• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Poor optimization or is the Series X/PS5 underpowered? Dying light 2 as reference

Dick Jones

Gold Member
Didn't Techland get help from Xbox studios? How much worse could it have been if they didn't get help? Techland should be ashamed here. Amateur hour.
 

MadAnon

Member
Pee Wee Herman 80S GIF
 

TrebleShot

Member
I’ve been watching some people play this on a 3090 and it is certainly not a looker, it’s like some of those late PS4 hen open world games with muddy textures and low LOD.

Considering other games on the market on the current gen consoles and the power available they should definitely be able to optimise better for them.

There’s a far larger audience on consoles you’d think Techland would be interested in optimising for the market needs more than boasting about how high end your rig needs to be to play the game in 60 frames at 4k.

No one’s spending a couple G to play DL2 at 4k60.
 

elliot5

Member
I’ve been watching some people play this on a 3090 and it is certainly not a looker, it’s like some of those late PS4 hen open world games with muddy textures and low LOD.

Considering other games on the market on the current gen consoles and the power available they should definitely be able to optimise better for them.

There’s a far larger audience on consoles you’d think Techland would be interested in optimising for the market needs more than boasting about how high end your rig needs to be to play the game in 60 frames at 4k.

No one’s spending a couple G to play DL2 at 4k60.
The game is selling in droves and most console owners are going to be satisfied with a stable 30 fps experience and especially with a 60 fps option on current-gen. Alternatively, Techland maybe couldn't spend a ton of time optimizing given how many platforms they had to develop for. Either way it's still stable according to tech videos. It's not like a Cyberpunk 2077 experience by any means.

And the game isn't breathtaking, but a 3090 with maxed out RT? It's definitely a looker with all that on. Up there with Metro Exodus EE imo.
 

Sosokrates

Report me if I continue to console war
Not optimised enough.
And its designed with last gen tech.

When this gen gets going and games are designed for the SSD/io, 8 zen2 cores, mesh shaders, raytracing etc we will see ganes being far better then last gen.
 
I’ve been watching some people play this on a 3090 and it is certainly not a looker, it’s like some of those late PS4 hen open world games with muddy textures and low LOD.

Considering other games on the market on the current gen consoles and the power available they should definitely be able to optimise better for them.

There’s a far larger audience on consoles you’d think Techland would be interested in optimising for the market needs more than boasting about how high end your rig needs to be to play the game in 60 frames at 4k.

No one’s spending a couple G to play DL2 at 4k60.
The game look gorgeous on my ps5 in the resolution mode so I can only imagine how it would look at 60 fps will the full suite of RT options. Obviously, it's a cross gen game buy it's at the higher end of the cross gen spectrum. Sure, the Lods are not the best but textures and environmental detail is very nice. Lighting is beautiful. It looks a lot better to me than say, Far Cry 6.

I agree that they should've been able to do better than 1080p/60 though.
 
The game is selling in droves and most console owners are going to be satisfied with a stable 30 fps experience and especially with a 60 fps option on current-gen. Alternatively, Techland maybe couldn't spend a ton of time optimizing given how many platforms they had to develop for. Either way it's still stable according to tech videos. It's not like a Cyberpunk 2077 experience by any means.

And the game isn't breathtaking, but a 3090 with maxed out RT? It's definitely a looker with all that on. Up there with Metro Exodus EE imo.
Plus there's a LOT more detail and density than Metro. Much better texture quality too.
 
I have a PS5 and for me is clearly underpowered, especially for a machine that is supposed to long for 5 or even 7 years. I mean, Tsushima or Uncharted not achieving 4k60fps means 1440p30fps when true next gen graphics, like Unreal 5, arrives.
I'm sure they could have if they had gone in and totally rebuilt the games but they didn't, they likely just raised the framerate cap and worked on the loading.
 
If you want better graphical fidelity, yOu should be playIng on PC not consoles.

Best get use to this.
Your logic is flawed. Miles Moralis runs at 1440p/60 fps with ray tracing and Far Cry 6 runs in higher resolution than 1080p in It's performance mode. If Techland can't to better than 1080p It's their fault.

No need to buy a PC because Techland chose to easy way to achieve 60fps.
 
Last edited:
If you want better graphical fidelity, yOu should be playIng on PC not consoles.

