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VGTech: LEGO Star Wars: The Skywalker Saga PS5 vs Xbox Series X|S Frame Rate Comparison

I don't care when one platform has the typical ~10% resolution advantage over the other, but this is looking like "shit port" territory, and something I don't want to reward with my money.
Why would they do a shit port on the biggest and most popular platform? That makes no sense at all. What's far more likely is Xbox has been receiving less than stellar ports for most of this generation so far. People have been lead to believe that these two systems are identical which is not the case, this is an example of Series X producing to a level it should have been from the very beginning.
 

SatansReverence

Hipster Princess
I remember someone saying way back, can't remember who but they thought that on some occasions Series X would be out of sight whilst Series S would be pushing hard.
Nice to see Series S producing great results when the effort is put in.

Jake Gyllenhaal No GIF


This ain't it fam.
 

Topher

Gold Member
At 4K60?
Even a 3060ti will drop below 60 at 4K in this game....remember almost all benchmarks are meant to find the lowest points, and find the most demanding sections of this game and a 3060ti wont hold 60, obviously the light sections youll jump into the 100s which why the resdrops on console are probably so stark, this game goes from being a walk in the park for hardware to really stressing it in other moments.
Why you assume its NOT demanding?

That's a native 4k all the time, not DRS. The game's requirements on PC recommends (not requires) a GTX 780. And I saw benchmarks of the game on youtube running on ultra setting at AMD 5700 XT/3600 at native 4K averaging frame rate in the 40s.

That doesn't sound like a demanding game to me. And when I just look at this game, I don't think I should be seeing resolutions that drop down to levels lower that what is found in Cyberpunk 2077 but that's what we have.

Even so, many games that released even mid to late 2021, started their development on Series X with still premature GDK foundations. Devs just needed to make do with what they started with. Games are a long, long process. Any inefficiencies that were found that couldn't be fixed or corrected by the devs simply had to be lived with and worked around.

Game development transitions often take many, many years before certain improvements, techniques or inefficiency learnings are able to be taken advantage of in later titles. So that information being late 2020 doesn't mean the problems get solved that very first year in 2021. I guarantee there are devs still facing issues that haven't been ironed out or fully fixed on both sides. Not only that, Microsoft waited longer to finalize their hardware to get all the RDNA 2 features with their additional customizations in hardware. That, too, would have presented major challenges to developers.

Just like with any system, as years pass there's a lot that's going to improve. Series X, due to the nature of Microsoft completely changing their development environment, on top of how much later hardware seemingly got to the actual studios, might appear to be improving in more drastic fashion than what might otherwise seem normal to games earlier in the gen. Not due to the console suddenly being stronger, but only due to the level of challenges that were present at the start. I've said from the start that the Series X GPU is a pretty beefy piece of hardware. It's always been a lot more capable than what people thought.

And while this one is on the extreme side, I don't think it's the last time we'll be seeing something like it.

That's a lot of speculation, but it doesn't really matter. This is not a case of the Xbox version of a game that is not performing up to expectations. It is the PS5 version that needs work.
 
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assurdum

Banned
Why would they do a shit port on the biggest and most popular platform? That makes no sense at all. What's far more likely is Xbox has been receiving less than stellar ports for most of this generation so far. People have been lead to believe that these two systems are identical which is not the case, this is an example of Series X producing to a level it should have been from the very beginning.
No way that XSX hardware will have such performance advantage on ps5. I can't believe you are trying to argue such absurdity based to this opinable port. It's like I would have said Elden Ring and GTA remastered proved the ps5 hardware superiority.
 
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Mr Moose

Member
Series X is more powerful regardless, I'd say the PS5 version would be more important in terms of development time than Xbox as it would sell more.
Not that more powerful. I hear it even loads faster on Series consoles? So tearing exclusive to PS5, slower loading, much lower average res while having worse performance. Who ported it, the people who did Bayonetta for PS3?
this is an example of Series X producing to a level it should have been from the very beginning.
OK never mind, you're a troll or high.
 
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Topher

Gold Member
Why would they do a shit port on the biggest and most popular platform? That makes no sense at all. What's far more likely is Xbox has been receiving less than stellar ports for most of this generation so far. People have been lead to believe that these two systems are identical which is not the case, this is an example of Series X producing to a level it should have been from the very beginning.

It really isn't though. This is XSX performing as it has been performing all along. If we were seeing native 4K and a solid 60fps on XSX then you that would be one thing, but that is not the case. XSX needs DRS to hit 60 fps just as it always has.

