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Microsoft Game Stack VRS update (Series X|S) - Doom Eternal, Gears 5 and UE5 - 33% boost to Nanite Performance - cut deferred lighting time in half

assurdum

Banned
I provided you the article, it's a developer blog, aimed at developers.
You bring up a game I gave you what an independent pixel counter said, you don't like it so you just dismiss it. You provide no proof of what you are saying at all, as usual.
Even you cared to check the DF video about Doom Eternal? VRR not work flawless in every scenario, there is a limit to its use. You can't put it indiscriminately in every engine. You won't find any developers who claimed it
 

Exanthus

Banned
Discuss about what? You can bet your balls such milliseconds are saved in other ways by developers with other tech in their engine. Why every time Xbox fans find phenomenal such optimizations? Because they are specifically for the VRS hardware? There are even software implementation which can give similar benefits. Lol. Why you fallen always in the MS PR trap.

Ok cool so you just come in these threads just to antagonize and be an inconvenience.
 

Three

Member
Then
1.There are many games using VRS on XSX and PC that don't use it on PS5. It has to do with the compatibility and existence of specific hardware.

2. Software VRS and hardware VRS. You should be aware of the differences. Otherwise there is no need to continue the discussion.
Which games? Now Nvidia has it too? because you changed from xbox specific hardware, to xbox and AMD now to xbox and PC.
 
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Three

Member
LMAO, that's not how math works, not at all xD Take away 33% of 33.33ms, what do you get? Something like 44-45FPS, that's A LOT of performance boost, that's what actually might help achieving Nanite at 60FPS somewhere in the future.
The 33% is not referring to total frame time. Its not even 0.73ms. Its 33% of 1.09ms which gets it down to 0.73ms.
 
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Darsxx82

Member
Which games? Now Nvidia has it too? because you changed from xbox specific hardware, to xbox and AMD now to xbox and PC.
What?It is clear that you lack reading comprehension on your part together with a general lack of knowledge about VRS on PC.

1. The first graphics cards with dedicated hardware for VRS were Nvidia 2000 Series. Later XS and AMD RDNA 2 followed. It's funny that you don't know that fact and start an argument.

2.There are already many PC games that have VRS option. Before XS came out, the first games with VRS (tier 1) only executable on GPUs compatible with Nvidia appeared. Gears Tactics already offered VRS tier 1 when it was released on PC. Then a tier 2 VRS was upgraded to coincide with the XSX release with a much better result.

3.Games on PC (Nvidia and AMD RDNA2) with VRS? You have easy information and look for a list. From Gearstactics, Gears 5, Doom, Metro, Dirt5 to among the latest Cyberpunk in its 1.5 patch where it is even applied by default on compatible GPUs with "invisible" loss of detail.



FMIdsBVX0AgZnVE


FMIdsBaXsAYtFZH
 
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Three

Member
What?It is clear that you lack reading comprehension on your part together with a general lack of knowledge about VRS on PC.

1. The first graphics cards with dedicated hardware for VRS were Nvidia 2000 Series. Later XS and AMD RDNA 2 followed. It's funny that you don't know that fact and start an argument.
I know that fact it was you who was saying xbox specific hardware, then AMD and xbox has specific hardware to do it "at the lowest cost". When somebody mentioned you can do VRS without it being specifically RB+ ROPs on Nvidia and PS5. You till haven't mention which games btw. Doom and Cyberpunk patch don't perform better.
 
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I also dislike Dynamic Resolution Scaling quite a bit but it's everywhere and in some cases avoids things I would hate even more like constant dips in performance.

I think it's a "worser than" rather than a downright horrible thing specially at 4K target resolutions where to be honest, I think if done right I won't exactly notice. If the hardware can't pull it otherwise, it's as valid of a method as anything else.

It won't be a miracle performer though, so I hope it's not overused or it'll be bad/lazy.
Dynamic res can be noticeable or not depending on when the resolution change occurs… if there’s 10 explosions on screen and you’re trying to dodge you might not notice but if you’re just panning the camera it can be obvious.

