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VGTech: LEGO Star Wars: The Skywalker Saga PS5 vs Xbox Series X|S Frame Rate Comparison

Stuart360

Member
You know what they say about assumptions...

We can't just assume the PS5 is the lead platform if it has equal or better performance and that the Xbox Series is the the lead platform when the opposite is true. Where does PC fit in to all of this nonsense?

Some factual evidence would be nice if we're going to go down this road.
Well i mean if PS5 was lead platform with this game, the devs did a pretty shitty job lol.
 
me Riky Riky and the boys right now. :messenger_grinning_sweat:

Excited We Did It GIF by NBA
 

GHG

Gold Member
Well i mean if PS5 was lead platform with this game, the devs did a pretty shitty job lol.

It can happen. The amount of experience the developers have with a particular platform and/or how well they follow the development requirements for a particular platform can contribute. Certain things/techniques will just work better on a particular platform, whether intentional or not - this is something I've personally experienced when developing both native and web apps.

Just as an example:


And we all know how that turned out.

There are too many variables at play to state something like that definitively based on the final result alone. This is one of those cases where correlation does not imply causation.
 

Stuart360

Member
It can happen. The amount of experience the developers have with a particular platform and/or how well they follow the development requirements for a particular platform can contribute. Certain things/techniques will just work better on a particular platform, whether intentional or not - this is something I've personally experienced when developing both native and web apps.

Just as an example:


And we all know how that turned out.

There are too many variables at play to state something like that definitively based on the final result alone. This is one of those cases where correlation does not imply causation.
To be honest WatchDogs ran fine for me at the the time, better than on console, and i only had a 760 at that time. Plus with PC there are neer endless hardware combinations which is why even PC games that are conisdered very well optimized can still cause problems for some people.
Plus i dont really believe Ubisoft on that because the whole reason for the infamous downgrade was because the final console specs werre lower than Ubisoft expected, and that was their own words. IF PC was lead platform, why would the game have to be downgraded near the end of development?.

Plus all games are built on PC's anyway, just with spec targets, usually of the consoles.
 
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M16

Member
why are some people acting like the specs are the same between the consoles. there is a big hardware advantange for the series X.
the series consoles had a brand new dev kit different than the xbox one, so previous games and engines had to be ported quickly to get the games out. we are now seeing the big power difference once devs had more time.
 
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why are some people acting like the specs are the same between the consoles. there is a big hardware advantange for the series X.
the series consoles had a brand new dev kit different than the xbox one, so previous games and engines had to be ported quickly to get the games out. we are now seeing the big power difference once devs had more time.

I don’t think there’s a big enough power difference where a 4x increase in resolution becomes the norm.
 

GHG

Gold Member
To be honest WatchDogs ran fine for me at the the time, better than on console, and i only had a 760 at that time. Plus with PC there are neer endless hardware combinations which is why even PC games that are conisdered very well optimized can still cause problems for some people.
Plus i dont really believe Ubisoft on that because the whole reason for the infamous downgrade was because the final console specs werre lower than Ubisoft expected, and that was their own words. IF PC was lead platform, why would the game have to be downgraded near the end of development?.

Plus all games are built on PC's anyway, just with spec targets, usually of the consoles.

Their reason was some shit about not wanting to upset console gamers if I recall correctly. It actually makes sense considering people (myself included) quickly found many of the features that were in the infamous demo were still present in the final game and then managed to re-enable them:



But yeh, the game was a stuttering inconsistent mess on the vast majority of configurations at the time of launch. Ubisoft didn't fix that game, the community along with more powerful hardware over time did.
 
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GHG

Gold Member
You always know which console performs better according to DF, by who posts the thread.

Don't do this. adamsapple adamsapple has been pretty diligent in posting these comparison threads of late and making sure there's a comprehensive summary to accompany the OP (which often wasn't the case before). And that's been the case regardless of the outcome.
 
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Gambit2483

Member
Tearing is the one thing I hate the most.

Anyone done an analysis on the Switch version?
Pretty sure Switch tops out @ 720p but more often than not is lower than that

Heard framerate was terrible at launch on certain areas but has since been patched to maintain a mostly 30fps (except heavy action areas)
 
it doesnt run 4x the whole time, but certain workloads it definitely can, as proof in the results.

So it’s not 4x as powerful than. Also I wouldn’t exactly say that’s entirely dependent on the hardware. I’ve seen both the PS5 and XSX get badly optimized ports which can skew the results.
 
it doesnt run 4x the whole time, but certain workloads it definitely can, as proof in the results.
Yeah I'm not thinking there is any scenario where the XSX is 4x the PS5. Both systems were developed around the same time with very similar architecture. Plus the Xbox Series has a virtualization layer running allowing quick resume to function. This result is most likely due to poor optimization. I would never use a 3rd party cross generational title to show any hardware superiority.
 
