Frank Horrigan
Banned
Maybe there's a simple explanation; We have reached the future when the beta test occured and the clouds have reached full power. Simples
I'm not going to debate what was clearly said by the actual devs. Believe what you want.
Why would they do a shit port on the biggest and most popular platform? That makes no sense at all. What's far more likely is Xbox has been receiving less than stellar ports for most of this generation so far. People have been lead to believe that these two systems are identical which is not the case, this is an example of Series X producing to a level it should have been from the very beginning.
I don't have to believe anything, I just have to read what they describe there. And there they are not describing an engine situation with base problems, unusable or "in bad shape"...
There they only describe a situation in which part of the developer team thought that using UE could be better than NTT for different reasons, the most important being the ease of hiring new employees and facilitating their adaptation to being UE better known.
Therefore, going to the justification of the engine is in poor condition to explain the differences between the XSX and PS5 versions (the origin of the discussion) makes no sense. Among others because the graphics engine is the same for all platforms.
Lol. No. It might be true that the X has been underperforming so far, but this is not the game that suddenly shows the actual difference between the consoles. They are not identical, no, but the power delta is definitely not THIS big.
I don't have to believe anything, I just have to read what they describe there. And there they are not describing an engine situation with base problems, unusable ...what for me can be called an "engine in bad shape".
There they only describe a situation in which part of the developer team thought that using UE could be better than NTT for different reasons, the most important being the ease of hiring new employees and facilitating their adaptation to being UE better known.
Therefore, going to the justification of the engine is in poor condition to explain the differences between the XSX and PS5 versions (the origin of the discussion) makes no sense. Among others because the graphics engine is the same for all platforms.
Members of the team say that in practice, when they got their hands on NTT, it was unstable and missing features. Tasks like adding animations that would take two minutes in the old engine could take 10 minutes or longer this time around, depending on how many times the engine crashed. It also resulted in hours of work vanishing if the engine didn’t save properly. New engines typically arrive with teething issues, but several former employees wondered why the company had taken this risk on such a high-profile project.
To add to this, staff say that much of the pre-production on The Skywalker Saga had been done with the old engine in mind. That created problems when trying to implement the game’s design, as assets and animation had to be reexported and reintegrated. According to some staffers, the struggles with the new engine were the straw that broke the camel’s back.
Just wait for the patch... A feel a bunch of folks are going to be eating crow pretty soon. Its silly to draw conclusions based off the performance of a single game, especially when it is so atypical.
Also, I see the argument that the engine is in bad shape and that's the reason for the poor performance on PS5. If that was the case, you would expect similar poor performance on XSX similar to elden ring which we do not see here. Pretty silly to make such claims based off of the quotes of a single person working on the project. Confirmation bias at work here.
Just wait for the patch... A feel a bunch of folks are going to be eating crow pretty soon. Its silly to draw conclusions based off the performance of a single game, especially when it is so atypical.
Also, I see the argument that the engine is in bad shape and that's the reason for the poor performance on PS5. If that was the case, you would expect similar poor performance on XSX similar to elden ring which we do not see here. Pretty silly to make such claims based off of the quotes of select unnamed individuals working on the project. Also ignores the fact that these "journalist" routinely ignore contradictory statements in order to give credibility to their angle/agenda. Drama sells. Confirmation bias at work here.
Based on the specs of these two console's GPUs, the Series X, while perhaps not always THIS massive, should be capable of demonstrating pretty solid (or big depending on your definition) advantages in resolution performance fairly often.
You just came back from a month long ban being a console warrior, and your first goal coming back is posting 9 times out of 10 in a Lego Vs. thread. Wow.You are sure based on what? Do you know how the code runs on ps5 or you just trolling again? Looking at the thread seems you are more interested to fuel console war just to lead the conversation to the XSX hardware superiority than to know what's going on ps5
It's that normal a game runs so better on Xbox hardware and so bad on ps5 or we just deliberately ignore this part of the equation? Because seems quite uncommon such gap on multiplat, aside when BC is heavily involved and I wouldn't exclude they just care to run the old code on ps5 without care to optimise it better imo.
Alright even I think this topic has outlived its usefulness now lol.
Green rats are calling this the greatest victory since sliced bread and Blue beetles are not buying it because its just a kiddy lego game.
Lets end this suffering please mods lol
Hitman 3Haven't seen a game favor one platform so decisively this gen.
And......it's a Lego game.
