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Street Fighter VI to be announced next week?

To be fair the production value isn't same, SF usually put more polish into their characters compare to KOF. Tho i agree that they should try to put more characters at launch compare to SFV.
More characters are more Characters. Production value is unimportant. SNK releases everytime a full Game while Street Fighter Starts with a bare bone minimum.
 

Salz01

Member
Both excited and nervous about the announcement. Excited to see the art style, which characters etc. Nervous to see the art style, any drastic changes to characters, and if micro transactions…
 

Louay

Member
micro transactions…
Capcom

ray liotta GIF
 

amigastar

Member
Both excited and nervous about the announcement. Excited to see the art style, which characters etc. Nervous to see the art style, any drastic changes to characters, and if micro transactions…
Same here, i hope they won't go for a realistic approach like Devil May Cry but rather like Guilty Gear Strive.
 

Lognor

Banned
announcement on Monday and trailer reveal at Big state of play event in March ?
Of course not. You don't get big reveals on State of Play presentations. Haven't people learned this by now? LOL

If you mean a Playstation presentation, and not a State of Play, maybe. Those are two different things.

But I think Capcom will do its own reveal. They're the ones teasing it now and Street Fighter is a big enough name that people would tune in for it alone. And with SF coming back to Xbox they will want more eyes on it, not just PS folks watching.
 

mekes

Member
We need grooves. There needs to be better options amongst each individual character in the roster. Bring back super jumps and guard break too. More links, less auto combos.

Take it back 20 odd years, basically, to before 4.
 

Reizo Ryuu

Member
I see that you are contextually challenged, so I’ll move on to more substantive discussions with others who are not.
There is no context other than what you wrote.

1v1 cell shaded fighting games >
But >
3d models >

If you think that sentence structure means anything other than cell shaded ≠ 3d models, then you grammar is garbage.
 

Elbereth

Member
There is no context other than what you wrote.

1v1 cell shaded fighting games >
But >
3d models >

If you think that sentence structure means anything other than cell shaded ≠ 3d models, then you grammar is garbage.
So, you are are not only contextually challenged but willfully ignorant and deceptive as well.

"1v1 cell shaded fighting games may not stress the limits of hardware, but Arc Systems fighters (DBZ, Strive) uses 3D models if I'm not mistaken."

That is the full quote, in response to a member who mentioned that 1v1 cell shaded fighting games do not stress the hardware. Giving that member the benefit of the doubt, and my limited knowledge of Strive's tech and cell shading in general, which is why I stated, "If I'm not mistaken". Clearly providing room for error in case I wasn't explicitly correct.

Then you actually wrote:

"If you think that sentence structure means anything other than cell shaded ≠ 3d models, then you grammar is garbage."

Read that again and tell me why you have any business whatsoever in pointing out someone's grammar.

Antoine Dodson Reaction GIF


Anyway, our correspondence is done.
 

Reizo Ryuu

Member
That is the full quote, in response to a member who mentioned that 1v1 cell shaded fighting games do not stress the hardware. Giving that member the benefit of the doubt, and my limited knowledge of Strive's tech and cell shading in general, which is why I stated, "If I'm not mistaken". Clearly providing room for error in case I wasn't explicitly correct.
Yurinka knows what cell shading means.
If what you wrote assumes that yurinka doesn't know what it means, then it is still grammatically incorrect because you quote yurinka in agreement:
1v1 cell shaded fighting games may not stress the limits of hardware
This is you explicitly agreeing on the performance impact of cell shaded fighting games.
And then you say:
but Arc Systems fighters (DBZ, Strive) uses 3D models
What you wrote can only be read as:
"yes cell shaded 1v1 fighting games don't have a heavy impact on performance, however this games uses 3d models iirc, and therefore might have a heavier performance impact."

Your counterpoint mentioning 3d models in relation to cell shading is idiotic because cell shading = 3d models.

What you wrote implies you either had no idea what cell shading means and thus we did not "agree on the definition" or you tried to explain to yurinka what cell shading means and completely botched the attempt with atrocious grammar; pick one, or not and resort to ad hominem again.
 

BennyBlanco

aka IMurRIVAL69
Opened up MTGA yesterday and saw a weird SF crossover. It’s definitely getting announced soon.

