• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

VGTech: Cyberpunk 2077 PS5 vs Xbox Series X|S Frame Rate Comparison (Next-Gen Update)

What do you mean?

Can't we find a stronger term, how about 'exorbitantly' for example? We can always be more subtle.


Well there was a lot of speculation that the system wouldn’t stay anywhere near its max clock speeds. But the truth is if any down clocking is happening it’s only for such a small amount of time that it isn’t noticeable. Like the system doesn’t spend 90% of its time with lower clocks for example.
 

RoboFu

One of the green rats
Interesting that it was so easy but MS engineers couldnt figure it out. You should apply for a job there, you clearly have a talent 👏

it's not that they could'nt figure it out. its more it wasn't in the design / budget. DId you read how the PS engineers had to fight to get liquid metal ? it's because its expensive when you are talking millions of consoles to make. It was a gamble that sony took that paid off well for them. Well as far as these comparisons go at least.
 
it's not that they could'nt figure it out. its more it wasn't in the design / budget. DId you read how the PS engineers had to fight to get liquid metal ? it's because its expensive when you are talking millions of consoles to make. It was a gamble that sony took that paid off well for them. Well as far as these comparisons go at least.

I found the results for the Matrix demo extremely interesting. It’s essentially a benchmark for next gen games with UE5. Pretty curious how a 2TF difference doesn’t amount to much in that demonstration.
 
Which of course ran better on ps5.

It was rough around the edges on both consoles. A real game couldn't release running like this ran on both consoles outside of its scripted moments. That's why it's a demo far from representative of a real game. It's also a still very much in development game engine, an engine that only just entered early access May of last year, an engine, might I remind you, that Epic themselves stressed was "not production-ready."


65geI0P.png


An engine which also doesn't (yet) even take advantage of numerous hardware features of both consoles, especially a range of very important and potentially relevant features on Series X like Sampler Feedback Streaming or Mesh Shaders. It directly supports using software virtual textures, but without Sampler Feedback and the custom hardware on Series X designed to get the most from such techniques, Series X ends up quite under-utilized even with a first party studio like Coalition being involved. The engine isn't ready for prime-time just yet. Even its implementation into Fortnite is relatively light.
 
Well there was a lot of speculation that the system wouldn’t stay anywhere near its max clock speeds. But the truth is if any down clocking is happening it’s only for such a small amount of time that it isn’t noticeable. Like the system doesn’t spend 90% of its time with lower clocks for example.
Speculation? Are you referring to the arm chair fanboys saying they couldn't be sustained?
We have from interviews with Cerny a couple times going over how drops are rare and if they do, it is miniscule.
The PS5 clocks are working as it was described?
 

kingpotato

Ask me about my Stream Deck
I dont theink theres a clear winner here. They both to close. Its a draw.
Yes and still people feel the need to die over a handful of pixels that change NOTHING about the over all experience.
Uh? Its a legitimately a great feature. You dont have to devulge everything into console wars.
I would be surprised to see anyone saying it isn't a great feature, but you have to admit that user has made them-self into a meme. Can't have a comparison thread without them showing up and slapping a "I would die without VRR" type comment.

Nothing wrong with being a fan of a platform, but I've honestly never seen them talk about a game they enjoy playing, just hardware performance and one very specific feature.

They bring it on themselves to the point that the mods have branded them.
 

Lysandros

Member
I found the results for the Matrix demo extremely interesting. It’s essentially a benchmark for next gen games with UE5. Pretty curious how a 2TF difference doesn’t amount to much in that demonstration.
Nothing curious, XSX' extra 2 teraflops are in reality 'anti-teraflops' just like anti-matter their expected behaviour is the opposite, instead of adding to the machine's power, they substract from it, leaving PS5 as the victor. I think this is the most logical explanation yet.
 
Last edited:
Speculation? Are you referring to the arm chair fanboys saying they couldn't be sustained?
We have from interviews with Cerny a couple times going over how drops are rare and if they do, it is miniscule.
The PS5 clocks are working as it was described?

I vaguely remember DF interview with Mark. Seems like speculation over the variable clocks was a big part of it. I remember SlimySnake SlimySnake making a reference to it several times.

Nothing curious, XSX' extra 2 teraflops are in reality 'anti-teraflops' just like anti-matter their expected behaviour is the opposite, instead of adding to the machine's power, they substract from it, leaving PS5 as the victor. I think this is the more logical explanation yet.

minions what GIF
 

Riky

$MSFT
It was rough around the edges on both consoles. A real game couldn't release running like this ran on both consoles outside of its scripted moments. That's why it's a demo far from representative of a real game. It's also a still very much in development game engine, an engine that only just entered early access May of last year, an engine, might I remind you, that Epic themselves stressed was "not production-ready."