PS5 having a shitty port doesn't equate to "Series X producing to a level it should have been from the very beginning". That's just absurd.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
That's a native 4k all the time, not DRS. The game's requirements on PC recommends (not requires) a GTX 780. And I saw benchmarks of the game on youtube running on ultra setting at AMD 5700 XT/3600 at native 4K averaging frame rate in the 40s.

That doesn't sound like a demanding game to me. And when I just look at this game, I don't think I should be seeing resolutions that drop down to levels lower that what is found in Cyberpunk 2077 but that's what we have.



That's a lot of speculation, but it doesn't really matter. This is not a case of the Xbox version of a game that is not performing up to expectations. It is the PS5 version that needs work.
Yes consoles have DRS so instead of dropping frames they drop res.
The PC version doesnt have DRS, or atleast I cant find the DRS option so it drops frames.
If the PC version had DRS it would drop res in those situations.

The point im making is that the game is actually pretty taxing at 4K so it makes sense that the console are dropping res (rather than dropping frames) in certain situations.

I dont need to check youtube videos weve got a 3060ti and I actually love Lego games.
The 3060ti will drop down to the 40s when there are alot of particle effects and geometry going off but will jump to 113fps in the overworld.
So as I pointed out the game goes from super demanding to a walk in the park.
So its NOT shocking that the consoles go to 4K and can DRS all the way down to 1080p
 

DaGwaphics

Member
At 4K60?
Even a 3060ti will drop below 60 at 4K in this game....remember almost all benchmarks are meant to find the lowest points, and find the most demanding sections of this game and a 3060ti wont hold 60, obviously the light sections youll jump into the 100s which why the resdrops on console are probably so stark, this game goes from being a walk in the park for hardware to really stressing it in other moments.
Why you assume its NOT demanding?


Its not DX12 on PC so its unlikely they developed the game with DX12 in mind.
Both the Xbox and PS versions are ports.
If they started in DX12 the PC version would likely be DX12 too....or atleast have a DX12 exe.

Very true. Had no idea what it was running on PC.
 

Topher

Gold Member
Yes consoles have DRS so instead of dropping frames they drop res.
The PC version doesnt have DRS, or atleast I cant find the DRS option so it drops frames.
If the PC version had DRS it would drop res in those situations.

The point im making is that the game is actually pretty taxing at 4K so it makes sense that the console are dropping res (rather than dropping frames) in certain situations.

I dont need to check youtube videos weve got a 3060ti and I actually love Lego games.
The 3060ti will drop down to the 40s when there are alot of particle effects and geometry going off but will jump to 113fps in the overworld.
So as I pointed out the game goes from super demanding to a walk in the park.
So its NOT shocking that the consoles go to 4K and can DRS all the way down to 1080p

Fair enough. Not sure how variable frame rates should translate to variable resolutions so hard for me to argue any point really.

So what do you think of the large disparity between the XSX and PS5 versions?
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Fair enough. Not sure how variable frame rates should translate to variable resolutions so hard for me to argue any point really.

So what do you think of the large disparity between the XSX and PS5 versions?

Im gonna guess the DRS is set to be more aggressive on PS5, possibly in error.

The downside....well not really downside but rather the thing about DRS if its set to be really aggressive the PS5 might actually be able to hit say 1440p or even higher but the algo thinks the logical res it should use is 1080p even if 1440p+ would still hit target framerate.
There was a PC game that also had really aggressive DRS where it would drop super drastically seemingly for no good reason, just cant remember which game it was.

If there was a force res option which let the framerate drop i doubt you would see such a huge difference between the machines.
 

Shmunter

Member
Yes consoles have DRS so instead of dropping frames they drop res.
The PC version doesnt have DRS, or atleast I cant find the DRS option so it drops frames.
If the PC version had DRS it would drop res in those situations.

The point im making is that the game is actually pretty taxing at 4K so it makes sense that the console are dropping res (rather than dropping frames) in certain situations.

I dont need to check youtube videos weve got a 3060ti and I actually love Lego games.
The 3060ti will drop down to the 40s when there are alot of particle effects and geometry going off but will jump to 113fps in the overworld.
So as I pointed out the game goes from super demanding to a walk in the park.
So its NOT shocking that the consoles go to 4K and can DRS all the way down to 1080p
What? No VRR!?! Calling Ricky…..
 

adamsapple

Or is it just one of Phil's balls in my throat?
that would explain the lower average resolution, but not the worse performance all while running at a lower resolution as well

Yeah, the main goal of DRS is to drop resolution to gain frames, but in this games case both the resolution and average performance are worse on the PS5 compared to Series X.