Not a fan of it. In extreme examples like witcher 3 on switch I just ask whyyyy they’d use it ; it can switch from 720p all the way down to 540p or even 480p very rarely and it’s super jarring lol.
 

Darsxx82

Member
I know that fact it was you who was saying AMD and xbox has specific hardware to do it "at the lowest cost". When somebody mentioned you can do VRS without it being specifically RB+ ROPs on Nvidiq and PS5. You till haven't mention which games btw.
LOL. That means XS and AMD RDNA 2 include VRS-specific hardware in their circuitry just like Nvidia does in its own architecture. It's easy to understand😅

The VRS option is not compatible with Nvidia pre 2000 or pre RDNA 2 GPUs. Since enabling it may result in no performance gain or even loss. That is, you can do it on PS5 without specific hardware and the result will be the same as for these no compatible PC Gpus. And that's why you have multiplatform games in a certain amount that use VRS on XS and PC and it's absent on the PS5 version.

From here, following the discussion is wasted time because it is very easy to understand with a minimum of knowledge and information.
Doom and Cyberpunk patch don't perform better.

OK, the option is present only for props, right?😂
 

Sega Orphan

Banned
It's great to see the improvement in this technology. It will only get better with each revision. Just look at what DLSS done from V1 to where it is now. None of us here would have honestly thought that DLSS would give a better IQ compared to native, all while improving performance substantially.
We have seen the improvement from Tier 1 VRS, to Tier 2 to now this.
With regards to the hardware solution on XSX/S vs what can be done via software on the PS5, a hardware solution is generally better than a software one. Would you rather have a faster SSD outright, or a software extension to help improve the efficiency of a slower one? Would you rather have an extra gig of RAM, or a software work around that can minimise RAM usage?
Devs would rather the hardware advantage everything as it requires less work for them.
 

JackMcGunns

Member
Yeh I've already seen it, hence my comment.



Are you even listening to the commentary? Anything where they talk about "results" (and display accompanying benchmarks) is retrospective, it's already implemented and they are talking about that process with a view to best practice.

They do talk about learnings and future opportunities with the tech but nothing there is quantified. Hence the stance there should very much be wait and see. If there's anyone that can get the most out of it it's id.

stop-it-get-some-help.gif
 

Sosokrates

Report me if I continue to console war
LOL. That means XS and AMD RDNA 2 include VRS-specific hardware in their circuitry just like Nvidia does in its own architecture. It's easy to understand😅

The VRS option is not compatible with Nvidia pre 2000 or pre RDNA 2 GPUs. Since enabling it may result in no performance gain or even loss. That is, you can do it on PS5 without specific hardware and the result will be the same as for these no compatible PC Gpus. And that's why you have multiplatform games in a certain amount that use VRS on XS and PC and it's absent on the PS5 version.

From here, following the discussion is wasted time because it is very easy to understand with a minimum of knowledge and information.


OK, the option is present only for props, right?😂

Yeah, VRS is possible on PS5 + RDNA1, it just wont be as performant.


The Render backend: RB+​

image-135-1024x608.png

Once again, AMD hasn’t provided many details on what has changed with the RDNA 2 RBs (RB+). What we do know is that the throughput has been doubled and fine-tuned for VRS and other optimizations that come with DX12 Ultimate.

Each RB+ can process 8 32-bit pixels, a 2x increase compared to RDNA 1 and 1.1. This is primarily the result of the doubled 32bpp color rate. The new multi-precision RBs are also supplied to the shader engine at twice the rate, primarily improving the performance with mixed-precision workloads such as VRS.
 

assurdum

Banned
Its happend multiple times.
Where do you have seen all that superiority in the XSX in the multiplat performance? It's just about higher resolution with DRS setup (with more CUs is practically mandatory) but more the engines are demanding and less such "gap" in power seems effective. Meanwhile I seen some games with some higher graphic setting on ps5 (AC Valhalla, WatchDogs, Far Cry 6, Dying Light 2 though lower resolution via DRS) and just one on XSX (Hitman 3). Something some people continue to ignore.
 
