• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

PC is finally the golden standard for gaming

Bartski

Gold Member
KIZs0p1.jpg
 

Ellery

Member
Always important for me to have a good PC that can run games well (3700X, 32GB, RTX 3080), but I am still waiting for some PC banger graphically intese exclusive game that makes use of my hardware and not multiplat console ports.


We desperately need another Crysis 2007 and we can't afford to wait until the consoles move from the transitional stage of generations to full fat PS5 exclusives that welcome us to the next generation.
 

Neo_GAF

Banned
lol. pc gaming was a thing in the 80s and 90s. steam helped reviving pc gaming but thats it. it will always stay the shittier platform.
the only good thing about pcs is emulating console games.
 
Lol 20 years ago was when the PC gaming is dying narrative started.
Goes to show how little people that don't play on PC know.

Always important for me to have a good PC that can run games well (3700X, 32GB, RTX 3080), but I am still waiting for some PC banger graphically intese exclusive game that makes use of my hardware and not multiplat console ports.


We desperately need another Crysis 2007 and we can't afford to wait until the consoles move from the transitional stage of generations to full fat PS5 exclusives that welcome us to the next generation.
Not going to happen, who is going to develop that? The most we are going to get is something for VR like Half-life Alyx.
 
Last edited:

Filben

Member
Until you get micro stuttering and dropped frames because devs can't handle DX12 but desperately want to offer RT and other features, and other shit start to stop working for no apparent reason (or Windows rolling out another broken update that happened so many times I per default postpone any update by two weeks).


I'm a PC gamer since I was 10 and occasionally owned a console along with it and also own a PS5 now and a 2070 Super since release. Until this generation I was always going for the PC version because even in 2015 when TW3 came out SSD were standard in PC gaming and loading times were 13sec compared to 1min10sec on PS4 (Pro). Way better fps and visuals and 99% of ports were okay. Visual and performance improvements made it worth to tinker with PC versions and as someone interested in technical aspects I also enjoyed trying out all the different graphics settings.


Now I have the feeling optimisation is stagnating and most features focus on visuals (RT) but leave out the comfort factor.


For the technical aspects: In order to have RDR2 run on my system when it came out I had to update my BIOS which is something I havent need to in over 20 years of PC gaming. The thing is, because it happens so rarely it took forever to find out the culprit. It's the GPU drivers or Windows update, you'd think of first.


Then the aforementioned micro stuttering in so many games, let it be Deathloop, Control, Outriders, etc. Control being smooth in DX11 but have like thrice the loading times and obviously lacks ray tracing. Outriders, I couldn't test in DX11 because MS's shit game Pass launcher didn't support launch parameters so I was stuck in DX12 and it was a stuttering mess no matter what settings and GPU/CPU load. Same goes for Quantum Break, which has DX11 only on Steam. Meanwhile Outriders runs perfectly on PS5. The amount of troubleshooting and possible configurations (do I use in-game limiter? RTSS? does it matter in this game? graphics settings, combination of all of it?) is mind-baffling.


Just a month I ago from one day to the other I couldn't launch Elden Ring anymore. tried everything, even disabled easy anti cheat for that one. Nothing. It worked a day before and I didn't touch anything... except for updating the Epic Launcher. And for some weird fucking reason this was the culprit. Read it on a burried low vote post on Reddit and tried it and after uninstalling the Launcher and it worked again despite ER running on Steam...


Then the other day I was trying Control again to compare it with the PS5 version. I like what MS did with the full screen mode on Windows so alt tabbing out runs smoothly, fast, and doesn't break your game (at least in modern ones supporting their non-exclusive full screen mode). Then other weird things happen because it can't be without compromises apparently. Because sometimes a game would start minimized or the window being in the background, or in window mode and in case of Control alt+enter didn't work... had to set it in the game's option back and forth.


Meanwhile on console I push the PS button, turn on the TV, console starts and I'm ready to go. On PC, despite having it connected to my TV. First I need to grab my (wireless) keyboard and mouse, boot up the PC (so far so easy), have to switch from monitor (standing with the PC in the next room) to the TV. Then you start a game, already grabbing your controller and then realise another launcher (game launcher, third party launcher, you name it) opens, or the window, as I said earlier, starts minimised or in the background and have to switch the controller for mouse again and back.

