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Digital Foundry - Dying Light 2 (PS5 vs Xbox Series X/S)

ZywyPL

Banned
And no mode is satisfactory. Every mode leaves something to be desired. No matter which mode you pick, you are left wanting.

Welcome to console gaming, where either way you have to sacrifice something, most noticeably the performance for low price. Back in 2020 in the infamous "next-gen speculation thread people" were really hoping for 4K60+RT, but the very first games showed that's not going to happen. And the longer into the generation the worse it'll get, and I really think the UE5 matrix demo with its 1080p at 20-30FPS is the indication of what's coming, that's just how much performance ther is in those boxes, especially in the RT field "thanks" to AMD's poor implementation.
 

assurdum

Banned
Riky mentioning VRR is not derailment. The 5 or 6 usual suspects jumping on his post is though.
Grow up.
james franco wtf GIF
 

Tripolygon

Banned
"We not count pixel native anymore because meaningless."

19% of more pixels on series X
Not defending the statement or anything but that is a mischaracterization of what they said. They were specifically talking about games that use all kinds of reconstruction techniques where the native internal resolution is not the final output as it no longer tells you anything about the quality of the final output. DL2 does not use any reconstruction so it makes sense to state the rendering resolution as a matter of fact but Alex does contextualizes it by saying visually you won't be able to see the difference due to TAA filtering the edges effectively.
 

rofif

Can’t Git Gud
Welcome to console gaming, where either way you have to sacrifice something, most noticeably the performance for low price. Back in 2020 in the infamous "next-gen speculation thread people" were really hoping for 4K60+RT, but the very first games showed that's not going to happen. And the longer into the generation the worse it'll get, and I really think the UE5 matrix demo with its 1080p at 20-30FPS is the indication of what's coming, that's just how much performance ther is in those boxes, especially in the RT field "thanks" to AMD's poor implementation.
It was never like that. A dev delivered a game. Coded "to the metal" and that's that.
Now we get a choice and instead of feeling like a choice, in some case it feels like a punch in the face.
Naming of these options is also confusing. I had the whole thread about that...
 

ethomaz

Banned
No shading in the trees. Could be a bug that can be fixed in an update but removes all sense of depth from the trees in the XSX image.
Seems more like a setting shared with Series S.
It can be changed with a patch of course.

Isn't the framerate unlocked on Xbox if using a VRR display? Did they mention that?
No VRR support but DF heard a rumor that a 120fps with VRR will come to Series X.
 
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assurdum

Banned
Not defending the statement or anything but that is a mischaracterization of what they said. They were specifically talking about games that use all kinds of reconstruction techniques where the native internal resolution is not the final output as it no longer tells you anything about the quality of the final output. DL2 does not use any reconstruction so it makes sense to state the rendering resolution as a matter of fact but Alex does contextualizes it by saying visually you won't be able to see the difference due to TAA filtering the edges effectively.
1900p is not exactly a native resolution in the aspect ratio, to be pendant eh. And he can easily say resolution seems bit higher on series X. If it's no more important for them why to be so precise about such minuscule difference. Imo.
 
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NonPhixion

Member
I had no idea that so many xbox people are keen to play this in the 30fps resolution mode.
Can't say I enjoy playing games like this at less than 60fps.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
XSX with higher resolution and VRR seems like the way to go for console only people.
Realistically you should be using the 60 mode if you are a console only person.
The only other mode thats worth while is the RT mode cuz RT shadows and AO can...can make certain scenes look vastly better.
But whenever in combat or free running.....the two things you do the most in this game, the 60 mode is probably the best use of the horsepower.
 

Elog

Member
The console versions of this game are insanely poorly optimised. If the game actually looked like a stunner I would understand the resolution/ FPS modes but it is not so...The same goes for the PC version - the ratio between visuals and hardware makes little sense to me. So many games both look and run better on lesser hardware. Scratches head.
 
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Riky

$MSFT
Seemed like a rhtorical question followed by a statement. And yes, his question of whether XSS is a next gen console has been answered, only next gen consoles can run The Matrix UE5 demo.

Let's answer a quick quiz just to be sure:

1. Is the PS5/XSX running a "next gen" CPU? If yes, then great, the XSS is running the same Zen 2 CPU
2. Is the PS5/XSX RDNA 2 architecture considered "next gen"? if Yes, then great, the XSS is running the same GPU architecture.
3. Since one of the distinctions of "next gen" is the SSD. Do PS5, XSX and XSS all have an SSD? If yes, then great, all 3 pass the test.