Yeah I'm not thinking there is any scenario where the XSX is 4x the PS5. Both systems were developed around the same time with very similar architecture. Plus the Xbox Series has a virtualization layer running allowing quick resume to function. This result is most likely due to poor optimization. I would never use a 3rd party cross generational title to show any hardware superiority.

Yes it’s like saying the PS5 is weaker than the PS1 due to that remaster. How developers handle the software can have a big impact on performance. However that’s not to say the XSX doesn’t have any advantages over the PS5. I’m questioning if it’s actually 4x which I don’t think it is to my knowledge.
 
Doesn’t lead to a 4x advantage for the XSX though. The PS5 is definitely not a 1/4 as powerful as the XSX.

All this demonstrates is Series X's ability to maintain much higher resolution and performance levels than the PS5 can given the specific needs and demands of this game and its engine.

That said, I'll also be fair and say that something isn't right on the PS5 side performance wise. It only maintains 60fps 89% of the analyzed frames compared to 99.17% for the Series X. I do believe Series X is the clearly more capable piece of hardware, but the PS5 should definitely be turning in MUCH better performance than this. Hopefully it receives further optimization because it needs it . We are talking about torn frames on the PS5 version of this game near the very bottom of the screen. That's as rough performance wise as it gets.

2830 torn frames on PS5 to 0 tearing on both Series X and Series S.

This is among some of the very best optimization we have seen on Series X since launch and, honestly, some of the worst seen on PS5. I want to brag about that Series X W, but it isn't entirely fair to do so because when you see that 89% for maintaining 60fps, you know something is amiss. Because performance optimization wasn't where it needed to be, PS5 suffered worse resolution wise than it may have otherwise suffered in this game compared to Series X.


256% pixel count advantage for series x @ 60fps 3626x2040 vs 1920x1080

100% pixel count advantage for Series X @ 60fps 3626x2040 vs 2560x1440

77% pixel advantage for Series X @ 60fps 2560x1440 vs 1920x1080

82% pixel count advantage for Series X @ 30fps 3456x1944 vs 2560x1440



These numbers are nuts.
 
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All this demonstrates is Series X's ability to maintain much higher resolution and performance levels than the PS5 can given the specific needs and demands of this game and its engine.

That said, I'll also be fair and say that something isn't right on the PS5 side performance wise. It only maintains 60fps 89% of the analyzed frames compared to 99.17% for the Series X. I do believe Series X is the clearly more capable piece of hardware, but the PS5 should definitely be turning in MUCH better performance than this. Hopefully it receives further optimization because it needs it . We are talking about torn frames on the PS5 version of this game near the very bottom of the screen. That's as rough performance wise as it gets.

2830 torn frames on PS5 to 0 tearing on both Series X and Series S.

This is among some of the very best optimization we have seen on Series X since launch and, honestly, some of the worst seen on PS5. I want to brag about that Series X W, but it isn't entirely fair to do so because when you see that 89% for maintaining 60fps, you know something is amiss. Because performance optimization wasn't where it needed to be, PS5 suffered worse resolution wise than it may have otherwise suffered in this game compared to Series X.

I don’t know in the end I think the developers messed something up. The XSX isn’t 4x as powerful as the PS5 because if it was we would have seen that huge difference in every game. The PS5 should be a lot closer since they are both in the same performance tier. It’s not like the PS5 is comparable to the XSS for example.
 
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I think if the results become more consistent in comparisons then we can say, but right now it's just one title with a big difference like this.

99% of the other games have minor differences at best.

Honestly I don’t see it changing from minor differences to absolutely massive differences. I never experienced a gen where it was like that.

It’s best to wait and see but I think it’s safer to bet that the two are close than extremely far apart.

There’s a first time for everything though.
 

SpokkX

Member
TL;DR

- Unlike DF's results, VGTech found that the SX can also DRS to 1080.
- However, the SX version still runs at a much higher resolution on average. One example area runs at 2040p on SX and switches between 1080p~1440p on PS5. Other areas can drop to 1080p on PS5 and 1440p on SX etc.
- Despite the resolution gap, the SX version (and also Series S) retains higher performance than PS5.


So either a case of the engine not playing nice with PS5, or it getting less development time. But both resolution and performance are better on SX in this game.
… engine not playing nice?? or the engine just pushes the GPU more..there is a power difference after all

Occams r
 
… engine not playing nice?? or the engine just pushes the GPU more..there is a power difference after all

Occams r

I think what people are questioning is the level of difference especially since we had a ton of similar performing titles.