637660078889143556.jpeg
 
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honestly just bring back SF 4 Style.
If you mean visually, hell no. Most of the cast looked like monstrosities.

If you mean game mechanics, I'd like some of them to come back. Although some like FADC had sort-of continuations with V-Trigger cancel activations in V (they were more limited, though).

Honestly I just want the story to finally move forward meaningfully. It's been hovering around the SFII time period for two full entries, time to move it closer to SF3 timeline proper or better yet, beyond 3S.

Doesn't even have to be that far ahead of 3S, that way they can still bring in the other regulars like Ken, Guile, Dhalsim etc. but the story has stagnated for a long time. Also they should really commit to a bevy of single-player content and expand on the Cinematic Story Mode from V. They don't have to sacrifice that for MP.

More characters are more Characters. Production value is unimportant. SNK releases everytime a full Game while Street Fighter Starts with a bare bone minimum.

It's easier to add in more characters vs. increasing the visual fidelity in patches, and yes production value means a lot to a fighting game. They already have "less" going on in terms of complicated concurrent physics, world, & rendering systems than an open-world game, so they have to impress in another way. And, if you want character designs to look their best, the production values need to be their best, too.

But in SFV's case their mistake was in not putting more budget to single-player content out of the gate. That hurt the game massively with the casual side and people not purely into the competitive grind. Also meant they kind of compromised the game design competitively to draw in more casual players because they barely had any genuine single-player content that could've otherwise been used as the hook to get casuals in without overly simplifying certain parts of the game mechanics.

Tho I'm not saying they need to go in hard suddenly with tons of one-frame links, plinking or all of that crap. 3S didn't emphasize those a lot and has a better fighting system than IV. If V just did a few things a bit differently it'd have the best fighting system in the series without question, IMHO.
 
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Reizo Ryuu

Member
Honestly I just want the story to finally move forward meaningfully. It's been hovering around the SFII time period for two full entries, time to move it closer to SF3 timeline proper or better yet, beyond 3S.
At this point they are probably best off by just retelling SF3 with SF6 and also moving beyond it. I doubt most of the people who played bought SF5 even played SF3 or know the story of it.
 
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Elbereth

Member
Honestly, the closer we get to the official announcement, the more intense the hype becomes.

Just reminiscing on the history of Street Fighter and realizing how fortunate I was to see and experience SF2 in its prime. The lines at the arcade, it’s subsequent release for consoles…
 

mortal

Gold Member
Would be so cool to see a modern Street Fighter with 2D art again after so long.
Something akin to how SNK pulled off the KOF XII & KOF XIII presentation.
 

nikos

Member
I’d love to see a game with good core mechanics that reward fundamentals. A lot of these other fighting games have way too much going on. Even SFV’s systems have become convoluted.

Not asking for an easy game, but something that focuses on the fundamentals of fighting games rather than having stuff like six types of cancels and four types of jumps would be nice. I want to be challenged by other players’ skills, not the game’s systems.

Start with a smaller roster, then add to it. This allows us to focus on learning the game’s mechanics and properly learn characters/matchups without being overwhelmed by a huge roster. In the end, the quality of each character should also be better.

Cater to the community that keeps Street Fighter going. Focus on making a competitive and tournament driven game. Put resources into online and offline versus, ranked, and competitive modes. Make the net code solid and the game friendly for local as well as online tournaments.

Lots of people complained about SFV’s “lack” of single player modes. Where are they now? Doubt most of them continued to support the game after Story Mode etc were added.

I really hope this focuses on what made Street Fighter special to begin with and brings fighting games, as well as the FGC, back to the glory days.
 
Opened up MTGA yesterday and saw a weird SF crossover. It’s definitely getting announced soon.

637660078889143556.jpeg
they also announced a crossover with a KOF mobile game a few days ago.
if it's SFVI i hope there are rival schools/project justice DLC characters.
 
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DenchDeckard

Moderated wildly
You can use the stick on PC, the game won't skip PC. also isn't there adapter to use on PS ?

i can use it on pc, you’re right. i bought SFV on pc but never played it anywhere near as SFIV but that was probably down to the lacklustre nature that it launched.

i would prefer to pick up on Xbox but it’s fine if it’s on pc. As long as the game is good, it’s all I want.
 

yurinka

Member
announcement on Monday and trailer reveal at Big state of play event in March ?
At least back in 2020, when it got leaked by tthe big Capcom hack (see previous page of this thread for details), it was a crossgen multiplatform game. So I assume Sony won't be involved this time. I see maximum a marketing deal.

