• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

DF: Elden Ring Back-Compat - Xbox Series X Running One X Code Can't Hit 60FPS

Rivet

Member
i am curious to know, this constant trying to hit higher resolutions, who demands this from the developers.

Is this Microsoft headquarters trying to "We have to have a higher resolution than the competition no matter how bad the game runs?

Is this some sort of one-upmanship at the expense of overall gaming performance?

I am sure i heard Digitial foundry say a few months ago, can't remember the game, maybe Returnal, but there is more to a game these days than just trying to push higher resolutions.

Eldern ring for example, is a fucking stuttering mess on the Xbox version, why not just drop the res and make the game a perfect 60 frames for its players

And no fuck off with the vrr shit argument, so few people out there have sets that support this

I just don't get it.

That's because XSX can push higher resolution without losing much in framerate compared to running at lower resolution, that's due to the architecture choices MS made, with a focus on raw GPU power. They wouldn't gain much by reducing resolution in terms of framerate (it wouldn't get near PS5 framerate anyway), that's why devs generally don't do it. It's not a choice they make, that's just what makes the most sense with the hardware they have.

On the other hand, PS5 will mostly get better framerate than the competition, but its architecture makes it harder to push resolution without losing fps. That's the way it was designed too. Cerny's focus was on eliminating bottlenecks and accelerating data transfer everywhere, though with a bit less raw GPU power. That will mostly get you better framerates.
 
Last edited:
LMAO. This along with the PS4 Pro mode just proves that all they have to do is reduce the resolution and maybe pair back some settings and they will get a locked 60 fps target on next gen consoles.

I cannot believe this has not been patched ten days after launch. It's shockingly poor coding and optimization from a developer that is arguably the greatest dev studio of the last 13 years or so.

The PS5 and xsx versions bottom out at 1512p. Just go all the way down to 1440p ffs and turn down some settings in performance mode. Like wtf. Why is this so hard?
No. I don't want the game looking softer than it already does running on ps5 by lowering settings any further. That's not why we bought a next gen consoles. Plus the game was already frickin running well on ps5 during the network test!

They need to not take the lazy ubisoft approach to optimization where they just lower resolution. Optimize or revert the code back to network test. Stop being lazy and incompetent From!
 

SlimySnake

Flashless at the Golden Globes
Amazing how From really couldn’t care less about the Xbox. That’s really sad tbh. There’s no reason to treat part of your userbase like that.
Their biggest fanbase is on Steam, and that is probably the worst version of the game. Riddled with stuttering even on expensive GPUs. The game has already sold between 5-10 million on steam with almost a million concurrent users. They dont have anything against PC or Xbox owners. They just developed this game on PS first and then did a half ass job porting to PC and Xbox.
 

Swift_Star

Banned
Their biggest fanbase is on Steam, and that is probably the worst version of the game. Riddled with stuttering even on expensive GPUs. The game has already sold between 5-10 million on steam with almost a million concurrent users. They dont have anything against PC or Xbox owners. They just developed this game on PS first and then did a half ass job porting to PC and Xbox.
I’m not sure it is actually steam, though. PS users seem to be pretty invested in these games as we’ve already seen.
 

SlimySnake

Flashless at the Golden Globes
I’m not sure it is actually steam, though. PS users seem to be pretty invested in these games as we’ve already seen.
Souls games sell very well on steam. I would say it is 50-50 split minimum.

Will be interesting to see the numbers and any splits. For whatever reason, no one bought the Demon Souls remake on the PS5. Sony never even released its numbers. Even Returnal which only sold 500k worldwide got sales figures. Probably means DS sold even less than that.
 

Dream-Knife

Banned
You on Nvidia? Have you done the shader cache trick yet? seems to improve things tenfold for a lot of people.

Their engine is modified PhyreEngine, doesn't have to be garbage... Dirt 5 is most likely an evolution of said tech, for instance.
What is the shader cache trick?
 

Fredrik

Member
Lol nah with all the performance complaints I’ve seen here a lower res seems like the way to go, it’s been locked at 60fps 99% of the time from day 1 for me, last 10 hours I haven’t even seen the odd freeze I had from the start, possibly been patched out now.
Only thing I miss from Xbox is HDR, I don’t have that on my PC screen. And the couch…
 

Mr Moose

Member
I see the blue boys are thoroughly celebrating a game being badly optimized for Xbox. Very cringe tbh. VRR still makes it by far the best version to play though :messenger_sunglasses:
Celebrating it running not very well on everything. The only real difference is the loading times, which I could see being improved on everything.
 

