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DF: Elden Ring Back-Compat - Xbox Series X Running One X Code Can't Hit 60FPS

01011001

Banned
This to me is a definition of nitpicking - hey' let's try that super niche config that requires jumping through hoops and keeping your console offline.

the point is that it most likely shows what the fuck is wring with the game on console in general.

this dynamic settings toggle they have enabled is broken and adjusts shit even tho the console can not hit the target framerate.

if they hand picked certain settings in order to optimise for 60fps the current gen consoles would easily run the game at a flat 60fps. but they didn't, instead opted to implement this awful setting that clearly doesn't work correctly
 

NickFire

Member
I highly recommend new gen running in quality mode. There hasn't been a single instance where I noticed how the game runs. Just constant pretty moving pictures in the best game I have played in years.
 

SlimySnake

Flashless at the Golden Globes
LMAO. This along with the PS4 Pro mode just proves that all they have to do is reduce the resolution and maybe pair back some settings and they will get a locked 60 fps target on next gen consoles.

I cannot believe this has not been patched ten days after launch. It's shockingly poor coding and optimization from a developer that is arguably the greatest dev studio of the last 13 years or so.

The PS5 and xsx versions bottom out at 1512p. Just go all the way down to 1440p ffs and turn down some settings in performance mode. Like wtf. Why is this so hard?
 

RoadHazard

Gold Member
I highly recommend new gen running in quality mode. There hasn't been a single instance where I noticed how the game runs. Just constant pretty moving pictures in the best game I have played in years.

That's like 40-45fps though, which is like the worst of both worlds. Maybe it's fine on Xbox with VRR, but HELL NO to playing any game with such performance without it. It's literally impossible for 45fps to feel smooth on a 60/120hz display.
 
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Mr Moose

Member
I highly recommend new gen running in quality mode. There hasn't been a single instance where I noticed how the game runs. Just constant pretty moving pictures in the best game I have played in years.
I started in quality mode and it felt horrible to me, when I switched to the framerate mode it felt much better and I managed to kill the horse mini boss.
 

scydrex

Member
LMAO. This along with the PS4 Pro mode just proves that all they have to do is reduce the resolution and maybe pair back some settings and they will get a locked 60 fps target on next gen consoles.

I cannot believe this has not been patched ten days after launch. It's shockingly poor coding and optimization from a developer that is arguably the greatest dev studio of the last 13 years or so.

The PS5 and xsx versions bottom out at 1512p. Just go all the way down to 1440p ffs and turn down some settings in performance mode. Like wtf. Why is this so hard?

The ps5 with 1440p native will be enough or almost 60fps locked.
 
Will FROM fix these issues? because thet have a bad reputation for never fixing the performance of their games. Never mind xbox, I've heard of crashing and bugs all over the PS5 version too.
 

sircaw

Banned
i am curious to know, this constant trying to hit higher resolutions, who demands this from the developers.

Is this Microsoft headquarters trying to "We have to have a higher resolution than the competition no matter how bad the game runs?

Is this some sort of one-upmanship at the expense of overall gaming performance?

I am sure i heard Digitial foundry say a few months ago, can't remember the game, maybe Returnal, but there is more to a game these days than just trying to push higher resolutions.

Eldern ring for example, is a fucking stuttering mess on the Xbox version, why not just drop the res and make the game a perfect 60 frames for its players

And no fuck off with the vrr shit argument, so few people out there have sets that support this

I just don't get it.
 
If it had been an Xbox or PS first party game, or an EA game, UBi, capcom etc they would have seen penalty and criticism and in this case it has been blatantly overlooked. The thing is that if the voice is not raised, FromSoftware will do the same in its next game because it has appreciated that it does not penalize it.
I don't disagree, but I'm sure they know their engine needs work and that they'll have to do it sometime.

And IMO they can't get away with it again after this. That said, I don't think for the most part these tech shortcomings should be anything but a footnote on all platforms bar PC and perhaps Xbox One. Plenty of software leaves bread on the table and doesn't get a penalty for that. The game for the most part suffers from the stuff all their recent games suffered from.