65geI0P.png


An engine which also doesn't (yet) even take advantage of numerous hardware features of both consoles, especially a range of very important and potentially relevant features on Series X like Sampler Feedback Streaming or Mesh Shaders. It directly supports using software virtual textures, but without Sampler Feedback and the custom hardware on Series X designed to get the most from such techniques, Series X ends up quite under-utilized even with a first party studio like Coalition being involved. The engine isn't ready for prime-time just yet. Even its implementation into Fortnite is relatively light.

The Coalition talked about getting Tier 2 VRS support into the final build of UE5, we should see a performance increase on Series consoles as soon as that happens.
 
I vaguely remember DF interview with Mark. Seems like speculation over the variable clocks was a big part of it. I remember SlimySnake SlimySnake making a reference to it several times.

Yeah they did go over that with DF and Cerny reaffirmed the clock speed and it maintaining it and drops were a rare thing and only by a few percentage. However, DF gave him somewhat a hard time having to explain it as they just didn't believe an enclosed system would be able to maintain high clocks and went back to it in the interview more than once.
Yet no problems with the clocks as we were told and seeing these drops or over heating or ps5 is actually a 9 tflop system. Or ps5 not having hardware rtx. So much concern trolling happened in 2019/2020.
 
Yeah they did go over that with DF and Cerny reaffirmed the clock speed and it maintaining it and drops were a rare thing and only by a few percentage. However, DF gave him somewhat a hard time having to explain it as they just didn't believe an enclosed system would be able to maintain high clocks and went back to it in the interview more than once.
Yet no problems with the clocks as we were told and seeing these drops or over heating or ps5 is actually a 9 tflop system. Or ps5 not having hardware rtx. So much concern trolling happened in 2019/2020.

That was basically it. A lot of misinformation came out of that interview. I mean why would Digital Foundry even doubt the system architect?
 
Last edited:

ChiefDada

Gold Member
I found the results for the Matrix demo extremely interesting. It’s essentially a benchmark for next gen games with UE5. Pretty curious how a 2TF difference doesn’t amount to much in that demonstration.

Because they specifically designed the demo within the parameters of achieving console parity. Series X didn't have a chance to showcase it's strengths and limitations in comparison to PS5, and vice versa.
 
Yeah they did go over that with DF and Cerny reaffirmed the clock speed and it maintaining it and drops were a rare thing and only by a few percentage. However, DF gave him somewhat a hard time having to explain it as they just didn't believe an enclosed system would be able to maintain high clocks and went back to it in the interview more than once.
Yet no problems with the clocks as we were told and seeing these drops or over heating or ps5 is actually a 9 tflop system. Or ps5 not having hardware rtx. So much concern trolling happened in 2019/2020.
All those wrong narratives (and others like 12tf will inevitably be better than 10tf based on very different PC GPUs benchmarks) created and maintained by Digital Foundry in several articles, discord or twitter before the release of the consoles. Let us never forget about that.
 
Last edited:

ckaneo

Member
Just another example of why Digital Foundry said they wanted to stop pixel counting.

I suspect DF, Nexus, and VGtech are all "correct" for whatever they tested
 

Lysandros

Member
It's not that they necessarily couldn't figure it out, it's just Microsoft's architecture strategy diverted from AMD/Sony's approach of higher clocks with efficient cache. I don't know why they did this when they chose RDNA 2, but maybe they have undisclosed proprietary hardware/software that justifies their chosen design as it relates to memory.
I think there was a semi-official article stating that the teams vision was dictated by reaching the ever important number of 12TF from the very beginning, that would be quite difficult to achieve by Sony's approach. Maybe someone can provide the link to the article, i don't remember the source exactly.
 

Lognor

Banned
Screen tearing and drops into the forties on both consoles,without VRR you are really going to see and feel that.
VRR is a life saver again. I still don't have a TV that supports it (I keep ordering and canceling the A80J and C1 hoping for a better deal - yeah, I'm weird). So glad the XSX has VRR. Hopefully Sony gets it together and adds it to the PS5 and their tv sets. Bizarre that they are so late on this.
 

Riky

$MSFT
VRR is a life saver again. I still don't have a TV that supports it (I keep ordering and canceling the A80J and C1 hoping for a better deal - yeah, I'm weird). So glad the XSX has VRR. Hopefully Sony gets it together and adds it to the PS5 and their tv sets. Bizarre that they are so late on this.

Time to take that step, it's the biggest next generation feature so far.
It's now enabling up to double the framerate on the likes of Dying Light 2, that's totally transformative in responsiveness.
 