I think we'll get a trailer this Monday and then pretty likely we'll have to wait until EVO finals to get a bigger reveal.
 
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yurinka

Member
I'm not sure we can actually know what Strive wanted to accomplish from not only an aesthetic standpoint, but an aesthetic+technical standpoint. The game is is downright gorgeous for sure. 1v1 cell shaded fighting games may not stress the limits of hardware, but Arc Systems fighters (DBZ, Strive) uses 3D models if I'm not mistaken. They are the gold standard for anime based fighters. So again, we don't really know if the game was designed from the ground up with PS4 as the focal point with the knowledge (and additional bells and whistles) of PS5 in the pipeline. Like the other examples, we will only know when they release their first current gen only title. Even then, unless they divulge that information in a dev blog or something of the like we can only speculate at this point. Happy to be proven otherwise.
Yes, cell shading games like Strive use 3D models. When rendering these 3d models, devs can apply different shaders to make the characters or objects have the look they want in terms of their artistic direction via modifying the lighting and shadowing of their materials.

As an example, MK goes for a very realistic look, Strive goes for a cel shading look (this means to imitate 2D cartoon/anime look and shading) and Street Fighter V went for a more or less intermediate stylished realistic/cartoonish look where the characters are a bit like clay toys or drawn in a realistic illustration or something like that.

Same is with the character proportions: MK or Tekken go for realistic proportions, Strive for the typical anime proportions, and SF goes for their own fantasy proportions designed to make the character silhouettes more readable during fast movements when looked from the typical 2D fighter perspective.
 
At this point they are probably best off by just retelling SF3 with SF6 and also moving beyond it. I doubt most of the people who played bought SF5 even played SF3 or know the story of it.

If that means more SF3 characters coming back then I'd be okay with it. Remy, Necro, Twelve get slept on too much IMO.

That could be the smartest option in all honesty: retcon parts of the SF3 story but still keep the main story beats and bring in more SF2 characters and most of the new SFV cast (mainly Laura, Zeku, Menat, Falke, Luke, Rashid and maybe G unless he is Q). Spend some time retelling the SF3 story like you said, but remix it and move past it over time.

Could certainly work. How would that work roster-wise though? I'm currently thinking:

SF2: Ryu, Chun-Li, Ken, Zangief, Akuma

SFA: Rose, Sakura, Rolento, Ingrid, Adon

SF3: Remy, Makoto, Dudley, Sean, Necro

SF4: C.Viper, Juri, Abel, Hakan, Decapre

SF5: Luke, Zeku, Menat, G, Fang

...and then another five slots for brand new SF6 characters.
 
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Reizo Ryuu

Member
Could certainly work. How would that work roster-wise though? I'm currently thinking:
I'd be very impressed if SF6 launches with 30 characters, I'm thinking 4 for each so 24 characters.
sf2: Akuma seems like they'd keep for DLC
sfa: unless someone on the team really likes rolento and ingrid, I don't see them making the cut, I'd be happily proven wrong though. Karin has a bigger chance than either.
sf3: I don't think remy or necro stand a chance tbh, maybe as DLC, seems unlikely to me they'd abandoned oro when he was one of the most recent additions to sf5. I think sean, makoto, urien, oro
sf4: Juri is pretty much guaranteed since she's pretty much the poster girl for SF4 and she consistently scores high in poll, then gain that might be a reason to keep her for DLC, I think viper and abel too, Decapre would be a dream but I doubt it (though if you launch without cammy, that could make up for it).
SF5: FANG...dunno I don't think he's very popular at all? Luke is guaranteed, since he's pretty much been confirmed already, G seems like another possibly important character, but I'm not seeing zeku in the base roster.
I'm thinking Luke, Rashid/Ed, Kolin/Falke, Laura/Menat.
 

yurinka

Member
At this point they are probably best off by just retelling SF3 with SF6 and also moving beyond it. I doubt most of the people who played bought SF5 even played SF3 or know the story of it.
If that means more SF3 characters coming back then I'd be okay with it. Remy, Necro, Twelve get slept on too much IMO.

