30 (I just use TF just for the sake of simplicity). Versus the PS4 the details are cranked up etc, so you need more power overall for the same "target"

If you would also double the framerate you would automatically double the stress for the GPU (and CPU). So now you would be in a 14TF area you need to get 4k60 with a brute force port (without any enhancements).
The bandwidth is also get into your way as this did not increase in that way.

Would 4k60 be doable with the rewriting and redesigning the whole game without the loss of image quality? probably by using newer features etc but that would be much, much more work.

Yes, I know this is not exactly how it all works, but for the sake of simplicity I simplified the complicated matter a bit to show that is just doesn't work that way. Also this is a naughty dog title and they are known for squeezing every bit out of a GPU.
 

Hunnybun

Member
I also wrote that the mid-gen refresh makes the result looking worse. But ok, than do the math again?
1080p => 4k => 4x the pixel count
The PS4 has 1.84 TF so you need alone 7.36Tf (roughly) to get the same result @4k30 (I just use TF just for the sake of simplicity). Versus the PS4 the details are cranked up etc, so you need more power overall for the same "target"

If you would also double the framerate you would automatically double the stress for the GPU (and CPU). So now you would be in a 14TF area you need to get 4k60 with a brute force port (without any enhancements).
The bandwidth is also get into your way as this did not increase in that way.

Would 4k60 be doable with the rewriting and redesigning the whole game without the loss of image quality? probably by using newer features etc but that would be much, much more work.

Yes, I know this is not exactly how it all works, but for the sake of simplicity I simplified the complicated matter a bit to show that is just doesn't work that way. Also this is a naughty dog title and they are known for squeezing every bit out of a GPU.

Yeah I'm not saying it should be 4k60 cos that's been pretty rare so far (maybe only Death Stranding?) but was just pushing back on this idea that we should be happy with 1440p60. I'm not really sure why something like 1800p shouldn't have been possible.
 

RoadHazard

Gold Member
But that’s what I mean, 120hz panels can switch to 100hz.

They support those video signals from inputs, but I think the panel still refreshes at 120 Hz.

Idk though, maybe I'm wrong.

I think EU TVs (and the actual panels) can always switch between 60/50 or 120/100, to support the 50hz broadcasts we're somehow still living with. But I don't believe this is common on American TVs, because they have no use for it.

Of course the panels are the same everywhere (at least I think so), but the switching is probably only enabled on EU TVs. Or maybe American TVs can do it too, I don't really know.

But I don't think either of the consoles even support 50hz output?
 
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kyliethicc

Member
I think EU TVs (and the actual panels) can always switch between 60/50 or 120/100, to support the 50hz broadcasts we're somehow still living with. But I don't believe this is common on American TVs, because they have no use for it.

Of course the panels are the same everywhere (at least I think so), but the switching is probably only enabled on EU TVs. Or maybe American TVs can do it too, I don't really know.

But I don't think either of the consoles even support 50hz output?
PS4 supports 24, 25, 50, and 60 Hz.
PS5 supports 24, 25, 50, 60, and 120 Hz.

And I think XBO / XBS supports 50 Hz too.
 

ChiefDada

Gold Member
The fact that they didn't include a 40fps mode is utterly mind boggling. ND cinematic games are the perfect use case for 40/120hz. Honestly, I don't get it.

I know Im likely in the minority on this, but 60fps looks weird to me for this style of game.
 
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