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Current Graphics king on any platform?

Dream-Knife

Banned
On same system.
xpt6429aqju01.jpg

d30a3c13125b7232bdcc23a060dd7cc35a4bc2e2r1-1280-720v2_hq.jpg

q6dr2qnxejg11.jpg
A launch year game even.
 

RoadHazard

Gold Member
huh? I played most of the game at native 4k 30 fps locked. Just like ratchet.

I dont really care about 60 fps. Thats why i played both ratchet and guardians at 30 fps with the highest level of fidelity. Besides, the downgrades in ratchet's 60 fps mode are too much for me. They gut a lot of the awesome crowd and skybox detail. Ray tracing and even lighting takes a hit.

I am comparing Ratchet's native 4k 30 fps mode to Guardians native 4k 30 fps mode and they both look very close. Ratchet obviously looks better but guardians is a stunning looking game in its own right.

30 can definitely be ok, but in that game it felt terrible to me. Just like in Control. There needs to be very good motion blur for 30 to not feel awful, and of course also low input lag.
 

Buggy Loop

Member
Nothing looks better than Half-Life: Alyx on an Index.

Ok, you know what? That’s the answer. Doesn’t matter the headset actually, but Half Life Alyx, even if you think it’s not a technical marvel when looking at 2D videos, when you experience it, the depth and scale of everything, it’s a game changer. Even simple “shaders” that would just look “standard” in 2D were amazing in VR because it really connects everything with the depth of field.

No other game floored me like this one
 
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kingpotato

Ask me about my Stream Deck
You know there are shitty looking screenshots of every game right. What's the best looking game to you? I can assure you there are shitty looking screenshots of it.
I'm sorry, but the argument you shouldn't fly close to the ground is so silly. In the same post people will say that but also claim you can see so much of .... empty sky I guess? I'm not insulting the technical achievement, but it really is far from being the best looking "game". Feel free to find a screenshot from any of the top games mentioned in here and put it next to flight sim. I look forward to your "shitty" screenshots of Rift in Time and Demon's Souls.
 

93xfan

Banned
Not at all, it’s highly stylised compared to most other games, it’s just let down by the hardware.

pokemon_legends_arceus_male_player_character_running_through_town.jpg


Show me a game that looks better than that, in terms of art direction and style. Pro tip: you can’t.

Art direction doesn’t equal graphics.

People just want to talk about technical visual achievements. And Okami HD has your game beat
 

Banjo64

cumsessed
Art direction doesn’t equal graphics.

People just want to talk about technical visual achievements. And Okami HD has your game beat
Graphics don’t equal art direction. Okami HD is a PS2 game rendered in 8k downsampled to 4k about a dog who falls in love with a grasshopper. Pokémon Arceus has rolling.
 
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Topher

Gold Member
Arguments could be made for many games. R&C? Sure, but it is still a crowded field. Death Stranding RDR 2. Demon Souls Remake. Flight Simulator. Forza Horizon 5. GoTG. And.....

Cyberpunk 2077. On my RTX3090 and i9 10900k, played at 3440x1440 with every setting maxed, it’s still the king. The density and scale of it eclipses everything else; the most immersive gaming world ever created.

Fantastic looking game even on lower settings with my 2080 Super.
 

Deerock71

Member
Not at all, it’s highly stylised compared to most other games, it’s just let down by the hardware.

pokemon_legends_arceus_male_player_character_running_through_town.jpg


Show me a game that looks better than that, in terms of art direction and style. Pro tip: you can’t.
I don't even hate the game, but it does not stack up technically to graphical scrutiny. It looks good in places, but decidedly ehhh in others.
 
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Warnen

Don't pass gaas, it is your Destiny!
I’d say Nintendo. They do amazing things with such little power. If not then PC.
 

Banjo64

cumsessed
R&C has all art but no tech. RT is only on reflections.

Technically it definitely goes to Flight Simulator. The sim is doing a lot of tech under the hood.
All art but no tech - I get you fam. Same as all dick and no balls. Do I know what it means? Maybe. Maybe not. But the game looks like shit. I think?
 

kingpotato

Ask me about my Stream Deck
R&C has all art but no tech. RT is only on reflections.

Technically it definitely goes to Flight Simulator. The sim is doing a lot of tech under the hood.
Did someone hurt you? Just looking though the insane amount of graphics options for a console game suggests R&C has a lot going on...

Have you played fight sim and panned the camera over the plane while flying over water? The halo of artifacting looks horrendous around the edge of the plane. I hope it's not taboo to suggest looking at water when the planet is 70% covered in it.
 

VFXVeteran

Banned
Did someone hurt you? Just looking though the insane amount of graphics options for a console game suggests R&C has a lot going on...