The Series S has a higher performance average than the PS5 and they both often trade places at 1080p. So this specific engine or games development just didn't favor the PS5 at all.
 
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Neo_game

Member
DRS in this game is surely broken. There is big variance in resolution as well as fps in 60fps mode. 1 percentile fps is 40fps 🤦

If PS4 runs this game at 1080P 30fps, then 4K 30fps or 1440P 60fps locked should not be a problem for these consoles. I think this game is using BC mode and Xbox is doing much better here.

I remember someone saying way back, can't remember who but they thought that on some occasions Series X would be out of sight whilst Series S would be pushing hard.
Nice to see Series S producing great results when the effort is put in.

lol. You mean full RDNA2 unlocked.
 

Topher

Gold Member
Its not DX12 on PC so its unlikely they developed the game with DX12 in mind.
Both the Xbox and PS versions are ports.
If they started in DX12 the PC version would likely be DX12 too....or atleast have a DX12 exe.

I'm curious. Can game devs utilize DX11 on XSX?
 
Yeah, the main goal of DRS is to drop resolution to gain frames, but in this games case both the resolution and average performance are worse on the PS5 compared to Series X.

The Series S has a higher performance average than the PS5 and they both often trade places at 1080p. So this specific engine or games development just didn't favor the PS5 at all.

Yes the PS5 definitely shouldn’t be trading blows with the XSS. If I’m not wrong in almost all comparisons the PS5 is ahead of the XSS by a pretty significant margin.
 

Topher

Gold Member
that would explain the lower average resolution, but not the worse performance all while running at a lower resolution as well

Was watching the DF video again. They found issues in frame rate happen on all versions even on a "capable PC" running at 720p.

 

01011001

Banned
Was watching the DF video again. They found issues in frame rate happen on all versions even on a "capable PC" running at 720p.



that is true, but in like for like scenes PS5 has the worst framerate out of all current gen versions.

which is why I'm saying that a lower res could be a badly implement drs, but the framerate is not explained by this. there's something else going on.

could be that some final optimisation step wasn't done on PS5, maybe they did a last minute change in how the game is culling meshes and that wasn't implemented on PS5, which could result in overdraw issues
 

sinnergy

Member
that is true, but in like for like scenes PS5 has the worst framerate out of all current gen versions.

which is why I'm saying that a lower res could be a badly implement drs, but the framerate is not explained by this. there's something else going on.

could be that some final optimisation step wasn't done on PS5, maybe they did a last minute change in how the game is culling meshes and that wasn't implemented on PS5, which could result in overdraw issues
Could be tools that went backwards , 🤡 but it’s a nice change to see Sony fans for ones come up with all kinds of explanations 🤣
 
It really isn't though. This is XSX performing as it has been performing all along. If we were seeing native 4K and a solid 60fps on XSX then you that would be one thing, but that is not the case. XSX needs DRS to hit 60 fps just as it always has.

PS5 having a shitty port doesn't equate to "Series X producing to a level it should have been from the very beginning". That's just absurd.
Just as absurd as claiming this is a shit port. We all know the specs of the machines, it doesn't take Einstein to realise one has an overall advantage (obviously PS5 has advantages but overall I'm talking about). We've come accustomed to Series X under performing on most titles and that's created this vocal minority who believe the PS5 is better than the specs. That's what's so silly, the Series X should be outperforming the PS5 on every game, the spec sheet is not an opinion.
 

Topher

Gold Member
Just as absurd as claiming this is a shit port. We all know the specs of the machines, it doesn't take Einstein to realise one has an overall advantage (obviously PS5 has advantages but overall I'm talking about). We've come accustomed to Series X under performing on most titles and that's created this vocal minority who believe the PS5 is better than the specs. That's what's so silly, the Series X should be outperforming the PS5 on every game, the spec sheet is not an opinion.

How in the world are you going to point at the spec sheet where you have a 17-18% power advantage in favor of XSX and then suggest this isn't a shit port? You can't have it both ways.

Regardless, as I said, XSX is performing as one would expect. PS5 is not.
 
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RoboFu

One of the green rats
This is obviously Xbox’s VRS 2.0 , direct storage, and other tools becoming more mature.