Concern is concern. XSS despite having all the next gen bells and whistles, it does not pack the same power punch as PS5/XSX, so does that mean that PS5 and XSX games will be compromised because of that? Again, the Matrix UE5 demo just proved that XSS can coexist and even do a great job of translating UE5 games, while at the same time PS5 and XSX get to shine with nothing holding them back.

If you don't like the way games look on XSS, then don't buy it, period!

Pretty much, if the big consoles can only do 1080p at 60fps then a machine only a third as powerful as Series X is going to have cutbacks. Half the framerate for a machine as third as powerful is probably a fair trade off. If they halved the resolution then people would be "concerned" about that instead.
It looks pretty solid overall, it will be interesting how it compares to One X and PS4 Pro.
 

Lognor

Banned
Realistically you should be using the 60 mode if you are a console only person.
The only other mode thats worth while is the RT mode cuz RT shadows and AO can...can make certain scenes look vastly better.
But whenever in combat or free running.....the two things you do the most in this game, the 60 mode is probably the best use of the horsepower.
Okay and it sounds like the XSX and PS5 versions run identical in those modes. So all things being equal, the XSX version is still better because it outperforms the PS5 in the 30fps mode.
 

TrebleShot

Member
Nah sorry the shite resolution with the middling reviews not for me at all. 1440p 60 is the minimum in perf modes. Don’t tell me it’s not possible when we have Ratchet 4K 40fps , Demons Souls 1440 60, Spider man 1440 60 RT, etc etc.

Optimisation is king
 

assurdum

Banned
A native resolution can be anything. We are not talking about display resolution, but what the game engine outputs.
Listen I was the first who blamed them when claimed to not count anymore the native resolution has no sense at all. But in.my country we say they like to stay with their two foots in one shoe.
 

DaGwaphics

Member
Series S
- Single mode: 1080p 30fps not stable and a little more prone to screen-tearing.
- No ray tracing.
- It will be covered with last gen 30fps versions.

What the hell video did you even watch? LOL

Only on GAF could a perfect framerate through three hours of game play be marked as unstable because tearing occurs in the opening cut scene (while still maintaining the 30fps avg).
 
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ethomaz

Banned
What the hell video did you even watch. LOL
It is write in the article.
And it is in the video too.


"To get the bad news out of the way first, the multiple rendering modes are not present on Series S, which is fixed to a native 1080p at 30 frames per second (and to be clear, the 30fps target is also set for the last-gen machines too - we'll be looking at those versions in the next couple of days). No ray-tracing features are included on Series S either."

"Series S? Think of its single 30fps mode as a slightly less stable version - still very consistent, but a little more prone to screen-tearing."
 
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DenchDeckard

Moderated wildly
Let's be honest, this game is hardly a technical marvel. Look at the PC spec requirements as well, everything points towards it being unoptimised.
yeah, it will be interesting to see the PC video that Alex is working on to see how optimised it is.
at least the consoles have almost perfect performance bar one jumping in and out of water section on the series x.

Yo whatsup with the shading on xbox there

fyS5Ond.jpg

us green rats water our trees more to ensure we have that luscious green leaves all year round. What’s your problem? Lol
 

Snake29

RSI Employee of the Year
It has, the 2tflops is 17% and the difference here is 16-17%.
Also we're getting a VRR mode for better framerates, being a last gen game I doubt it uses Tier 2 VRS or SFS which would increase Series console performance even more.

4 years later...these arguments will still be the same...

There is really no difference to see here with this game at all.
 

Larvana

Member
1080P/60…. Yea I’m gonna way for a deep sale before I play this one.
lol, what did you expect? some of you people really don't know how limited the consoles are, eh? Open world like Dying light isn't going to be reaching 4k/60fps easily, you'll be lucky to get 1440p/60 in a lot of open world games, sorry to burst your bubble on that one. Granted it's easy to get over 1080p/60fps + on arena games or linear, heck battle royales, because those games are people being killed off in BRs. You'll be very disappointed with a lot of open worlds, tbh. It's why you need a PC if you care about that.
 
