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The Horizon: Forbidden West State of Play Gameplay Wasn't Actually From the Game

ManaByte

Gold Member
By now a lot of people have probably finished Horizon Forbidden West. Some even Platinumed it.

But remember the State of Play? The entire "Gameplay Reveal" wasn't even from the game, and the cutscenes shown in it never happened (hell the final cut scene gives a completely different story than what's in the final game):
 

ManaByte

Gold Member

ANDS

King of Gaslighting
By now a lot of people have probably finished Horizon Forbidden West. Some even Platinumed it.

But remember the State of Play? The entire "Gameplay Reveal" wasn't even from the game, and the cutscenes shown in it never happened (hell the final cut scene gives a completely different story than what's in the final game):


. . .and? The gameplay presented in the State of Play is "exactly" what we have received in the final game. Also, the GAMERANT article you are dismissive of brings us to the exact same point when this was first discussed: the demo wasn't from the game, despite showing exactly what it set out to (HFW gameplay in case anyone wasn't sure).

As someone already said. A nothingburger.
 

ManaByte

Gold Member
Yeah this is a nothing burger. It was curated for the state of play so they wouldn't spoil any real quest.
Sorry, what's the issue here?
. . .and? The gameplay presented in the State of Play is "exactly" what we have received in the final game. Also, the GAMERANT article you are dismissive of brings us to the exact same point when this was first discussed: the demo wasn't from the game, despite showing exactly what it set out to (HFW gameplay in case anyone wasn't sure).

As someone already said. A nothingburger.

Wow people are getting defensive.

I was pointing out how it was an entirely different story and scenario not in the actual game made just for State of Play. As it's fully playable his is something they should release as a bonus download for the game.
 
. . .and? The gameplay presented in the State of Play is "exactly" what we have received in the final game. Also, the GAMERANT article you are dismissive of brings us to the exact same point when this was first discussed: the demo wasn't from the game, despite showing exactly what it set out to (HFW gameplay in case anyone wasn't sure).

As someone already said. A nothingburger.

I only really have issues with gameplay demos if they are either CGI or running on PC when they are marketed as being actual console footage. Which didn’t happen with this title.
 

Topher

Gold Member
Deadpool 2 Yes GIF by 20th Century Fox Home Entertainment
 
I am really impressed that they have created this only for the purpose to avoid potential spoilers. That is even going further than Marvel, who CG edit some scenes to avoid spoilers (although to be honest a little bit sloppy at times).

Makes me wonder if everything in the God of War trailer makes it to the game or some scenes were added to mislead people.
 
Very strange to make a State of Play specific gameplay demonstration. Seems like a waste of time that could have been made to make the rest of the game

Maybe it was in the game, but they decided later to cut it?
 
Yeah this is a nothing burger. It was curated for the state of play so they wouldn't spoil any real quest.

It's basically how vertical slices tend to work. Build out a slice for presentation using in-development assets, polish them up, present something that's indicative of the type of content the final game will have but not exactly.

There's old builds of OoT with tons of content never in the final game including a special SpaceWorld presentation/demonstration with completely different assets from the final one recently discovered. It's nothing "deceptive" if that's what some are suggesting or want to suggest: when it comes to building out actual levels/stages etc. things can change quite late into development.

Now if the footage at that SoP was using CG assets to represent gameplay, but was just an elaborate cinematic, that would've been a lot more concerning. Or using touched-up assets way beyond what the final in-game will use (slight reduction in certain parts of certain assets isn't the same as selling bullshots IMO), that would've potentially been a major issue if the final game didn't end up looking as good as it does.

Altho it isn't the only way to present content for demonstration purposes, without spoiling quest content/story details, it's become a more popular one. I think Marvel are pretty well-known for it with their movies in development.



From 3:52 to 5:02.
Unless the person that plays it is super pro, I dont see how those movements are possible. Maybe I am shit player, and the system doesnt respond me faster.


They are probably just really good with the controls, it's not unusual for these kind of demonstrations/presentations. They're way better than I am currently, too (tho I'll eventually get the hang of things with more practice).
 
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SlimySnake

Flashless at the Golden Globes
I never thought Sony studios would be creating vertical slices just for the purposes of selling the game. I expect that from EA and Ubisoft. But here we are in 2022, and this is Jim Ryan’s PlayStation. Are we really that surprised?

Aside from some lighting and hero lighting downgrades, the final game has pretty much everything they promised. My biggest complaint is that the destruction is not a big factor in the final game and spending god knows how many months to produce a level likely cost them the 2021 release. And goty awards. Well done.
 

xion4360

Member
Its certainly odd to have an entire sequence for your gameplay reveal, and not be in the final game..but at least it wasn't misleading as far as gameplay, and avoided spoilers.
 