And don't get me started on HDR on Windows... it's better nowadays but nowhere near convenient. Like Gears 5 and Resident Evil 2 won't recognise my HDR TV as long as a second non-HDR display is connected despite having the output to the HDR display set only! So had to physically disconnect my desktop monitor to play with HDR on my TV. WTF. To be fair, these two games were the only ones I've noticed this but come on... another thing to troubleshoot once things don't work as intended.

Then you have games with shader compilation after every patch or GPU driver, taking a long time to load. AAA devs needing like five patches to fix FPS and other technical issues (God of War, Horizon Zero Dawn).

DualSense support is also still shit. It's handled differently when connected via USB from Bluetooth and every game behaving differently. F1 2021 and Deathloop, no issues when connected via USB. Bluetooth? Nope. Disables feature like adaptive triggers. Other games won't work at all and even Steams XInput emulation isn't perfect.

In short: when it runs, it runs and it's an amazing experience. But don't you dare running into any issue.

Then you play on console, easy and convenient as fuck but then you wonder about things why Sony won't allow 120hz output, why there's no global LFC, why do I have to pay for basic online services (with MS, too, though)? Why do devs still have issues with proper texture filtering and seems to top put at 4x AF? And of course mods... I wouldn't play certain games without it anymore.

Sigh. There's always something and it seems you can't have the best of both worlds without any shortcomings.
 
PC golden age was like 20 years ago. What's it with people thinking PC gaming is a new thing? I can't stand new PC players that seem completely dazzled by the most basic things.

My modest PC was playing games at HD when folks that had a PS2 were playing their games on 480i back in the day. For the last few year until now PC had the worst value it ever had, with really overpriced hardware and with the focus changing more and more into the direction of high end products that are reaching never seen before price points.

Right now PC and console are as close as they ever were and share more games than ever. There is practically no AAA development that is focused just on PC anymore.

PC gaming "culture" is at it's lowest point ever, with the whole master race attitude.
This.
 

Hugare

Member
My experience with PC gaming is spending hours fiddling with graphic settings instead of actually playing games

Maybe its just me, but I'm obsessed with getting the perfect graphics/performance ratio, so PC gaming is a nightmare for me.

It will always be the platform where I'll go to replay old games with maxed up graphics/performance, but never to play new releases. Otherwise I lose my mind.
 

bbeach123

Member
My experience with PC gaming is spending hours fiddling with graphic settings instead of actually playing games

Maybe its just me, but I'm obsessed with getting the perfect graphics/performance ratio, so PC gaming is a nightmare for me.

It will always be the platform where I'll go to replay old games with maxed up graphics/performance, but never to play new releases. Otherwise I lose my mind.
Tbh graphics settings was more important way back then where there still a big different between high and max. Nowaday after changing from high to max I still dont know what the different . Only notice if I look at a side by side comparison .

You lost like 30% fps going from high to max and get like minimal graphics upgrade.
 
Last edited:

Ezquimacore

Banned
It really is, I enjoy playing switch, Dreamcast, wiiu, PS3, 3ds, modern gaming, arcades and everything else on the same hardware. The real master race. And the mods, oh my.... Basically free dlcs everyday.
 
Last edited:

MadPanda

Banned
Nah, I don't think so.

Regarding multiplayer, as long as cheating is so prevalent PC won't be even close to the golden standard of gaming.

Regarding SP, PC still suffers from poor ports, unoptimized games, fragmented stores.

Overall it suffers from inflated prices and limited availability.

The situation is much better but it's far from ideal or the golden standard.
 

FingerBang

Member
What has exactly changed compared to, let's say 5 years ago, to call it a Golden Age?

It's the same as it was. More power, more money to spend, more annoying than the press one button and you're in the game you get with modern consoles.
Still the same issue with game drivers and similar crap.

I have a powerful PC and I'm glad to, but no, no golden age. It's as good as it ever was.
 

JackSparr0w

Banned
Always important for me to have a good PC that can run games well (3700X, 32GB, RTX 3080), but I am still waiting for some PC banger graphically intese exclusive game that makes use of my hardware and not multiplat console ports.


We desperately need another Crysis 2007 and we can't afford to wait until the consoles move from the transitional stage of generations to full fat PS5 exclusives that welcome us to the next generation.
I'm struggling to hit 100 fps in AAA games which is the minimum playable with a 3080 and that's with quite a few compromises so why would I want more graphically intensive games?

Now imagine people with much worse GPUs. The hardware is not there yet and I would argue games are pushing the envelope too much.
 
Last edited:

Nautilus

Banned
Its not that PC is the golden standard, its just that it became hugely popular these days.