Have you played fight sim and panned the camera over the plane while flying over water? The halo of artifacting looks horrendous around the edge of the plane. I hope it's not taboo to suggest looking at water when the planet is 70% covered in it.
This is a thread based on opinion. I stated mine and yet I'm getting butt-hurt replies because my opinion doesn't align with yours?

There is nothing technically advanced rendering-wise in R&C that hasn't been done before. I can name several things in FS2020 that hasn't been done before like texture synthesis.
 

Vick

Gold Member
It's The Matrix Awakens, obviously.

After that it's The Order: 1886 still.

For best Open World, it's a tie between Cyberpunk 2077 maxed out on PC and RDR2 version 1.00 on One X/Series X.

And a reminder to certain users; title says "Current Graphics King", not technical.
 
It's The Matrix Awakens, obviously.

After that it's The Order: 1886 still.

For best Open World, it's a tie between Cyberpunk 2077 maxed out on PC and RDR2 version 1.00 on One X/Series X.

And a reminder to certain users; title says "Current Graphics King", not technical.
Why wouldn't you choose rdr2 on PC? I bought the disc of rdr2 so I could play version 1.00 and I prefer the patched version with hdr. I can only imagine how much better PC must be.
 
This is a thread based on opinion. I stated mine and yet I'm getting butt-hurt replies because my opinion doesn't align with yours?

There is nothing technically advanced rendering-wise in R&C that hasn't been done before. I can name several things in FS2020 that hasn't been done before like texture synthesis.
Meh ..why does it have to have "never been done before"? Ratchet looks amazing I think you're just averse to picking a game that has to be 30 fps to look that good lol
 

Vick

Gold Member
Why wouldn't you choose rdr2 on PC? I bought the disc of rdr2 so I could play version 1.00 and I prefer the patched version with hdr. I can only imagine how much better PC must be.
Because of these reasons:

"Only real "Lower than Low" are reflections but it's perfectly clear why looking at how absolutely awful they look maxed out on PC.

On Consoles SSR only purpose was to enrich the perfectly placed cubemaps (tons of them, everywere). Their use it's extremely limited, and tastefully added as you never really notice them. In short reflections on Consoles are working as they should, they never draw attention to them, and never appear/disapper all of a sudden because all they do is add (soft) detail to the cubemaps, or give some life to window's glass.

On PC higher reflections settings are a fucking mess. They look super blocky and ugly and glitchy because they were never meant to be seen that way, and simply destroy any kind of immersion whenever they are on screen.

On Consoles v.1.00 uses Ultra Textures, Ultra Geometry, Ultra Draw-Distances, better Ambient Occlusion than any setting on PC, additional light sources, better facial hair and so on.

I'm really not sure what the hell is up with the AO in v.100, but it's by far the best AO i've ever seen that's not RT.
Every version after that just implements a regular kind of SSAO, totally missing the kind of pre-rendered look AO have in version 1.00, and this includes the PC settings.
It's a whole different beast, no way around it, and while there aren't many comparisons using v.1.00 out there unfortunately, an example can be seen on Arthur's face here for example.

efceW8m.gif


And resolution aside the most notable differences between Pro and Base are these ones:

Pro:
<mirrorQuality>kSettingLevel_High</mirrorQuality>
<shadowSoftShadows>kSettingLevel_Medium</shadowSoftShadows>
<particleLightingQuality>kSettingLevel_High</particleLightingQuality>
<volumetricsRaymarchQuality>kSettingLevel_High</volumetricsRaymarchQuality>

Base:
<mirrorQuality>kSettingLevel_Medium</mirrorQuality>
<shadowSoftShadows>kSettingLevel_High</shadowSoftShadows>
<particleLightingQuality>kSettingLevel_Medium</particleLightingQuality>
<volumetricsRaymarchQuality>kSettingLevel_Medium</volumetricsRaymarchQuality>

Of course PC version is still recommended for 60fps (altough not perfect, as some animations are still 30fps), water physics, long shadows, foliage resolution, far object's texture resolution.. but if there was a way to play 1.00 on Series X at 60fps, it would be without a doubt the best version of the game."

And these are base PS4 settings, post downgrade.