Woggleman

Member
Not a big deal but I do find it funny how TLOU2 which is another Sony exclusive showed actual game footage from gameplay trailers and it didn't spoil anything.
 
I never thought Sony studios would be creating vertical slices just for the purposes of selling the game. I expect that from EA and Ubisoft. But here we are in 2022, and this is Jim Ryan’s PlayStation. Are we really that surprised?

Aside from some lighting and hero lighting downgrades, the final game has pretty much everything they promised. My biggest complaint is that the destruction is not a big factor in the final game and spending god knows how many months to produce a level likely cost them the 2021 release. And goty awards. Well done.

Yeah the game could have easily gone out in 2021 and won GOTY had they not let scope creep in.

There's just a lot of unnecessary stuff in HFW. The main campaign is incredible they should have mostly focused on that.
 

BaneIsPain

Member
Yeah, I'm at the singularity mission and just realize that scene never appeared at all.
I thought Erend really get captured at some point. Nevertheless, I enjoyed HFW thoroughly.
 
Come on, Manabyte.

This isn't baby's first video game now is it?

Devs showing off gameplay footage that does not make it into the final game, or without sweeping changes, pre-release is absolutely normal.

It's called a "vertical slice" and has been done to death by almost any developer that had to put out something to show to an international audience.

I know you know this, because i doubt you're a pre-teen who has only gamed for a few years.
 

Tripolygon

Banned
I never thought Sony studios would be creating vertical slices just for the purposes of selling the game. I expect that from EA and Ubisoft. But here we are in 2022, and this is Jim Ryan’s PlayStation. Are we really that surprised?

Aside from some lighting and hero lighting downgrades, the final game has pretty much everything they promised. My biggest complaint is that the destruction is not a big factor in the final game and spending god knows how many months to produce a level likely cost them the 2021 release. And goty awards. Well done.
What are you talking about? All studios create a vertical slice. Every gameplay trailer you have likely ever seen at E3 is a vertical slice.

A vertical slice, sometimes abbreviated to VS, is a type of milestone, benchmark, or deadline, with emphasis on demonstrating progress across all components of a project. It may have originated in the video game industry.

The term "vertical slice" refers to a cross-sectional slice through the layers that form the structure of the software codebase. It is mostly used in Scrum terminology where the work is planned in terms of features (or stories).

This is a vertical slice



This is also a vertical slice.

 
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Yoboman

Member
I never thought Sony studios would be creating vertical slices just for the purposes of selling the game. I expect that from EA and Ubisoft. But here we are in 2022, and this is Jim Ryan’s PlayStation. Are we really that surprised?

Aside from some lighting and hero lighting downgrades, the final game has pretty much everything they promised. My biggest complaint is that the destruction is not a big factor in the final game and spending god knows how many months to produce a level likely cost them the 2021 release. And goty awards. Well done.
You never thought they would do what they always do?
 

Stooky

Member
Very strange to make a State of Play specific gameplay demonstration. Seems like a waste of time that could have been made to make the rest of the game

Maybe it was in the game, but they decided later to cut it?
Almost every dev does this. Devs do this so they can show specific details about their game in a limited time frame. If they didn't they would be wasting time loading different sections of the game to show. you guys would be complaining that.
 
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Ha, I was wondering if I missed something. Seems like such a waste of time to make that demo.
If I remember correctly, some developers hated E3 for that reason. They had to spend months creating demo's of their games just for the conference.
Its likely what happened here.

It is a demo.
It doesn’t need to be in game… most times it is not.
And it wastes dev time. How long does it take to create a CGI trailer? If its less time to bang one out then I'm all for it lol.
 
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A tale as old as time.

Remember the city demo for Halo 2? Same situation. They actually showed a third person cover system in that demo which was cut in the development process.
 

Stooky

Member
I never thought Sony studios would be creating vertical slices just for the purposes of selling the game. I expect that from EA and Ubisoft. But here we are in 2022, and this is Jim Ryan’s PlayStation. Are we really that surprised?

Aside from some lighting and hero lighting downgrades, the final game has pretty much everything they promised. My biggest complaint is that the destruction is not a big factor in the final game and spending god knows how many months to produce a level likely cost them the 2021 release. And goty awards. Well done.
that's not how it works. the assets are already created for created for the vertical slice, it doesn't take a lot to shift it around. Its not like they remodeled the entire map from scratch.
 
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