That could be the smartest option in all honesty: retcon parts of the SF3 story but still keep the main story beats and bring in more SF2 characters and most of the new SFV cast (mainly Laura, Zeku, Menat, Falke, Luke, Rashid and maybe G unless he is Q). Spend some time retelling the SF3 story like you said, but remix it and move past it over time.

Could certainly work. How would that work roster-wise though? I'm currently thinking:

SF2: Ryu, Chun-Li, Ken, Zangief, Akuma

SFA: Rose, Sakura, Rolento, Ingrid, Adon

SF3: Remy, Makoto, Dudley, Sean, Necro

SF4: C.Viper, Juri, Abel, Hakan, Decapre

SF5: Luke, Zeku, Menat, G, Fang

...and then another five slots for brand new SF6 characters.
In Street Fighter V we same the idea of having the arcade mode of all main Street Fighter games, and in Rose's endings we saw a hint of needing to travel to the past to avoid certain (post SF3) events to happen.

So probably they'll use that as excuse to rewrite not only SF3, but also the start of the series and who knows if the entire series, or at least to integrate this feature of having arcade modes for all the main SF games in the story of the game and to use it as a bit of reboot or relaunch of the series for the new players.

I'd bet they'll start with 24 characters (+5 secret/hidden/unlockable bosses). And then I think they'll have probably 7 seasons of 5 characters each (new character every two months except once a year where they'd release instead new features, a big rebalance or CPT DLC content). I think they'll make the DLC characters easier to unlock and will focus the monetization more on customization (clothing parts, colors, stages, songs, UI, etc). Since they had a big success with DLC/IAP/season passes, I think they may focus more there and the game may even go F2P if not at launch, some time after it.

Regarding characters I think they'll try to balance between all the series trying to bring back characters who weren't in SFV or USFIV and also the typical fan favorites:

SF1/Pre-SF1: Ryu, Ken, Sagat, Retsu, Lee, Eagle, Geki, Sagat
Final Fight: Cody, Guy, Haggar, Poison, Sodom, Maki, Carlos, Damnd
SFA: Sakura, Karin, Dan, Kage, R. Mika, Nash, Ingrid, Rose
SF2: Chun, Guile, Dhalsim, Zangief, Cammy, Balrog, Vega, M. Bison
SF3: Alex, Yun+Yang, Dudley, Ibuki, Oro, Sean, Makoto, Q
SF4: C.Viper, Juri, Abel, El Fuerte, Hakan, (redesigned) Decapre, Oni, Gouken
SFV: Rashid, Laura, Zeku, G, Menat, Kolin, (redesigned) Ed, (redesigned) Falke
SFVI: Luke, Neo-Shadaloo gorilla, Neo-Shadaloo's ninja/guy with hat, Chun's adopted girl, female Gen's apprentice, Goutetsu, Spanish girl (think Rosalia), native Australian girl

If the game becomes a huge success they could add 3 extra seasons, each one would feature a new character and 4 returning ones.

Regarding game modes I think they'll continue the SFV route but will improve the tutorial and training side to make them more appealing both for newcomers and experienced players, will bring back World Tour and some sort of Rival Schools, Marvel vs Capcom or Dramatic Battle (maybe next gen only, maybe offline only) secondary tag mode.
 
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Reizo Ryuu

Member
It's definitely happening, SF franchise got a "random" weekend sale on Steam:

SF5 is also on sale now on psn:
 
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I'd be very impressed if SF6 launches with 30 characters, I'm thinking 4 for each so 24 characters.
sf2: Akuma seems like they'd keep for DLC
sfa: unless someone on the team really likes rolento and ingrid, I don't see them making the cut, I'd be happily proven wrong though. Karin has a bigger chance than either.
sf3: I don't think remy or necro stand a chance tbh, maybe as DLC, seems unlikely to me they'd abandoned oro when he was one of the most recent additions to sf5. I think sean, makoto, urien, oro
sf4: Juri is pretty much guaranteed since she's pretty much the poster girl for SF4 and she consistently scores high in poll, then gain that might be a reason to keep her for DLC, I think viper and abel too, Decapre would be a dream but I doubt it (though if you launch without cammy, that could make up for it).
SF5: FANG...dunno I don't think he's very popular at all? Luke is guaranteed, since he's pretty much been confirmed already, G seems like another possibly important character, but I'm not seeing zeku in the base roster.
I'm thinking Luke, Rashid/Ed, Kolin/Falke, Laura/Menat.