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Does it have crossplay between the PC and console versions? I was goin to get it on PS5 or my Series X but not for 1080P..wanted to play it with friends on there but naaaaah im going PC for my 3090 and will just do SP if no c rossplay
 
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DaGwaphics

Member
It is write in the article.
And it is in the video too.


"To get the bad news out of the way first, the multiple rendering modes are not present on Series S, which is fixed to a native 1080p at 30 frames per second (and to be clear, the 30fps target is also set for the last-gen machines too - we'll be looking at those versions in the next couple of days). No ray-tracing features are included on Series S either."

"Series S? Think of its single 30fps mode as a slightly less stable version - still very consistent, but a little more prone to screen-tearing."

I see. So "slightly less" stable with no dips throughout the overwhelming majority of 3hrs and a couple tears in a cut scene became:

"NOT STABLE"

That's some reading comprehension right there.
 

Riky

$MSFT
4 years later...these arguments will still be the same...

There is really no difference to see here with this game at all.

They say it's hardly noticeable side by side, but it exists.

"That's a 16.6 percent increase in pixel-count for Series X, just slightly beneath the compute differential between the two consoles' GPUs. It is an advantage for the Microsoft machine, but a limited one in practical terms - a touch of extra clarity is delivered, especially on transparent elements"

So if you've got both consoles then the touch of extra clarity it is. As for VRS well all developers say around a 15% uptick in performance, so they could increase resolution further if used, that's beyond doubt.
 

Snake29

RSI Employee of the Year
They say it's hardly noticeable side by side, but it exists.

"That's a 16.6 percent increase in pixel-count for Series X, just slightly beneath the compute differential between the two consoles' GPUs. It is an advantage for the Microsoft machine, but a limited one in practical terms - a touch of extra clarity is delivered, especially on transparent elements"

So if you've got both consoles then the touch of extra clarity it is. As for VRS well all developers say around a 15% uptick in performance, so they could increase resolution further if used, that's beyond doubt.

Well, nobody is gonna buy both games for both console, other then reviewers (who receive this game), then again it's not gonna make the game any better if something is hardly noticeable. If this continues the whole gen, then what was all the screaming for from the "green rats" about all the hardware power nonsense?
 
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assurdum

Banned
They say it's hardly noticeable side by side, but it exists.

"That's a 16.6 percent increase in pixel-count for Series X, just slightly beneath the compute differential between the two consoles' GPUs. It is an advantage for the Microsoft machine, but a limited one in practical terms - a touch of extra clarity is delivered, especially on transparent elements"

So if you've got both consoles then the touch of extra clarity it is. As for VRS well all developers say around a 15% uptick in performance, so they could increase resolution further if used, that's beyond doubt.
You know right VRS compromise the IQ clarity for his nature of lower precision output? There isn't any core dedicated to reconstruct it as Nvidia GPU. But because MS called it tier 2 you hope in miracles. As always blinded to your fanboysm. :messenger_tears_of_joy:
 
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Riky

$MSFT
Well, nobody is gonna buy both games for both console, other then reviewers (who receive this game), then again it's not gonna make the game any better if something is hardly noticeable. If this continues the whole gen, then what was all the screaming for from the "green rats" about all the hardware nonsense?

The difference between the machines is 17% the difference in resolution between them in this game is 16.6%, I don't know what you were expecting but it falls where it should. After all the machines cost the same and come from the same chip manufacturer.
 
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lol, what did you expect? some of you people really don't know how limited the consoles are, eh? Open world like Dying light isn't going to be reaching 4k/60fps easily, you'll be lucky to get 1440p/60 in a lot of open world games, sorry to burst your bubble on that one. Granted it's easy to get over 1080p/60fps + on arena games or linear, heck battle royales, because those games are people being killed off in BRs. You'll be very disappointed with a lot of open worlds, tbh. It's why you need a PC if you care about that.
You have obviously no clue what you are talking about.

Far Cry 6 runs in higher resolution in performance mode on consoles and Spiderman runs in 1440p with ray tracing.

Just because Techland chose the cheapest way possible (just lower the resolution to 1080p and save time and money for optimization doesn't mean the console can't do more)

Horizon Forbidden West will run at 1440P/60 and looks way better than this crap.
 
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ethomaz

Banned
I see. So "slightly less" stable with no dips throughout the overwhelming majority of 3hrs and a couple tears in a cut scene became:

"NOT STABLE"

That's some reading comprehension right there.
You forget more prone to screen-tearing too.
 
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