🧐
 
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How in the world are you going to point at the spec sheet where you have a 17-18% power advantage and then suggest this isn't a shit port? You can't have it both ways.
Well the GPU is around that but we also have a ram bandwidth advantage and of course locked clocks. We don't know what's happening here and obviously PS5 is not being properly utilised, but that's been the case for 80% of releases so far on Series X and S.
 

Topher

Gold Member
Well the GPU is around that but we also have a ram bandwidth advantage and of course locked clocks. We don't know what's happening here and obviously PS5 is not being properly utilised, but that's been the case for 80% of releases so far on Series X and S.

Perhaps. Hard to say really. There are a lot of differences between the two systems and the results thus far have shown XSX having the advantage in resolution while PS5 has had a slight advantage in frame rate. Nothing thus far has been as extreme as this instance which is why there are a lot of speculation and assumptions as to the reason. Both DF and VGT have said this is strange.
 

DenchDeckard

Moderated wildly
No, it is bad shape because the devs said as much and that they would not be using it going further.

Did they say that, or is it more to do with the next game is a huge online persistent game that they invested 1 billion with epic to make?

I mean, if the engine was so bad why does it run and look so good on PC and xbox? From what I've heard it runs really well for the hardware on switch, xbox one and ps4 too. It only seems to be the ps5 version that's borked and needs work.
 
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assurdum

Banned
Yes we are sure, seemingly you're the only one who isn't 🙄
You are sure based on what? Do you know how the code runs on ps5 or you just trolling again? Looking at the thread seems you are more interested to fuel console war just to lead the conversation to the XSX hardware superiority than to know what's going on ps5
The engine is in bad shape just because it runs well on the Xbox?
It's that normal a game runs so better on Xbox hardware and so bad on ps5 or we just deliberately ignore this part of the equation? Because seems quite uncommon such gap on multiplat, aside when BC is heavily involved and I wouldn't exclude they just care to run the old code on ps5 without care to optimise it better imo.
 
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Darsxx82

Member
No, it is bad shape because the devs said as much and that they would not be using it going further.
The developers have not said that the engine is in bad shape. Simply that they prefer another (UE5 surely) for their next projects.

That it is in "bad shape" is the insinuation that someone has pointed out precisely based on the fact that the PS5 version is not what was expected. If the XS version works correctly, and also the game looks and run very good , the problem is not the graphics engine per se, but the process of adapting to the PS5 hardware/tools. Which is common for all plataforms with occasions where these are not base development platform or for optimization time. Although this is inherent to any graphics engine regardless of whether it is good or bad.
It's that normal a game runs so good on XSX and so bad on ps5 or some of you just deliberately ignore this part of the conversation?
You answer yourself.

If the game runs fine on all platforms except one then it's not a problem with the graphics engine but with the adaptation and optimization of the game to that platform.

The fact is that this happens on occasions and is inherent to whether the graphics engine is good or bad. The funny thing here is that the situation where the engine is in bad shape, ""surprise"," come when the less polished version is the PS5 version.....

We see, simply, what is commonly known as "bad port" or "not well optimized". XSX and XSS also suffer from this in other games and yet some people here often go to alleged bottlenecks, hardware problems or "Cerny magic" to explain those cases 😉

Graphic engine in bad shape would be the case of Strager of paradise or the same of Elden Ring where neither platform works well and even so, the differences between such similar and on par platforms have more to do with the priority in optimization and whether or not it is a base platform than in how engine is in good o bad shape.
 
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assurdum

Banned
The developers have not said that the engine is in bad shape. Simply that they prefer another (UE5 surely) for their next projects.

That it is in "bad shape" is the insinuation that someone has pointed out precisely based on the fact that the PS5 version is not what was expected. If the XS version works correctly, and also the game looks and run very good , the problem is not the graphics engine per se, but the process of adapting to the PS5 hardware/tools. Which is common for all plataforms with occasions where these are not base development platform or for optimization time. Although this is inherent to any graphics engine regardless of whether it is good or bad.

You answer yourself.

If the game runs fine on all platforms except one then it's not a problem with the graphics engine but with the adaptation and optimization of the game to that platform.

The fact is that this happens on occasions and is inherent to whether the graphics engine is good or bad. The funny thing here is that the situation where the engine is in bad shape, ""surprise"," come when the less polished version is the PS5 version.....

