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DF: Grand Theft Auto 5 'Next-Gen' Upgrades Analysis: PS5 vs PS4 vs Maxed-Out PC!

Arioco

Member



TL;DR:

- PS5 has a new per object motion blur that made this version smoother than previous releases.

- Much better image quality than it has before than to new TAA method, comparable to the PC using a much more expensive AA and sometimes even better than PC running in 4K. Ambient Occlusion has benn also improved even compared to the PC version maxed out. Shadows are also much better since it uses RT shadows never seen before. AF is still lower than PC and geometry LOD is similar to PS4.

- Three modes available: high performance mode, high performance RT and Fidelity mode. All modes seem to perform very well.
 
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adamsapple

Or is it just one of Phil's balls in my throat?
Text article:




Ultimately, there's the sense that Rockstar could have pushed harder to deliver more - so don't go in expecting an upgrade on par with something like Metro Exodus Enhanced Edition. In terms of 'next-gen' upgrades, what we're effectively getting here is the obligatory 60fps upgrade, a touch of RT and a smattering of pleasing refinements.


Whelp, that sounds kinda disappointing. Not sure if I want to put down even the half price on this. I already own 3 different versions of the game.
 

Lysandros

Member
Well, apparently the game's performance leaves a lot to be desired on Series consoles. Tom will be in charge of that comparison, but I've already seen those 60 fps modes dip to 30 fps at times. They don't seem to hold up as well as I expected.
Well, in that case no need to show Series versions in any worst light i guess. Makes sense.
 

theclaw135

Banned
So better than PC?
I tried it briefly and it seemed a competent upgrade although not a remake.
Why no Xbox in the comparison?

Minor details might be better than PC. Rockstar has not confirmed PC will receive the PS5/XSX graphics updates.
 

Max_Po

Banned
If you're okay with playing at low resolution to get RT effects at 60 FPS and don't care about draw distance etc. then it's a good option.

On PC you can play it with mods like this:



...but that's not a fair comparison. :messenger_grinning_sweat:



Let us know when a 500$ PC can play something even fucking close to PS5

oh and by the way

I had a pc with rtx 3080... come at me and I will skin you .... troll
 

DJ12

Member
Why not compare maxed-out PC to XSX version for a change?
I think we know why.

Larry David No GIF by FTX_Official
 

Killer8

Member
Been playing since release on PS5. It's my favorite version overall - even coming from the PC version - for all the same reasons Alex stated. The Dual Sense implementation alone is excellent. I do prefer playing in fidelity mode as the game just looks perfect now from an image quality point of view thanks to the native 4K with TAA. I can't say I notice the reduced LOD often enough for it to bother me, and other comparisons show that the ray traced shadows actually project even further than the PC's 'long shadows' setting. So looking out over the city, yes the distant buildings can look better on PC, but as a trade off the lighting can also look more sterile on PC due to lacking shadows. 30fps in fidelity is definitely noticeable, but doesn't feel bad once you get used to it - basically like a more stable version of the 30fps game on PS360. The new motion blur helps there too. The game just looks too good in fidelity mode in native 4K imo to sacrifice that. I was surprised Alex mentioned the new fire but didn't mention the new smoke effects which look leagues better.
 