<Item>
<level>kPresetLevel_PS4_1080P</level>
<collection>
<version value="1"/>
<configSource>kSettingsConfig_Preset</configSource>
<graphics>
<ID>Graphics</ID>
<tessellation>kSettingLevel_High</tessellation>
<shadowQuality>kSettingLevel_High</shadowQuality>
<reflectionQuality>kSettingLevel_Low</reflectionQuality>
<mirrorQuality>kSettingLevel_Medium</mirrorQuality>
<ssao>kSettingLevel_Medium</ssao>
<textureQuality>kSettingLevel_Ultra</textureQuality>
<particleQuality>kSettingLevel_High</particleQuality>
<waterQuality>kSettingLevel_High</waterQuality>
<grassQuality>kSettingLevel_Medium</grassQuality>
<shaderQuality>kSettingLevel_High</shaderQuality>
<msaa value="0"/>
<msaaFragments value="0"/>
<lodScale value="1.00000000"/>
</graphics>
<advancedGraphics>
<ID>AdvancedGraphics</ID>
<postFX>kSettingLevel_Ultra</postFX>
<shadowDistance value="1.00000000"/>
<shadowSplitZStart value="0.93000000"/>
<shadowSplitZEnd value="0.89000000"/>
<shadowAircraftExpWeight value="0.99000000"/>
<cityDensity value="1.00000000"/>
<pedVarietyMultiplier value="0.80000000"/>
<vehicleVarietyMultiplier value="0.80000000"/>
<shadowParticleShadows value="true"/>
<reflectionMipBlur value="true"/>
<taaEnabled value="true"/>
<sharpenEnabled value="true"/>
<fxaaEnabled value="false"/>
<velocityBufferEnabled value="true"/>
<shaderSSA value="true"/>
<dofHighResEnabled value="false"/>
<particleOverallQuality value="0.40000000"/>
<particleLightingQuality value="0.40000000"/>
<particleShadowQuality value="0.40000000"/>
<particleCountScaleQuality value="0.40000000"/>
<waterReflectionResX value="512"/>
<waterReflectionResY value="256"/>
<scatteringVolumeQuality>kSettingLevel_High</scatteringVolumeQuality>
<volumetricsQuality>kSettingLevel_Medium</volumetricsQuality>
</advancedGraphics>
<video>
<ID>Video</ID>
<screenWidth value="1920"/>
<screenHeight value="1080"/>
<vSync value="2"/>
<pauseOnFocusLoss value="true"/>
</video>
<videoCardDescription>PS4 1080</videoCardDescription>
</collection>
</Item>
 
Because of these reasons:

"Only real "Lower than Low" are reflections but it's perfectly clear why looking at how absolutely awful they look maxed out on PC.

On Consoles SSR only purpose was to enrich the perfectly placed cubemaps (tons of them, everywere). Their use it's extremely limited, and tastefully added as you never really notice them. In short reflections on Consoles are working as they should, they never draw attention to them, and never appear/disapper all of a sudden because all they do is add (soft) detail to the cubemaps, or give some life to window's glass.

On PC higher reflections settings are a fucking mess. They look super blocky and ugly and glitchy because they were never meant to be seen that way, and simply destroy any kind of immersion whenever they are on screen.

On Consoles v.1.00 uses Ultra Textures, Ultra Geometry, Ultra Draw-Distances, better Ambient Occlusion than any setting on PC, additional light sources, better facial hair and so on.

I'm really not sure what the hell is up with the AO in v.100, but it's by far the best AO i've ever seen that's not RT.
Every version after that just implements a regular kind of SSAO, totally missing the kind of pre-rendered look AO have in version 1.00, and this includes the PC settings.
It's a whole different beast, no way around it, and while there aren't many comparisons using v.1.00 out there unfortunately, an example can be seen on Arthur's face here for example.

efceW8m.gif


And resolution aside the most notable differences between Pro and Base are these ones:

Pro:


Base:


Of course PC version is still recommended for 60fps (altough not perfect, as some animations are still 30fps), water physics, long shadows, foliage resolution, far object's texture resolution.. but if there was a way to play 1.00 on Series X at 60fps, it would be without a doubt the best version of the game."

And these are base PS4 settings, post downgrade.
Question is 1.0 very buggy?
 

kingpotato

Ask me about my Stream Deck
This is a thread based on opinion. I stated mine and yet I'm getting butt-hurt replies because my opinion doesn't align with yours?

There is nothing technically advanced rendering-wise in R&C that hasn't been done before. I can name several things in FS2020 that hasn't been done before like texture synthesis.
Okay.... But if we are taking about "graphics king" you would select a (at times) shoddy looking game because it has new technical implementations rather than a game like R&C where every single screenshot is almost flawless? I mean it's hard to take you seriously about the rendering techniques comment when games like CP2077 and Control push new lighting and raytracing techniques so hard and look 1000x better.
 

Vick

Gold Member
Question is 1.0 very buggy?
Not at all, actually.
And visually, any other version is considerably more buggy (in terms of draw distances/pop-in and reflections).
They completely fucked with the game, internally, after launching RDO.
 
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