We see, simply, what is commonly known as "bad port" or "not well optimized". XSX and XSS also suffer from this in other games and yet some people here often go to alleged bottlenecks, hardware problems or "Cerny magic" to explain those cases 😉

Graphic engine in bad shape would be the case of Strager of paradise or the same of Elden Ring where neither platform works well and even so, the differences between such similar and on par platforms have more to do with the priority in optimization and whether or not it is a base platform than in how engine is in good o bad shape.
Do you think if this engine was in such good shape they would have opted suddenly for UE5? Seriously? Think again about it. Hardly the developers choose to abandon their own pipeline, and seems clearly this engine was inefficient for their purpose; the ps5 performance seems another good prove about it.
 
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Topher

Gold Member
The engine is in bad shape just because it runs well on the Xbox?
Did they say that, or is it more to do with the next game is a huge online persistent game that they invested 1 billion with epic to make?

I mean, if the engine was so bad why does it run and look so good on PC and xbox? From what I've heard it runs really well for the hardware on switch, xbox one and ps4 too. It only seems to be the ps5 version that's borked and needs work.

The developers have not said that the engine is in bad shape. Simply that they prefer another (UE5 surely) for their next projects.

That it is in "bad shape" is the insinuation that someone has pointed out precisely based on the fact that the PS5 version is not what was expected. If the XS version works correctly, and also the game looks and run very good , the problem is not the graphics engine per se, but the process of adapting to the PS5 hardware/tools. Which is common for all plataforms with occasions where these are not base development platform or for optimization time. Although this is inherent to any graphics engine regardless of whether it is good or bad.

"From crunch to mistreatment allegations, many of the issues at TT Games came to a head during the development of The Skywalker Saga. One reason why: Around the time the project kicked off in late 2017, management made the unpopular decision to develop the game on a new engine called NTT.

Sources tell Polygon that employees inside the studio had been pushing hard for TT to switch to the Unreal Engine, with a small group even creating a Lego Star Wars test in the software. This was well received internally by those who saw it, according to both current and former staff, but management decided to continue developing the project on NTT, in an attempt to avoid paying engine licensing costs — Lego games often ship on a large number of platforms, and each of those adds to the expense. This was despite warnings about some of the problems NTT might cause.

“Everyone was like, ‘We have new programmers, why are we not using this technology?’” says one former employee. “We have all this crazy technology, Unreal is [charging lower fees] than ever before on their stuff, and people know how to use Unreal. Why are we not using this technology instead of creating something that is unfinished and being forced into production and is going to give really terrible final results?

Members of the team say that in practice, when they got their hands on NTT, it was unstable and missing features. Tasks like adding animations that would take two minutes in the old engine could take 10 minutes or longer this time around, depending on how many times the engine crashed. It also resulted in hours of work vanishing if the engine didn’t save properly. New engines typically arrive with teething issues, but several former employees wondered why the company had taken this risk on such a high-profile project.

To add to this, staff say that much of the pre-production on The Skywalker Saga had been done with the old engine in mind. That created problems when trying to implement the game’s design, as assets and animation had to be reexported and reintegrated. According to some staffers, the struggles with the new engine were the straw that broke the camel’s back.
...
Over the last few months, we have heard of some positive steps at TT. Multiple sources close to the company say TT will no longer be using NTT on future projects, finally agreeing to switch to Unreal Engine, which some view as a potential step forward."

https://www.polygon.com/features/22...-saga-has-led-to-extensive-crunch-at-tt-games

So we've got reports of complaints about the engine being used from four months ago. Sounds like the engine was in pretty "bad shape" to me.
 
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assurdum

Banned
"Why are we not using this technology instead of creating something that is unfinished and being forced into production and is going to give really terrible final results?”

https://www.polygon.com/features/22...-saga-has-led-to-extensive-crunch-at-tt-games
So practically they admitted publicly to be forced to work with a shitty rushed engine. Case closed. Maybe VFX veteran of the industry and many others finally will stop to post laugh gif who tries to argue this from the beginning.
 
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"From crunch to mistreatment allegations, many of the issues at TT Games came to a head during the development of The Skywalker Saga. One reason why: Around the time the project kicked off in late 2017, management made the unpopular decision to develop the game on a new engine called NTT.

Sources tell Polygon that employees inside the studio had been pushing hard for TT to switch to the Unreal Engine, with a small group even creating a Lego Star Wars test in the software. This was well received internally by those who saw it, according to both current and former staff, but management decided to continue developing the project on NTT, in an attempt to avoid paying engine licensing costs — Lego games often ship on a large number of platforms, and each of those adds to the expense. This was despite warnings about some of the problems NTT might cause.