But PC has its weaknesses, such unable to innovate as much as consoles(given the modular and non-gaming focused nature of it). If it wasn't for Nintendo(and Sony to an extent), we wouldn't have a myriad of features and innovations we have today, as motion controls, hybrid consoles and even analog sticks.

But on the other side, backwards compatibility is unrivaled in PC, and in terms of preservation, there isn't a better device.

They offer different experiences, and that's good!
 

kingfey

Banned
But PC has its weaknesses, such unable to innovate as much as consoles(given the modular and non-gaming focused nature of it). If it wasn't for Nintendo(and Sony to an extent), we wouldn't have a myriad of features and innovations we have today, as motion controls, hybrid consoles and even analog sticks.
That is false.
Pc has tons of external tools, which enhances your gaming.
The only problem with that, is that they are limited to certain games.
For example, any flight game has their own dedicated rigs, same with racings.

Then you have fan tools, like playing on potatoes.
 

RoboFu

One of the green rats
As long as pc gaming is tied to windows and as long as windows is a buggy unstable pos. I will disagree.
 

DukeNukem00

Banned
Its not that PC is the golden standard, its just that it became hugely popular these days.

But PC has its weaknesses, such unable to innovate as much as consoles(given the modular and non-gaming focused nature of it). If it wasn't for Nintendo(and Sony to an extent), we wouldn't have a myriad of features and innovations we have today, as motion controls, hybrid consoles and even analog sticks.

But on the other side, backwards compatibility is unrivaled in PC, and in terms of preservation, there isn't a better device.

They offer different experiences, and that's good!

Computers didnt inovate much. Except invent the FPS genre, strategy genre, stealth genre, tactical genre, adventure genre, RPG genre, Simulation games, Flight games, multiplayer, deathmatch, MMO's, MOBA's, Battle Royales, Steam, the Unreal Engine. Thank god consoles exist, who knows what he would've done without them
 
Last edited:

ViolentP

Member
Everything I prefer playing is on the PC. There are like 3 games on consoles that I can only play there that I'm interested in so for me it's a no-brainer.
 

The Cockatrice

Gold Member
Remember when console players said you dont need more than 30 FPS? Same players are now saying PC is now finally the golden standard, when it always has been lmfao.
 

DaGwaphics

Member
Laziness + Cheapness = console gamer for life (or as long as they are an option). Kind of like to see my gamer score increase over time too (though it is a bit anemic :messenger_beaming: )
 

yamaci17

Member
Actually, as of 2020 we don't need more than 60fps :)
console runs lots of fps games at 120 fps nowadays. most people will be spoiled for fps games and wont be able to go back to 60 fps for fps games.

i can still enjoy 30-40 fps on a TPS action adventure game. but i cannot for the life of me enjoy a 60 fps FPS shooter anymore. it has to be 120 or bust nowadays. thankfully all major shooters hit a consistent 120 fps on consoles which is a great welcome. even doom eternal now has a good locked 120 fps mode. it is solid. titanfall 2, battlefront 2 have 120 fps modes as well!
 

Nautilus

Banned
That is false.
Pc has tons of external tools, which enhances your gaming.
The only problem with that, is that they are limited to certain games.
For example, any flight game has their own dedicated rigs, same with racings.

Then you have fan tools, like playing on potatoes.
Exactly.That's the problem. The moment that you have to buy add-ons to enjoy a game, thus limiting greatly your audiences, is when you limit the potential for (hardware) innovation. I mean, what company chooses to make their game playable with only a steering wheel, when they can make a game with keyboard and mouse which makes the whole install base a potential costumer?

Consoles don't have that problem, assuming they implement said innovations on a hardware level(it ships with it).
 

Nautilus

Banned
Computers didnt inovate much. Except invent the FPS genre, strategy genre, stealth genre, tactical genre, adventure genre, RPG genre, Simulation games, Flight games, multiplayer, deathmatch, MMO's, MOBA's, Battle Royales, Steam, the Unreal Engine. Thank god consoles exist, who knows what he would've done without them
Except half of those genres were invented, or at the very least became popular, on consoles.And I never said that PC can't innovate when it comes to software, that would be stupid. I said it has problems innovating with hardware, because 95% of its audience is not interested to buy add-ons to the PC, they want to play with what they have already.
 

Guilty_AI

Member
Exactly.That's the problem. The moment that you have to buy add-ons to enjoy a game, thus limiting greatly your audiences, is when you limit the potential for (hardware) innovation. I mean, what company chooses to make their game playable with only a steering wheel, when they can make a game with keyboard and mouse which makes the whole install base a potential costumer?