Yeah I was thinking something more like 20 returning & 4/5 new ones at first too, but I can't shake the feeling 6 will start with a somewhat larger roster than 5 (which had 16 IIRC).

I can see them saving Akuma for later, he probably wouldn't be integral for the story at the start anyway. Can't see why they'd bring Karin back at least in the beginning, she already had her time to shine in V and was pretty integral to its story. I figured they could swap her out for Ingrid in that case tho I know they don't necessarily play the same.

Sadly you're probably right about Remy, he doesn't seem liked by almost anybody :(. He's still quite cool in 3S tho if you work around his weaknesses. If they bring back Dhalsim then they would skip Necro, but then again they do have a Necro model for SFV as-is so you never know.

You are right about Oro, and also considering his role in training Ryu they wouldn't want him out of the picture. I mentioned Sean off the thought that Laura would "retire" and train him, and they could rework Sean to have more of her playstyle and his better aspects from the SF3 series. But that's only one approach and well I definitely would like Laura to come back regardless. Decapre, yeah, if you forgo Cammy then that gives Decapre a clear slot into the game, that was the thinking. But Cammy is more of a fan favorite, and if they're squeeze for SF4 characters I think Decapre would get dropped, but would clearly still be favored over El Fuerte or especially Rufus.

TBH I was just struggling with Fang on that pick, I def prob should've put Laura there instead xD. It would suck if Zeku isn't there, his playstyle is quite cool in all honesty and they could give even more complexity and variety to him kind of like a new Gen in a way (and story-wise Gen is dead so they can't really bring him back without changing up the story again). TBH I don't see a point for Ed unless they radically rework him, kind of feels like Luke was their redemption shot at maybe what Ed should've been. I was thinking Kolin would return, but since I want the game to move way closer to SF3 timeline (and even beyond it) she was basically Gill's secretary in that series and didn't do much fighting, but they could change that.

In Street Fighter V we same the idea of having the arcade mode of all main Street Fighter games, and in Rose's endings we saw a hint of needing to travel to the past to avoid certain (post SF3) events to happen.

So probably they'll use that as excuse to rewrite not only SF3, but also the start of the series and who knows if the entire series, or at least to integrate this feature of having arcade modes for all the main SF games in the story of the game and to use it as a bit of reboot or relaunch of the series for the new players.

Yeah, that could be something which works. As long as they don't complete retcon every single thing, and don't abuse the time travel stuff. At some point decisions really need to stick IMO and just stay set in stone.

I'd bet they'll start with 24 characters (+5 secret/hidden/unlockable bosses). And then I think they'll have probably 7 seasons of 5 characters each (new character every two months except once a year where they'd release instead new features, a big rebalance or CPT DLC content). I think they'll make the DLC characters easier to unlock and will focus the monetization more on customization (clothing parts, colors, stages, songs, UI, etc). Since they had a big success with DLC/IAP/season passes, I think they may focus more there and the game may even go F2P if not at launch, some time after it.

For sure, and it works out better for them since it's the core of the fanbase who drive the purchases for customizable items anyway. Chun got a SHITTON of costumes in V, but I expect that to be closer to the norm for the whole cast in VI.

Regarding characters I think they'll try to balance between all the series trying to bring back characters who weren't in SFV or USFIV and also the typical fan favorites:

SF1/Pre-SF1: Ryu, Ken, Sagat, Retsu, Lee, Eagle, Geki, Sagat
Final Fight: Cody, Guy, Haggar, Poison, Sodom, Maki, Carlos, Damnd
SFA: Sakura, Karin, Dan, Kage, R. Mika, Nash, Ingrid, Rose
SF2: Chun, Guile, Dhalsim, Zangief, Cammy, Balrog, Vega, M. Bison
SF3: Alex, Yun+Yang, Dudley, Ibuki, Oro, Sean, Makoto, Q
SF4: C.Viper, Juri, Abel, El Fuerte, Hakan, (redesigned) Decapre, Oni, Gouken
SFV: Rashid, Laura, Zeku, G, Menat, Kolin, (redesigned) Ed, (redesigned) Falke
SFVI: Luke, Neo-Shadaloo gorilla, Neo-Shadaloo's ninja/guy with hat, Chun's adopted girl, female Gen's apprentice, Goutetsu, Spanish girl (think Rosalia), native Australian girl