I usually think (mostly ignoring such things in a review, being that a review is different than a tech write-up) serves the game better in the long run, specially if they patch it out later. In 10 years time people want to know if the game is good, not how it ran on PS5 at launch.
I find that insane. A game that clearly has performance issues on almost all platforms is people's Goat? Low standards I guess.
Ocarina of Time also ran like shit.

People just enjoy the game despite it's tech shortcomings. I'm quite ok with that, but I would still like to see it improved, sure.

EDIT: But I don't get targeting resolution on recent games like Elden Ring and GT7, for sure; specially when they are in the high 50's and only have to drop trou a bit further.
 
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Faithless83

Banned
Will FROM fix these issues? because thet have a bad reputation for never fixing the performance of their games. Never mind xbox, I've heard of crashing and bugs all over the PS5 version too.
Yeah crashes and bugs affecting only the console which is running the SDK pretty much every dev is familiar for years.
You heard it right. :messenger_grinning_sweat:
 
Fox Tv Popcorn GIF by The Four
Impressive looping
 

ethomaz

Banned
Something not in OP I want to ask.

What is the overall IQ compared to Series X IQ? It says it is pushing more IQ so that it can't reach higher framerate... so the IQ should be better?
 

OmegaSupreme

advanced basic bitch
Using all the memes here, sir? Nice move actually, considering that mostly all the other videogames on planet earth run better on XSX.
Can you back that up? I'm too lazy to look up stats but I'm pretty sure these comparisons are pretty even if not in favor of ps5. Hence the extensive use of "another one" and so on.
 

sircaw

Banned
I've played close to 60 hours now and not a single crash or glitch. The only issue is frame drops but even that is a minor issue. The game holds 60 frames quite often. The complaints are exaggerated if you ask me, at least concerning the PS5 version.
By your approximation, 60 hours, how close do you think you are to the end of the game?>
 
I find that insane. A game that clearly has performance issues on almost all platforms is people's Goat? Low standards I guess.
What are your thoughts on multiple PS1, N64, PS2, 360, and PS3 games that run at ~30fps but are considered to be some of the greatest games of all time?
 

Mr Moose

Member
I've played close to 60 hours now and not a single crash or glitch. The only issue is frame drops but even that is a minor issue. The game holds 60 frames quite often. The complaints are exaggerated if you ask me, at least concerning the PS5 version.
I'm about 25 hours in (lvl 59 I think), no crashes or glitches so far.
If anyone has any problems/crashes, make sure they haven't got a shitty Seagate external HDD plugged in, mine always seems to have issues with my PS4/5 after being in standby.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Did they NOT playtest this game.

It absolutely fails to meet the target framerate.
Either lock 30 or fix 60fps.
 

Fredrik

Member
The PS4 version running on PS5 is the only version of this that isn't a mess. Shame, because it's my new GOAT.
Runs pretty much perfect on my PC now, maxed out gfx but in 1080p, not my GOAT yet but verrry close, top 5 now after 25 hours 👌

So glad I didn’t go for the Xbox version as I first planned to do.
 

RoadHazard

Gold Member
i am curious to know, this constant trying to hit higher resolutions, who demands this from the developers.

Is this Microsoft headquarters trying to "We have to have a higher resolution than the competition no matter how bad the game runs?

Is this some sort of one-upmanship at the expense of overall gaming performance?

I am sure i heard Digitial foundry say a few months ago, can't remember the game, maybe Returnal, but there is more to a game these days than just trying to push higher resolutions.

Eldern ring for example, is a fucking stuttering mess on the Xbox version, why not just drop the res and make the game a perfect 60 frames for its players

And no fuck off with the vrr shit argument, so few people out there have sets that support this

I just don't get it.

I agree that chasing 4K is silly, but on the other hand Elden Ring looks like a below average PS4 open world game (many aspects are closer to PS3 level), so it should be able to easily run at a locked 60 at 1512p (the lowest resolution it drops to). But it can't, because their engine is absolute garbage.
 
Runs pretty much perfect on my PC now, maxed out gfx but in 1080p, not my GOAT yet but verrry close, top 5 now after 25 hours 👌

So glad I didn’t go for the Xbox version as I first planned to do.
You on Nvidia? Have you done the shader cache trick yet? seems to improve things tenfold for a lot of people.
I agree that chasing 4K is silly, but on the other hand Elden Ring looks like a below average PS4 open world game (many aspects are closer to PS3 level), so it should be able to easily run at a locked 60 at 1512p (the lowest resolution it drops to). But it can't, because their engine is absolute garbage.
Their engine is modified PhyreEngine, doesn't have to be garbage... Dirt 5 is most likely an evolution of said tech, for instance.
 