If there was a massive difference in hardware it would have been a lot more evident in all the other comparisons.
 

01011001

Banned
Honestly I don’t see it changing from minor differences to absolutely massive differences. I never experienced a gen where it was like that.

It’s best to wait and see but I think it’s safer to bet that the two are close than extremely far apart.

There’s a first time for everything though.

eh, the PS3 was like that, GTA5 almost as good as on 360, GTA4 lower res + worse framerate + worse AA

that is of course just a dev getting better with the hardware, but even early on there were the rare titles where the PS3 was on par with 360, while other games ran like complete shit
 

M16

Member
So it’s not 4x as powerful than. Also I wouldn’t exactly say that’s entirely dependent on the hardware. I’ve seen both the PS5 and XSX get badly optimized ports which can skew the results.
If it was badly optimized only for playstation, it still wouldnt run over 2x better than series S, which according to the specs, seems about right.
 
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eh, the PS3 was like that, GTA5 almost as good as on 360, GTA4 lower res + worse framerate + worse AA

that is of course just a dev getting better with the hardware, but even early on there were the rare titles where the PS3 was on par with 360, while other games ran like complete shit

Yeah I’m really not expecting that to happen with the PS5 since it’s not using anything crazy like The Cell.
 
If it was badly optimized only for playstation, it still wouldnt run over 2x better than series S, which according to the specs, seems about right.

Well it does seem badly optimized when you compare it to the differences that we saw in the majority of games. Even the sites are questioning it so there must be some truth to that. I definitely didn’t see from Digital Foundry that they think this situation should be the norm.
 

intbal

Member
I've never played any games from this developer, even though they've been around forever.
If they have a habit of patching games for an extended time after release (~4 months or longer), it might be prudent to wait a while before anyone makes any claims about relative console performance in this game.
 
Its funny seeing the same people down play this when they were hyping up the ps4 victories over the xbox one in df comparisons a few years ago.

I definitely won’t have any issues admitting that there’s a massive power gap between the two if this becomes the norm. But currently I still believe the two are close ( not n this title at least).
 

Umbasaborne

Banned
I definitely won’t have any issues admitting that there’s a massive power gap between the two if this becomes the norm. But currently I still believe the two are close ( not n this title at least).
The thing is alot of people didnt think much of the teraflop difference, and while sony has used smart engineering to make those differences minimal, the honest truth is that the xbox has more gpu overhead. That being said i believe the ps5 has a slightly faster cpu?
 

Loxus

Member
I definitely won’t have any issues admitting that there’s a massive power gap between the two if this becomes the norm. But currently I still believe the two are close ( not n this title at least).
If I was to go by performance difference in the future, I would use Unreal Engine 5 as an example.

It's the next-gen engine that many developers will use in the future and we see how that engine performs on the consoles.

I would not use this game as an example and this game is just used for console warring at the moment.

I mean look at the posts from SenjutsuSage SenjutsuSage , WTF did the boys even won?
 
The thing is alot of people didnt think much of the teraflop difference, and while sony has used smart engineering to make those differences minimal, the honest truth is that the xbox has more gpu overhead. That being said i believe the ps5 has a slightly faster cpu?

I paid 500$ for my PS5 so it would suck a lot if it was way behind a similarly priced console.

With that said I’m aware the XSX has a stronger GPU but from what I learned it isn’t massively better. Also the CPU is faster in the XSX but not by much if I’m not wrong.
 
If I was to go by performance difference in the future, I would use Unreal Engine 5 as an example.

It's the next-gen engine that many developers will use in the future and we see how that engine performs on the consoles.

I would not use this game as an example and this game is just used for console warring at the moment.

I mean look at the posts from SenjutsuSage SenjutsuSage , WTF did the boys even won?

I’m just going to take this one as an outlier until it becomes the norm if that ever happens. With the amount of comparisons that we had they seem to indicate that both are in the same performance tier. Each have their own set of advantages.
 

Umbasaborne

Banned
I paid 500$ for my PS5 so it would suck a lot if it was way behind a similarly priced console.