SlimySnake

Flashless at the Golden Globes
Lol nah with all the performance complaints I’ve seen here a lower res seems like the way to go, it’s been locked at 60fps 99% of the time from day 1 for me, last 10 hours I haven’t even seen the odd freeze I had from the start, possibly been patched out now.
Only thing I miss from Xbox is HDR, I don’t have that on my PC screen. And the couch…
I have always had my PCs hooked up to TVs. I have comfy couch plus HDR on my setup. (Though Windows HDR can be a bitch sometimes).
 

Arioco

Member
Yeah but I'm playing the PS5 version in 1080p with framerate prioritised and it's certainly not a constant 60fps, which the PS4 version is apparently.


I don't think PS5 can be played in 1080p. If you play on a 1080p display the console will probably render the game in 4K or dynamic 4K (depending on the mode selected) and downsample it to 1080p, which provides a much higher image quality than plain 1080p.
 
I see the blue boys are thoroughly celebrating a game being badly optimized for Xbox. Very cringe tbh. VRR still makes it by far the best version to play though :messenger_sunglasses:

i9efauo.jpg
 
Last edited:

assurdum

Banned
That's because XSX can push higher resolution without losing much in framerate compared to running at lower resolution, that's due to the architecture choices MS made, with a focus on raw GPU power. They wouldn't gain much by reducing resolution in terms of framerate (it wouldn't beat PS5 framerate anyway), that's why devs generally don't do it. It's not a choice they make, that's just what makes the most sense with the hardware they have.

On the other hand, PS5 will mostly get better framerate than the competition, but its architecture makes it harder to push resolution without losing fps. That's the way it was designed too. Cerny's focus was eliminating bottlenecks and accelerating data transfer everywhere, though with a bit less raw GPU power, that will mostly get you better framerates.
I think it's more about the higher frequency of the ps5 gpu. If you low the resolution the FPS smoothness increase significantly in proportion with the faster frequency; more CUs not helps so much in this case. Indeed the fact such more CUs runs"slower" on XSX compared the ps5, could be an other disadvantage to run smoother at lower resolution.
 
Last edited:
The PS4 version running on PS5 is the only version of this that isn't a mess. Shame, because it's my new GOAT.
Yeah this is why I'm withholding picking up the game; can't picture playing a Souls game competently at 30 with terrible frame-pacing. OTOH, I'm not paying a cent more than $499 for a PS5 (outside of state taxes and shipping costs); scalpers can go take a swim in the Hudson River below-freezing.
 

OmegaSupreme

advanced basic bitch
Wrong, I claimed it's the only game where the optimization is equally bad as with Elden Ring.
Oh? So when I said many developers can't seem to leverage the juice of the series x your only thought was to mention ghostrunner despite these face-offs quite often favoring ps5? Okay then. My mistake.
 

JLB

Banned
Maybe Bernd Lauert Bernd Lauert can help you. He claims the only other game to show better performance on ps5 is Ghostrunner.

Not getting the point of this thread? Theres PCs that are ridiculously more powerful than these two shit console boxes together where Elden Ring is running even worst.
I guess a 3080 is suddenly less powerful than a ps5 or a xsx?
 

assurdum

Banned
Actually you might be right. It should be the PS5 ssd that actually is making framerrate better. Also I have heard that ps5 dual sense in helping to improve fps quite a bunch.
Or maybe to have a faster GPU with less CUs could have is own advantages in some engine. Crazy stuff ah?
 

Rivet

Member
The best version is the PS4 Pro version running on PS5, perfect locked 60 fps with zero stuttering is so great on this game, I have a blast playing that gem.

VRR with lower and unstable framerate still sucks : dropped frames don't magically come back and you get more input lag. And that's without talking about the flickering VRR introduces.
 
Last edited:

Dr Bass

Member
All performance issues are entirely From Software's fault and have zero to do with any of the hardware involved. Elden Ring has a cool art style but I think absolutely everyone would agree it's nowhere near a technical showcase.

This thread does not really serve a purpose other than some kind of fake dunking on Xbox that's not even real.
 