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Sosokrates

Report me if I continue to console war
Where do you have seen all that superiority in the XSX in the multiplat performance? It's just about higher resolution with DRS setup (with more CUs is practically mandatory) but more the engines are demanding and less such "gap" in power seems effective. Meanwhile I seen some games with higher graphic settung on ps5 (though lower resolution via DRS) and just one on XSX (Hitman 3). Something some people continue to ignore.



Has the fps advantage on seriesX, also there are other games like DMC5 which have higher fps on xsx on some modes, The photo mode in control also shows better fps on xsx.

But you think the PS5 + XSX are even in terms of hardware power, yes?

Well I think if you take all the comparisons, res and fps counts into consideration the XSX edges the PS5.
Its very close though.
 
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MonarchJT

Banned
looking and laughing at the usuals arguing about the perfomance gain here....and screaming as it is a genius miracle about the accelarated ray tracing that prob will come next gen.
Report the usual trolls and go ahead guys
 
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Panajev2001a

GAF's Pleasant Genius
looking and laughing at the usuals arguing about the perfomance gain here....and screaming as it is a genius miracle about the accelarated ray tracing that prob will come next gen.
Report the usual trolls and go ahead guys
Not like this thread started with creaming and people quoting to try to mock them and the other thread was soon derailed. I do not see much Ray tracing patent omg Cerny is a genius as you are saying, there is far more accepted PS5 criticism in the pony threads than in the reverse scenarios (again IMHO) where it is an immediate circling of the wagon and shouting non believers down.
 

oldergamer

Member
Not like this thread started with creaming and people quoting to try to mock them and the other thread was soon derailed. I do not see much Ray tracing patent omg Cerny is a genius as you are saying, there is far more accepted PS5 criticism in the pony threads than in the reverse scenarios (again IMHO) where it is an immediate circling of the wagon and shouting non believers down.
Ummm just do a search for how many times people are posting "cerny is a genius" in the other thread without even knowing what the patent was about. That happens every time there is something technical in a PlayStation thread. Im sure you see it.
 
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Shmunter

Member
Ummm just do a search for how many times people are posting "cerny is a genius" in the other thread without even knowing what the patent was about. That happens every time there is something technical in a PlayStation thread. Im sure you see it.
I think we should pivot to “Cerney is a god damn sexual tyrannosaurus”.
 
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Panajev2001a

GAF's Pleasant Genius
Ummm just do a search for how many times people are posting "cerny is a genius" in the other thread without even knowing what the patent was about. That happens every time there is something technical in a PlayStation thread. Im sure you see it.
There are some, not saying none, but not that many and a lot more people derailing those threads or openly trolling (I guess you may tend to see scales weighed heavier on one side and I see it the other way around, neither is absolutely objective in how we honestly observe)… not much different from people with similar understanding of things yet overselling mythical tools or features that will at some point save the day for HW that all and all was billed as far more powerful and better designed (again the techniques are good and better than the state of the art just oversold). Which is fun because being good at system architecture would allow just that: smaller budget and/or cost and similar results in some areas and even better results at others earlier on in the generation, but again not this topic.

I see more open arguing in those threads than the circling of the wagons I see here (while throwing pot shots at people that did not even enter the thread). Trolling in a thread just trying to throw gasoline on the fire sucks hard and it is bad if anyone does it, I think gate keeping to only true believers that feel positive about it is also unhelpful.
 

Three

Member
Battle of the secret sauces again between this and the ps5 rac tracing acceleration.
Don't see that in that thread to be honest. Notice no dumbass in that thread is going round saying "PS5 will give PCs a run for its money, this will accelerate raytracing by x2-x3, i wouldn't worry about PS6, it would be out of sight from xbox" or "accelerated raytracing isn't possible on xbox. PS5 has special hardware to do it at the lowest cost". Like you do in the velocity architecture, SFS, and VRS secret sauce threads trying to make a bigger deal about tech for console warring.
 

DaGwaphics

Member
Any optimisation means a great deal for devs and you already are seeing it in games but unfortunately people make a bigger deal out of it than it actually is by pretending it's some huge untapped potential because of console warring.

