This really is the weirdest Remaster ever made.
There's like a
million little differences i'm noticing, not even clear improvements, just differences. They literally remade the entire game + cutscenes which is absolutely insane, improving geometry (extremely rarely), shadows (very rarely) and shaders (mostly on hair).. but then left those
awful and right in your face PS3 era shadows during gameplay in Chapter 12 and Chapter 17, and haven't fixed the small things here and there that needed to be fixed.
I really don't get it at all..
With the amount of work put into this it could have been be the best Remaster ever. But it's like all the efforts went into remaking the entire game as it was, with a focus on minuscule differences, which are negligible at best, without any priority got right.
I'm extremely curious to see the upcoming PC port at this point, but i have to say i'm deeply disappointed by this Naughty Dog port..
i'm not asking for Ray Tracing reflections, i'm not asking for improved Tessellation on all of those sharp edges (or more vegetation to hide the most obvious), i'm not asking to import the water edges they made in Lost Legacy and TLoU,
but those damn shadows are embarassing and have no place in a Remaster of a PS4 game.
And it's even more absurd because the tech is already here, in the other game of this very same Collection..
ND engine apparently does not support nor DRS, nor upscaling techniques (i guess it's due to their temporal solution), and they wanted to avoid drops in Performance Mode to therefore avoid the over the top drama Digital Foundry generated for those 4 damn frame drops in TLoU Remastered at the time, so had to settle for the lowest resolution which is 1440p.
If you look at the PS4 Mod to run the game at 60fps they had to drop the resolution to 540p, and framerate was still NOT stable at all and literally all over the place, managing to drop even under 35fps at times.