Right, but the stuff in the OP requires actual set up and/or specific circumstances to pull off. You're talking about people ignoring the basic combat system.
No I talk about people using the most effective way to battle. and what I listed are the most effective ways to battle in those games.
I for example haven't used a single trap in my playthrough of Horizon Forbidden West outside of tutorial stuff.
why? because I very quickly saw how slow and useless they are when I just can turn on bullettime and shoot off every important part of an enemy withing like 10 seconds.
and that is true for most games like I said.
in most games there is 1 way to play that gets you through the whole game without you needing to in any way engage with the mechanics of the title.
and that is doubly true if you play on what modern AAA games consider to be the "Normal" difficulty. I play Horizon on hard, and even there it's already not only easy but also faster to ignore almost all of it's mechanics outside of dodging and shooting arrows, so how super braindead has the game to be on Normal or even Easy?
Hell, I brought up Ratchet & Clank Rift Apart multiple times when it comes to this on this forum. if you play that game on anything below the hardest difficulty you can ignore almost all of the game's mechanics. on Normal (Rebel Agent) and below the whole game is just braindead mashing the melee button if you want to... it's effective and you can get through most fights that way on that difficulty setting.
on the highest mode the game is an amazing, almost arena-like/Doom-Lite shooter... on Normal and below it's a braindead semi-platformer...
another example for me was Ghost of Tsushima. that game has 4 stances all with different moves and pros/cons. yet I found myself using the default almost exclusively, so much so even that the game literally paused some fights to tell me that I am using the wrong stance for this enemy type (which is terrible gamedesign but that would be another topic entirely). but the way I used that stance was extremely effective against EVERY type of enemy. that is partly due to how shallow the fighting system is, but also because I found the 2 patterns that worked for me and mostly used those... I later had to basically push myself to actively use a different stance from time to time to not die of boredom in every fight.
and once again, that was on HARD so you can interpolate from that how it must be on normal, easy or the later patched in retar... uhm, I mean "lower intensity" modes
so this whole nonsense that this is somehow a thing that stands out on BotW is just not true. it's the case in almost every game. in most games with any sort of fighting system you usually can easily get by by only using your basic attack and your basic dodge/block, while everything else is extra stuff you can do if you get bored pressing the same 2 buttons the whole game through.