Best get use to this.
When are you guys gonna stop making that stupid comment that is beside the damn point? Once again, who is saying that it should perform like it does on PC? The complaints are that it should be able to perform BETTER on next gen (which by the way are sold and marketed as being capable 4k machines), NOT that it should perform maxed out with RT at 60!
 

ChiefDada

Gold Member


I don't understand the developer's initial reply. What does the Series S gpu and its 30fps mode have to do with what the original tweet was asking for in terms of reduced motion blur and increased fov? Series S results seem fine in comparison to what Series X and PS5 can manage with this game.
 

PeteBull

Member
Ok so Playing Dying light 2 on my PS5 and I have 3 choices:

Performance: 1080p/60 fps sacrificing resolution and ray tracing

Resolution: 1800p/30fps sacrificing ray tracing (not even 4k)

Quality: 1080p/30fps with ray tracing a couple other effects!

My question is why? This game is good looking but I wouldn't call it a world beater. Even on the Series X its the same with the resolution being slightly higher at 1944p.

Why can't we play a game like this at 4k/30ps with ray tracing or at least 1080p/60fps with ray tracing? As stated this game isn't a mind blower as far as graphics and curious as to why we aren't getting more performance?
First of all both of the current gen consoles arent some magical infinite power mashines, they are roughly equivalent to r7 3700x cpu with lowered clocks/cache(so in actual performance roughly i5 10400f max)combined with rx 6600xt gpu(xsx bit faster but still slower from 6700xt gpu and it varries on game by game basis), nvidia wise around rtx 2070s to rtx 2080 but way worse in raytracing.

Here 6600xt gpu so u can see how it compares to other pc gpu's https://www.techpowerup.com/gpu-specs/radeon-rx-6600-xt.c3774

Now in specific dying light 2 case- this game, maxed can bring 5k usd pc to its knees even if u use dlss performance mode(meaning its internal rendering res isnt 4k but way way below i think around or at 1440p)) so dont expect it to look and run flawlessly on 400-500$ boxes.
 

Concern

Member
Dev is better off shutting the fuck up and working on a patch. Instead of making dumbass statements like these consoles are too weak.

Especially when other games in comparison run and look way better.
 

ethomaz

Banned
The moment the console game industry started to be like PC and it just a profile the optimization goes downhill.

The changes to get out of that cage lies in Exclusives but the trend is really not optimistic.

Consoles are following what I always criticize in PC… little to no effort in optimization for specific hardware… if there is a game only coded to run on Core i9 and RTX 3090 people should believe it is something unbelievable while still running in actual PC hardware.

Ohhhh I don’t need to say mid-gen upgrades was a terrible decision for console developers.
 
Last edited:

PUNKem733

Member
The first guy nailed it and you respond with a low effort single sentence. Everything he said is pretty accurate though. If you switch between the fidelity and performance modes of the best looking ps5 games you'll see how cut back they are in terms of settings.
All you need is a low level answer. If you think it's an optimized game, and the PS5/series X is at their limits with it, then OK, LOL.
 

ArtHands

Thinks buying more servers can fix a bad patch
Your logic is flawed. Miles Moralis runs at 1440p/60 fps with ray tracing and Far Cry 6 runs in higher resolution than 1080p in It's performance mode. If Techland can't to better than 1080p It's their fault.

No need to buy a PC because Techland chose to easy way to achieve 60fps.
Yahhh they are not exactly the same games.
When are you guys gonna stop making that stupid comment that is beside the damn point? Once again, who is saying that it should perform like it does on PC? The complaints are that it should be able to perform BETTER on next gen (which by the way are sold and marketed as being capable 4k machines), NOT that it should perform maxed out with RT at 60!
I am saying that console players shouldn't set any expectation nor care so much about the graphical fidelity in the first place. Just play the game?
 
Last edited:

elliot5

Member
PhillyBoi92 has a point though, there are better looking games which run far better.
The techland engine must be a pretty big resource hog.
he doesn't have a point because it's really fucking dumb to expect every game to meet the same statistics as other titles.

The only comparable open world enhanced game I can think of to DL2 is AC: Valhalla which is 1440p/30 on Series S. And even that has dynamic resolution scaling which drops it closer to 1080p under load. I don't recall if Series S runs the same settings in Valhalla as Series X like it does in Dying Light 2, either.
 