“Everyone was like, ‘We have new programmers, why are we not using this technology?’” says one former employee. “We have all this crazy technology, Unreal is [charging lower fees] than ever before on their stuff, and people know how to use Unreal. Why are we not using this technology instead of creating something that is unfinished and being forced into production and is going to give really terrible final results?”

Members of the team say that in practice, when they got their hands on NTT, it was unstable and missing features. Tasks like adding animations that would take two minutes in the old engine could take 10 minutes or longer this time around, depending on how many times the engine crashed. It also resulted in hours of work vanishing if the engine didn’t save properly. New engines typically arrive with teething issues, but several former employees wondered why the company had taken this risk on such a high-profile project.

To add to this, staff say that much of the pre-production on The Skywalker Saga had been done with the old engine in mind. That created problems when trying to implement the game’s design, as assets and animation had to be reexported and reintegrated. According to some staffers, the struggles with the new engine were the straw that broke the camel’s back.
...
Over the last few months, we have heard of some positive steps at TT. Multiple sources close to the company say TT will no longer be using NTT on future projects, finally agreeing to switch to Unreal Engine, which some view as a potential step forward."

https://www.polygon.com/features/22...-saga-has-led-to-extensive-crunch-at-tt-games

So we've got reports of complaints about the engine being used from four months ago. Sounds like the engine was in pretty "bad shape" to me.

Damn I feel bad for them. Makes sense why they want to use Unreal and it’s a shame that management was doing this to avoid licensing costs.
 

Darsxx82

Member
So we've got reports of complaints about the engine being used from four months ago. Sounds like the engine was in pretty "bad shape" to me.
There he is not describing a situation of an engine in poor condition, he is describing a situation in which using a Third Party engine (UE) was more convenient and accessible than using the proprietary engine for different reasons, one of the main ones being more accessible to new hire devs with no experience with NTT.

As I said in my previous post, the change to UE5 for their next projects does not mean that the graphics engine was unusable or in poor condition. Simply that there is a better option that also favors the easier integration of new personnel. In fact it is exactly the reason for CDPR to switch to UE5 as well.

In short, what he was saying is that suggesting that the differences between the PS5 and XSX versions may have their origin in an "engine in bad shape" makes no sense. Among other reasons because XSX would also be suffering from that bad condition of the engine and it is not like that. What we see is simply a game where surely XS is the base platform and the PS5 version is not the best port made. The same as other times (even more for reasons known to all) it is XS who suffers from a certain lack of optimization time and requires post-launch improvement patches that PS5 may see in this LEGO too.
Do you think if this engine was in such good shape they would have opted suddenly for UE5? Seriously? Think again about it. Hardly the developers choose to abandon their own pipeline, and seems clearly this engine was inefficient for their purpose; the ps5 performance seems another good prove about it.

If they decided to change it is for reasons of efficiency and profitability and especially to facilitate the hiring and rapid adaptation of new developers who have more experience in UE and none in NTT. That doesn't mean they had an unusable or bad engine.

If this were so, the effects would be evident on all platforms and not just one. I don't know where the difficulty of understanding is for you.

That is to say, insinuating that the origin of the differences between the XSX and PS5 versions have their origin in the state of the engine makes 0 sense. The problem is in the optimization process and it is probably not the base platform.

The funny thing is to see that in real cases where the graphics engine is in bad shape (Stranger of Paradise) and all platforms work badly without exception..... "the engine in bad shape" has not been justifiable for you and has had to be precisely in LEGO where it appears😉

While you are defending in the other place that Stranger or paradise on PS5 is better than on XSX due to alleged PS5 hardware advantages and bottlenecks in XSX 😂.

Let's see when we accept that between consoles so similar in power and architecture, being the base development platform or the time dedicated to optimization is usually more decisive than the supposed minor hardware advantages or disadvantages.... The engine, good or bad, is the same for all platforms.
 
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Topher

Gold Member
There he is not describing a situation of an engine in poor condition, he is describing a situation in which using a Third Party engine (UE) was more convenient and accessible than using the proprietary engine for different reasons, one of the main ones being more accessible to new hire devs with no experience with NTT.

I'm not going to debate what was clearly said by the actual devs. Believe what you want.

It sure is nice to see Xbox fans cling to a Lego game as proof of anything.

What's really funny is the fact that Cyberpunk 2077 (after its latest patch) performed better on XSX than Lego Star Wars. So this game is really performing pretty horribly all around. Just as the dev predicted.
 
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