Outside of SSD performance, PS5 and Series X are the closest PlayStation and Xbox consoles that we've seen yet. Can't go wrong with both. Still don't have a PS5 but at this rate I may just wait for PSVR2 and get it as a bundle.
 

DenchDeckard

Moderated wildly
I seen the XSX drop to 46 fps.
You will feel that.
absolutely, you will feel the drops on both consoles.

Unless you have a VRR TV and an XBOX. Ive been playing the game for like 35 hours so far and I dont see drops or tearing. Every gun fight, every scene has been buttery smooth for me. Yes, I know i am extremely lucky to have this TV and xbox but theres no denying the fact that if you have it VRR is a game changer.
 

Riky

$MSFT
I seen the XSX drop to 46 fps.
You will feel that.

I haven't felt anything on my TV, only found out it dropped at all when I turned on my VRR counter, John from DF just said the same today.
If you haven't got it though you will feel drops into the forties, hopefully the Devs sort it out for PS5 owners.
 

S0ULZB0URNE

Member
absolutely, you will feel the drops on both consoles.

Unless you have a VRR TV and an XBOX. Ive been playing the game for like 35 hours so far and I dont see drops or tearing. Every gun fight, every scene has been buttery smooth for me. Yes, I know i am extremely lucky to have this TV and xbox but theres no denying the fact that if you have it VRR is a game changer.
I don't feel drops in the PS5 version.
I do feel drops on XSX, especially the driving scenes without VRR enabled.
 

assurdum

Banned
Because they specifically designed the demo within the parameters of achieving console parity. Series X didn't have a chance to showcase it's strengths and limitations in comparison to PS5, and vice versa.
The hell is that bullshit. Hardware specs define parameters in the engine performance. Don't exist multiplat engines with console parity in mind.
 
Last edited:

adamsapple

Or is it just one of Phil's balls in my throat?
I seen the XSX drop to 46 fps.
You will feel that.

Most VRR displays have a range of 40hz and some even 20hz so, no you won't.

Also, why do people keep mistaking momentary drops as sustained segments ?

Both console have momentary drops, for a few seconds at most. They don't have 5, 10 minute segments of 46~50 FPS. THAT would be noticeable. Without VRR even a few seconds of 46 FPS will be a fleeting thing.

DF says otherwise. So something wrong with VG tech analysis.


Well, we're in the VGTech topic right now so what they say takes center stage for now.
 
Last edited:

S0ULZB0URNE

Member
Most VRR displays have a range of 40hz and some even 20hz so, no you won't.

Also, why do people keep mistaking momentary drops as sustained segments ?

Both console have momentary drops, for a few seconds at most. They don't have 5, 10 minute segments of 46~50 FPS. THAT would be noticeable. Without VRR even a few seconds of 46 FPS will be a fleeting thing.




Well, we're in the VGTech topic right now so what they say takes center stage for now.
VRR isn't mentioned in that post.

It is mentioned in my other post.

If a version needs additional hardware to smooth things over... it loses.
 

DenchDeckard

Moderated wildly
I don't feel drops in the PS5 version.
I do feel drops on XSX, especially the driving scenes without VRR enabled.

Thats absolutely not possible, we have seen footage of the PS5 version dropping to like 47 FPS in gun fights. If you cant feel those drops...but you can feel them on the xbox...I think you have green rat affection disease. It's where you cant accept any form of love for the green rat box. haha

Anyway, lets see how this all goes down in the coming months. We are so quick to make definitive comments and things based on these results when both versions could run even better in a few months. Xbox has seen a huge improvement over where it was. PS5 too.

I mean, if we dont expect performance to be able to improve over time then games like Halo INfinite and Horizon Forbidden West are fucked becuase ive seen some horrific shit ghoing down with bugs and framerate tanking etc on H FW especially.
 
i played on Series X post patch...and it still sucks. Lots of chugging and pop-in. I can't imagine its much different on PS5. this game just isn't optimized well for anything i feel like. U notice how PS5 versions are always the best version on the shitty games that are jacked up on all versions? Why that is, i do not know.

but as someone thats had Xbox/Playstation both every gen since 2008. Always go with Xbox version. In the long run u are going to want multiplats on the console that has a record of backwards compatibility, ease of use, carrying ur content to the next console, history of boosting framerates and resolution in older games.

With 2 gens of hindsight behind me. I regret every multiplat i've bought on PS consoles. I shouldve bought the xbox versions. In some cases i now have. Making me double dip on games i already own. Because the playstation versions never got updated or never moved to the next generation of hardware and are left dead and isolated in the past
 

assurdum

Banned
Most VRR displays have a range of 40hz and some even 20hz so, no you won't.

Also, why do people keep mistaking momentary drops as sustained segments ?