That's a solid lineup, tho probably too many for right out of the gate. It'd eclipse even V's roster count at present IIRC. I would really dig some of those choices of returning chars like Maki, Yang (not Yun. F**k Yun), Dudley, Q, C.Viper, Gouken etc. And yeah they would have to redesign Ed and Falke; not so much in their look (tho if they have cool ideas there then why not), but their playstyle for sure.

If the game becomes a huge success they could add 3 extra seasons, each one would feature a new character and 4 returning ones.

Regarding game modes I think they'll continue the SFV route but will improve the tutorial and training side to make them more appealing both for newcomers and experienced players, will bring back World Tour and some sort of Rival Schools, Marvel vs Capcom or Dramatic Battle (maybe next gen only, maybe offline only) secondary tag mode.

Dramatic Battle would be a pretty solid get, same with World Tour. It would be nice if they took inspiration for VF4's Arcade Mode that simulated fights across arcades in Japan, even if they change the setting up, as that's still something quite unique to that game not seen elsewhere.

And I'm really, definitely hoping they expand on the Cinematic Story Mode from V; still sucks they never did a Season 2 of that like originally planned. If they could find ways to incorporate some of that cinematic flair into other modes in terms of presentation (and maybe have a few mini-game modes, including the car-busting and barrel-busting ones come back along with new ones), that would go a long way insofar as valuable content.
 
Wut. Lol…
They're not really wrong. Taking in the SF3 storyline 100% means having a ton of the classic characters missing again, including new characters from 4 and 5. Then if they bring them back when moving the timeline past 3S, they'd have to explain why none of those characters showed up to deal with Gill in the 3 series, even when it's obvious their help could've been massively beneficial.

Kind of why the talk even ITT on this page about the time travel stuff in Rose's storyline being used to rewrite big chunks of the timeline could end up being true. Just as long as most of the characters still continue to exist (maybe with roles in the story altered in places of course), it's probably for the best.
 

yurinka

Member
I’m really curious about the fighting system mechanic in place for SF6. In SF4, we had focus attacks, in SFV V Trigger, etc.
I assume SF6 will have R(esetera) Trigger.

Street Fighter skins in Minecraft just released. Could draw some conclusions there maybe.
It means that Capcom is pushing collaborations even harder for the anniversary everywhere they can to get more money. They recently also started SF collaborations with Magic cards, the KOF mobile game and some sandwiches franchise or something like that.
 
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fallingdove

Member
Really excited for the announcement.

My wish list would be:

- Get rid of the action figure art style. More SF3 and less SF2 or SF4/5.
- Do a SFEX3 style story mode with tag battles and the opportunity to accumulate characters you defeat as you progress
- A single player tag mode would be welcome. It always seems to encourage learning more than one character. Then you won’t end up with endless Ryus or Kens online.
- Less goofiness, or at least limit the goofiness to a single character like Dan. Don’t use exaggerated facial expressions every time someone is attacked.
- Stop with the conditional super moves. As in, I have to fill one bar to activate something in order to use my second bar and a specific super move - I.e Akuma’s Raging Demon.
- Arcade Mode in addition to Story Mode.
- Less cinematic supers. Having more super arts at my disposal is more fun than a single 30 second animation that I immediately get tired of watching.
- No guest characters. Guest characters are stupid.
- Better cloth/hair physics. Why do clothes look so rigid and plastic looking in this day/age. Make the gi flow like it did with the sprite animations in SF3.
 

yurinka

Member
Fun fact: excluding short timed peaks of when they released new characters, big gameplay/mechanic updates, big eSport events or free weekends, right now 6 years after its release SFV has more Steam concurrent players than it ever had since the launch month.

image.png


That's a solid lineup, tho probably too many for right out of the gate.
Well, my idea was that this big list of characters would be the final cast after releasing with twenty something characters and around 7 seasons of characters.
 
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