I'm not talking about an explanation of the differences between XSX and PS5 at all. The question was asked if the reason folks were pointing to the engine being in "bad shape" was because XSX performed better. That simply isn't the case. The situation surrounding the problems they had with engine are explicitly stated and it said nothing about specific platforms.
"Members of the team say that in practice, when they got their hands on NTT, it was unstable and missing features. Tasks like adding animations that would take two minutes in the old engine could take 10 minutes or longer this time around, depending on how many times the engine crashed. It also resulted in hours of work vanishing if the engine didn’t save properly."
Too nice that. Got to be Blue SnakesAlright even I think this topic has outlived its usefulness now lol.
Green rats are calling this the greatest victory since sliced bread and BluebeetlesSnakes are not buying it because its just a kiddy lego game.
Lets end this suffering please mods lol
Damn I feel bad for them. Makes sense why they want to use Unreal and it’s a shame that management was doing this to avoid licensing costs.
I repeat, what is described there has nothing to do with a broken or unusable graphics engine, which is what it would be appropriate to describe as a bad shape engine.
Hitman 3
A few people saying negative things doesn't erase the incredible product that was made. This engine is beautiful. What's on display from this project is some incredible work. There are always growing pains with working on a new engine, but I'm not totally convinced after this it makes sense to abandon it for Unreal Engine. If they decide to that's one thing, but there's something here worth keeping based on the quality of the game they released.
Hitman 3
But the API on console are different. We are talking about of evident performance differences or about a tech gap between consoles out of the reality? Genuine question.I don't have to believe anything, I just have to read what they describe there. And there they are not describing an engine situation with base problems, unusable ...what for me can be called an "engine in bad shape".
There they only describe a situation in which part of the developer team thought that using UE could be better than NTT for different reasons, the most important being the ease of hiring new employees and facilitating their adaptation to being UE better known.
Therefore, going to the justification of the engine is in poor condition to explain the differences between the XSX and PS5 versions (the origin of the discussion) makes no sense. Among others because the graphics engine is the same for all platforms.
The developers seem to hate the engine. I’d say for their sake it’s better to use something else. They mentioned all the issues they had with it and it really doesn’t seem ideal. I’m more concerned for the developers than the engine to be honest. They definitely can make beautiful games with other engines and be less stressed as the same time.
But the API on console are different. We are talking about of evident performance differences or about a tech gap between consoles out of the reality? Genuine question.
I have to say it: I never seen so many try to reverse and manipulate a thread conversation so intensely just to fit to their narrative. It's almost scary. The article posted said enough. I think we can move on.API are indeed different, but large swaths of the development community have stated how identical the PS5 API is to the PS4 API. So reasonably they should have been able to do a better job on PS5 than they did, but I understand his core point - there's zero evidence that this game engine is somehow a "bad engine." It's an unbelievably great looking title with effects galore. It's their best playing LEGO game ever, their most ambitious ever, their best looking ever. It's also being called by many the best LEGO game ever. Some have even literally called it one of the best Star Wars games ever.
?? A game that looks great close to Lego movies, running at 60fps 99% of the time or near native 4K perfect 30fps ..... OK. the final result is terrible.I stand corrected. The engine wasn't in "bad shape".
The engine was....
-the engine that gave "terrible final results" (exactly as the developer said it would)
-the engine that "broke the camels back"
I repeat again, there they are comparing with the benefits of having used UE that would have made it easier to implement features than to do it on an engine in creation.-the engine that was "unstable and missing features".
-the engine that "resulted in hours of work vanishing".
But "bad shape"......lol, no we certainly can't go that far. So fine.....I'll just let the devs describe the engine for now on.
?? A game that looks great close to Lego movies, running at 60fps 99% of the time or near native 4K perfect 30fps ..... OK. the final result is terrible.
We are talking about a clear case where one version has had a better optimization process than another and possibly has also had the advantage of being a base development platform.But the API on console are different. We are talking about of evident performance differences or about a tech gap between consoles out of the reality? Genuine question.
I have to say: I never seen someone try to manipulate a whole argumentation so intensively just to fit his narrative. It's almost scary.
A few definitely not speak for the whole. I would have thought people learned this lesson already. That's why these articles are such nonsense sometimes. They aim to get complaints from specific people without giving the entire picture, because giving the entire picture goes against the narrative they're trying to create. And who knows, maybe they tried to get positive statements on the engine, I don't know, but clearly the end results speak for themselves. If this game is still on that brand new engine they designed, then it pretty much delivered their magnum opus based on what people have been saying.