ethomaz

Banned
- Fidelity: 4k30fps
- Performance: 1440p60fps
- Performance RT: 1440p60fps
- Improved frame-rate also mitigates a lingering issues with GTA5 - very high input lag
- Compared to the PC version, Rockstar has improved the 60fps implementation (While 60fps was easily achievable on PC, it had issues: character animation wasn't running at 60fps, even when the renderer was, while camera pans also stuttered)
- On the new console builds, character movement is much improved but I still get the feeling that the camera motion in cutscenes could be better - and it still does not look like a proper 60fps to me
- Cloth effects still run at a lower frame-rate along with other incidental animations
- Still, this is an improvement over PC and a night and day boost compared to the last-gen consoles.
- Per-object motion blur is universally applied throughout the full game (it used a trick in last-gen versions)... It's subtle at 60fps and more noticeable in the 30fps fidelity mode, which looks much improved compared to the last-gen game running at the same frame-rate
- The new versions introduce a temporal anti-aliasing solution more in line with today's technology, similar to Red Dead Redemption 2
- Shimmering, dithering and noise are all significantly reduced to the point where in some respects, GTA5 at 1440p on PS5 looks preferable to PC at native 4K
- The fidelity mode is compromised owing to its increased input lag - and of the two performance offerings, it's the ray tracing mode I'd recommend
- RT is deployed here on shadows only, and specifically shadows cast by the sun
- RT shadows significantly reduce artefacting issues, eliminates the jarring cut-off points found in shadow cascades where a high quality shadow switches to a much lower quality one at close range and most importantly, the properties of shadows in real life are more accurately rendered (PC version has Nvidia PCSS shadows - an attempt to simulate this effect - but it is exactly that: an attempt)
- The RT shadows look good, but do not run at full resolution, which can result in some pop and fizzle
- Anisotropic filtering, which looks very much like the last-gen console version - improved only because of the higher resolution
- In its 60fps modes, the new rendition of GTA5 uses the same high grass density preset used by PlayStation 4
- Geometry level of detail also shows no real improvement compared to PlayStation 4
- PlayStation 5 does receive some DualSense controller upgrades, but I wouldn't describe them as game-changing

Edit - Sorry I have to stop due work and didn't finish or posted... it was wating here for a hour already lol

Conclusion.

"Technically, I think the new Grand Theft Auto 5 is the preferred version of the game - a big improvement over the PS4/Xbox One era rendition and better in many respects than the PC game too. That's down to aspects such as the increased fluidity via motion blur and the fixed-up cinematics, plus the inclusion of temporal anti-aliasing that cleans up a lot of the legacy image quality issues. Yes, there are visual features from the PC version missing in this new release - but crucially, aside from distance LOD, they don't tend to be noticed in the general run of play. Ultimately, there's the sense that Rockstar could have pushed harder to deliver more - so don't go in expecting an upgrade on par with something like Metro Exodus Enhanced Edition. In terms of 'next-gen' upgrades, what we're effectively getting here is the obligatory 60fps upgrade, a touch of RT and a smattering of pleasing refinements."

Seems like PC needs to receive the upgrade too.
 
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ethomaz

Banned
Been playing since release on PS5. It's my favorite version overall - even coming from the PC version - for all the same reasons Alex stated. The Dual Sense implementation alone is excellent. I do prefer playing in fidelity mode as the game just looks perfect now from an image quality point of view thanks to the native 4K with TAA. I can't say I notice the reduced LOD often enough for it to bother me, and other comparisons show that the ray traced shadows actually project even further than the PC's 'long shadows' setting. So looking out over the city, yes the distant buildings can look better on PC, but as a trade off the lighting can also look more sterile on PC due to lacking shadows. 30fps in fidelity is definitely noticeable, but doesn't feel bad once you get used to it - basically like a more stable version of the 30fps game on PS360. The new motion blur helps there too. The game just looks too good in fidelity mode in native 4K imo to sacrifice that. I was surprised Alex mentioned the new fire but didn't mention the new smoke effects which look leagues better.
Yeap it is a better version than PC.
PC needs a patch with the new fixes/features.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Here is the distant LOD and shadow comparison in screenshots:

gtavps5oukzy.png


gtavpc3ejsg.png


The added distant shadowing almost looks like the difference between on versus off.


Ok that's a pretty good notable upgrade.


But I'm guessing it's not anywhere close in either 60 FPS modes ?
 

rofif

Banned
I much prefer gta 4 to 5 but I only finished 5 once on xbox 360 when it released.
I might get it for 10$ on ps5 just to compare. Yeah I do have it on steam but I always loathed this version... and I can't even start it since they added rockstar launcher requirement to steam version. It just goes black screen.