Both console have momentary drops, for a few seconds at most. They don't have 5, 10 minute segments of 46~50 FPS. THAT would be noticeable. Without VRR even a few seconds of 46 FPS will be a fleeting thing.




Well, we're in the VGTech topic right now so what they say takes center stage for now.
Momentary drops are important too if they are too much frequent. And on XSX are definitely more frequent especially during the traversing. Not to saying they are tragic but ps5 definitely is more stable.
 
Last edited:

adamsapple

Or is it just one of Phil's balls in my throat?
This is one of the worst responses Ive ever seen.

Thank you for saying what I wanted to say but a lot more eloquently lol.

Momentary drops are important too if they are too much frequent. And on XSX are definitely more frequent especially during the traversing. Not to say they are tragic but ps5 definitely is more stable.

Yes, on average PS5 seems to have less drops. However we've also seen the same spots have more drops on PS5 compared to SX in NXGamer's video in some places, and even a few in VGTech.

But to Riky's point, people with VRR displays are arguably getting the best console version. No loss of response from drops and a slightly higher on average DRS.
 
Last edited:

S0ULZB0URNE

Member
Thats absolutely not possible, we have seen footage of the PS5 version dropping to like 47 FPS in gun fights. If you cant feel those drops...but you can feel them on the xbox...I think you have green rat affection disease. It's where you cant accept any form of love for the green rat box. haha

Anyway, lets see how this all goes down in the coming months. We are so quick to make definitive comments and things based on these results when both versions could run even better in a few months. Xbox has seen a huge improvement over where it was. PS5 too.

I mean, if we dont expect performance to be able to improve over time then games like Halo INfinite and Horizon Forbidden West are fucked becuase ive seen some horrific shit ghoing down with bugs and framerate tanking etc on H FW especially.
Going by both trials to decide which version to purchase.
So I have two horses in this race.
I don't feel drops on the PS5 but do on XSX... sorry

These PC based devs don't know how to utilize the strengths of these consoles and cross gen still holds these consoles back so I have low expectations.
At least Xbox will finally be getting some current gen only games this year.
 

sendit

Member
PS5 in Ray Tracing Mode uses a dynamic resolution with the highest resolution found being 2560x1440 and the lowest resolution found being approximately 2368x1332. Pixel counts at 2560x1440 seem to be common on PS5 in Ray Tracing Mode.

Xbox Series X in Ray Tracing Mode uses a dynamic resolution with the highest resolution found being 2560x1440 and the lowest resolution found being approximately 2304x1296. Pixel counts at 2560x1440 seem to be common on Xbox Series X in Ray Tracing Mode.

God Of War Kratos Nod GIF by PlayStation
 

assurdum

Banned
Thank you for saying what I wanted to say but a lot more eloquently lol.



Yes, on average PS5 seems to have less drops. However we've also seen the same spots have more drops on PS5 compared to SX in NXGamer's video in some places, and even a few in VGTech.

But to Riky's point, people with VRR displays are arguably getting the best console version. No loss of response from drops and a slightly higher on average DRS.
DF and NXGamers both said ps5 is perceivable more stable. No one here talk of huge difference but still I don't get it why some of you can't live with it and go on even denying what they clearly said. Yes VRR is phenomenal. First or later will come on ps5.
 
Last edited:

MikeM

Member
IMO CP2077 is a good benchmark this game was not even meant for previous gen consoles. I am sure they can optimize the engine more in future but this is what to expect this gen from these consoles. Unreal5 games will be similar in performance too
I would agree if they were using primitive/mesh shaders and cache scrubbing. But they aren’t so i’d say this is not the case.
 

adamsapple

Or is it just one of Phil's balls in my throat?
DF and NXGamers both said ps5 is perceivable more stable. No one here talk of huge difference but still I don't get it why some of you can't live with it and go on even denying what they clearly said. Yes VRR is phenomenal. First or later will come on ps5.

My post was talking in general, NXGamer didn't even mention VRR in his video, I'm assuming he doesn't have VRR display to test (I might be wrong).

But Just the performance in general, the differences are so minuscule.
 

assurdum

Banned
My post was talking in general, NXGamer didn't even mention VRR in his video, I'm assuming he doesn't have VRR display to test (I might be wrong).

But Just the performance in general, the differences are so minuscule.
In my opinion even resolution difference between ps5 and XSX in most of the multiplat is minuscule for tons of factor. I mean good luck to catch the difference for even 30% of more pixels in a dynamic resolution setup which scale frenetically to keep the FPS steady. With a fixed a resultion things are a bit different but still it's not exactly a revelatory enhancement. But I stopped to waste my time to convince the others about it.
 
Last edited:
Top Bottom