Consoles don't have that problem, assuming they implement said innovations on a hardware level(it ships with it).
They do have that problem because its controls still need to be generic enough to be able to run a large variety of games.
You don't see sucessful consoles coming with steering wheels or flight sticks as standard controls.
 

DukeNukem00

Banned
Except half of those genres were invented, or at the very least became popular, on consoles.And I never said that PC can't innovate when it comes to software, that would be stupid. I said it has problems innovating with hardware, because 95% of its audience is not interested to buy add-ons to the PC, they want to play with what they have already.

Except each and every single genre was invented and popular on computers.
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Always has been for me. It's more expensive yeah, but aside from that all I can see are improvements over any console.
 

jufonuk

not tag worthy
When your $2500+ machine out performs a console

Wait by this metric. The really expensive super car really is the gold standard of driving.

the F1 car is the gold standard
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
When your $2500+ machine out performs a console

Wait by this metric. The really expensive super car really is the gold standard of driving.

the F1 car is the gold standard
Basically, yeah.
 

ReBurn

Gold Member
PC golden age was like 20 years ago.
20 years ago was PC Bronze Age. A big reason was how bad Windows was at driver and device management, often making it pure hell to set up and use a new piece of hardware. There weren't as many API's and abstraction layers so every game didn't work with every setup. When you finally got it working it was amazing, though.

Kids today don't have a clue what it used to be like.
 

kingfey

Banned
Exactly.That's the problem. The moment that you have to buy add-ons to enjoy a game, thus limiting greatly your audiences, is when you limit the potential for (hardware) innovation. I mean, what company chooses to make their game playable with only a steering wheel, when they can make a game with keyboard and mouse which makes the whole install base a potential costumer?

Consoles don't have that problem, assuming they implement said innovations on a hardware level(it ships with it).
Just like vr games, these games target certain users.
You cant make them ditch out those users.
There is a reason why those tools exist. They are used for immersion.
 
We apparently need a weekly reminder about this, so thanks for filling the quota, OP.

Anyway, I like how nobody bats an eye when the discourse must inevitably touch upon Nintendo games and it is candidly admitted that emulation is needed for those. Everybody acts like PC gets 95% of all games, yet this pretty big elephant in the room is handwaved like PC gamers are simply entitled to pirate Switch games ‘cuz, come on, we got the golden standard hardware, bro!

I’m not saying I never emulated a game I don’t own. It’s just that the way this is phrased is a little too convenient. “PC gets practically all the games anyway and - oh, Nintendo games you say? Why, you emulate them, of course! Got a problem there, mate?“
And even if I did want to emulate everything, that can and does introduce bugs and all manner of quirks, esp. When the emulator is new enough to be working as the console is still getting new games.

Something like dolphin is pretty mature but even so, I like to game on original hardware most of the time.
 
20 years ago was PC Bronze Age. A big reason was how bad Windows was at driver and device management, often making it pure hell to set up and use a new piece of hardware. There weren't as many API's and abstraction layers so every game didn't work with every setup. When you finally got it working it was amazing, though.

Kids today don't have a clue what it used to be like.
All I care about are the games, I never had problems playing Half-Life, Baldur's Gate, Fallout, Warcraft, LucasArts adventure games, etc. I have a lot more problems playing PC games these days with things like crashes, stutter and terribly optimized games.
 
Last edited:

AJUMP23

Gold Member
The golden age of PC is the age when you are playing PC games.


I personally liked it when there were RTS games everywhere.
 

yamaci17

Member
All I care about are the games, I never had problems playing Half-Life, Baldur's Gate, Fallout, Warcraft, LucasArts adventure games, etc. I have a lot more problems playing PC games these days with things like crashes, stutter and terribly optimized games.
thankfully i dont have these problems

i dont even have that problem on ue4 games because i simply run them on dx11 mode with a simple switch lmao :messenger_grinning:

i dont know about terribly optimized ports either, never run a title that cannot run at a consistent 60+ frames on my 3.4 ghz ryzen 2700. for GPU side, i never seen any port that 6600xt (ps5 equivalent gpu) cannot match the performance of the ps5

elden ring had stutters but never game breaking on my end, only stuttered from time to time when i visited new locations. if it was so jarring, i wouldn't have played it for 130 hrs with full fun. but what do I know
 
Last edited:
Top Bottom