No not at all. There were some employees who were complaining saying that the engine was difficult to use and had issues. I was just pointing that out. Who knows what caused the difference.The engine is in bad shape just because it runs well on the Xbox?
The XSX has a hardware advantage and not just in the 2tflops extra.No way that XSX hardware will have such performance advantage on ps5. I can't believe you are trying to argue such absurdity based to this opinable port. It's like I would have said Elden Ring and GTA remastered proved the ps5 hardware superiority.
From what I have read, and it may be wrong, but Lego games are a bit like COD games in they they launch every year, there is tons of crunch and the games are generally rushed to get them out of the door. It could be for instance that TT used GDK as the lead development as it now does both Xbox and PC, and then ported over to the PS5. If they were running short on time and resources they may not of had enough time to get the PS5 version up to where it should be but released it anyway and are going to patch it later.I don't have to believe anything, I just have to read what they describe there. And there they are not describing an engine situation with base problems, unusable ...what for me can be called an "engine in bad shape".
There they only describe a situation in which part of the developer team thought that using UE could be better than NTT for different reasons, the most important being the ease of hiring new employees and facilitating their adaptation to being UE better known.
Therefore, going to the justification of the engine is in poor condition to explain the differences between the XSX and PS5 versions (the origin of the discussion) makes no sense. Among others because the graphics engine is the same for all platforms.
You sure do like to clarify what the point is a lot don't you? Your clever, I'll give you that. The only chink in your armor is that you repeatedly clarify this point immediately after someone points out something positive towards Xbox.I think the point is that it hasn’t happened fairly often. Usually the differences between the two are pretty minor.
This doesn't support the claim you believe it does. The story states that the engine wasn't as easy to develop for, and that it had some issues such as crashes, and saving problems. They also pointed to how many new employees would likely have an easier time working with UE5 vs their proprietary in house engine. None of those would cause the finished product to work just fine on all available platforms except one.Not really after they announced they won’t be using the engine for future titles. You don’t ditch an in house engine that’s license free just because a couple of people don’t like it.
Don’t worry UE5 is very good and they will continue to make great looking games with it. You really shouldn’t doubt them in that regard.
But ps5 is all powerful it should just run it that was the narrative 2 years ago .. and the another one gifs flew around daily .. not ?? Surely it had nothing to do with tools / software and time .From what I have read, and it may be wrong, but Lego games are a bit like COD games in they they launch every year, there is tons of crunch and the games are generally rushed to get them out of the door. It could be for instance that TT used GDK as the lead development as it now does both Xbox and PC, and then ported over to the PS5. If they were running short on time and resources they may not of had enough time to get the PS5 version up to where it should be but released it anyway and are going to patch it later.
Now I don't know if that is what happened, but it's an example of what could happen to result in something like we see now.
What a cringe post. You don't even know what the reason is for the poor performance of the PS5 yet have already concluded that there is a big power difference.why are some people acting like the specs are the same between the consoles. there is a big hardware advantange for the series X.
the series consoles had a brand new dev kit different than the xbox one, so previous games and engines had to be ported quickly to get the games out. we are now seeing the big power difference once devs had more time.
Are people really using this one game to prove that "massive difference in power" between the two consoles?
this is far from the dumbest games used to fanboy over console performance.
The touryst for example .Which game would that be?
Which game would that be?
well anything that is just not well optimized like Elden Ring or Cyberpunk. as well as games that perform well below what you expect on both systems if you look how they run on PC, like Guardians of the Galaxy, where a GTX1070 perfoms almost as well as a PS5...
or DMC5, which also runs way better on equivalent PC hardware than on either console
AS Heisenberg007 pointed out, this game is also not well-optimized. Cyberpunk 2077 has a higher lower bound resolution on both consoles than this Lego game. And it was pointed out earlier that running on a PC with a 3060 ti this game's frame rates dips into the 40s.
still not as dumb as some other games that run better on worse hardware. at least this game is not perfectly optimised on any system. stuff like Control where a GTX1060 can almost match the performance of the PS5 version... that is something you should never use as a comparison when it comes to performance
Which game would that be?
I disagree. It makes less sense to harp on this game when the performance discrepancy is far larger than anyone anticipated for reasons no one really knows. At least with Control, the comparison was in the same ballpark.