Anyway - I watched the new DF video. Motion blur looks great (because it's proper object type), image quality is surprisingly good and RT effects are subtle but appreciated.
Seems like standard fidelity mode is useless... so what is the resolution difference between fidelity and high performance RT modes? Looked pretty similar on the footage and I didnt catch alex saying resolution. Just that some grass is different.

edit: I know people HATE motion blur but Lost Planet made me really appreciate it back in 360 days. Done well, it can look awesome, accentuate motion and even make 30fps look better. Certainly A MUST on oled at lower fps and 60fps is still not high enough to completely dont have any applied imo)
 
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rofif

Banned
- Fidelity: 4k30fps
- Performance: 1440p60fps
- Performance RT: 1440p60fps
- Improved frame-rate also mitigates a lingering issues with GTA5 - very high input lag
- Compared to the PC version, Rockstar has improved the 60fps implementation (While 60fps was easily achievable on PC, it had issues: character animation wasn't running at 60fps, even when the renderer was, while camera pans also stuttered)
- On the new console builds, character movement is much improved but I still get the feeling that the camera motion in cutscenes could be better - and it still does not look like a proper 60fps to me
- Cloth effects still run at a lower frame-rate along with other incidental animations
- Still, this is an improvement over PC and a night and day boost compared to the last-gen consoles.
- Per-object motion blur is universally applied throughout the full game (it used a trick in last-gen versions)... It's subtle at 60fps and more noticeable in the 30fps fidelity mode, which looks much improved compared to the last-gen game running at the same frame-rate
- The new versions introduce a temporal anti-aliasing solution more in line with today's technology, similar to Red Dead Redemption 2
- Shimmering, dithering and noise are all significantly reduced to the point where in some respects, GTA5 at 1440p on PS5 looks preferable to PC at native 4K
- The fidelity mode is compromised owing to its increased input lag - and of the two performance offerings, it's the ray tracing mode I'd recommend
- RT is deployed here on shadows only, and specifically shadows cast by the sun
- RT shadows significantly reduce artefacting issues, eliminates the jarring cut-off points found in shadow cascades where a high quality shadow switches to a much lower quality one at close range and most importantly, the properties of shadows in real life are more accurately rendered (PC version has Nvidia PCSS shadows - an attempt to simulate this effect - but it is exactly that: an attempt)
- The RT shadows look good, but do not run at full resolution, which can result in some pop and fizzle
- Anisotropic filtering, which looks very much like the last-gen console version - improved only because of the higher resolution
- In its 60fps modes, the new rendition of GTA5 uses the same high grass density preset used by PlayStation 4
- Geometry level of detail also shows no real improvement compared to PlayStation 4
- PlayStation 5 does receive some DualSense controller upgrades, but I wouldn't describe them as game-changing

Edit - Sorry I have to stop due work and didn't finish or posted... it was wating here for a hour already lol

Conclusion.

"Technically, I think the new Grand Theft Auto 5 is the preferred version of the game - a big improvement over the PS4/Xbox One era rendition and better in many respects than the PC game too. That's down to aspects such as the increased fluidity via motion blur and the fixed-up cinematics, plus the inclusion of temporal anti-aliasing that cleans up a lot of the legacy image quality issues. Yes, there are visual features from the PC version missing in this new release - but crucially, aside from distance LOD, they don't tend to be noticed in the general run of play. Ultimately, there's the sense that Rockstar could have pushed harder to deliver more - so don't go in expecting an upgrade on par with something like Metro Exodus Enhanced Edition. In terms of 'next-gen' upgrades, what we're effectively getting here is the obligatory 60fps upgrade, a touch of RT and a smattering of pleasing refinements."

Seems like PC needs to receive the upgrade too.
thanks for the write up!
I didn't catch alex describing resolution.
If both performance and performance RT are 1440p60.. then what's the point of performance mode ?:p
And any idea if performance RT mode is flat 1440p or using some checkrboarding or something to upscale to fake 4k ?
 

Killer8

Member
thanks for the write up!
I didn't catch alex describing resolution.
If both performance and performance RT are 1440p60.. then what's the point of performance mode ?:p
And any idea if performance RT mode is flat 1440p or using some checkrboarding or something to upscale to fake 4k ?

Performance RT is dynamic res, so who knows how low that goes to keep performance.

I'm guessing straight 'Performance mode' is so you can have 60fps, without RT but with higher res? I agree it seems pointless. Maybe Tom's upcoming video for DF will let us know if there are any benefits of using it..
 
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