Bigger issue is those that take a positive, which any potential techniques that can increase optimization arguable are, and spin that into a negative depending on the brand releasing the information. While simultaneously not allowing a normal discussion about the information presented. The first couple of pages is filled with discussion about the video presented, with competitors never being compared/contrasted by anyone, only a certain element starts to try and bring that in.

I have not participated in the PS5 RT thread, so, I'm unfamiliar with how that one went. It would be good if it was possible to have good faith discussions about new techniques even if those are somewhat brand specific in nature. Some of us are just video game nerds that enjoy a peek behind the curtain.
 
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MonarchJT

Banned
Didn't you just recently come back from being banned.

Trolling was it?
yes and it normal life... for who is out front the Cerny magic realm and still see the usual trolls live rent free here )
this happening with proof for more than 15 years if are new here
 
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Any optimisation means a great deal for devs and you already are seeing it in games but unfortunately people make a bigger deal out of it than it actually is by pretending it's some huge untapped potential because of console warring.
I see in it Doom and that's about it. Xbox needs to do more to show off its advantage
 

DaGwaphics

Member
Yep and we dont know why it is happening.

Both systems have areas where they have better numbers on paper. The whole idea that two systems built to hit the same price point for comparable models are not going to trade blows is a logical fallacy to begin with.

That's like saying there is an issue with the PS5 ever time it doesn't have a 100% performance uplift over XSX, I mean the SSD is twice as fast. LOL
 

sircaw

Banned
.
yes and it normal life... for who is out front the Cerny magic realm and still see the usual trolls live rent free here )
this happening with proof for more than 15 years if are new here
i mean, trolling fair enough, i love me some playful banter too,

but actually asking people to report people and try to get them banned when you are one of the biggest culprits on this forum too, no disrespect dude but that is kinda crappy as a practice.

but each to their own I guess.
 

Sosokrates

Report me if I continue to console war
Both systems have areas where they have better numbers on paper. The whole idea that two systems built to hit the same price point for comparable models are not going to trade blows is a logical fallacy to begin with.

That's like saying there is an issue with the PS5 ever time it doesn't have a 100% performance uplift over XSX, I mean the SSD is twice as fast. LOL

The price will put them in same ballpark, but a console that is the same price can still outperform the other console which is the same price.

Regarding loading times, its depends on the game, it depends how they are designed.
 
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sircaw

Banned
We are at the brink of Nuclear War and people here warring about plastic boxes
Riky Riky and VFXVeteran VFXVeteran are deeply entrenched in their bunkers :messenger_grinning:

Quick search
9 Animals That Would Happily Survive A Nuclear War
  • Cockroaches.
  • Scorpions. ...
  • Fruitflies. ...
  • Braconidae Wasps. ...
  • Humans. ...
  • The Tardigrade. ...
  • The Mummichog. ...
  • Deinococcus Radidurans.
  • Green rats


:messenger_sad_relieved: "lollipop_disappointed:
 
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M1chl

Currently Gif and Meme Champion
Riky Riky and VFXVeteran VFXVeteran are deeply entrenched in their bunkers :messenger_grinning:

Quick search
9 Animals That Would Happily Survive A Nuclear War
  • Cockroaches.
  • Scorpions. ...
  • Fruitflies. ...
  • Braconidae Wasps. ...
  • Humans. ...
  • The Tardigrade. ...
  • The Mummichog. ...
  • Deinococcus Radidurans.
  • Green rats


:messenger_sad_relieved: "lollipop_disappointed:
Well at least I would survive, thanks for positive news
 

Three

Member
Bigger issue is those that take a positive, which any potential techniques that can increase optimization arguable are, and spin that into a negative depending on the brand releasing the information. While simultaneously not allowing a normal discussion about the information presented. The first couple of pages is filled with discussion about the video presented, with competitors never being compared/contrasted by anyone, only a certain element starts to try and bring that in.
I don't think I've seen anyone say there is a negative in any threads, raytracing or here. The comparison is usually made by people trying to shitpost about the PS5 both in the raytracing thread and here. I can pinpoint where the first comparison was made in both threads if you like (and yes, it's on the first page).
 
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