With that said I’m aware the XSX has a stronger GPU but from what I learned it isn’t massively better. Also the CPU is faster in the XSX but not by much if I’m not wrong.
Im hoping that ones these console gain the ability to use that cool dlss tech, we wont need to have these graphics debates anymore, because base resolution will become kind of meaningless, and leave a lot of overhead for performance. Dont worry, ps5 definitely is not far behind. Luckily this time around both of these consoles are pretty beastly, even if one has two or three more teraflops to work with. I use both, and my experience definitely doesnt feel lacking on ps5.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Im hoping that ones these console gain the ability to use that cool dlss tech, we wont need to have these graphics debates anymore, because base resolution will become kind of meaningless, and leave a lot of overhead for performance. Dont worry, ps5 definitely is not far behind. Luckily this time around both of these consoles are pretty beastly, even if one has two or three more teraflops to work with. I use both, and my experience definitely doesnt feel lacking on ps5.

Well, realistically that's probably not gonna happen like it does on the NVidia cards cause that kind of AI upscaling requires dedicated hardware/tensor cores.

Supposedly the Xbox Velocity Architecture has support for Microsoft's Direct ML (machine learning) feature but there has been no development update on it since it was first announced years ago, so that's still a pie in the sky thing.

The best we can hope for is improvement in AMD FSR style up-scalers which seem to work on all modern consoles and even older PC GPUs.
 
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thatJohann

Member
Having bought and played both PS5 and XSX versions, the difference is pretty big. XSX having VRR and the higher res and the faster loading and the better performance is immediately noticeable. I don’t know what happened with PS5 here.
 
If I was to go by performance difference in the future, I would use Unreal Engine 5 as an example.

It's the next-gen engine that many developers will use in the future and we see how that engine performs on the consoles.

I would not use this game as an example and this game is just used for console warring at the moment.

I mean look at the posts from SenjutsuSage SenjutsuSage , WTF did the boys even won?

Do you watch the NBA? Did you see Pat Beverley's totally overthetop celebration after beating the Clippers like he won the NBA title? If you know why people found that moment funny, you will also understand why my posting that gif in the context of this thread is also funny.

Short version: Relax. It's a joke lol.
 
Over a Lego game?

Bitch Please Seriously GIF by reactionseditor

Read this. :)

Do you watch the NBA? Did you see Pat Beverley's totally overthetop celebration after beating the Clippers like he won the NBA title? If you know why people found that moment funny, you will also understand why my posting that gif in the context of this thread is also funny.

Short version: Relax. It's a joke lol.

Also, this isn't just a throwaway game. This engine and game are both quite impressive. And if people made a big fuss over the Touryst (they did), SURELY this game is fair game as it's a lot more impressive and demanding.
 
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Well, realistically that's probably not gonna happen like it does on the NVidia cards cause that kind of AI upscaling requires dedicated hardware/tensor cores.

Supposedly the Xbox Velocity Architecture has support for Microsoft's Direct ML (machine learning) feature but there has been no development update on it since it was first announced years ago, so that's still a pie in the sky thing.

The best we can hope for is improvement in AMD FSR style up-scalers which seem to work on all modern consoles and even older PC GPUs.
Isn't FSR just another type of temporal upscaling technique? Is it even better than say, what Insomniac or bluepoint or returnal has been able to accomplish with their excellent upscaling?

I have a feeling FSR is not going to be this amazing dlss-like solution to resolution in terms of how big the gains will be. How big could it be without dedicated tensor type cores, really?

On another note the whole thing about Series X's machine learning kinda pisses me off, seeing as 2 years have passed without anything coming from it. Feels like some marketing bs now.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Isn't FSR just another type of temporal upscaling technique? Is it even better than say, what Insomniac or bluepoint or returnal has been able to accomplish with their excellent upscaling?

I have a feeling FSR is not going to be this amazing dlss-like solution to resolution in terms of how big the gains will be. How big could it be without dedicated tensor type cores, really?

On another note the whole thing about Series X's machine learning kinda pisses me off, seeing as 2 years have passed without anything coming from it. Feels like some marketing bs now.

Yes you're absolutely right, many developers use their own versions of similar tech. AMD FSR's main thing is just to bring a unified form of it for PC games that don't have an Insomniac making a bespoke TAA Injection like tech.

For the consoles, it'll give developers who don't have that kind of IQ enhancing upscaling built into their engine an easy way to implement it as well. So, as an example, Deathloop on the Series (if/when it comes out) may use the new FSR 2.0 which will make it's IQ look better than the PS5 version even if they're running the exact same pixel count, as that game is one of the first to support it on PC.
 
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Regardless of what some people may wish to think, tools are a legit thing. Sony have really good tools and they flowed on really well from the PS4 to the PS5. The same amount of Compute Units, for instance.
Microsoft on the other hand had a whole new set of tools and development environment. They were initially using their old dev tools and only recently have games switch over to the new ones.
Microsoft was slower out of the gate than Sony. What this means in the long run, who knows.
 
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