OmegaSupreme

advanced basic bitch
Not getting the point of this thread? Theres PCs that are ridiculously more powerful than these two shit console boxes together where Elden Ring is running even worst.
I guess a 3080 is suddenly less powerful than a ps5 or a xsx?
I was responding directly to your comment about "the vast majority" of games or whatever it was you said running best on xsx. Which isn't the case. That's the end of it from my perspective.
 

assurdum

Banned
Sure, that explains that the game runs like shit on powerful pcs.
I have some doubt it runs worse than ps5 in a pc with better specs. Great doubts. Now if you want to say it runs shitty on all platforms I can agree. But it's not like on ps5 runs above his hardware specs eh.
 
Last edited:

DeepEnigma

Gold Member
All performance issues are entirely From Software's fault and have zero to do with any of the hardware involved. Elden Ring has a cool art style but I think absolutely everyone would agree it's nowhere near a technical showcase.

This thread does not really serve a purpose other than some kind of fake dunking on Xbox that's not even real.
rats GIF

dRats, you figured it out.

Nothing I posted in here was serious, all for laughs. And you are 100% correct.
 

fart town usa

Gold Member
Cool that they did that. Seems like the absolute worst way to play though. Playing offline takes so much of the experience away. From Software does a good job with their own messages and NPC summons but still, you need that online community experience.
 
Oh? So when I said many developers can't seem to leverage the juice of the series x your only thought was to mention ghostrunner despite these face-offs quite often favoring ps5? Okay then. My mistake.
Most face offs are draws, although Xbox usually pushes higher resolutions. Very rarely we see PS5 clearly running better (0.1% more frames at 10% less resolution doesn't count, of course). Elden Ring and Ghostrunner come to mind. The Touryst too, I guess. Just much better optimized for Playstation.
 

Fredrik

Member
I have always had my PCs hooked up to TVs. I have comfy couch plus HDR on my setup. (Though Windows HDR can be a bitch sometimes).
I hope I get there some day… I used to have a decent triple screen setup but kids kicked me out of that area, current setup is a sorry mess in a music room with a single 24” 1080p screen 😕
4WbmJRJ.jpg
No trouble running games at ultra though!
 

skneogaf

Member
It seems non of the console versions are perfect yet it seems quite easy to improve performance by just decreasing resolution.
 

SlimySnake

Flashless at the Golden Globes
I hope I get there some day… I used to have a decent triple screen setup but kids kicked me out of that area, current setup is a sorry mess in a music room with a single 24” 1080p screen 😕
4WbmJRJ.jpg
No trouble running games at ultra though!

Sell some of those guitars or one of your kids and get a 48 inch LG CX.
 

OmegaSupreme

advanced basic bitch
Most face offs are draws, although Xbox usually pushes higher resolutions. Very rarely we see PS5 clearly running better (0.1% more frames at 10% less resolution doesn't count, of course). Elden Ring and Ghostrunner come to mind. The Touryst too, I guess. Just much better optimized for Playstation.
Not to drag this out even more but all those draws don't refute my original point I made to you of many developers not being able to leverage the extra juice of the x. This one certainly seems to be an outlier though in terms of huge advantage to ps5 for sure though.
 
Not to drag this out even more but all those draws don't refute my original point I made to you of many developers not being able to leverage the extra juice of the x. This one certainly seems to be an outlier though in terms of huge advantage to ps5 for sure though.
We certainly don't see the 18% more compute performance delivered in most games. I blame DX12 overhead :messenger_beaming:
 
What is the shader cache trick?
Nvidia:



AMD:



Basically, seemingly a lot of DirectX 12 games suffer a bit from this. DX12 Shaders are uncompiled because they are to be compiled specifically for the target hardware, so games like Horizon Zero Dawn PC port opted to compile them all upon first launch, store them then run the game, this obviously takes a while. Could also be done during loading of a level and stored on ram making them volatile but pre-computed still and so on, anyway setup varies and I'm not a PC gaming expert. This doesn't apply to any of the console versions though, nor does it apply to prior From Software PC titles because they were DirectX 11 all the way until Sekiro.

Anyway, not anticipating this quirk Elden Ring opted to not pre-compile or store these shader compilation results at all so unless it's been executed recently and is still in cache then when the game needs it the game will stutter until the CPU has compiled the shader and handed it to the GPU so it can be executed. Other way to mitigate it is having a CPU with single thread performance so fast that it can compile the shader and hand it over before the stutter happens, which seems to be possible with some of the latest intel Alder Core processors.

Which is where these shader cache workarounds come in, it helps a lot if the shader cache is not flushed. Mileage might vary though, and it doesn't negate that it'll happen when you first launch the game (and possibly relaunch).
 
Last edited:
Top Bottom