Sosokrates

Report me if I continue to console war
The moment the console game industry started to be like PC and it just a profile the optimization goes downhill.

The changes to get out of that cage lies in Exclusives but the trend is really not optimistic.

Consoles are following what I always criticize in PC… little to no effort in optimization for specific hardware… if there is a game only coded to run on Core i9 and RTX 3090 people should believe it is something unbelievable while still running in actual PC hardware.

Ohhhh I don’t need to say mid-gen upgrades was a terrible decision for console developers.

Devs can get away with brute forcing on the ps5/xsx in this cross gen period.

But games with poor visuals and performance will be criticised.
The bar keeps getting pushed. Progress is expected.

Im curious how the indie scene will deal with next gen. Because a game like "inside" does not really require hardware more powerful then an X1, hell its even on mobile. I wonder how games like these will improve.
 

PeteBull

Member
PhillyBoi92 has a point though, there are better looking games which run far better.
The techland engine must be a pretty big resource hog.
There is a reason matrix demo looks like it looks, and back in the day the order 1776 looked like it looked on base ps4 so 1,7tf mashine, u can say optimalisation was/is awesome on both which ofc is true but on top of that, in both cases there wasnt any big/complicated game mechanics lying underneath.
 

ethomaz

Banned
I don't understand the developer's initial reply. What does the Series S gpu and its 30fps mode have to do with what the original tweet was asking for in terms of reduced motion blur and increased fov? Series S results seem fine in comparison to what Series X and PS5 can manage with this game.
The original Twitter talks about their stopping to play the game because the motion blur, FOV, 30fps, etc on Series X and S.

The reply says motion blur is being fixed, FOV is being considered for future patches and Series S’s GPU is holding them to reach a better framerate like 60fps in that machine (Series X already have a 60fps option).

His reply was direct related with what the guy asked.
 
Last edited:

ChiefDada

Gold Member
PhillyBoi92 has a point though, there are better looking games which run far better.
The techland engine must be a pretty big resource hog.

I agree with you on your point about the engine but the twitter comment was unnecessarily rude and came off as if he knew better than the dev. The dev isn't calling the console or consoles weak, but saying that based on how their engine is designed, which is clearly a resource hog (again, fair game to criticize) there will be limitations for all the consoles, especially the lower spec one.
 

Sosokrates

Report me if I continue to console war
he doesn't have a point because it's really fucking dumb to expect every game to meet the same statistics as other titles.

The only comparable open world enhanced game I can think of to DL2 is AC: Valhalla which is 1440p/30 on Series S. And even that has dynamic resolution scaling which drops it closer to 1080p under load. I don't recall if Series S runs the same settings in Valhalla as Series X like it does in Dying Light 2, either.

Are you kidding... people compare and put games against each other a lot.

All these games are competing for players times, being visually and technically competitive is definitely a contributor in how successful a game is.
 

Sosokrates

Report me if I continue to console war
I agree with you on your point about the engine but the twitter comment was unnecessarily rude and came off as if he knew better than the dev. The dev isn't calling the console or consoles weak, but saying that based on how their engine is designed, which is clearly a resource hog (again, fair game to criticize) there will be limitations for all the consoles, especially the lower spec one.

Yeah I agree he was an immature douche in how he worded it.
 

ethomaz

Banned
Devs can get away with brute forcing on the ps5/xsx in this cross gen period.

But games with poor visuals and performance will be criticised.
The bar keeps getting pushed. Progress is expected.

Im curious how the indie scene will deal with next gen. Because a game like "inside" does not really require hardware more powerful then an X1, hell its even on mobile. I wonder how games like these will improvements.
Maybe?

I have the feeling most GAFers will be blind if the game looks bad as last-gen games but have high framerate.

60fps game will look like last-gen 30fps games imo.
 
Last edited:

elliot5

Member
Are you kidding... people compare and put games against each other a lot.

All these games are competing for players times, being visually and technically competitive is definitely a contributor in how successful a game is.
Comparing is fine. It's projecting some expectation that every studio has to hit some criteria when it comes to visuals and resolution and framerate that's obnoxious. Dev is extremely complex
 
Top Bottom