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Neff

Member
The reason for that needs no explanation: the game runs at a much lower rez and settings than the native PS5 version.

Yeah but I'm playing the PS5 version in 1080p with framerate prioritised and it's certainly not a constant 60fps, which the PS4 version is apparently.
 

RoadHazard

Gold Member
You on Nvidia? Have you done the shader cache trick yet? seems to improve things tenfold for a lot of people.

Their engine is modified PhyreEngine, doesn't have to be garbage... Dirt 5 is most likely an evolution of said tech, for instance.

Alright, then I guess FromSoft are just garbage devs (at least on the graphics/performance/optimization side).
 
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i am curious to know, this constant trying to hit higher resolutions, who demands this from the developers.

Is this Microsoft headquarters trying to "We have to have a higher resolution than the competition no matter how bad the game runs?

Is this some sort of one-upmanship at the expense of overall gaming performance?

I am sure i heard Digitial foundry say a few months ago, can't remember the game, maybe Returnal, but there is more to a game these days than just trying to push higher resolutions.

Eldern ring for example, is a fucking stuttering mess on the Xbox version, why not just drop the res and make the game a perfect 60 frames for its players

And no fuck off with the vrr shit argument, so few people out there have sets that support this

I just don't get it.
Why would you put this on MS and not FromSoft? Forza Horizon 5 runs at a 60 fps and looks considerably better to boot. So Strange that when a game runs poorly on the Xbox its some sort of problem with MS or the Xbox over the obvious lack of game optimization for the platform. Clearly this title was designed for the PlayStation and ported elsewhere poorly.
 

Mr Moose

Member
Why would you put this on MS and not FromSoft? Forza Horizon 5 runs at a 60 fps and looks considerably better to boot. So Strange that when a game runs poorly on the Xbox its some sort of problem with MS or the Xbox over the obvious lack of game optimization for the platform. Clearly this title was designed for the PlayStation and ported elsewhere poorly.
I think it's been said they've demanded the same/higher res before on other games.

It doesn't run great on PlayStation consoles, so not sure what you've been drinking.
 
Alright, then I guess FromSoft are just garbage devs (at least on the graphics/performance/optimization side).
Their engineering needs a big investment, yes.

I think they're actually pushing their tech hard if you look at it's heritage, but they have had the need to work on the basics since Bloodbourne last generation. But it's a situation similar to say, Fallout's Creation Engine and Cyberpunk's REDengine. Sooner than later it'll hold them back and might even fail at the seams.

Their output while not focusing on the tech side of things has been nothing short of amazing though, so they're clearly great in spite of that. I understand ignoring the issue and giving them a pass up until now, but with this degree of popularity and sales they need to solve the problem after this launch, if not for this game the next.

Some of these problems are doable to mitigate too as it's the decisions the game takes when in performance modes that hamper it.
Why would you put this on MS and not FromSoft? Forza Horizon 5 runs at a 60 fps and looks considerably better to boot. So Strange that when a game runs poorly on the Xbox its some sort of problem with MS or the Xbox over the obvious lack of game optimization for the platform. Clearly this title was designed for the PlayStation and ported elsewhere poorly.
The issue on Xbox Series X is the number of pixels being pushed out being magnitudes higher than the target for the PS4 Pro and PS5 running PS4 Pro code.

PS4 Pro target res - 1800p checkerboard (half the pixels per frame to native 1800p) - 60 fps when run on PS5
Xbox One X target res native 1512-1800p - Slowdown when run on on Series X

It's a stupid decision that negates the extra power, specially when it uses all the extra power to render more resolution. The game prefers to be 1800p and 57 fps, than 1512p and 60 fps, evidently.
 
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To be fair, this was never intended to run this way due to how smart delivery works, so it was not something the devs put any effort into - they were barely able to get smooth performance for the PS5/XSX versions.
It was a good shot though.
They weren't able to get smooth performance for Series x/ps5 ..fixed that for you
 
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